[−][src]Module smash::app::lua_bind::PhysicsModule

Functions

clear_2nd_speed⚠
get_2nd_status⚠
get_2nd_line_length⚠
get_2nd_node_num⚠
get_2nd_active_node_num⚠
get_2nd_active_length⚠
get_2nd_tension⚠
get_2nd_joint_num⚠
get_2nd_joint_id⚠
get_2nd_pos⚠
get_2nd_speed⚠
get_2nd_touch_ground_line_num⚠
get_ik_end_joint_id⚠
is_2nd_precede⚠
is_2nd_flip⚠
reset_swing⚠
set_2nd_gravity⚠
set_2nd_status⚠
set_2nd_end_pos⚠
set_2nd_line_length_all⚠
set_2nd_active_node_num⚠
set_2nd_precede⚠
set_2nd_flip⚠
set_2nd_back_speed⚠
set_2nd_air_resistance⚠
set_2nd_water_resistance⚠
set_2nd_collision_size⚠
set_2nd_mass⚠
set_2nd_disable_collision⚠
set_2nd_fix_flag⚠
set_2nd_length⚠
set_2nd_pos⚠
set_2nd_speed⚠
set_2nd_node_num_max⚠
set_2nd_collision_object⚠
set_2nd_sync_gravity⚠
set_2nd_restitution_range⚠
set_2nd_restitution_rate⚠
set_2nd_friction_rate⚠
set_2nd_fixed_tip_num⚠
set_2nd_z_range⚠
set_2nd_air_resistance_2⚠
set_2nd_restitution_rate_2⚠
set_enable_floor_collision_line⚠
set_ik⚠
set_ik_target_dir⚠
set_ik_target_pos⚠
set_reflect_param_ceil⚠
set_reflect_param_floor⚠
set_reflect_param_wall⚠
set_swing_ground_collision_all⚠
set_swing_joint_name⚠
set_swing_only_anim⚠
set_swing_rate⚠
set_swing_rebirth⚠
set_swing_special_state⚠
stop_charge⚠