[−][src]Module smash::app::FighterUtil

Functions

adjust_bitten_wario⚠
adjust_butterflynet⚠
calc_add_damage_power_for_final⚠
calc_water_surface_pos⚠
cancel_face_motion_by_priority⚠
check_attack_hi4⚠
check_cliff_separated⚠
check_cloud_through_out⚠
check_damage_speed_up⚠
check_final_dash_ground⚠
check_hit_dead_effect⚠
check_melee_rule_time⚠
cheer_damage⚠
clung_thrown_diddy_unlink_capture⚠
end_butterflynet⚠
exec_big_small⚠
exec_free_move⚠
exit_big_small⚠
flash_eye_info⚠
get_air_ground_touch_info⚠
get_bezier_pos⚠
get_bury_effect_data⚠
get_cliff_catch_motion_rate⚠
get_cliff_pos⚠
get_cliff_trans⚠
get_cliff_xlu_frame⚠
get_effect_team_color⚠
get_ground_correct_kind_air_trans⚠
get_handi⚠
get_ice_frame⚠
get_item_fix_scale⚠
get_just_shield_se⚠
get_line_pos_shortest_distance_point⚠
get_opponent_fighter_num⚠
get_pos_on_line⚠
get_shield_type_of_guard⚠
get_team_color⚠
get_water_area_info⚠
init_big_small⚠
is_available_smash_appeal⚠
is_exist_past_log_for_back_shield⚠
is_hammer_motion⚠
is_hammer_status⚠
is_hp_mode⚠
is_meteor_vector⚠
is_miienemy_fighter_kind⚠
is_neighbor_floor_line⚠
is_photo_camera⚠
is_scaling⚠
is_smash_appeal_timing⚠
is_touch_passive_ground⚠
is_valid_auto_catch_item⚠
is_valid_entry_id⚠
is_valid_just_shield⚠
is_valid_just_shield_reflector⚠
jump_board_on⚠
play_sleep_voice⚠
play_wake_up_voice⚠
renderer_get_clear_color⚠
renderer_get_color_rate⚠
renderer_set_clear_color⚠
renderer_set_enable_clear_color_setting⚠
request_critical_hit_cut_in_dolly_stage⚠
request_critical_hit_cut_in_force⚠
reset_hit_data⚠
search_inside_rect⚠
set_cloud_through_rate⚠
set_damage_fly_angle⚠
set_face_motion_by_priority⚠
set_hit_data⚠
set_ice_effect⚠
set_ice_exit_effect⚠
set_parent_external_stat_bank_handle⚠
set_pickelblock_mode_ignoreandattack⚠
set_pickelblock_mode_normal⚠
set_restart_up_position⚠
set_stage_disable_reverse_screen⚠
set_stage_pause_for_final⚠
set_turn_squat_auto⚠
set_water_dive_effect⚠
start_catch_stop⚠
start_zoom_out⚠
tread_remove_constraint⚠
yoshi_egg_time_mul⚠