[−][src]Module smash::app::lua_bind::AttackModule

Functions

add_power⚠
attack_data⚠
attack_direction⚠
attack_part_speed⚠
attack_reference_pos⚠
center_pos⚠
clear⚠
clear_all⚠
clear_inflict_kind_status⚠
clear_lerp⚠
customize_attack_ratio⚠
damage_effect_mul_scale⚠
damage_shake_scale⚠
disable_tip⚠
enable_attack_r_fix_damage_speed_up_all⚠
enable_safe_pos⚠
get_attack_power_mul_pattern⚠
get_attack_power_mul_scale⚠
get_attacker_attribute⚠
get_critical_attack_damage_mul⚠
get_critical_attack_reaction_mul⚠
get_damage_reaction_mul⚠
get_inflict⚠
get_inflict_status⚠
get_lr⚠
get_offset2⚠
get_power⚠
get_power_apply_defense⚠
get_power_up⚠
get_power_up_attr⚠
group⚠
hit_absolute⚠
hit_absolute_joint⚠
indirect_object_id⚠
indirect_team_no⚠
init_attack_pos⚠
is_attack⚠
is_attack_occur⚠
is_constraint_pos⚠
is_critical_attack⚠
is_hit_abs⚠
is_infliction⚠

Returns whether or not you are currently hitting an opponent (in hitlag).

is_infliction_status⚠

Returns whether or not you have hit something during the current status

is_invalid_invincible⚠
is_invalid_xlu⚠
is_no_dead_damage_fly_effect⚠
is_power_up_reaction⚠
lr_check_default⚠
off_target_kind⚠
part_size⚠
pos_x⚠
pos_x_2⚠
pos_y⚠
power_add_status⚠
power_mul⚠
power_mul_2nd⚠
power_mul_3rd⚠
power_mul_4th⚠
power_mul_5th⚠
power_mul_status⚠
power_speed_limit⚠
power_speed_status⚠
reaction_add⚠
reaction_effect⚠
reaction_fix⚠
reaction_mul⚠
reaction_mul_2nd⚠
reaction_mul_3rd⚠
reaction_mul_4th⚠
ref_log_group⚠
relocate⚠
reset_status_attack⚠
set_absolute⚠
set_absolute_lr⚠
set_accept_no_lr⚠
set_add_reaction_frame⚠
set_add_reaction_frame_revised⚠
set_attack⚠
set_attack_2⚠
set_attack_camera_quake⚠
set_attack_camera_quake_forced⚠
set_attack_composition_speed⚠
set_attack_height⚠
set_attack_height_all⚠
set_attack_keep_rumble⚠
set_attack_level⚠
set_attack_no_reaction_search⚠
set_attack_no_weight_reaction⚠
set_attack_no_weight_reaction_all⚠
set_attack_power_mul_pattern⚠
set_attack_power_mul_scale⚠
set_attack_reference_joint_id⚠
set_attack_scale⚠
set_attack_scale_2nd⚠
set_attacker_attribute⚠
set_base_offset⚠
set_captured_same_time_attack⚠
set_captured_same_time_attack_damage_mul⚠
set_catch_only⚠
set_catch_only_all⚠
set_constraint_pos⚠
set_critical_attack_damage_mul⚠
set_critical_attack_reaction_mul⚠
set_customize_attack_ratio⚠
set_damage_effect_mul_scale⚠
set_damage_reaction_mul⚠
set_damage_shake_scale⚠
set_disable_power_add_status_zero⚠
set_final_finish_cut_in⚠
set_force_reaction⚠
set_ice_frame_mul⚠
set_ignore_just_shield⚠
set_indirect_info⚠
set_ink_value⚠
set_invalid_invincible⚠
set_invalid_xlu⚠
set_is_critical_attack⚠
set_latest_absolute⚠
set_latest_no⚠
set_lerp⚠
set_lerp_ratio⚠
set_lr_check_back⚠
set_lr_check_default⚠
set_lr_check_front⚠
set_lr_check_front_lr⚠
set_nearest⚠
set_no_attacker_log⚠
set_no_comp_damage_motion⚠
set_no_damage_fly_smoke_all⚠
set_no_damage_orbit_all⚠
set_no_dead_all⚠
set_no_dead_damage_fly_effect⚠
set_no_finish_camera⚠
set_no_finish_camera_ex⚠
set_no_hop_opponent⚠
set_no_hop_opponent_all⚠
set_no_squat_damage_reaction_mul⚠
set_no_team⚠
set_no_uniq_effect_all⚠
set_no_world_scale⚠
set_node⚠
set_offset⚠
set_offset2⚠
set_optional_hit_effect⚠
set_optional_hit_sound⚠
set_overlap_hit⚠
set_paralyze_frame⚠
set_poison_param⚠
set_pos_x⚠
set_power⚠
set_power_add_status⚠
set_power_mul⚠
set_power_mul_2nd⚠
set_power_mul_3rd⚠
set_power_mul_4th⚠
set_power_mul_5th⚠
set_power_mul_status⚠
set_power_speed_limit⚠
set_power_speed_status⚠
set_power_up⚠
set_power_up_attr⚠
set_power_up_reaction⚠
set_reaction_add⚠
set_reaction_effect⚠
set_reaction_fix⚠
set_reaction_mul⚠
set_reaction_mul_2nd⚠
set_reaction_mul_3rd⚠
set_reaction_mul_4th⚠
set_reflect_attack⚠
set_restrict⚠
set_serial_hit_frame⚠
set_set_off⚠
set_shield_stiff_mul⚠
set_size⚠
set_special_paint⚠
set_speed⚠
set_target_category⚠
set_vec_target_pos⚠
set_vector⚠
set_whole⚠
shield_stiff_mul⚠
size⚠
sleep⚠
sleep_partialy⚠
speed⚠
speed_x⚠
un_ref_log_group⚠