[][src]Module smash::app::lua_bind::AttackModule

Functions

add_power
attack_data
attack_direction
attack_part_speed
attack_reference_pos
center_pos
clear
clear_all
clear_inflict_kind_status
clear_lerp
customize_attack_ratio
damage_effect_mul_scale
damage_shake_scale
disable_tip
enable_attack_r_fix_damage_speed_up_all
enable_safe_pos
get_attack_power_mul_pattern
get_attack_power_mul_scale
get_attacker_attribute
get_critical_attack_damage_mul
get_critical_attack_reaction_mul
get_damage_reaction_mul
get_inflict
get_inflict_status
get_lr
get_offset2
get_power
get_power_apply_defense
get_power_up
get_power_up_attr
group
hit_absolute
hit_absolute_joint
indirect_object_id
indirect_team_no
init_attack_pos
is_attack
is_attack_occur
is_constraint_pos
is_critical_attack
is_hit_abs
is_infliction

Returns whether or not you are currently hitting an opponent (in hitlag).

is_infliction_status

Returns whether or not you have hit something during the current status

is_invalid_invincible
is_invalid_xlu
is_no_dead_damage_fly_effect
is_power_up_reaction
lr_check_default
off_target_kind
part_size
pos_x
pos_x_2
pos_y
power_add_status
power_mul
power_mul_2nd
power_mul_3rd
power_mul_4th
power_mul_5th
power_mul_status
power_speed_limit
power_speed_status
reaction_add
reaction_effect
reaction_fix
reaction_mul
reaction_mul_2nd
reaction_mul_3rd
reaction_mul_4th
ref_log_group
relocate
reset_status_attack
set_absolute
set_absolute_lr
set_accept_no_lr
set_add_reaction_frame
set_add_reaction_frame_revised
set_attack
set_attack_2
set_attack_camera_quake
set_attack_camera_quake_forced
set_attack_composition_speed
set_attack_height
set_attack_height_all
set_attack_keep_rumble
set_attack_level
set_attack_no_reaction_search
set_attack_no_weight_reaction
set_attack_no_weight_reaction_all
set_attack_power_mul_pattern
set_attack_power_mul_scale
set_attack_reference_joint_id
set_attack_scale
set_attack_scale_2nd
set_attacker_attribute
set_base_offset
set_captured_same_time_attack
set_captured_same_time_attack_damage_mul
set_catch_only
set_catch_only_all
set_constraint_pos
set_critical_attack_damage_mul
set_critical_attack_reaction_mul
set_customize_attack_ratio
set_damage_effect_mul_scale
set_damage_reaction_mul
set_damage_shake_scale
set_disable_power_add_status_zero
set_final_finish_cut_in
set_force_reaction
set_ice_frame_mul
set_ignore_just_shield
set_indirect_info
set_ink_value
set_invalid_invincible
set_invalid_xlu
set_is_critical_attack
set_latest_absolute
set_latest_no
set_lerp
set_lerp_ratio
set_lr_check_back
set_lr_check_default
set_lr_check_front
set_lr_check_front_lr
set_nearest
set_no_attacker_log
set_no_comp_damage_motion
set_no_damage_fly_smoke_all
set_no_damage_orbit_all
set_no_dead_all
set_no_dead_damage_fly_effect
set_no_finish_camera
set_no_finish_camera_ex
set_no_hop_opponent
set_no_hop_opponent_all
set_no_squat_damage_reaction_mul
set_no_team
set_no_uniq_effect_all
set_no_world_scale
set_node
set_offset
set_offset2
set_optional_hit_effect
set_optional_hit_sound
set_overlap_hit
set_paralyze_frame
set_poison_param
set_pos_x
set_power
set_power_add_status
set_power_mul
set_power_mul_2nd
set_power_mul_3rd
set_power_mul_4th
set_power_mul_5th
set_power_mul_status
set_power_speed_limit
set_power_speed_status
set_power_up
set_power_up_attr
set_power_up_reaction
set_reaction_add
set_reaction_effect
set_reaction_fix
set_reaction_mul
set_reaction_mul_2nd
set_reaction_mul_3rd
set_reaction_mul_4th
set_reflect_attack
set_restrict
set_serial_hit_frame
set_set_off
set_shield_stiff_mul
set_size
set_special_paint
set_speed
set_target_category
set_vec_target_pos
set_vector
set_whole
shield_stiff_mul
size
sleep
sleep_partialy
speed
speed_x
un_ref_log_group