[][src]Module smash::app::lua_bind::SoundModule

Functions

get_auto_se_pitch
get_common_sound_label
get_landing_se
get_no_hit_se
get_play_hit_se_flag
get_se_vol
get_se_vol_db
get_takeout_se
get_takeout_se_status_flag
is_playing
is_playing_status
is_playing_voice
pause_se_all
play_damage_se
play_down_se
play_fly_voice
play_hit_se
play_landing_se
play_landing_se_registered
play_se
play_se_no3d
play_se_pos
play_sequence
play_status_bgm
play_status_se
play_step
play_step_flippable
play_takeout_se
reset_takeout_se
set_auto_se_pitch
set_continue_se_at_game_finish
set_gamespeed_se_calibration
set_landing_se
set_no_hit_se
set_play_hit_se_flag
set_play_inhivit
set_position_sub
set_remain_se
set_se_pitch_cent
set_se_pitch_ratio
set_se_pitch_status
set_se_pitch_status_handle
set_se_speed
set_se_vol
set_se_vol_db
set_takeout_se
set_takeout_se_status
stop_all_sound
stop_loop_se_all
stop_se
stop_se_all
stop_se_handle
stop_status_se