[−][src]Module smash::app::sv_fighter_util

Functions

adjust_ceil⚠
adjust_joint_pos_change_motion⚠
adjust_wall⚠
check_dead_mode_sub_fighter_after⚠
check_dead_mode_sub_fighter_before⚠
exit_thrown_lay_down⚠
get_attack_hi3_motion⚠
get_attack_lw3_motion⚠
get_attack_s3_s_motion⚠
get_damage_effect_line_radius⚠
get_dead_up_camera_hit_first_rand_offset_x⚠
get_dead_up_camera_hit_first_rand_rot_z⚠
get_dead_up_camera_hit_prob⚠
get_dead_up_start_fall_prob⚠
get_default_fighter_param_air_brake_x⚠
get_default_fighter_param_ground_brake⚠
get_default_fighter_param_ground_speed_limit⚠
get_default_fighter_param_walk_speed_max⚠
get_gravity_radian⚠
get_guard_damage_motion_rate⚠
get_item_lift_motion_rate_mul⚠
get_item_swing_motion_rate⚠
get_kirifuda_position⚠
get_walk_speed_mul⚠
get_world_move_seed⚠
is_attack_air_status⚠
is_exist_lose_fighter⚠
is_free_move_rot_legacy⚠
set_angle_wall_normal⚠
set_dead_camera_hit_rumble⚠
set_dead_rumble⚠
set_dead_up_camera_hit_vis_change⚠
set_on_rebirth⚠
set_restart_pos_bezier_curve⚠
stage_restart_scroll⚠
switch_squat_motion⚠
switch_wait_motion⚠
update_dead_up_camera_hit_first_distance_group⚠