☰
Module sv_fighter_util
Functions
smash
::
app
All crates
[
−
]
[src]
Module
smash
::
app
::
sv_fighter_util
Functions
adjust_ceil
⚠
adjust_joint_pos_change_motion
⚠
adjust_wall
⚠
check_dead_mode_sub_fighter_after
⚠
check_dead_mode_sub_fighter_before
⚠
exit_thrown_lay_down
⚠
get_attack_hi3_motion
⚠
get_attack_lw3_motion
⚠
get_attack_s3_s_motion
⚠
get_damage_effect_line_radius
⚠
get_dead_up_camera_hit_first_rand_offset_x
⚠
get_dead_up_camera_hit_first_rand_rot_z
⚠
get_dead_up_camera_hit_prob
⚠
get_dead_up_start_fall_prob
⚠
get_default_fighter_param_air_brake_x
⚠
get_default_fighter_param_ground_brake
⚠
get_default_fighter_param_ground_speed_limit
⚠
get_default_fighter_param_walk_speed_max
⚠
get_gravity_radian
⚠
get_guard_damage_motion_rate
⚠
get_item_lift_motion_rate_mul
⚠
get_item_swing_motion_rate
⚠
get_kirifuda_position
⚠
get_walk_speed_mul
⚠
get_world_move_seed
⚠
is_attack_air_status
⚠
is_exist_lose_fighter
⚠
is_free_move_rot_legacy
⚠
set_angle_wall_normal
⚠
set_dead_camera_hit_rumble
⚠
set_dead_rumble
⚠
set_dead_up_camera_hit_vis_change
⚠
set_on_rebirth
⚠
set_restart_pos_bezier_curve
⚠
stage_restart_scroll
⚠
switch_squat_motion
⚠
switch_wait_motion
⚠
update_dead_up_camera_hit_first_distance_group
⚠