[−][src]Function smash::app::lua_bind::AttackModule::is_infliction_status
pub unsafe extern "C" fn is_infliction_status(
arg1: *mut BattleObjectModuleAccessor,
arg2: c_int
) -> bool
Returns whether or not you have hit something during the current status
Arguments
-
module_accessor
- Pointer to BattleObjectModuleAccessor -
'collision_kind_mask' - a COLLISION_KIND_MASK_ const
Example
// transition to instantly to WAIT when you've hit someone in the current status and are holding shield if AttackModule::is_infliction_status(module_accessor, *COLLISION_KIND_MASK_HIT) && ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_GUARD) { StatusModule::change_status_request_from_script(module_accessor, *FIGHTER_STATUS_KIND_WAIT, true); }