[][src]Module smash::app::FighterUtil

Functions

adjust_bitten_wario
adjust_butterflynet
calc_add_damage_power_for_final
calc_water_surface_pos
cancel_face_motion_by_priority
check_attack_hi4
check_cliff_separated
check_cloud_through_out
check_damage_speed_up
check_final_dash_ground
check_hit_dead_effect
check_melee_rule_time
cheer_damage
clung_thrown_diddy_unlink_capture
end_butterflynet
exec_big_small
exec_free_move
exit_big_small
flash_eye_info
get_air_ground_touch_info
get_bezier_pos
get_bury_effect_data
get_cliff_catch_motion_rate
get_cliff_pos
get_cliff_trans
get_cliff_xlu_frame
get_effect_team_color
get_ground_correct_kind_air_trans
get_handi
get_ice_frame
get_item_fix_scale
get_just_shield_se
get_line_pos_shortest_distance_point
get_opponent_fighter_num
get_pos_on_line
get_shield_type_of_guard
get_team_color
get_water_area_info
init_big_small
is_available_smash_appeal
is_exist_past_log_for_back_shield
is_hammer_motion
is_hammer_status
is_hp_mode
is_meteor_vector
is_miienemy_fighter_kind
is_neighbor_floor_line
is_photo_camera
is_scaling
is_smash_appeal_timing
is_touch_passive_ground
is_valid_auto_catch_item
is_valid_entry_id
is_valid_just_shield
is_valid_just_shield_reflector
jump_board_on
play_sleep_voice
play_wake_up_voice
renderer_get_clear_color
renderer_get_color_rate
renderer_set_clear_color
renderer_set_enable_clear_color_setting
request_critical_hit_cut_in_dolly_stage
request_critical_hit_cut_in_force
reset_hit_data
search_inside_rect
set_cloud_through_rate
set_damage_fly_angle
set_face_motion_by_priority
set_hit_data
set_ice_effect
set_ice_exit_effect
set_parent_external_stat_bank_handle
set_pickelblock_mode_ignoreandattack
set_pickelblock_mode_normal
set_restart_up_position
set_stage_disable_reverse_screen
set_stage_pause_for_final
set_turn_squat_auto
set_water_dive_effect
start_catch_stop
start_zoom_out
tread_remove_constraint
yoshi_egg_time_mul