[][src]Struct smash::app::Fighter

#[repr(C)]pub struct Fighter {
    pub battle_object: BattleObject,
}

Fields

battle_object: BattleObject

Methods

impl Fighter[src]

pub unsafe fn get_fighter_entry_count() -> i32[src]

pub unsafe fn get_fighter_entry_id(object_id: u32) -> i32[src]

pub unsafe fn get_id_from_entry_id(entry_id: i32) -> u32[src]

pub unsafe fn get_joint_from_hit_no(hit_no: i32) -> u64[src]

pub unsafe fn is_absolutely_final_status() -> bool[src]

pub unsafe fn is_fighter_enabled(object_id: u32) -> bool[src]

pub unsafe fn is_final_status_or_stage_transition() -> bool[src]

pub unsafe fn is_final_status_or_standby() -> bool[src]

pub unsafe fn is_have_on_mouth(object_id: u32) -> bool[src]

pub unsafe fn is_ready_go() -> bool[src]

pub unsafe fn set_assistbeat(entry_id: i32) -> u64[src]

pub unsafe fn set_final(lua_state: u64, arg2: c_uchar, arg3: u32) -> u64[src]

pub unsafe fn set_opponent_team_slow(arg1: u64, arg2: i32, arg3: i32) -> u64[src]

pub unsafe fn set_opponent_team_stop(arg1: u64, arg2: i32) -> u64[src]

pub unsafe fn waist_joint_id(
    module_accessor: *mut BattleObjectModuleAccessor
) -> u64
[src]

Trait Implementations

impl Clone for Fighter[src]

impl Copy for Fighter[src]

impl Debug for Fighter[src]

Auto Trait Implementations

impl RefUnwindSafe for Fighter

impl Send for Fighter

impl Sync for Fighter

impl Unpin for Fighter

impl UnwindSafe for Fighter

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.