[−][src]Function smash::app::lua_bind::HitModule::set_whole
pub unsafe extern "C" fn set_whole(
arg1: *mut BattleObjectModuleAccessor,
arg2: HitStatus,
arg3: c_int
)
Sets the current "hit status"... I.E. HIT_STATUS_NORMAL, HIT_STATUS_XLU, or HIT_STATUS_INVINCIBLE
Arguments
-
module_accessor
- Pointer to BattleObjectModuleAccessor -
'HitStatus' - a transparent struct to denote a HIT_STATUS const
Example
// set character to be entirely intangible HitModule::set_whole(module_accessor, smash::app::HitStatus(*HIT_STATUS_XLU), 0);