[−][src]Struct smash::params::battle_object::BattleObjectParams
Fields
params: u64
stick_clamp_max: f32
stick_neutral: f32
clatter_double_invalid_frame: i32
x21af4b1219: i32
reaction_fix_storage: f32
reaction_damage_storage: f32
reaction_attack: f32
reaction_damage_mul: f32
reaction_damage_add: f32
reaction_effect_mul: f32
power_up_reaction_effective_rate: f32
power_up_reaction_effective_max_mag: f32
power_up_reaction_effective_rate1: f32
power_up_reaction_effective_rate2: f32
power_up_reaction_effective_rate3: f32
power_up_reaction_effective_rate4: f32
reaction_max: f32
damage_max: f32
damage_frame_mul: f32
damage_frame_min: f32
damage_level1: f32
damage_level2: f32
damage_level3: f32
x1c67f223e1: i32
x1a53290f14: f32
change_damage_reaction_frame: f32
x294d96308d: f32
x2750119c3f: f32
x2657636c00: f32
damage_speed_mul: f32
damage_speed_limit: f32
meteor_vector_min: i32
meteor_vector_max: i32
damage_angle_ground_zero_speed_mul: f32
damage_angle_ground_reaction_min: f32
damage_angle_ground_reaction_max: f32
damage_angle_ground_max: f32
damage_angle_zero_reaction_min: f32
damage_angle_zero_damage_angle_max: f32
damage_sync_speed_mul: f32
damage_pull_speed_mul: f32
damage_pull_speed_down_mul: f32
damage_pull_attack_speed_max: f32
damage_pull_ground_angle: f32
damage_down_on_ground_y_speed_mul: f32
damage_turn_speed_ground_mul: f32
damage_turn_speed_air_mul: f32
down_damage_reaction: f32
down_damage_s_reaction: f32
slip_damage_reaction: f32
capture_cut_attack_power: f32
capture_cut_damage: f32
damage_fly_quake_m: f32
damage_fly_quake_l: f32
damage_fly_speed_up_reaction_frame_min: i32
damage_fly_speed_up_reaction_frame_max: i32
damage_fly_speed_up_end_rate: i32
damage_fly_speed_up_max_mag: i32
damage_fly_speed_up_angle_base: f32
damage_fly_speed_up_min_max_angle: f32
damage_fly_speed_up_angle_rate: f32
damage_target_pos_reaction_frame: f32
damage_target_pos_speed_limit: f32
hitstop_frame_max: f32
hitstop_frame_add: f32
hitstop_frame_mul: f32
hitstop_elec_mul: f32
hitstop_frame_paralyze_max: f32
hitstop_frame_paralyze_add: f32
hitstop_frame_paralyze_mul: f32
x1b63c43ae1: i32
just_shield_hitstop_frame_add: i32
just_shield_hitstop_hit_xlu_extent_grow: i32
x28492c704c: i32
x323a6f8f63: i32
x2bef82b907: i32
just_shield_hitstop_frame_max: i32
damage_shake_add_value: f32
damage_shake_mul_value: f32
x22a00d63c4: i32
x1c2fab2856: f32
capture_damage_shake_mul_value: f32
x1cfa62cbb2: i32
x1ebdc5f94a: f32
x27308926c5: f32
x2578843261: i32
x27d3b1a7c8: f32
x30125f75ea: f32
x23d2d966eb: i32
rebound_reaction_mul: f32
rebound_reaction_add: f32
rebound_frame: i32
rebound_reaction_max: i32
rebound_power_diff: f32
rebound_speed_add: f32
rebound_speed_mul: f32
reflect_count_max: i32
just_shield_reflect_attack_mul: f32
just_shield_reflect_speed_mul: f32
just_shield_reflect_life_mul: f32
just_shield_reflect_count_max: i32
x117e9b3582: f32
x112a8367c4: f32
x1176e209f3: f32
x114aef36aa: f32
x135d2f04a3: f32
x139ca1db63: f32
x16a568e4a4: f32
x16f170b6e2: f32
x16ad11d8d5: f32
x16911ce78c: f32
x186f25be36: f32
x18aeab61f6: f32
x2a9e6d7725: f32
hit_effect_rand_ofs_x: f32
hit_effect_rand_ofs_y: f32
hit_effect_rand_ofs_z: f32
rush_hit_effect_rand_ofs_x: f32
rush_hit_effect_rand_ofs_y: f32
rush_hit_effect_rand_ofs_z: f32
x239cfe6de5: f32
attack_direction_max_down_angle: f32
attack_direction_max_down_angle_sting: f32
jostle_area_outside_rate: f32
x1cbc105376: f32
x1c0536c807: f32
x2390f6ee99: f32
x24751bf94c: f32
jostle_weight_max: f32
jostle_weight_min: f32
jostle_weight_max_speed: f32
jostle_weight_mid_speed: f32
jostle_weight_min_speed: f32
jostle_weight_mul_ga: f32
jostle_weight_mul_aa: f32
jostle_weight_mul_ag: f32
jostle_pushed_max_speed: f32
x1dd35f2e72: f32
x1d850589f4: f32
x1d6c662cc1: f32
jostle_team_overlap_rate: f32
turn_param_damage_turn_angle: *mut [f32; 8]
x0a0ce05bed: *mut [BattleObjectParamsStruct0; 8]
x103d3224e2: *mut [BattleObjectParamsStruct1; 21]
x121df2b78a: BattleObjectParamsStruct3
reaction_pattern_attack_rate: f32
damage_angle_air: f32
damage_pull_attack_speed_y_max: f32
damage_down_on_ground_angle: f32
fly_top_angle_lw: f32
fly_top_angle_hi: f32
shield_attack_range_mul: f32
shield_attack_range_mul_min: f32
x163cc39d64: f32
x1600cea23d: f32
x1b414bf630: f32
x1ba72b59d1: f32
fly_roll_damage: i32
fly_roll_rate: f32
back_damage_fly_roll_rate: f32
clatter_input_count_frame: i32
x192e58d48b: *mut [f32; 7]
x1af80fd893: *mut [f32; 7]
max_ink_value: f32
start_decrease_ink_frame: i32
decrease_ink_value: f32
max_ink_for_damage_mul: f32
max_damage_mul_for_ink: f32
ink_interpolate_frame: i32
start_decrease_oil_frame: i32
decrease_oil_value: f32
spirits_critical_attack_color: BattleObjectRGBColor
spirits_critical_defense_color: BattleObjectRGBColor
spirits_critical_throw_color: BattleObjectRGBColor
Trait Implementations
impl Debug for BattleObjectParams
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impl Filepath for BattleObjectParams
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impl TryFrom<u64> for &'static mut BattleObjectParams
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Auto Trait Implementations
impl RefUnwindSafe for BattleObjectParams
impl !Send for BattleObjectParams
impl !Sync for BattleObjectParams
impl Unpin for BattleObjectParams
impl UnwindSafe for BattleObjectParams
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,