[][src]Module smash::app::sv_fighter_util

Functions

adjust_ceil
adjust_joint_pos_change_motion
adjust_wall
check_dead_mode_sub_fighter_after
check_dead_mode_sub_fighter_before
exit_thrown_lay_down
get_attack_hi3_motion
get_attack_lw3_motion
get_attack_s3_s_motion
get_damage_effect_line_radius
get_dead_up_camera_hit_first_rand_offset_x
get_dead_up_camera_hit_first_rand_rot_z
get_dead_up_camera_hit_prob
get_dead_up_start_fall_prob
get_default_fighter_param_air_brake_x
get_default_fighter_param_ground_brake
get_default_fighter_param_ground_speed_limit
get_default_fighter_param_walk_speed_max
get_gravity_radian
get_guard_damage_motion_rate
get_item_lift_motion_rate_mul
get_item_swing_motion_rate
get_kirifuda_position
get_walk_speed_mul
get_world_move_seed
is_attack_air_status
is_exist_lose_fighter
is_free_move_rot_legacy
set_angle_wall_normal
set_dead_camera_hit_rumble
set_dead_rumble
set_dead_up_camera_hit_vis_change
set_on_rebirth
set_restart_pos_bezier_curve
stage_restart_scroll
switch_squat_motion
switch_wait_motion
update_dead_up_camera_hit_first_distance_group