[][src]Module smash::app

Modules

FL_sv_module_access
FighterSpecializer_Brave
FighterSpecializer_Demon
FighterSpecializer_Inkling
FighterSpecializer_Jack
FighterSpecializer_Pikmin
FighterUtil
WeaponSpecializer_PTrainerPTrainer
WeaponSpecializer_SimonWhip
boss_private
debug
item_private
lua_bind
smashball
stage
sv_animcmd
sv_battle_object
sv_fighter_util
sv_information
sv_kinetic_energy
sv_math
sv_module_access
sv_system
utility

Structs

AreaContactLog
Article
ArticleOperationTarget
AttackAbsoluteData
AttackData

Use to hold hitbox data

AttackDirectionAxis
AttackHeight
AttackSetOffKind
AttackerAttribute
BattleObject
BattleObjectManager
BattleObjectModuleAccessor
BattleObjectSlow
BattleObjectWorld
BossCommonParamFloat
BossCommonParamInt
BossManager
CameraStatus
Circle
CollisionPart
CollisionShapeType
CutInData
CutInPriority
CutInTransactor
CutInType
DamageInfo
DamageLog
DamageNoReactionMode
EColorKind
EffectScreenBlendType
EffectScreenLayer
Fighter
FighterAvailableFinal
FighterBayonettaFinalModule
FighterBraveSpecialLwCommand
FighterBraveSpecialLwVariousKind
FighterCheckMeleeRuleTime
FighterCloudLinkEventFinal
FighterCutInManager
FighterEntry
FighterEntryID
FighterFacial
FighterInformation
FighterInklingLinkEventPaint
FighterKind
FighterKineticEnergyController
FighterKineticEnergyGravity
FighterKineticEnergyMotion
FighterManager
FighterModuleAccessor
FighterParamAccessor2
FighterPikminLinkEventWeaponPikminChangeMotion
FighterPikminLinkEventWeaponPikminChangeStatus
FighterPikminLinkEventWeaponPikminConstraint
FighterPikminLinkEventWeaponPikminOnFlag
FighterPikminLinkEventWeaponPikminSetFloat
FighterPikminLinkEventWeaponPikminSetInt
FighterPikminLinkEventWeaponPikminSetPowerMulStatus
FighterPikminLinkEventWeaponPikminSyncLR
FighterPikminLinkEventWeaponPikminSyncPos
FighterPitBFinalModule
FighterPokemonLinkEventChange
FighterRidleyLinkEventMotion
FighterRyuLinkEventFinalDeadDamage
FighterRyuLinkEventFinalMoveTarget
FighterSpiritsSupportSkill
GimmickEvent
GimmickEventBarrel
GimmickEventCatch
GimmickEventDrumCheckNeedHide
GimmickEventDrumCheckNeedLock
GimmickEventDrumEscape
GimmickEventDrumPos
GimmickEventDrumRelease
GimmickEventDrumShake
GimmickEventLadder
GimmickEventNotify
GimmickEventPipe
GimmickEventPos
GimmickEventPresenter
GimmickEventSlashEscape
GimmickEventSlashLockInfo
GimmickEventSpring
GimmickEventTornadoEscape
GimmickEventTornadoMoveInfo
GimmickEventTornadoShootInfo
GimmickEventWarp
GroundCliffCheckKind
GroundCollisionLine
GroundCollisionLineHandle
GroundCorrectKind
GroundTouchFlag
GroundTouchID
HitHeight
HitStatus

A transparent struct to specify types of HIT_STATUS's Example:

HitStopMulTarget
Item
ItemAiType
ItemCommonParamFloat
ItemCommonParamInt
ItemKind
ItemKineticFlag
ItemManager
ItemManagerItemKind
ItemModuleAccessor
ItemParamAccessor
ItemPickupSearchMode
ItemSize
ItemSlopeType
ItemSpecializedParamFloat
ItemSpecializedParamInt
ItemStatusParamBool
ItemStatusParamFloat
ItemStatusParamInt
KineticEnergy
KineticEnergyNormal
KineticEnergyRotNormal
LinkAttribute
LinkEvent
LinkEventCapture
LinkEventCaptureDriver
LinkEventCaptureFishingrodDamage
LinkEventCaptureItem
LinkEventCaptureMimikkyu
LinkEventCapturePulled
LinkEventFinal
LinkEventLassoHang
LinkEventMask
LinkEventPos
LinkEventStarShot
LinkEventThrow
LinkEventTouchItem
LinkEventYoshiTamagoDamageEffect
LuaScriptLineID
LuaScriptStatusFuncID
MODEL_COLOR_TYPE
MaterialAnimeKind
MaterialAnimeLoopFlag
MotionNodeRotateCompose
MotionNodeRotateOrder
OnCalcParamEvent
QuickItemTreatType
Rhombus2
ShadowDrawFlag
ShieldFront
ShieldStatus
ShieldType
SituationKind
SpecialPaintKind
StageManager
StopOtherKind
VisibilityMode
Weapon
WeaponKineticEnergyGravity
WeaponRobotHominglaserLinkEventBurst
WeaponRobotHominglaserLinkEventSearch
WeaponShizueFishingrodLinkEventCliff
WeaponShizueFishingrodLinkEventCut
WeaponShizueFishingrodLinkEventReel
WeaponShizueFishingrodLinkEventShoot
WeaponSnakeMissileKineticEnergyNormal
WeaponSnakeNikitaMissileKineticEnergyNormal
WorkKind
enSEType
enStatusBGMType
stWaterAreaInfo

Functions

Fighter_get_fighter_entry_count
Fighter_get_fighter_entry_id
Fighter_get_id_from_entry_id
Fighter_get_joint_from_hit_no
Fighter_is_absolutely_final_status
Fighter_is_fighter_enabled
Fighter_is_final_status_or_stage_transition
Fighter_is_final_status_or_standby
Fighter_is_have_on_mouth
Fighter_is_ready_go
Fighter_set_assistbeat
Fighter_set_final
Fighter_set_opponent_team_slow
Fighter_set_opponent_team_stop
Fighter_waist_joint_id