☰
Module lua2cpp
Structs
Functions
smash
All crates
[
−
]
[src]
Module
smash
::
lua2cpp
Structs
L2CAgentBase
L2CFighterBase
L2CWeaponCommon
L2CFighterAIBase
L2CFighterCommon
L2CFighterAIModeBase
L2CAgentGeneratedBase
L2CFighterAnimcmdBase
L2CFighterAIActionBase
L2CFighterAIAnalystBase
L2CFighterAnimcmdGameCommon
L2CFighterAnimcmdSoundCommon
L2CFighterAnimcmdEffectCommon
L2CFighterAnimcmdExpressionCommon
Functions
L2CAgentBase_call_coroutine
⚠
L2CAgentBase_change_context
⚠
L2CAgentBase_clean_coroutine
⚠
L2CAgentBase_coroutine_yield_
⚠
L2CAgentBase_start_coroutine
⚠
L2CAgentBase_resume_coroutine
⚠
L2CAgentBase_sv_get_status_func
⚠
L2CAgentBase_sv_set_status_func
⚠
L2CAgentBase_sv_copy_status_func
⚠
L2CAgentBase_sv_delete_status_func
⚠
L2CAgentBase_reserve_status_data_array
⚠
L2CAgentBase_set_coroutine_release_control
⚠
L2CAgentBase_get_parent_fiber
⚠
L2CAgentBase_get_unused_coroutine_index
⚠
L2CAgentBase_is_coroutine_release_control
⚠
L2CFighterBase_begin_line
⚠
L2CFighterBase_global_init
⚠
L2CFighterBase_global_reset
⚠
L2CFighterBase_change_status
⚠
L2CFighterBase_set_situation
⚠
L2CFighterBase_get_stick_rate
⚠
L2CFighterBase_is_line_running
⚠
L2CFighterBase_call_line_status
⚠
L2CFighterBase_call_line_system
⚠
L2CFighterBase_line_state__init
⚠
L2CFighterBase_set_situation_keep
⚠
L2CFighterBase_sub_end_status_msc
⚠
L2CFighterBase_sub_pre_status_msc
⚠
L2CFighterBase_sub_set_status_msc
⚠
L2CFighterBase_sub_end_added_lines
⚠
L2CFighterBase_call_line_fix_camera
⚠
L2CFighterBase_call_line_status_end
⚠
L2CFighterBase_change_status_common
⚠
L2CFighterBase_sys_line_system_init
⚠
L2CFighterBase_call_line_system_post
⚠
L2CFighterBase_sub_begin_added_lines
⚠
L2CFighterBase_call_line_fix_pos_slow
⚠
L2CFighterBase_call_line_status_shift
⚠
L2CFighterBase_sub_situation_passible
⚠
L2CFighterBase_call_line_status_system
⚠
L2CFighterBase_sys_line_system_control
⚠
L2CFighterBase_call_line_map_correction
⚠
L2CFighterBase_call_line_waza_customize
⚠
L2CFighterBase_sys_line_status_end_init
⚠
L2CFighterBase_sub_end_added_lines_common
⚠
L2CFighterBase_sys_line_status_shift_init
⚠
L2CFighterBase_sys_line_status_end_control
⚠
L2CFighterBase_sys_line_status_system_init
⚠
L2CFighterBase_sub_begin_added_lines_common
⚠
L2CFighterBase_sys_line_status_shift_control
⚠
L2CFighterBase_sys_line_status_system_control
⚠
L2CFighterBase_main_func__base_global_variable
⚠
L2CFighterBase_line_state__get_value_from_index
⚠
L2CFighterBase_line_state__set_value_from_index
⚠
L2CFighterBase_bind_address_call_line_state__init
⚠
L2CFighterBase_bind_address_call_change_status_common
⚠
L2CFighterBase_bind_address_call_sys_line_system_init
⚠
L2CFighterBase_bind_address_call_sys_line_system_control
⚠
L2CFighterBase_bind_address_call_sys_line_status_end_init
⚠
L2CFighterBase_bind_address_call_sys_line_status_shift_init
⚠
L2CFighterBase_bind_address_call_sys_line_status_end_control
⚠
L2CFighterBase_bind_address_call_sys_line_status_system_init
⚠
L2CFighterBase_bind_address_call_sys_line_status_shift_control
⚠
L2CFighterBase_bind_address_call_sys_line_status_system_control
⚠
L2CFighterBase_lerp
⚠
L2CFighterBase_sign
⚠
L2CFighterBase_bind_address_call_line_state__get_value_from_index
⚠
L2CFighterBase_bind_address_call_line_state__set_value_from_index
⚠
L2CFighterBase_ENTRY
⚠
L2CFighterBase_RESET
⚠
L2CFighterBase_SETUP
⚠
L2CFighterBase_clamp
⚠
L2CFighterBase_shift
⚠
L2CFighterBase_end_line
⚠
L2CFighterBase_fastshift
⚠
L2CWeaponCommon_sub_weapon_common_settings
⚠
L2CWeaponCommon_sub_ground_module_is_touch_all_consider_speed
⚠
L2CFighterAIBase_add_button
⚠
L2CFighterAIBase_wait_until
⚠
L2CFighterAIBase_reset_stick
⚠
L2CFighterAIBase_vector__dot
⚠
L2CFighterAIBase_wait_random
⚠
L2CFighterAIBase_add_stick_abs
⚠
L2CFighterAIBase_add_stick_deg
⚠
L2CFighterAIBase_random_choice
⚠
L2CFighterAIBase_vector__cross
⚠
L2CFighterAIBase_vector__length
⚠
L2CFighterAIBase_vector__distance
⚠
L2CFighterAIBase_is_wire_available
⚠
L2CFighterAIBase_vector__normalize
⚠
L2CFighterAIBase_is_status_kind_run
⚠
L2CFighterAIBase_cp_level_to_cp_rank
⚠
L2CFighterAIBase_is_status_kind_walk
⚠
L2CFighterAIBase_rank_rate_with_range
⚠
L2CFighterAIBase_is_absolutely_falling
⚠
L2CFighterAIBase_is_target_waiting_you
⚠
L2CFighterAIBase_vector__length_square
⚠
L2CFighterAIBase_check_range_from_floor
⚠
L2CFighterAIBase_common_return_set_goal
⚠
L2CFighterAIBase_vector__distance_square
⚠
L2CFighterAIBase_is_status_kind_dash_start
⚠
L2CFighterAIBase_is_status_kind_escape_able
⚠
L2CFighterAIBase_is_interrupt_sp_u_available
⚠
L2CFighterAIBase_is_status_kind_dash_b_start
⚠
L2CFighterAIBase_is_status_kind_dash_f_start
⚠
L2CFighterAIBase_bind_address_call_vector__dot
⚠
L2CFighterAIBase_is_status_kind_escape_lr_able
⚠
L2CFighterAIBase_main_func__constant_variables
⚠
L2CFighterAIBase_bind_address_call_vector__cross
⚠
L2CFighterAIBase_bind_address_call_vector__length
⚠
L2CFighterAIBase_bind_address_call_vector__distance
⚠
L2CFighterAIBase_bind_address_call_vector__normalize
⚠
L2CFighterAIBase_bind_address_call_vector__length_square
⚠
L2CFighterAIBase_bind_address_call_vector__distance_square
⚠
L2CFighterAIBase_lerp
⚠
L2CFighterAIBase_sign
⚠
L2CFighterAIBase_wait
⚠
L2CFighterAIBase_clamp
⚠
L2CFighterAIBase_yield_
⚠
L2CFighterAIBase_is_zero
⚠
L2CFighterAIBase_is_equal
⚠
L2CFighterAIBase_add_stick
⚠
L2CFighterAIBase_rank_rate
⚠
L2CFighterCommon_status_Big
⚠
L2CFighterCommon_status_Fly
⚠
L2CFighterCommon_status_Ice
⚠
L2CFighterCommon_status_Run
⚠
L2CFighterCommon_status_Win
⚠
L2CFighterCommon_sub_to_end
⚠
L2CFighterCommon_SquatRvUniq
⚠
L2CFighterCommon_status_Bind
⚠
L2CFighterCommon_status_Bury
⚠
L2CFighterCommon_status_Dash
⚠
L2CFighterCommon_status_Dead
⚠
L2CFighterCommon_status_Demo
⚠
L2CFighterCommon_status_Down
⚠
L2CFighterCommon_status_Fall
⚠
L2CFighterCommon_status_Jump
⚠
L2CFighterCommon_status_Lose
⚠
L2CFighterCommon_status_Pass
⚠
L2CFighterCommon_status_Slip
⚠
L2CFighterCommon_status_Swim
⚠
L2CFighterCommon_status_Turn
⚠
L2CFighterCommon_status_Wait
⚠
L2CFighterCommon_status_Walk
⚠
L2CFighterCommon_sub_IceUniq
⚠
L2CFighterCommon_sub_is_dive
⚠
L2CFighterCommon_BuryRecovery
⚠
L2CFighterCommon_IsThrowStick
⚠
L2CFighterCommon_status_Catch
⚠
L2CFighterCommon_status_Entry
⚠
L2CFighterCommon_status_Glide
⚠
L2CFighterCommon_status_Guard
⚠
L2CFighterCommon_status_Small
⚠
L2CFighterCommon_status_Squat
⚠
L2CFighterCommon_status_Throw
⚠
L2CFighterCommon_sub_Roulette
⚠
L2CFighterCommon_sub_end_move
⚠
L2CFighterCommon_sub_fly_uniq
⚠
L2CFighterCommon_sub_pass_chk
⚠
L2CFighterCommon_sub_pre_Walk
⚠
L2CFighterCommon_sub_pre_fall
⚠
L2CFighterCommon_sub_set_pass
⚠
L2CFighterCommon_CatchDashUniq
⚠
L2CFighterCommon_attack_mtrans
⚠
L2CFighterCommon_getMotionKind
⚠
L2CFighterCommon_is_smash_hold
⚠
L2CFighterCommon_status_Appeal
⚠
L2CFighterCommon_status_Attack
⚠
L2CFighterCommon_status_Damage
⚠
L2CFighterCommon_status_Escape
⚠
L2CFighterCommon_status_Killer
⚠
L2CFighterCommon_status_Ladder
⚠
L2CFighterCommon_status_SquatB
⚠
L2CFighterCommon_status_SquatF
⚠
L2CFighterCommon_status_SwimUp
⚠
L2CFighterCommon_status_Thrown
⚠
L2CFighterCommon_sub_bury_uniq
⚠
L2CFighterCommon_sub_exit_Turn
⚠
L2CFighterCommon_FL_get_wall_lr
⚠
L2CFighterCommon_ItemLiftCommon
⚠
L2CFighterCommon_ThrowLogCommon
⚠
L2CFighterCommon_status_DeadSub
⚠
L2CFighterCommon_status_DownEat
⚠
L2CFighterCommon_status_EscapeB
⚠
L2CFighterCommon_status_EscapeF
⚠
L2CFighterCommon_status_FallSub
⚠
L2CFighterCommon_status_GuardOn
⚠
L2CFighterCommon_status_IceJump
⚠
L2CFighterCommon_status_Landing
⚠
L2CFighterCommon_status_LayDown
⚠
L2CFighterCommon_status_Ottotto
⚠
L2CFighterCommon_status_Passive
⚠
L2CFighterCommon_status_PitFall
⚠
L2CFighterCommon_status_Rebirth
⚠
L2CFighterCommon_status_Rebound
⚠
L2CFighterCommon_status_Run_Sub
⚠
L2CFighterCommon_status_SquatRv
⚠
L2CFighterCommon_status_Standby
⚠
L2CFighterCommon_status_SwimEnd
⚠
L2CFighterCommon_status_TurnRun
⚠
L2CFighterCommon_status_end_Big
⚠
L2CFighterCommon_status_end_Fly
⚠
L2CFighterCommon_status_end_Ice
⚠
L2CFighterCommon_status_end_Run
⚠
L2CFighterCommon_status_end_Win
⚠
L2CFighterCommon_status_pre_Big
⚠
L2CFighterCommon_status_pre_Fly
⚠
L2CFighterCommon_status_pre_Ice
⚠
L2CFighterCommon_status_pre_Run
⚠
L2CFighterCommon_status_pre_Win
⚠
L2CFighterCommon_sub_AirChkDown
⚠
L2CFighterCommon_sub_SlipCommon
⚠
L2CFighterCommon_sub_attack_air
⚠
L2CFighterCommon_sub_guard_cont
⚠
L2CFighterCommon_sub_guard_uniq
⚠
L2CFighterCommon_sub_ice_mtrans
⚠
L2CFighterCommon_ItemSwingCommon
⚠
L2CFighterCommon_PassiveWallUniq
⚠
L2CFighterCommon_attack_air_uniq
⚠
L2CFighterCommon_attack_uniq_chk
⚠
L2CFighterCommon_calc_walk_speed
⚠
L2CFighterCommon_call_calc_param
⚠
L2CFighterCommon_call_leave_stop
⚠
L2CFighterCommon_end_pass_ground
⚠
L2CFighterCommon_get_motion_kind
⚠
L2CFighterCommon_hammer_jump_chk
⚠
L2CFighterCommon_init_move_speed
⚠
L2CFighterCommon_init_walk_speed
⚠
L2CFighterCommon_set_speed_ratio
⚠
L2CFighterCommon_set_walk_motion
⚠
L2CFighterCommon_status_AirLasso
⚠
L2CFighterCommon_status_Big_Main
⚠
L2CFighterCommon_status_BossDead
⚠
L2CFighterCommon_status_BuryJump
⚠
L2CFighterCommon_status_BuryWait
⚠
L2CFighterCommon_status_CatchCut
⚠
L2CFighterCommon_status_Dash_Sub
⚠
L2CFighterCommon_status_DownSpot
⚠
L2CFighterCommon_status_DownWait
⚠
L2CFighterCommon_status_Fly_Main
⚠
L2CFighterCommon_status_FreeMove
⚠
L2CFighterCommon_status_FuraFura
⚠
L2CFighterCommon_status_GlideEnd
⚠
L2CFighterCommon_status_GuardOff
⚠
L2CFighterCommon_status_Ice_Main
⚠
L2CFighterCommon_status_Jump_sub
⚠
L2CFighterCommon_status_MissFoot
⚠
L2CFighterCommon_status_Roulette
⚠
L2CFighterCommon_status_RunBrake
⚠
L2CFighterCommon_status_Run_Main
⚠
L2CFighterCommon_status_SlipWait
⚠
L2CFighterCommon_status_StopCeil
⚠
L2CFighterCommon_status_StopWall
⚠
L2CFighterCommon_status_SwimDive
⚠
L2CFighterCommon_status_SwimJump
⚠
L2CFighterCommon_status_SwimRise
⚠
L2CFighterCommon_status_SwimTurn
⚠
L2CFighterCommon_status_SwimWait
⚠
L2CFighterCommon_status_TurnDash
⚠
L2CFighterCommon_status_WarpStar
⚠
L2CFighterCommon_status_Win_Main
⚠
L2CFighterCommon_status_YoshiEgg
⚠
L2CFighterCommon_status_end_Bind
⚠
L2CFighterCommon_status_end_Bury
⚠
L2CFighterCommon_status_end_Dash
⚠
L2CFighterCommon_status_end_Dead
⚠
L2CFighterCommon_status_end_Demo
⚠
L2CFighterCommon_status_end_Down
⚠
L2CFighterCommon_status_end_Fall
⚠
L2CFighterCommon_status_end_Jump
⚠
L2CFighterCommon_status_end_Pass
⚠
L2CFighterCommon_status_end_Slip
⚠
L2CFighterCommon_status_end_Swim
⚠
L2CFighterCommon_status_end_Turn
⚠
L2CFighterCommon_status_end_Wait
⚠
L2CFighterCommon_status_end_Walk
⚠
L2CFighterCommon_status_pre_Bind
⚠
L2CFighterCommon_status_pre_Bury
⚠
L2CFighterCommon_status_pre_Dash
⚠
L2CFighterCommon_status_pre_Dead
⚠
L2CFighterCommon_status_pre_Demo
⚠
L2CFighterCommon_status_pre_Down
⚠
L2CFighterCommon_status_pre_Fall
⚠
L2CFighterCommon_status_pre_Jump
⚠
L2CFighterCommon_status_pre_Lose
⚠
L2CFighterCommon_status_pre_Pass
⚠
L2CFighterCommon_status_pre_Slip
⚠
L2CFighterCommon_status_pre_Swim
⚠
L2CFighterCommon_status_pre_Turn
⚠
L2CFighterCommon_status_pre_Wait
⚠
L2CFighterCommon_status_pre_Walk
⚠
L2CFighterCommon_sub_IceJumpUniq
⚠
L2CFighterCommon_sub_SwimJumpChk
⚠
L2CFighterCommon_sub_down_common
⚠
L2CFighterCommon_sub_escape_uniq
⚠
L2CFighterCommon_sub_exit_common
⚠
L2CFighterCommon_sub_glide_check
⚠
L2CFighterCommon_sub_hammer_exit
⚠
L2CFighterCommon_sub_is_fly_next
⚠
L2CFighterCommon_sub_pre_landing
⚠
L2CFighterCommon_sub_wait_common
⚠
L2CFighterCommon_sub_wait_motion
⚠
L2CFighterCommon_check_guard_hold
⚠
L2CFighterCommon_check_mach_stamp
⚠
L2CFighterCommon_get_kinoko_scale
⚠
L2CFighterCommon_init_walk_motion
⚠
L2CFighterCommon_status_AttackAir
⚠
L2CFighterCommon_status_Bind_Main
⚠
L2CFighterCommon_status_BossEntry
⚠
L2CFighterCommon_status_Bury_Main
⚠
L2CFighterCommon_status_CatchDash
⚠
L2CFighterCommon_status_CatchJump
⚠
L2CFighterCommon_status_CatchPull
⚠
L2CFighterCommon_status_CatchTurn
⚠
L2CFighterCommon_status_CatchWait
⚠
L2CFighterCommon_status_CliffWait
⚠
L2CFighterCommon_status_DamageAir
⚠
L2CFighterCommon_status_DamageFly
⚠
L2CFighterCommon_status_Dash_Main
⚠
L2CFighterCommon_status_Dead_Main
⚠
L2CFighterCommon_status_Demo_Main
⚠
L2CFighterCommon_status_DownStand
⚠
L2CFighterCommon_status_Down_Main
⚠
L2CFighterCommon_status_EscapeAir
⚠
L2CFighterCommon_status_Fall_Main
⚠
L2CFighterCommon_status_ItemSwing
⚠
L2CFighterCommon_status_ItemThrow
⚠
L2CFighterCommon_status_JumpSquat
⚠
L2CFighterCommon_status_Jump_Main
⚠
L2CFighterCommon_status_KaseyWarp
⚠
L2CFighterCommon_status_LadderEnd
⚠
L2CFighterCommon_status_Lose_Main
⚠
L2CFighterCommon_status_Pass_Main
⚠
L2CFighterCommon_status_PassiveFB
⚠
L2CFighterCommon_status_SlipStand
⚠
L2CFighterCommon_status_Slip_Main
⚠
L2CFighterCommon_status_SquatWait
⚠
L2CFighterCommon_status_Squat_sub
⚠
L2CFighterCommon_status_Swallowed
⚠
L2CFighterCommon_status_SwimDrown
⚠
L2CFighterCommon_status_Swim_Main
⚠
L2CFighterCommon_status_Throw_Sub
⚠
L2CFighterCommon_status_TreadFall
⚠
L2CFighterCommon_status_TreadJump
⚠
L2CFighterCommon_status_Turn_Main
⚠
L2CFighterCommon_status_Wait_Main
⚠
L2CFighterCommon_status_WalkBrake
⚠
L2CFighterCommon_status_Walk_Main
⚠
L2CFighterCommon_status_end_Catch
⚠
L2CFighterCommon_status_end_Entry
⚠
L2CFighterCommon_status_end_Glide
⚠
L2CFighterCommon_status_end_Guard
⚠
L2CFighterCommon_status_end_Small
⚠
L2CFighterCommon_status_end_Squat
⚠
L2CFighterCommon_status_end_Throw
⚠
L2CFighterCommon_status_pre_Catch
⚠
L2CFighterCommon_status_pre_Entry
⚠
L2CFighterCommon_status_pre_Glide
⚠
L2CFighterCommon_status_pre_Guard
⚠
L2CFighterCommon_status_pre_Small
⚠
L2CFighterCommon_status_pre_Squat
⚠
L2CFighterCommon_status_pre_Throw
⚠
L2CFighterCommon_status_wall_jump
⚠
L2CFighterCommon_sub_BuryJumpUniq
⚠
L2CFighterCommon_sub_SlipWaitUniq
⚠
L2CFighterCommon_sub_SwimDrownChk
⚠
L2CFighterCommon_sub_SwimJumpUniq
⚠
L2CFighterCommon_sub_check_cancel
⚠
L2CFighterCommon_sub_getFlyMotion
⚠
L2CFighterCommon_sub_squat_common
⚠
L2CFighterCommon_sub_status_Catch
⚠
L2CFighterCommon_super_jump_punch
⚠
L2CFighterCommon_CaptureWaitCommon
⚠
L2CFighterCommon_ItemThrowDashUniq
⚠
L2CFighterCommon_call_check_attack
⚠
L2CFighterCommon_call_check_damage
⚠
L2CFighterCommon_call_on_change_lr
⚠
L2CFighterCommon_check_damage_bury
⚠
L2CFighterCommon_hammer_set_motion
⚠
L2CFighterCommon_is_enable_passive
⚠
L2CFighterCommon_item_swing_motion
⚠
L2CFighterCommon_rebound_jump_uniq
⚠
L2CFighterCommon_status_AttackDash
⚠
L2CFighterCommon_status_CaptureCut
⚠
L2CFighterCommon_status_Catch_Main
⚠
L2CFighterCommon_status_CliffCatch
⚠
L2CFighterCommon_status_CliffClimb
⚠
L2CFighterCommon_status_ClungDiddy
⚠
L2CFighterCommon_status_ClungGanon
⚠
L2CFighterCommon_status_DamageFall
⚠
L2CFighterCommon_status_DamageSong
⚠
L2CFighterCommon_status_DashCommon
⚠
L2CFighterCommon_status_DetachWall
⚠
L2CFighterCommon_status_DownDamage
⚠
L2CFighterCommon_status_Entry_Main
⚠
L2CFighterCommon_status_FallAerial
⚠
L2CFighterCommon_status_GlideStart
⚠
L2CFighterCommon_status_Glide_Main
⚠
L2CFighterCommon_status_Guard_Main
⚠
L2CFighterCommon_status_HammerFall
⚠
L2CFighterCommon_status_HammerJump
⚠
L2CFighterCommon_status_HammerTurn
⚠
L2CFighterCommon_status_HammerWait
⚠
L2CFighterCommon_status_HammerWalk
⚠
L2CFighterCommon_status_JumpAerial
⚠
L2CFighterCommon_status_KillerJump
⚠
L2CFighterCommon_status_KillerMain
⚠
L2CFighterCommon_status_KoopaDived
⚠
L2CFighterCommon_status_LandingSub
⚠
L2CFighterCommon_status_MetamonOut
⚠
L2CFighterCommon_status_SlipDamage
⚠
L2CFighterCommon_status_SlipStandB
⚠
L2CFighterCommon_status_SlipStandF
⚠
L2CFighterCommon_status_Small_Main
⚠
L2CFighterCommon_status_Squat_Main
⚠
L2CFighterCommon_status_ThrowKirby
⚠
L2CFighterCommon_status_Throw_Main
⚠
L2CFighterCommon_status_TurnCommon
⚠
L2CFighterCommon_status_end_Appeal
⚠
L2CFighterCommon_status_end_Attack
⚠
L2CFighterCommon_status_end_Damage
⚠
L2CFighterCommon_status_end_Escape
⚠
L2CFighterCommon_status_end_Killer
⚠
L2CFighterCommon_status_end_Ladder
⚠
L2CFighterCommon_status_end_SquatB
⚠
L2CFighterCommon_status_end_SquatF
⚠
L2CFighterCommon_status_end_SwimUp
⚠
L2CFighterCommon_status_end_Thrown
⚠
L2CFighterCommon_status_pre_Appeal
⚠
L2CFighterCommon_status_pre_Attack
⚠
L2CFighterCommon_status_pre_Damage
⚠
L2CFighterCommon_status_pre_Escape
⚠
L2CFighterCommon_status_pre_Killer
⚠
L2CFighterCommon_status_pre_Ladder
⚠
L2CFighterCommon_status_pre_SquatB
⚠
L2CFighterCommon_status_pre_SquatF
⚠
L2CFighterCommon_status_pre_SwimUp
⚠
L2CFighterCommon_status_pre_Thrown
⚠
L2CFighterCommon_sub_AirChkPassive
⚠
L2CFighterCommon_sub_LadderUniqChk
⚠
L2CFighterCommon_sub_StopCeil_uniq
⚠
L2CFighterCommon_sub_SwimDrownUniq
⚠
L2CFighterCommon_sub_attach_effect
⚠
L2CFighterCommon_sub_guard_on_uniq
⚠
L2CFighterCommon_sub_pre_ItemThrow
⚠
L2CFighterCommon_sub_pre_escape_fb
⚠
L2CFighterCommon_sub_remove_effect
⚠
L2CFighterCommon_sub_turn_run_uniq
⚠
L2CFighterCommon_sub_update_effect
⚠
L2CFighterCommon_set_passive_effect
⚠
L2CFighterCommon_status_Appeal_Main
⚠
L2CFighterCommon_status_Attack_Main
⚠
L2CFighterCommon_status_BittenWario
⚠
L2CFighterCommon_status_CaptureItem
⚠
L2CFighterCommon_status_CaptureJump
⚠
L2CFighterCommon_status_CaptureWait
⚠
L2CFighterCommon_status_CatchAttack
⚠
L2CFighterCommon_status_CliffAttack
⚠
L2CFighterCommon_status_CliffEscape
⚠
L2CFighterCommon_status_CliffRobbed
⚠
L2CFighterCommon_status_DamageSleep
⚠
L2CFighterCommon_status_Damage_Main
⚠
L2CFighterCommon_status_DownStandFb
⚠
L2CFighterCommon_status_DragoonRide
⚠
L2CFighterCommon_status_EscapeF_Sub
⚠
L2CFighterCommon_status_Escape_Main
⚠
L2CFighterCommon_status_FinalDamage
⚠
L2CFighterCommon_status_FuraFuraEnd
⚠
L2CFighterCommon_status_GimmickDoor
⚠
L2CFighterCommon_status_GimmickDrum
⚠
L2CFighterCommon_status_GimmickPipe
⚠
L2CFighterCommon_status_GlideAttack
⚠
L2CFighterCommon_status_GuardDamage
⚠
L2CFighterCommon_status_KamuiPierce
⚠
L2CFighterCommon_status_LadderCatch
⚠
L2CFighterCommon_status_Ladder_Main
⚠
L2CFighterCommon_status_OttottoWait
⚠
L2CFighterCommon_status_Pass_common
⚠
L2CFighterCommon_status_PassiveCeil
⚠
L2CFighterCommon_status_PassiveWall
⚠
L2CFighterCommon_status_Psychobreak
⚠
L2CFighterCommon_status_ReboundJump
⚠
L2CFighterCommon_status_ReboundStop
⚠
L2CFighterCommon_status_SmashAppeal
⚠
L2CFighterCommon_status_SquatB_Main
⚠
L2CFighterCommon_status_SquatF_Main
⚠
L2CFighterCommon_status_SuicideBomb
⚠
L2CFighterCommon_status_SwimUp_Main
⚠
L2CFighterCommon_status_Thrown_Main
⚠
L2CFighterCommon_status_TreadDamage
⚠
L2CFighterCommon_status_TurnRun_Sub
⚠
L2CFighterCommon_status_Walk_Common
⚠
L2CFighterCommon_status_attach_wall
⚠
L2CFighterCommon_status_end_DownEat
⚠
L2CFighterCommon_status_end_EscapeB
⚠
L2CFighterCommon_status_end_EscapeF
⚠
L2CFighterCommon_status_end_GuardOn
⚠
L2CFighterCommon_status_end_IceJump
⚠
L2CFighterCommon_status_end_Landing
⚠
L2CFighterCommon_status_end_LayDown
⚠
L2CFighterCommon_status_end_Ottotto
⚠
L2CFighterCommon_status_end_Passive
⚠
L2CFighterCommon_status_end_PitFall
⚠
L2CFighterCommon_status_end_Rebirth
⚠
L2CFighterCommon_status_end_Rebound
⚠
L2CFighterCommon_status_end_SquatRv
⚠
L2CFighterCommon_status_end_Standby
⚠
L2CFighterCommon_status_end_SwimEnd
⚠
L2CFighterCommon_status_end_TurnRun
⚠
L2CFighterCommon_status_pre_DownEat
⚠
L2CFighterCommon_status_pre_EscapeB
⚠
L2CFighterCommon_status_pre_EscapeF
⚠
L2CFighterCommon_status_pre_GuardOn
⚠
L2CFighterCommon_status_pre_IceJump
⚠
L2CFighterCommon_status_pre_Landing
⚠
L2CFighterCommon_status_pre_LayDown
⚠
L2CFighterCommon_status_pre_Ottotto
⚠
L2CFighterCommon_status_pre_Passive
⚠
L2CFighterCommon_status_pre_PitFall
⚠
L2CFighterCommon_status_pre_Rebirth
⚠
L2CFighterCommon_status_pre_Rebound
⚠
L2CFighterCommon_status_pre_SquatRv
⚠
L2CFighterCommon_status_pre_Standby
⚠
L2CFighterCommon_status_pre_SwimEnd
⚠
L2CFighterCommon_status_pre_TurnRun
⚠
L2CFighterCommon_sub_BigSmallCommon
⚠
L2CFighterCommon_sub_DamageSongExit
⚠
L2CFighterCommon_sub_SlipDownCommon
⚠
L2CFighterCommon_sub_air_check_dive
⚠
L2CFighterCommon_sub_air_lasso_uniq
⚠
L2CFighterCommon_sub_down_wait_uniq
⚠
L2CFighterCommon_sub_escape_fb_main
⚠
L2CFighterCommon_sub_guard_cont_pre
⚠
L2CFighterCommon_sub_guard_off_uniq
⚠
L2CFighterCommon_sub_is_fall_slowly
⚠
L2CFighterCommon_sub_is_leave_cliff
⚠
L2CFighterCommon_sub_ottotto_common
⚠
L2CFighterCommon_sub_rebirth_common
⚠
L2CFighterCommon_sub_set_hammer_bgm
⚠
L2CFighterCommon_sub_set_item_shoot
⚠
L2CFighterCommon_sub_wall_jump_uniq
⚠
L2CFighterCommon_CaptureDamageCommon
⚠
L2CFighterCommon_CapturePulledCommon
⚠
L2CFighterCommon_FL_get_stick_x_rate
⚠
L2CFighterCommon_PassiveWallJumpUniq
⚠
L2CFighterCommon_check_attack_mtrans
⚠
L2CFighterCommon_damage_air_chk_uniq
⚠
L2CFighterCommon_damage_fly_chk_uniq
⚠
L2CFighterCommon_global_fighter_init
⚠
L2CFighterCommon_run_set_motion_rate
⚠
L2CFighterCommon_set_cliff_xlu_frame
⚠
L2CFighterCommon_status_AirLassoHang
⚠
L2CFighterCommon_status_CaptureYoshi
⚠
L2CFighterCommon_status_CatchedGanon
⚠
L2CFighterCommon_status_ClungCaptain
⚠
L2CFighterCommon_status_DownContinue
⚠
L2CFighterCommon_status_DownEat_Main
⚠
L2CFighterCommon_status_EscapeB_Main
⚠
L2CFighterCommon_status_EscapeF_Main
⚠
L2CFighterCommon_status_FinalJumpEnd
⚠
L2CFighterCommon_status_GimmickEaten
⚠
L2CFighterCommon_status_GlideLanding
⚠
L2CFighterCommon_status_GuardOn_Main
⚠
L2CFighterCommon_status_IceJump_Main
⚠
L2CFighterCommon_status_ItemLiftTurn
⚠
L2CFighterCommon_status_ItemLiftWait
⚠
L2CFighterCommon_status_ItemLiftWalk
⚠
L2CFighterCommon_status_ItemStarring
⚠
L2CFighterCommon_status_LadderAttack
⚠
L2CFighterCommon_status_LandingLight
⚠
L2CFighterCommon_status_Landing_Main
⚠
L2CFighterCommon_status_LayDown_Main
⚠
L2CFighterCommon_status_MewtwoThrown
⚠
L2CFighterCommon_status_Ottotto_Main
⚠
L2CFighterCommon_status_Passive_Main
⚠
L2CFighterCommon_status_PitFall_Main
⚠
L2CFighterCommon_status_Rebirth_Main
⚠
L2CFighterCommon_status_Rebound_Main
⚠
L2CFighterCommon_status_SavingDamage
⚠
L2CFighterCommon_status_SquatRv_Main
⚠
L2CFighterCommon_status_Standby_Main
⚠
L2CFighterCommon_status_SwimDrownOut
⚠
L2CFighterCommon_status_SwimEnd_Main
⚠
L2CFighterCommon_status_TurnDash_Sub
⚠
L2CFighterCommon_status_TurnRunBrake
⚠
L2CFighterCommon_status_TurnRun_Main
⚠
L2CFighterCommon_status_WarpStarJump
⚠
L2CFighterCommon_status_end_AirLasso
⚠
L2CFighterCommon_status_end_BossDead
⚠
L2CFighterCommon_status_end_BuryJump
⚠
L2CFighterCommon_status_end_BuryWait
⚠
L2CFighterCommon_status_end_CatchCut
⚠
L2CFighterCommon_status_end_DownSpot
⚠
L2CFighterCommon_status_end_DownWait
⚠
L2CFighterCommon_status_end_FuraFura
⚠
L2CFighterCommon_status_end_GlideEnd
⚠
L2CFighterCommon_status_end_GuardOff
⚠
L2CFighterCommon_status_end_MissFoot
⚠
L2CFighterCommon_status_end_Roulette
⚠
L2CFighterCommon_status_end_RunBrake
⚠
L2CFighterCommon_status_end_SlipWait
⚠
L2CFighterCommon_status_end_StopCeil
⚠
L2CFighterCommon_status_end_StopWall
⚠
L2CFighterCommon_status_end_SwimDive
⚠
L2CFighterCommon_status_end_SwimJump
⚠
L2CFighterCommon_status_end_SwimRise
⚠
L2CFighterCommon_status_end_SwimTurn
⚠
L2CFighterCommon_status_end_SwimWait
⚠
L2CFighterCommon_status_end_TurnDash
⚠
L2CFighterCommon_status_end_WarpStar
⚠
L2CFighterCommon_status_end_YoshiEgg
⚠
L2CFighterCommon_status_fall_special
⚠
L2CFighterCommon_status_pre_AirLasso
⚠
L2CFighterCommon_status_pre_BossDead
⚠
L2CFighterCommon_status_pre_BuryJump
⚠
L2CFighterCommon_status_pre_BuryWait
⚠
L2CFighterCommon_status_pre_CatchCut
⚠
L2CFighterCommon_status_pre_DownSpot
⚠
L2CFighterCommon_status_pre_DownWait
⚠
L2CFighterCommon_status_pre_FreeMove
⚠
L2CFighterCommon_status_pre_FuraFura
⚠
L2CFighterCommon_status_pre_GlideEnd
⚠
L2CFighterCommon_status_pre_GuardOff
⚠
L2CFighterCommon_status_pre_Jump_sub
⚠
L2CFighterCommon_status_pre_Jump_sub_param
⚠
L2CFighterCommon_status_pre_Jump_Common_param
⚠
L2CFighterCommon_status_pre_MissFoot
⚠
L2CFighterCommon_status_pre_Roulette
⚠
L2CFighterCommon_status_pre_RunBrake
⚠
L2CFighterCommon_status_pre_SlipWait
⚠
L2CFighterCommon_status_pre_StopCeil
⚠
L2CFighterCommon_status_pre_StopWall
⚠
L2CFighterCommon_status_pre_SwimDive
⚠
L2CFighterCommon_status_pre_SwimJump
⚠
L2CFighterCommon_status_pre_SwimRise
⚠
L2CFighterCommon_status_pre_SwimTurn
⚠
L2CFighterCommon_status_pre_SwimWait
⚠
L2CFighterCommon_status_pre_TurnDash
⚠
L2CFighterCommon_status_pre_WarpStar
⚠
L2CFighterCommon_status_pre_YoshiEgg
⚠
L2CFighterCommon_sub_DamageFlyCommon
⚠
L2CFighterCommon_sub_GetLightItemImm
⚠
L2CFighterCommon_sub_GuardDamageUniq
⚠
L2CFighterCommon_sub_MissFootPassive
⚠
L2CFighterCommon_sub_SlipCommon_Main
⚠
L2CFighterCommon_sub_SlipStandCommon
⚠
L2CFighterCommon_sub_SwimDropItemChk
⚠
L2CFighterCommon_sub_attack_air_kind
⚠
L2CFighterCommon_sub_cliff_wait_uniq
⚠
L2CFighterCommon_sub_down_common_pre
⚠
L2CFighterCommon_sub_end_added_lines
⚠
L2CFighterCommon_sub_escape_air_uniq
⚠
L2CFighterCommon_sub_get_wait_motion
⚠
L2CFighterCommon_sub_smash_hold_uniq
⚠
L2CFighterCommon_sub_status_RunBrake
⚠
L2CFighterCommon_sub_walk_uniq_check
⚠
L2CFighterCommon_ItemThrowHeavyCommon
⚠
L2CFighterCommon_delete_clatter_input
⚠
L2CFighterCommon_get_walk_motion_kind
⚠
L2CFighterCommon_global_fighter_reset
⚠
L2CFighterCommon_status_AirLassoReach
⚠
L2CFighterCommon_status_Appeal_Common
⚠
L2CFighterCommon_status_BossDead_Main
⚠
L2CFighterCommon_status_BuryJump_Main
⚠
L2CFighterCommon_status_BuryWait_Main
⚠
L2CFighterCommon_status_CaptureBeetle
⚠
L2CFighterCommon_status_CaptureDamage
⚠
L2CFighterCommon_status_CaptureDriver
⚠
L2CFighterCommon_status_CaptureNabbit
⚠
L2CFighterCommon_status_CapturePulled
⚠
L2CFighterCommon_status_CatchCut_Main
⚠
L2CFighterCommon_status_CatchDashPull
⚠
L2CFighterCommon_status_CatchedReflet
⚠
L2CFighterCommon_status_CatchedRidley
⚠
L2CFighterCommon_status_CliffCatchSub
⚠
L2CFighterCommon_status_CliffWait_Sub
⚠
L2CFighterCommon_status_DamageFlyRoll
⚠
L2CFighterCommon_status_DamageSongEnd
⚠
L2CFighterCommon_status_DownReflectLR
⚠
L2CFighterCommon_status_DownSpot_Main
⚠
L2CFighterCommon_status_DownWait_Main
⚠
L2CFighterCommon_status_DraggedRidley
⚠
L2CFighterCommon_status_Escape_common
⚠
L2CFighterCommon_status_FallAerialSub
⚠
L2CFighterCommon_status_FreeMove_Main
⚠
L2CFighterCommon_status_FuraFuraStand
⚠
L2CFighterCommon_status_FuraFura_Main
⚠
L2CFighterCommon_status_GimmickBarrel
⚠
L2CFighterCommon_status_GimmickSpring
⚠
L2CFighterCommon_status_GlideEnd_Main
⚠
L2CFighterCommon_status_GuardOff_Main
⚠
L2CFighterCommon_status_HammerLanding
⚠
L2CFighterCommon_status_ItemGrassPull
⚠
L2CFighterCommon_status_ItemScrewFall
⚠
L2CFighterCommon_status_ItemScrewJump
⚠
L2CFighterCommon_status_ItemSwingDash
⚠
L2CFighterCommon_status_ItemThrowDash
⚠
L2CFighterCommon_status_JumpAerialSub
⚠
L2CFighterCommon_status_KamuiFinalEnd
⚠
L2CFighterCommon_status_MissFoot_Main
⚠
L2CFighterCommon_status_Pass_Main_sub
⚠
L2CFighterCommon_status_Roulette_Main
⚠
L2CFighterCommon_status_RunBrake_Main
⚠
L2CFighterCommon_status_ShulkFinalEnd
⚠
L2CFighterCommon_status_SlipWait_Main
⚠
L2CFighterCommon_status_StabbedDamage
⚠
L2CFighterCommon_status_StabbedRidley
⚠
L2CFighterCommon_status_StopCeil_Main
⚠
L2CFighterCommon_status_StopWall_Main
⚠
L2CFighterCommon_status_SwimDive_Main
⚠
L2CFighterCommon_status_SwimJump_Main
⚠
L2CFighterCommon_status_SwimRise_Main
⚠
L2CFighterCommon_status_SwimTurn_Main
⚠
L2CFighterCommon_status_SwimWait_Main
⚠
L2CFighterCommon_status_TreadDamageRv
⚠
L2CFighterCommon_status_TurnDash_Main
⚠
L2CFighterCommon_status_WarpStar_Main
⚠
L2CFighterCommon_status_YoshiEgg_Main
⚠
L2CFighterCommon_status_end_AttackAir
⚠
L2CFighterCommon_status_end_BossEntry
⚠
L2CFighterCommon_status_end_CatchDash
⚠
L2CFighterCommon_status_end_CatchJump
⚠
L2CFighterCommon_status_end_CatchPull
⚠
L2CFighterCommon_status_end_CatchTurn
⚠
L2CFighterCommon_status_end_CatchWait
⚠
L2CFighterCommon_status_end_CliffWait
⚠
L2CFighterCommon_status_end_DamageAir
⚠
L2CFighterCommon_status_end_DamageFly
⚠
L2CFighterCommon_status_end_DownStand
⚠
L2CFighterCommon_status_end_EscapeAir
⚠
L2CFighterCommon_status_end_ItemSwing
⚠
L2CFighterCommon_status_end_ItemThrow
⚠
L2CFighterCommon_status_end_JumpSquat
⚠
L2CFighterCommon_status_end_KaseyWarp
⚠
L2CFighterCommon_status_end_LadderEnd
⚠
L2CFighterCommon_status_end_PassiveFB
⚠
L2CFighterCommon_status_end_SlipStand
⚠
L2CFighterCommon_status_end_SquatWait
⚠
L2CFighterCommon_status_end_Swallowed
⚠
L2CFighterCommon_status_end_SwimDrown
⚠
L2CFighterCommon_status_end_TreadFall
⚠
L2CFighterCommon_status_end_TreadJump
⚠
L2CFighterCommon_status_end_WalkBrake
⚠
L2CFighterCommon_status_end_wall_jump
⚠
L2CFighterCommon_status_pre_AttackAir
⚠
L2CFighterCommon_status_pre_BossEntry
⚠
L2CFighterCommon_status_pre_CatchDash
⚠
L2CFighterCommon_status_pre_CatchJump
⚠
L2CFighterCommon_status_pre_CatchPull
⚠
L2CFighterCommon_status_pre_CatchTurn
⚠
L2CFighterCommon_status_pre_CatchWait
⚠
L2CFighterCommon_status_pre_CliffWait
⚠
L2CFighterCommon_status_pre_DamageAir
⚠
L2CFighterCommon_status_pre_DamageFly
⚠
L2CFighterCommon_status_pre_DownStand
⚠
L2CFighterCommon_status_pre_EscapeAir
⚠
L2CFighterCommon_status_pre_Fall_main
⚠
L2CFighterCommon_status_pre_ItemSwing
⚠
L2CFighterCommon_status_pre_ItemThrow
⚠
L2CFighterCommon_status_pre_JumpSquat
⚠
L2CFighterCommon_status_pre_KaseyWarp
⚠
L2CFighterCommon_status_pre_LadderEnd
⚠
L2CFighterCommon_status_pre_PassiveFB
⚠
L2CFighterCommon_status_pre_SlipStand
⚠
L2CFighterCommon_status_pre_SquatWait
⚠
L2CFighterCommon_status_pre_Swallowed
⚠
L2CFighterCommon_status_pre_SwimDrown
⚠
L2CFighterCommon_status_pre_TreadFall
⚠
L2CFighterCommon_status_pre_TreadJump
⚠
L2CFighterCommon_status_pre_Wait_main
⚠
L2CFighterCommon_status_pre_WalkBrake
⚠
L2CFighterCommon_status_pre_wall_jump
⚠
L2CFighterCommon_sub_AIRChkGetItemImm
⚠
L2CFighterCommon_sub_DamageFlyChkUniq
⚠
L2CFighterCommon_sub_FinalJumpEndUniq
⚠
L2CFighterCommon_sub_TreadFallPassive
⚠
L2CFighterCommon_sub_attach_wall_uniq
⚠
L2CFighterCommon_sub_attack_dash_uniq
⚠
L2CFighterCommon_sub_check_over_cliff
⚠
L2CFighterCommon_sub_damage_fall_uniq
⚠
L2CFighterCommon_sub_down_damage_uniq
⚠
L2CFighterCommon_sub_down_wait_common
⚠
L2CFighterCommon_sub_escape_fb_common
⚠
L2CFighterCommon_sub_fall_common_uniq
⚠
L2CFighterCommon_sub_hammer_turn_exit
⚠
L2CFighterCommon_sub_jump_aerial_uniq
⚠
L2CFighterCommon_sub_pre_SwimDrownChk
⚠
L2CFighterCommon_sub_squat_check_back
⚠
L2CFighterCommon_sub_status_CatchDash
⚠
L2CFighterCommon_sub_status_CatchTurn
⚠
L2CFighterCommon_sub_wait_common_Main
⚠
L2CFighterCommon_super_jump_punch_end
⚠
L2CFighterCommon_sys_line_system_init
⚠
L2CFighterCommon_update_suplex_offset
⚠
L2CFighterCommon_update_thrown_offset
⚠
L2CFighterCommon_attack_combo_uniq_chk
⚠
L2CFighterCommon_exec_escape_air_slide
⚠
L2CFighterCommon_get_swing_motion_data
⚠
L2CFighterCommon_status_AirLassoRewind
⚠
L2CFighterCommon_status_AttackAir_Main
⚠
L2CFighterCommon_status_BittenWarioEnd
⚠
L2CFighterCommon_status_BossEntry_Main
⚠
L2CFighterCommon_status_CatchDash_Main
⚠
L2CFighterCommon_status_CatchJump_Main
⚠
L2CFighterCommon_status_CatchPull_Main
⚠
L2CFighterCommon_status_CatchTurn_Main
⚠
L2CFighterCommon_status_CatchWait_Main
⚠
L2CFighterCommon_status_CliffCatchMove
⚠
L2CFighterCommon_status_CliffWait_Main
⚠
L2CFighterCommon_status_DamageAir_Main
⚠
L2CFighterCommon_status_DamageFly_Main
⚠
L2CFighterCommon_status_DamageSleepEnd
⚠
L2CFighterCommon_status_DamageSongFall
⚠
L2CFighterCommon_status_DetachWallFall
⚠
L2CFighterCommon_status_DetachWallJump
⚠
L2CFighterCommon_status_DollyStageDead
⚠
L2CFighterCommon_status_DownStand_Main
⚠
L2CFighterCommon_status_EscapeAir_Main
⚠
L2CFighterCommon_status_FinalDamageFly
⚠
L2CFighterCommon_status_FinalDamageRyu
⚠
L2CFighterCommon_status_GenesisGet_New
⚠
L2CFighterCommon_status_GimmickTornado
⚠
L2CFighterCommon_status_ItemSwing_Main
⚠
L2CFighterCommon_status_ItemThrowHeavy
⚠
L2CFighterCommon_status_ItemThrow_Loop
⚠
L2CFighterCommon_status_ItemThrow_Main
⚠
L2CFighterCommon_status_JumpSquat_Main
⚠
L2CFighterCommon_status_KaseyWarp_Main
⚠
L2CFighterCommon_status_LadderEnd_Main
⚠
L2CFighterCommon_status_PassiveFB_Main
⚠
L2CFighterCommon_status_ShieldBreakFly
⚠
L2CFighterCommon_status_SlipStand_Main
⚠
L2CFighterCommon_status_SquatWait_Main
⚠
L2CFighterCommon_status_SwallowedDrink
⚠
L2CFighterCommon_status_Swallowed_Main
⚠
L2CFighterCommon_status_SwimDrown_Main
⚠
L2CFighterCommon_status_TreadDamageAir
⚠
L2CFighterCommon_status_TreadFall_Main
⚠
L2CFighterCommon_status_TreadJump_Main
⚠
L2CFighterCommon_status_WalkBrake_Main
⚠
L2CFighterCommon_status_air_lasso_main
⚠
L2CFighterCommon_status_end_AttackDash
⚠
L2CFighterCommon_status_end_CaptureCut
⚠
L2CFighterCommon_status_end_CliffCatch
⚠
L2CFighterCommon_status_end_CliffClimb
⚠
L2CFighterCommon_status_end_ClungDiddy
⚠
L2CFighterCommon_status_end_ClungGanon
⚠
L2CFighterCommon_status_end_DamageFall
⚠
L2CFighterCommon_status_end_DamageSong
⚠
L2CFighterCommon_status_end_DetachWall
⚠
L2CFighterCommon_status_end_DownDamage
⚠
L2CFighterCommon_status_end_FallAerial
⚠
L2CFighterCommon_status_end_GlideStart
⚠
L2CFighterCommon_status_end_HammerFall
⚠
L2CFighterCommon_status_end_HammerJump
⚠
L2CFighterCommon_status_end_HammerTurn
⚠
L2CFighterCommon_status_end_HammerWait
⚠
L2CFighterCommon_status_end_HammerWalk
⚠
L2CFighterCommon_status_end_JumpAerial
⚠
L2CFighterCommon_status_end_KillerJump
⚠
L2CFighterCommon_status_end_KoopaDived
⚠
L2CFighterCommon_status_end_MetamonOut
⚠
L2CFighterCommon_status_end_SlipDamage
⚠
L2CFighterCommon_status_end_SlipStandB
⚠
L2CFighterCommon_status_end_SlipStandF
⚠
L2CFighterCommon_status_end_ThrowKirby
⚠
L2CFighterCommon_status_pre_AttackDash
⚠
L2CFighterCommon_status_pre_CaptureCut
⚠
L2CFighterCommon_status_pre_CliffCatch
⚠
L2CFighterCommon_status_pre_CliffClimb
⚠
L2CFighterCommon_status_pre_ClungDiddy
⚠
L2CFighterCommon_status_pre_ClungGanon
⚠
L2CFighterCommon_status_pre_DamageFall
⚠
L2CFighterCommon_status_pre_DamageSong
⚠
L2CFighterCommon_status_pre_DashCommon
⚠
L2CFighterCommon_status_pre_DetachWall
⚠
L2CFighterCommon_status_pre_DownDamage
⚠
L2CFighterCommon_status_pre_FallAerial
⚠
L2CFighterCommon_status_pre_GlideStart
⚠
L2CFighterCommon_status_pre_HammerFall
⚠
L2CFighterCommon_status_pre_HammerJump
⚠
L2CFighterCommon_status_pre_HammerTurn
⚠
L2CFighterCommon_status_pre_HammerWait
⚠
L2CFighterCommon_status_pre_HammerWalk
⚠
L2CFighterCommon_status_pre_JumpAerial
⚠
L2CFighterCommon_status_pre_KillerJump
⚠
L2CFighterCommon_status_pre_KoopaDived
⚠
L2CFighterCommon_status_pre_MetamonOut
⚠
L2CFighterCommon_status_pre_SlipDamage
⚠
L2CFighterCommon_status_pre_SlipStandB
⚠
L2CFighterCommon_status_pre_SlipStandF
⚠
L2CFighterCommon_status_pre_ThrowKirby
⚠
L2CFighterCommon_status_pre_TurnCommon
⚠
L2CFighterCommon_status_wall_jump_main
⚠
L2CFighterCommon_sub_AIRChkDropItemImm
⚠
L2CFighterCommon_sub_AirChkPassiveCeil
⚠
L2CFighterCommon_sub_AirChkPassiveWall
⚠
L2CFighterCommon_sub_DamageFall_common
⚠
L2CFighterCommon_sub_attack_air_common
⚠
L2CFighterCommon_sub_begin_added_lines
⚠
L2CFighterCommon_sub_check_button_jump
⚠
L2CFighterCommon_sub_check_capture_cut
⚠
L2CFighterCommon_sub_cliff_robbed_uniq
⚠
L2CFighterCommon_sub_escape_air_common
⚠
L2CFighterCommon_sub_is_item_shoot_air
⚠
L2CFighterCommon_sub_roulette_set_step
⚠
L2CFighterCommon_sub_shift_status_main
⚠
L2CFighterCommon_sub_squat_check_front
⚠
L2CFighterCommon_sub_squat_common_Main
⚠
L2CFighterCommon_sub_update_bury_shake
⚠
L2CFighterCommon_sub_walk_fix_pos_exec
⚠
L2CFighterCommon_super_jump_punch_main
⚠
L2CFighterCommon_super_jump_punch_uniq
⚠
L2CFighterCommon_calc_camera_follow_pos
⚠
L2CFighterCommon_damage_ground_chk_uniq
⚠
L2CFighterCommon_flip_have_item_capture
⚠
L2CFighterCommon_hammer_ground_uniq_chk
⚠
L2CFighterCommon_item_swing_dash_motion
⚠
L2CFighterCommon_item_swing_motion_rate
⚠
L2CFighterCommon_reset_walk_speed_ratio
⚠
L2CFighterCommon_set_damage_motion_rate
⚠
L2CFighterCommon_setup_escape_air_slide
⚠
L2CFighterCommon_status_AirLassoFailure
⚠
L2CFighterCommon_status_AirLassoLanding
⚠
L2CFighterCommon_status_AttackDash_Main
⚠
L2CFighterCommon_status_CaptainFinalEnd
⚠
L2CFighterCommon_status_CaptureCut_Main
⚠
L2CFighterCommon_status_CaptureJackWire
⚠
L2CFighterCommon_status_CaptureKawasaki
⚠
L2CFighterCommon_status_CaptureMimikkyu
⚠
L2CFighterCommon_status_CatchedAirGanon
⚠
L2CFighterCommon_status_CatchedCutGanon
⚠
L2CFighterCommon_status_CliffCatch_Main
⚠
L2CFighterCommon_status_CliffClimb_Main
⚠
L2CFighterCommon_status_ClungDiddy_Main
⚠
L2CFighterCommon_status_ClungGanon_Main
⚠
L2CFighterCommon_status_DamageFall_Main
⚠
L2CFighterCommon_status_DamageSleepFall
⚠
L2CFighterCommon_status_DamageSongStart
⚠
L2CFighterCommon_status_DamageSong_Main
⚠
L2CFighterCommon_status_DetachWall_Main
⚠
L2CFighterCommon_status_DownDamage_Main
⚠
L2CFighterCommon_status_DownStandAttack
⚠
L2CFighterCommon_status_FallAerial_Main
⚠
L2CFighterCommon_status_FinalDamageFall
⚠
L2CFighterCommon_status_GlideStart_Main
⚠
L2CFighterCommon_status_GuardOff_Common
⚠
L2CFighterCommon_status_HammerFall_Main
⚠
L2CFighterCommon_status_HammerJumpSquat
⚠
L2CFighterCommon_status_HammerJump_Main
⚠
L2CFighterCommon_status_HammerTurn_Main
⚠
L2CFighterCommon_status_HammerWait_Main
⚠
L2CFighterCommon_status_HammerWalk_Main
⚠
L2CFighterCommon_status_ItemAssistHoist
⚠
L2CFighterCommon_status_ItemHeavyPickup
⚠
L2CFighterCommon_status_ItemLightPickup
⚠
L2CFighterCommon_status_ItemThrowCommon
⚠
L2CFighterCommon_status_JumpAerial_Main
⚠
L2CFighterCommon_status_KamuiFinalStart
⚠
L2CFighterCommon_status_KillerJump_Main
⚠
L2CFighterCommon_status_LandingLightSub
⚠
L2CFighterCommon_status_Landing_MainSub
⚠
L2CFighterCommon_status_LuigiFinalShoot
⚠
L2CFighterCommon_status_MetamonOut_Main
⚠
L2CFighterCommon_status_PassiveWallJump
⚠
L2CFighterCommon_status_ShieldBreakDown
⚠
L2CFighterCommon_status_ShieldBreakFall
⚠
L2CFighterCommon_status_ShulkFinalStart
⚠
L2CFighterCommon_status_SlipDamage_Main
⚠
L2CFighterCommon_status_SlipStandAttack
⚠
L2CFighterCommon_status_SlipStandB_Main
⚠
L2CFighterCommon_status_SlipStandF_Main
⚠
L2CFighterCommon_status_SwallowedCancel
⚠
L2CFighterCommon_status_SwallowedThrown
⚠
L2CFighterCommon_status_ThrowKirby_Main
⚠
L2CFighterCommon_status_ThrowKirby_Uniq
⚠
L2CFighterCommon_status_end_CaptureItem
⚠
L2CFighterCommon_status_end_CaptureJump
⚠
L2CFighterCommon_status_end_CaptureWait
⚠
L2CFighterCommon_status_end_CatchAttack
⚠
L2CFighterCommon_status_end_CliffAttack
⚠
L2CFighterCommon_status_end_CliffEscape
⚠
L2CFighterCommon_status_end_CliffRobbed
⚠
L2CFighterCommon_status_end_DamageSleep
⚠
L2CFighterCommon_status_end_DownStandFb
⚠
L2CFighterCommon_status_end_DragoonRide
⚠
L2CFighterCommon_status_end_FinalDamage
⚠
L2CFighterCommon_status_end_FuraFuraEnd
⚠
L2CFighterCommon_status_end_GimmickDoor
⚠
L2CFighterCommon_status_end_GimmickDrum
⚠
L2CFighterCommon_status_end_GimmickPipe
⚠
L2CFighterCommon_status_end_GlideAttack
⚠
L2CFighterCommon_status_end_GuardDamage
⚠
L2CFighterCommon_status_end_KamuiPierce
⚠
L2CFighterCommon_status_end_LadderCatch
⚠
L2CFighterCommon_status_end_PassiveCeil
⚠
L2CFighterCommon_status_end_PassiveWall
⚠
L2CFighterCommon_status_end_Psychobreak
⚠
L2CFighterCommon_status_end_ReboundJump
⚠
L2CFighterCommon_status_end_ReboundStop
⚠
L2CFighterCommon_status_end_SuicideBomb
⚠
L2CFighterCommon_status_end_TreadDamage
⚠
L2CFighterCommon_status_end_attach_wall
⚠
L2CFighterCommon_status_pre_BittenWario
⚠
L2CFighterCommon_status_pre_CaptureItem
⚠
L2CFighterCommon_status_pre_CaptureJump
⚠
L2CFighterCommon_status_pre_CaptureWait
⚠
L2CFighterCommon_status_pre_CatchAttack
⚠
L2CFighterCommon_status_pre_CliffAttack
⚠
L2CFighterCommon_status_pre_CliffEscape
⚠
L2CFighterCommon_status_pre_CliffRobbed
⚠
L2CFighterCommon_status_pre_DamageSleep
⚠
L2CFighterCommon_status_pre_DownStandFb
⚠
L2CFighterCommon_status_pre_DragoonRide
⚠
L2CFighterCommon_status_pre_FinalDamage
⚠
L2CFighterCommon_status_pre_FuraFuraEnd
⚠
L2CFighterCommon_status_pre_GimmickDoor
⚠
L2CFighterCommon_status_pre_GimmickDrum
⚠
L2CFighterCommon_status_pre_GimmickPipe
⚠
L2CFighterCommon_status_pre_GlideAttack
⚠
L2CFighterCommon_status_pre_GuardDamage
⚠
L2CFighterCommon_status_pre_Jump_Common
⚠
L2CFighterCommon_status_pre_KamuiPierce
⚠
L2CFighterCommon_status_pre_LadderCatch
⚠
L2CFighterCommon_status_pre_PassiveCeil
⚠
L2CFighterCommon_status_pre_PassiveWall
⚠
L2CFighterCommon_status_pre_Psychobreak
⚠
L2CFighterCommon_status_pre_ReboundJump
⚠
L2CFighterCommon_status_pre_ReboundStop
⚠
L2CFighterCommon_status_pre_SmashAppeal
⚠
L2CFighterCommon_status_pre_SuicideBomb
⚠
L2CFighterCommon_status_pre_TreadDamage
⚠
L2CFighterCommon_status_pre_Turn_Common
⚠
L2CFighterCommon_status_pre_attach_wall
⚠
L2CFighterCommon_sub_BigSmallExitCommon
⚠
L2CFighterCommon_sub_check_button_frick
⚠
L2CFighterCommon_sub_check_command_walk
⚠
L2CFighterCommon_sub_cliff_common_input
⚠
L2CFighterCommon_sub_clung_diddy_mtrans
⚠
L2CFighterCommon_sub_dead_up_star_scale
⚠
L2CFighterCommon_sub_landing_uniq_check
⚠
L2CFighterCommon_sub_ottotto_common_pre
⚠
L2CFighterCommon_sub_rebirth_common_pre
⚠
L2CFighterCommon_sub_rebirth_uniq_check
⚠
L2CFighterCommon_sub_turn_run_uniq_main
⚠
L2CFighterCommon_sub_update_bury_effect
⚠
L2CFighterCommon_sub_wait_motion_mtrans
⚠
L2CFighterCommon_FL_get_LandingStiffness
⚠
L2CFighterCommon_FL_get_walk_motion_rate
⚠
L2CFighterCommon_calc_damage_motion_rate
⚠
L2CFighterCommon_check_run_brake_l_frame
⚠
L2CFighterCommon_clung_thrown_diddy_uniq
⚠
L2CFighterCommon_enable_cliff_wait_stans
⚠
L2CFighterCommon_end_damage_reflect_stop
⚠
L2CFighterCommon_hammer_landing_uniq_chk
⚠
L2CFighterCommon_status_BittenWarioStart
⚠
L2CFighterCommon_status_BittenWario_Main
⚠
L2CFighterCommon_status_CaptureBeitcrane
⚠
L2CFighterCommon_status_CaptureBlackhole
⚠
L2CFighterCommon_status_CaptureItem_Main
⚠
L2CFighterCommon_status_CaptureJump_Main
⚠
L2CFighterCommon_status_CaptureWaitYoshi
⚠
L2CFighterCommon_status_CaptureWait_Loop
⚠
L2CFighterCommon_status_CaptureWait_Main
⚠
L2CFighterCommon_status_CatchAttack_Main
⚠
L2CFighterCommon_status_CatchPull_common
⚠
L2CFighterCommon_status_CatchWait_common
⚠
L2CFighterCommon_status_CliffAttack_Main
⚠
L2CFighterCommon_status_CliffEscape_Main
⚠
L2CFighterCommon_status_CliffRobbed_Main
⚠
L2CFighterCommon_status_ClungDamageDiddy
⚠
L2CFighterCommon_status_ClungThrownDiddy
⚠
L2CFighterCommon_status_DamageFly_Common
⚠
L2CFighterCommon_status_DamageSleepStart
⚠
L2CFighterCommon_status_DamageSleep_Main
⚠
L2CFighterCommon_status_Dash_Main_common
⚠
L2CFighterCommon_status_DownStandFb_Main
⚠
L2CFighterCommon_status_DownWaitContinue
⚠
L2CFighterCommon_status_DragoonRide_Main
⚠
L2CFighterCommon_status_DuckhuntFinalEnd
⚠
L2CFighterCommon_status_FinalDamageCloud
⚠
L2CFighterCommon_status_FinalDamage_Main
⚠
L2CFighterCommon_status_FuraFuraEnd_Main
⚠
L2CFighterCommon_status_GenesisShoot_New
⚠
L2CFighterCommon_status_GimmickDoor_Main
⚠
L2CFighterCommon_status_GimmickDrum_Main
⚠
L2CFighterCommon_status_GimmickPipe_Main
⚠
L2CFighterCommon_status_GlideAttack_Main
⚠
L2CFighterCommon_status_GuardDamage_Main
⚠
L2CFighterCommon_status_ItemShootAir_New
⚠
L2CFighterCommon_status_ItemShootFly_New
⚠
L2CFighterCommon_status_JumpSquat_common
⚠
L2CFighterCommon_status_KamuiFinalDamage
⚠
L2CFighterCommon_status_KamuiPierce_Main
⚠
L2CFighterCommon_status_LadderCatch_Main
⚠
L2CFighterCommon_status_LandingAttackAir
⚠
L2CFighterCommon_status_LandingStiffness
⚠
L2CFighterCommon_status_LuigiFinalVacuum
⚠
L2CFighterCommon_status_PacmanFinalEaten
⚠
L2CFighterCommon_status_PassiveCeil_Main
⚠
L2CFighterCommon_status_PassiveWall_Main
⚠
L2CFighterCommon_status_Psychobreak_Main
⚠
L2CFighterCommon_status_ReboundJump_Main
⚠
L2CFighterCommon_status_ReboundStop_Main
⚠
L2CFighterCommon_status_RouletteFuraFura
⚠
L2CFighterCommon_status_SheikFinalDamage
⚠
L2CFighterCommon_status_ShoulderedDonkey
⚠
L2CFighterCommon_status_SquatWait_common
⚠
L2CFighterCommon_status_SuicideBomb_Main
⚠
L2CFighterCommon_status_SwallowedCapture
⚠
L2CFighterCommon_status_TreadDamage_Main
⚠
L2CFighterCommon_status_TurnRunBrake_Sub
⚠
L2CFighterCommon_status_WalkBrake_common
⚠
L2CFighterCommon_status_Walk_Main_common
⚠
L2CFighterCommon_status_attach_wall_main
⚠
L2CFighterCommon_status_attach_wall_wait
⚠
L2CFighterCommon_status_end_AirLassoHang
⚠
L2CFighterCommon_status_end_CaptureYoshi
⚠
L2CFighterCommon_status_end_CatchedGanon
⚠
L2CFighterCommon_status_end_ClungCaptain
⚠
L2CFighterCommon_status_end_DownContinue
⚠
L2CFighterCommon_status_end_FinalJumpEnd
⚠
L2CFighterCommon_status_end_GimmickEaten
⚠
L2CFighterCommon_status_end_GlideLanding
⚠
L2CFighterCommon_status_end_ItemLiftTurn
⚠
L2CFighterCommon_status_end_ItemLiftWait
⚠
L2CFighterCommon_status_end_ItemLiftWalk
⚠
L2CFighterCommon_status_end_ItemStarring
⚠
L2CFighterCommon_status_end_LadderAttack
⚠
L2CFighterCommon_status_end_LandingLight
⚠
L2CFighterCommon_status_end_MewtwoThrown
⚠
L2CFighterCommon_status_end_SavingDamage
⚠
L2CFighterCommon_status_end_SwimDrownOut
⚠
L2CFighterCommon_status_end_TurnRunBrake
⚠
L2CFighterCommon_status_end_WarpStarJump
⚠
L2CFighterCommon_status_end_fall_special
⚠
L2CFighterCommon_status_pre_AirLassoHang
⚠
L2CFighterCommon_status_pre_CaptureYoshi
⚠
L2CFighterCommon_status_pre_Catch_common
⚠
L2CFighterCommon_status_pre_CatchedGanon
⚠
L2CFighterCommon_status_pre_ClungCaptain
⚠
L2CFighterCommon_status_pre_DownContinue
⚠
L2CFighterCommon_status_pre_FinalJumpEnd
⚠
L2CFighterCommon_status_pre_GimmickEaten
⚠
L2CFighterCommon_status_pre_GlideLanding
⚠
L2CFighterCommon_status_pre_ItemLiftTurn
⚠
L2CFighterCommon_status_pre_ItemLiftWait
⚠
L2CFighterCommon_status_pre_ItemLiftWalk
⚠
L2CFighterCommon_status_pre_ItemStarring
⚠
L2CFighterCommon_status_pre_LadderAttack
⚠
L2CFighterCommon_status_pre_LandingLight
⚠
L2CFighterCommon_status_pre_MewtwoThrown
⚠
L2CFighterCommon_status_pre_SavingDamage
⚠
L2CFighterCommon_status_pre_SwimDrownOut
⚠
L2CFighterCommon_status_pre_TurnRunBrake
⚠
L2CFighterCommon_status_pre_WarpStarJump
⚠
L2CFighterCommon_status_pre_fall_special
⚠
L2CFighterCommon_sub_BigSmallCommon_Main
⚠
L2CFighterCommon_sub_ItemShootAir_Common
⚠
L2CFighterCommon_sub_PacmanFinal_end_eye
⚠
L2CFighterCommon_sub_SlipDownCommon_Main
⚠
L2CFighterCommon_sub_air_check_stop_ceil
⚠
L2CFighterCommon_sub_air_lasso_hang_uniq
⚠
L2CFighterCommon_sub_check_command_guard
⚠
L2CFighterCommon_sub_check_command_squat
⚠
L2CFighterCommon_sub_escape_check_rumble
⚠
L2CFighterCommon_sub_fighter_cliff_check
⚠
L2CFighterCommon_sub_furafura_stand_uniq
⚠
L2CFighterCommon_sub_get_dead_quake_kind
⚠
L2CFighterCommon_sub_get_rope_run_motion
⚠
L2CFighterCommon_sub_status_AttackCommon
⚠
L2CFighterCommon_sub_status_end_EscaleFB
⚠
L2CFighterCommon_sub_status_guard_common
⚠
L2CFighterCommon_CaptureDamageCommon_Loop
⚠
L2CFighterCommon_CapturePulledCommon_Main
⚠
L2CFighterCommon_attack_air_common_strans
⚠
L2CFighterCommon_check_common_BittenWario
⚠
L2CFighterCommon_exec_stop_DollyStageDead
⚠
L2CFighterCommon_status_CaptainFinalClash
⚠
L2CFighterCommon_status_CaptainFinalStart
⚠
L2CFighterCommon_status_CaptureBossgalaga
⚠
L2CFighterCommon_status_CaptureMastercore
⚠
L2CFighterCommon_status_CaptureMasterhand
⚠
L2CFighterCommon_status_CaptureYoshi_Main
⚠
L2CFighterCommon_status_CatchedGanon_Main
⚠
L2CFighterCommon_status_ClungCaptain_Main
⚠
L2CFighterCommon_status_DamageFlyReflectD
⚠
L2CFighterCommon_status_DamageFlyReflectU
⚠
L2CFighterCommon_status_DownContinue_Main
⚠
L2CFighterCommon_status_FinalDamageCommon
⚠
L2CFighterCommon_status_FinalDamageFlyRyu
⚠
L2CFighterCommon_status_FinalJumpEnd_Main
⚠
L2CFighterCommon_status_FoxFinalTargetEnd
⚠
L2CFighterCommon_status_GimmickEaten_Main
⚠
L2CFighterCommon_status_GimmickSpringBack
⚠
L2CFighterCommon_status_GimmickSpringJump
⚠
L2CFighterCommon_status_GlideLanding_Main
⚠
L2CFighterCommon_status_ItemLiftTurn_Main
⚠
L2CFighterCommon_status_ItemLiftWait_Main
⚠
L2CFighterCommon_status_ItemLiftWalk_Main
⚠
L2CFighterCommon_status_ItemRocketbeltHop
⚠
L2CFighterCommon_status_ItemShootJump_New
⚠
L2CFighterCommon_status_ItemShootTurn_New
⚠
L2CFighterCommon_status_ItemShootWait_New
⚠
L2CFighterCommon_status_ItemStarringShoot
⚠
L2CFighterCommon_status_ItemStarring_Main
⚠
L2CFighterCommon_status_LadderAttack_Main
⚠
L2CFighterCommon_status_LadderCatchBottom
⚠
L2CFighterCommon_status_LandingLight_Main
⚠
L2CFighterCommon_status_LinkFinalArrowHit
⚠
L2CFighterCommon_status_Ottotto_Wait_Main
⚠
L2CFighterCommon_status_SavingDamage_Main
⚠
L2CFighterCommon_status_SwimDrownOut_Main
⚠
L2CFighterCommon_status_TurnRunBrake_Main
⚠
L2CFighterCommon_status_WarpStarJump_Main
⚠
L2CFighterCommon_status_end_AirLassoReach
⚠
L2CFighterCommon_status_end_CaptureBeetle
⚠
L2CFighterCommon_status_end_CaptureDamage
⚠
L2CFighterCommon_status_end_CaptureDriver
⚠
L2CFighterCommon_status_end_CaptureNabbit
⚠
L2CFighterCommon_status_end_CapturePulled
⚠
L2CFighterCommon_status_end_CatchDashPull
⚠
L2CFighterCommon_status_end_CatchedReflet
⚠
L2CFighterCommon_status_end_CatchedRidley
⚠
L2CFighterCommon_status_end_DamageFlyRoll
⚠
L2CFighterCommon_status_end_DamageSongEnd
⚠
L2CFighterCommon_status_end_DownReflectLR
⚠
L2CFighterCommon_status_end_DraggedRidley
⚠
L2CFighterCommon_status_end_FuraFuraStand
⚠
L2CFighterCommon_status_end_GimmickBarrel
⚠
L2CFighterCommon_status_end_GimmickSpring
⚠
L2CFighterCommon_status_end_HammerLanding
⚠
L2CFighterCommon_status_end_ItemGrassPull
⚠
L2CFighterCommon_status_end_ItemScrewFall
⚠
L2CFighterCommon_status_end_ItemScrewJump
⚠
L2CFighterCommon_status_end_ItemSwingDash
⚠
L2CFighterCommon_status_end_ItemThrowDash
⚠
L2CFighterCommon_status_end_KamuiFinalEnd
⚠
L2CFighterCommon_status_end_ShulkFinalEnd
⚠
L2CFighterCommon_status_end_StabbedDamage
⚠
L2CFighterCommon_status_end_StabbedRidley
⚠
L2CFighterCommon_status_end_TreadDamageRv
⚠
L2CFighterCommon_status_fall_special_main
⚠
L2CFighterCommon_status_guard_main_common
⚠
L2CFighterCommon_status_pre_AirLassoReach
⚠
L2CFighterCommon_status_pre_Appeal_common
⚠
L2CFighterCommon_status_pre_CaptureBeetle
⚠
L2CFighterCommon_status_pre_CaptureDamage
⚠
L2CFighterCommon_status_pre_CaptureDriver
⚠
L2CFighterCommon_status_pre_CaptureNabbit
⚠
L2CFighterCommon_status_pre_CapturePulled
⚠
L2CFighterCommon_status_pre_CatchDashPull
⚠
L2CFighterCommon_status_pre_CatchedReflet
⚠
L2CFighterCommon_status_pre_CatchedRidley
⚠
L2CFighterCommon_status_pre_DamageFlyRoll
⚠
L2CFighterCommon_status_pre_DamageSongEnd
⚠
L2CFighterCommon_status_pre_DownReflectLR
⚠
L2CFighterCommon_status_pre_DraggedRidley
⚠
L2CFighterCommon_status_pre_FuraFuraStand
⚠
L2CFighterCommon_status_pre_GimmickBarrel
⚠
L2CFighterCommon_status_pre_GimmickSpring
⚠
L2CFighterCommon_status_pre_HammerLanding
⚠
L2CFighterCommon_status_pre_ItemGrassPull
⚠
L2CFighterCommon_status_pre_ItemScrewFall
⚠
L2CFighterCommon_status_pre_ItemScrewJump
⚠
L2CFighterCommon_status_pre_ItemSwingDash
⚠
L2CFighterCommon_status_pre_ItemThrowDash
⚠
L2CFighterCommon_status_pre_KamuiFinalEnd
⚠
L2CFighterCommon_status_pre_ShulkFinalEnd
⚠
L2CFighterCommon_status_pre_StabbedDamage
⚠
L2CFighterCommon_status_pre_StabbedRidley
⚠
L2CFighterCommon_status_pre_TreadDamageRv
⚠
L2CFighterCommon_sub_DamageFlyCommon_init
⚠
L2CFighterCommon_sub_GenesisShootUniq_New
⚠
L2CFighterCommon_sub_ItemShootWait_Common
⚠
L2CFighterCommon_sub_SlipStandCommon_Main
⚠
L2CFighterCommon_sub_capture_octopus_exec
⚠
L2CFighterCommon_sub_capture_octopus_exit
⚠
L2CFighterCommon_sub_capture_octopus_init
⚠
L2CFighterCommon_sub_check_passive_button
⚠
L2CFighterCommon_sub_dead_up_fall_process
⚠
L2CFighterCommon_sub_down_wait_common_pre
⚠
L2CFighterCommon_sub_entry_remove_article
⚠
L2CFighterCommon_sub_genesis_get_uniq_New
⚠
L2CFighterCommon_sub_ground_check_ottotto
⚠
L2CFighterCommon_sub_is_throw_status_kind
⚠
L2CFighterCommon_sub_jump_item_rocketbelt
⚠
L2CFighterCommon_sub_off_passive_opponent
⚠
L2CFighterCommon_sub_run_brake_uniq_check
⚠
L2CFighterCommon_sub_squat_check_back_pre
⚠
L2CFighterCommon_attack_mtrans_pre_process
⚠
L2CFighterCommon_call_notify_event_gimmick
⚠
L2CFighterCommon_can_entry_cliff_air_lasso
⚠
L2CFighterCommon_exec_damage_elec_hit_stop
⚠
L2CFighterCommon_get_swing_log_attack_kind
⚠
L2CFighterCommon_set_roulette_shoot_motion
⚠
L2CFighterCommon_start_damage_reflect_stop
⚠
L2CFighterCommon_status_CaptureBeetle_Main
⚠
L2CFighterCommon_status_CaptureDamageYoshi
⚠
L2CFighterCommon_status_CaptureDamage_Main
⚠
L2CFighterCommon_status_CaptureDriver_Main
⚠
L2CFighterCommon_status_CaptureNabbit_Main
⚠
L2CFighterCommon_status_CapturePulledYoshi
⚠
L2CFighterCommon_status_CapturePulled_Main
⚠
L2CFighterCommon_status_CaptureWaitOctopus
⚠
L2CFighterCommon_status_CatchAttack_common
⚠
L2CFighterCommon_status_CatchDashPull_Main
⚠
L2CFighterCommon_status_CatchedAirEndGanon
⚠
L2CFighterCommon_status_CatchedReflet_Main
⚠
L2CFighterCommon_status_CatchedRidley_Main
⚠
L2CFighterCommon_status_DamageFlyReflectLR
⚠
L2CFighterCommon_status_DamageFlyRoll_Main
⚠
L2CFighterCommon_status_DamageSongEnd_Main
⚠
L2CFighterCommon_status_DownReflectLR_Main
⚠
L2CFighterCommon_status_DraggedRidley_Main
⚠
L2CFighterCommon_status_DuckhuntFinalStart
⚠
L2CFighterCommon_status_FuraFuraStand_Main
⚠
L2CFighterCommon_status_GimmickBarrel_Main
⚠
L2CFighterCommon_status_GimmickFishCapture
⚠
L2CFighterCommon_status_GimmickOdinSlashed
⚠
L2CFighterCommon_status_GimmickSpring_Main
⚠
L2CFighterCommon_status_GuardDamage_common
⚠
L2CFighterCommon_status_HammerLanding_Main
⚠
L2CFighterCommon_status_ItemGrassPull_Main
⚠
L2CFighterCommon_status_ItemScrewFall_Main
⚠
L2CFighterCommon_status_ItemScrewJump_Main
⚠
L2CFighterCommon_status_ItemShootWalkB_New
⚠
L2CFighterCommon_status_ItemShootWalkF_New
⚠
L2CFighterCommon_status_ItemSwingDash_Main
⚠
L2CFighterCommon_status_ItemThrowDash_Main
⚠
L2CFighterCommon_status_JackFinalTargetEnd
⚠
L2CFighterCommon_status_KamuiFinalEnd_Main
⚠
L2CFighterCommon_status_LandingDamageLight
⚠
L2CFighterCommon_status_PackunFinalCapture
⚠
L2CFighterCommon_status_ReboundStop_common
⚠
L2CFighterCommon_status_ShulkFinalEnd_Main
⚠
L2CFighterCommon_status_ShulkFinalFuraFura
⚠
L2CFighterCommon_status_StabbedRidley_Main
⚠
L2CFighterCommon_status_SwingGaogaenLariat
⚠
L2CFighterCommon_status_SwingGaogaenReturn
⚠
L2CFighterCommon_status_SwingGaogaenThrown
⚠
L2CFighterCommon_status_TreadDamageRv_Main
⚠
L2CFighterCommon_status_end_AirLassoRewind
⚠
L2CFighterCommon_status_end_CliffCatchMove
⚠
L2CFighterCommon_status_end_DamageSleepEnd
⚠
L2CFighterCommon_status_end_DamageSongFall
⚠
L2CFighterCommon_status_end_DetachWallFall
⚠
L2CFighterCommon_status_end_DetachWallJump
⚠
L2CFighterCommon_status_end_DollyStageDead
⚠
L2CFighterCommon_status_end_FinalDamageFly
⚠
L2CFighterCommon_status_end_GenesisGet_New
⚠
L2CFighterCommon_status_end_GimmickTornado
⚠
L2CFighterCommon_status_end_ItemThrowHeavy
⚠
L2CFighterCommon_status_end_ShieldBreakFly
⚠
L2CFighterCommon_status_end_SwallowedDrink
⚠
L2CFighterCommon_status_end_TreadDamageAir
⚠
L2CFighterCommon_status_pre_AirLassoRewind
⚠
L2CFighterCommon_status_pre_BittenWarioEnd
⚠
L2CFighterCommon_status_pre_CliffCatchMove
⚠
L2CFighterCommon_status_pre_DamageSleepEnd
⚠
L2CFighterCommon_status_pre_DamageSongFall
⚠
L2CFighterCommon_status_pre_DetachWallFall
⚠
L2CFighterCommon_status_pre_DetachWallJump
⚠
L2CFighterCommon_status_pre_DollyStageDead
⚠
L2CFighterCommon_status_pre_FinalDamageFly
⚠
L2CFighterCommon_status_pre_FinalDamageRyu
⚠
L2CFighterCommon_status_pre_GenesisGet_New
⚠
L2CFighterCommon_status_pre_GimmickTornado
⚠
L2CFighterCommon_status_pre_ItemThrowHeavy
⚠
L2CFighterCommon_status_pre_JumpAerial_sub
⚠
L2CFighterCommon_status_pre_ShieldBreakFly
⚠
L2CFighterCommon_status_pre_SwallowedDrink
⚠
L2CFighterCommon_status_pre_TreadDamageAir
⚠
L2CFighterCommon_sub_AirChkPassiveWallJump
⚠
L2CFighterCommon_sub_ItemShootAir_LGun_New
⚠
L2CFighterCommon_sub_ItemShootDashB_Common
⚠
L2CFighterCommon_sub_ItemShootDashF_Common
⚠
L2CFighterCommon_sub_ItemShootWalkB_Common
⚠
L2CFighterCommon_sub_ItemShootWalkF_Common
⚠
L2CFighterCommon_sub_PacmanFinal_start_eye
⚠
L2CFighterCommon_sub_air_check_fall_common
⚠
L2CFighterCommon_sub_air_lasso_rewind_uniq
⚠
L2CFighterCommon_sub_attach_wall_wait_uniq
⚠
L2CFighterCommon_sub_down_chk_reflect_wall
⚠
L2CFighterCommon_sub_fighter_change_status
⚠
L2CFighterCommon_sub_fly_uniq_process_init
⚠
L2CFighterCommon_sub_item_swing_uniq_check
⚠
L2CFighterCommon_sub_jump_squat_uniq_check
⚠
L2CFighterCommon_sub_run_uniq_process_exit
⚠
L2CFighterCommon_sub_run_uniq_process_init
⚠
L2CFighterCommon_sub_run_uniq_process_main
⚠
L2CFighterCommon_sub_set_func_common_table
⚠
L2CFighterCommon_sub_squat_check_front_pre
⚠
L2CFighterCommon_sub_tread_fall_uniq_check
⚠
L2CFighterCommon_sub_tread_jump_uniq_check
⚠
L2CFighterCommon_attack_combo_none_uniq_chk
⚠
L2CFighterCommon_attack_mtrans_post_process
⚠
L2CFighterCommon_status_Attack_Main_button
⚠
L2CFighterCommon_hammer_jump_squat_uniq_chk
⚠
L2CFighterCommon_reverse_lr_bossdeadsubfunc
⚠
L2CFighterCommon_set_damage_fall_transition
⚠
L2CFighterCommon_set_squat_walk_motion_rate
⚠
L2CFighterCommon_status_BittenWarioEnd_Main
⚠
L2CFighterCommon_status_BuddyFinalTargetEnd
⚠
L2CFighterCommon_status_CaptureYoshi_mtrans
⚠
L2CFighterCommon_status_CatchedAirFallGanon
⚠
L2CFighterCommon_status_CliffCatchMove_Main
⚠
L2CFighterCommon_status_DamageSleepEnd_Main
⚠
L2CFighterCommon_status_DamageSongFall_Main
⚠
L2CFighterCommon_status_DetachWallFall_Main
⚠
L2CFighterCommon_status_DetachWallJump_Main
⚠
L2CFighterCommon_status_DollyFinalTargetEnd
⚠
L2CFighterCommon_status_DollyStageDead_Main
⚠
L2CFighterCommon_status_FalcoFinalTargetEnd
⚠
L2CFighterCommon_status_FinalDamageFlyCloud
⚠
L2CFighterCommon_status_FinalDamageFly_Main
⚠
L2CFighterCommon_status_FinalDamageRyu_Main
⚠
L2CFighterCommon_status_FoxFinalTargetStart
⚠
L2CFighterCommon_status_GenesisGet_Main_New
⚠
L2CFighterCommon_status_GenesisShootEnd_New
⚠
L2CFighterCommon_status_GimmickTornado_Main
⚠
L2CFighterCommon_status_ItemRocketbeltHover
⚠
L2CFighterCommon_status_ItemScrewJumpAerial
⚠
L2CFighterCommon_status_ItemShootAir_before
⚠
L2CFighterCommon_status_ItemThrowHeavy_Main
⚠
L2CFighterCommon_status_KroolFinalTargetEnd
⚠
L2CFighterCommon_status_LadderAttack_common
⚠
L2CFighterCommon_status_LandingAttackAirSub
⚠
L2CFighterCommon_status_ShieldBreakFly_Main
⚠
L2CFighterCommon_status_SimonFinalTargetEnd
⚠
L2CFighterCommon_status_SwallowedDrink_Main
⚠
L2CFighterCommon_status_SwallowedThrownStar
⚠
L2CFighterCommon_status_SwingGaogaenCatched
⚠
L2CFighterCommon_status_SwingGaogaenFailure
⚠
L2CFighterCommon_status_TreadDamageAir_Main
⚠
L2CFighterCommon_status_WarioFinalTargetEnd
⚠
L2CFighterCommon_status_YoshiFinalTargetEnd
⚠
L2CFighterCommon_status_air_lasso_hang_main
⚠
L2CFighterCommon_status_end_AirLassoFailure
⚠
L2CFighterCommon_status_end_AirLassoLanding
⚠
L2CFighterCommon_status_end_CaptainFinalEnd
⚠
L2CFighterCommon_status_end_CaptureJackWire
⚠
L2CFighterCommon_status_end_CaptureKawasaki
⚠
L2CFighterCommon_status_end_CaptureMimikkyu
⚠
L2CFighterCommon_status_end_CatchedAirGanon
⚠
L2CFighterCommon_status_end_CatchedCutGanon
⚠
L2CFighterCommon_status_end_DamageSleepFall
⚠
L2CFighterCommon_status_end_DamageSongStart
⚠
L2CFighterCommon_status_end_DownStandAttack
⚠
L2CFighterCommon_status_end_FinalDamageFall
⚠
L2CFighterCommon_status_end_HammerJumpSquat
⚠
L2CFighterCommon_status_end_ItemAssistHoist
⚠
L2CFighterCommon_status_end_ItemHeavyPickup
⚠
L2CFighterCommon_status_end_ItemLightPickup
⚠
L2CFighterCommon_status_end_KamuiFinalStart
⚠
L2CFighterCommon_status_end_LuigiFinalShoot
⚠
L2CFighterCommon_status_end_PassiveWallJump
⚠
L2CFighterCommon_status_end_ShieldBreakDown
⚠
L2CFighterCommon_status_end_ShieldBreakFall
⚠
L2CFighterCommon_status_end_ShulkFinalStart
⚠
L2CFighterCommon_status_end_SlipStandAttack
⚠
L2CFighterCommon_status_end_SwallowedCancel
⚠
L2CFighterCommon_status_end_SwallowedThrown
⚠
L2CFighterCommon_status_pre_AirLassoFailure
⚠
L2CFighterCommon_status_pre_AirLassoLanding
⚠
L2CFighterCommon_status_pre_CaptainFinalEnd
⚠
L2CFighterCommon_status_pre_CaptureJackWire
⚠
L2CFighterCommon_status_pre_CaptureKawasaki
⚠
L2CFighterCommon_status_pre_CaptureMimikkyu
⚠
L2CFighterCommon_status_pre_CatchedAirGanon
⚠
L2CFighterCommon_status_pre_CatchedCutGanon
⚠
L2CFighterCommon_status_pre_DamageSleepFall
⚠
L2CFighterCommon_status_pre_DamageSongStart
⚠
L2CFighterCommon_status_pre_DownStandAttack
⚠
L2CFighterCommon_status_pre_FallAerial_main
⚠
L2CFighterCommon_status_pre_FinalDamageFall
⚠
L2CFighterCommon_status_pre_HammerJumpSquat
⚠
L2CFighterCommon_status_pre_ItemAssistHoist
⚠
L2CFighterCommon_status_pre_ItemHeavyPickup
⚠
L2CFighterCommon_status_pre_ItemLightPickup
⚠
L2CFighterCommon_status_pre_LuigiFinalShoot
⚠
L2CFighterCommon_status_pre_PassiveWallJump
⚠
L2CFighterCommon_status_pre_ShieldBreakDown
⚠
L2CFighterCommon_status_pre_ShieldBreakFall
⚠
L2CFighterCommon_status_pre_SlipStandAttack
⚠
L2CFighterCommon_status_pre_SwallowedCancel
⚠
L2CFighterCommon_status_pre_SwallowedThrown
⚠
L2CFighterCommon_sub_DamageFly_setup_strans
⚠
L2CFighterCommon_sub_ItemShootJump_LGun_New
⚠
L2CFighterCommon_sub_ItemShootWait_LGun_New
⚠
L2CFighterCommon_sub_air_lasso_failure_uniq
⚠
L2CFighterCommon_sub_check_damage_knock_out
⚠
L2CFighterCommon_sub_check_discretion_final
⚠
L2CFighterCommon_sub_check_jump_in_charging
⚠
L2CFighterCommon_sub_dash_uniq_process_exit
⚠
L2CFighterCommon_sub_dash_uniq_process_init
⚠
L2CFighterCommon_sub_dash_uniq_process_main
⚠
L2CFighterCommon_sub_dead_uniq_process_exec
⚠
L2CFighterCommon_sub_dead_uniq_process_exit
⚠
L2CFighterCommon_sub_dead_uniq_process_init
⚠
L2CFighterCommon_sub_dead_up_galaga_process
⚠
L2CFighterCommon_sub_demo_uniq_process_init
⚠
L2CFighterCommon_sub_down_uniq_process_init
⚠
L2CFighterCommon_sub_escape_air_common_main
⚠
L2CFighterCommon_sub_fall_uniq_process_exec
⚠
L2CFighterCommon_sub_fall_uniq_process_exit
⚠
L2CFighterCommon_sub_fall_uniq_process_init
⚠
L2CFighterCommon_sub_fighter_pre_end_status
⚠
L2CFighterCommon_sub_genesis_get_mtrans_New
⚠
L2CFighterCommon_sub_glide_stick_check_uniq
⚠
L2CFighterCommon_sub_ground_check_stop_wall
⚠
L2CFighterCommon_sub_is_link_final_captured
⚠
L2CFighterCommon_sub_rocketbelt_hover_check
⚠
L2CFighterCommon_sub_shouldered_donkey_uniq
⚠
L2CFighterCommon_sub_squat_wait_mtrans_loop
⚠
L2CFighterCommon_sub_status_guard_on_common
⚠
L2CFighterCommon_sub_status_pre_FinalCommon
⚠
L2CFighterCommon_sub_turn_uniq_process_exit
⚠
L2CFighterCommon_sub_turn_uniq_process_init
⚠
L2CFighterCommon_sub_turn_uniq_process_main
⚠
L2CFighterCommon_sub_uniq_process_Pass_init
⚠
L2CFighterCommon_sub_walk_uniq_process_exit
⚠
L2CFighterCommon_sub_walk_uniq_process_init
⚠
L2CFighterCommon_sub_walk_uniq_process_main
⚠
L2CFighterCommon_uniq_process_BuryJump_main
⚠
L2CFighterCommon_uniq_process_BuryWait_main
⚠
L2CFighterCommon_FL_get_squat_walk_max_speed
⚠
L2CFighterCommon_bind_address_call_ThrowUniq
⚠
L2CFighterCommon_get_kinoko_scale_table_size
⚠
L2CFighterCommon_reaction_frame_mul_speed_up
⚠
L2CFighterCommon_status_CaptainFinalEnd_Main
⚠
L2CFighterCommon_status_CaptainFinalFuraFura
⚠
L2CFighterCommon_status_CaptureJackWire_Main
⚠
L2CFighterCommon_status_CaptureKawasaki_Main
⚠
L2CFighterCommon_status_CaptureMimikkyu_Main
⚠
L2CFighterCommon_status_CapturePulledOctopus
⚠
L2CFighterCommon_status_CatchDashPull_common
⚠
L2CFighterCommon_status_CatchedAirGanon_Main
⚠
L2CFighterCommon_status_CatchedCutGanon_Main
⚠
L2CFighterCommon_status_DamageFlyRoll_Common
⚠
L2CFighterCommon_status_DamageSleepFall_Main
⚠
L2CFighterCommon_status_DamageSongStart_Main
⚠
L2CFighterCommon_status_DededeFinalTargetEnd
⚠
L2CFighterCommon_status_DollyFinalTargetWait
⚠
L2CFighterCommon_status_DownStandAttack_Main
⚠
L2CFighterCommon_status_FinalDamageFall_Main
⚠
L2CFighterCommon_status_FinalDamageFlyCommon
⚠
L2CFighterCommon_status_FinalDamageFlyReflet
⚠
L2CFighterCommon_status_FinalDamageLittlemac
⚠
L2CFighterCommon_status_FoxFinalTargetDamage
⚠
L2CFighterCommon_status_GimmickSpring_Common
⚠
L2CFighterCommon_status_GuardOff_Main_common
⚠
L2CFighterCommon_status_HammerJumpSquat_Main
⚠
L2CFighterCommon_status_ItemAssistHoist_Main
⚠
L2CFighterCommon_status_ItemHeavyPickup_Main
⚠
L2CFighterCommon_status_ItemLightPickup_Main
⚠
L2CFighterCommon_status_ItemShootLanding_New
⚠
L2CFighterCommon_status_ItemSpecialflagHoist
⚠
L2CFighterCommon_status_JackFinalTargetStart
⚠
L2CFighterCommon_status_KamuiFinalStart_Main
⚠
L2CFighterCommon_status_LuigiFinalShoot_Main
⚠
L2CFighterCommon_status_MurabitoFinalCapture
⚠
L2CFighterCommon_status_PassiveWallJump_Main
⚠
L2CFighterCommon_status_RidleyFinalTargetEnd
⚠
L2CFighterCommon_status_ShieldBreakDown_Main
⚠
L2CFighterCommon_status_ShieldBreakFall_Main
⚠
L2CFighterCommon_status_ShulkFinalStart_Main
⚠
L2CFighterCommon_status_SlipStandAttack_Main
⚠
L2CFighterCommon_status_SlipWait_Common_Main
⚠
L2CFighterCommon_status_SwallowedCancel_Main
⚠
L2CFighterCommon_status_SwallowedThrown_Main
⚠
L2CFighterCommon_status_SwingGaogaenShoulder
⚠
L2CFighterCommon_status_air_lasso_reach_main
⚠
L2CFighterCommon_status_end_CaptureBeitcrane
⚠
L2CFighterCommon_status_end_CaptureBlackhole
⚠
L2CFighterCommon_status_end_CaptureWaitYoshi
⚠
L2CFighterCommon_status_end_ClungDamageDiddy
⚠
L2CFighterCommon_status_end_ClungThrownDiddy
⚠
L2CFighterCommon_status_end_DamageSleepStart
⚠
L2CFighterCommon_status_end_DownWaitContinue
⚠
L2CFighterCommon_status_end_DuckhuntFinalEnd
⚠
L2CFighterCommon_status_end_FinalDamageCloud
⚠
L2CFighterCommon_status_end_GenesisShoot_New
⚠
L2CFighterCommon_status_end_ItemShootAir_New
⚠
L2CFighterCommon_status_end_ItemShootFly_New
⚠
L2CFighterCommon_status_end_KamuiFinalDamage
⚠
L2CFighterCommon_status_end_LandingAttackAir
⚠
L2CFighterCommon_status_end_LuigiFinalVacuum
⚠
L2CFighterCommon_status_end_PacmanFinalEaten
⚠
L2CFighterCommon_status_end_RouletteFuraFura
⚠
L2CFighterCommon_status_end_SheikFinalDamage
⚠
L2CFighterCommon_status_end_ShoulderedDonkey
⚠
L2CFighterCommon_status_end_SwallowedCapture
⚠
L2CFighterCommon_status_end_attach_wall_wait
⚠
L2CFighterCommon_status_landing_fall_special
⚠
L2CFighterCommon_status_pre_BittenWarioStart
⚠
L2CFighterCommon_status_pre_CaptureBeitcrane
⚠
L2CFighterCommon_status_pre_CaptureBlackhole
⚠
L2CFighterCommon_status_pre_CaptureWaitYoshi
⚠
L2CFighterCommon_status_pre_CatchDash_common
⚠
L2CFighterCommon_status_pre_CatchPull_common
⚠
L2CFighterCommon_status_pre_CatchTurn_common
⚠
L2CFighterCommon_status_pre_ClungDamageDiddy
⚠
L2CFighterCommon_status_pre_ClungThrownDiddy
⚠
L2CFighterCommon_status_pre_DamageSleepStart
⚠
L2CFighterCommon_status_pre_DownWaitContinue
⚠
L2CFighterCommon_status_pre_DuckhuntFinalEnd
⚠
L2CFighterCommon_status_pre_FinalTargetStart
⚠
L2CFighterCommon_status_pre_GenesisShoot_New
⚠
L2CFighterCommon_status_pre_ItemShootAir_New
⚠
L2CFighterCommon_status_pre_ItemShootFly_New
⚠
L2CFighterCommon_status_pre_KamuiFinalDamage
⚠
L2CFighterCommon_status_pre_KirbyFinalDamage
⚠
L2CFighterCommon_status_pre_LandingAttackAir
⚠
L2CFighterCommon_status_pre_LuigiFinalVacuum
⚠
L2CFighterCommon_status_pre_PacmanFinalEaten
⚠
L2CFighterCommon_status_pre_RouletteFuraFura
⚠
L2CFighterCommon_status_pre_SheikFinalDamage
⚠
L2CFighterCommon_status_pre_ShoulderedDonkey
⚠
L2CFighterCommon_status_pre_SquatWait_common
⚠
L2CFighterCommon_status_pre_SwallowedCapture
⚠
L2CFighterCommon_status_pre_attach_wall_wait
⚠
L2CFighterCommon_sub_AirChkDamageReflectCeil
⚠
L2CFighterCommon_sub_AirChkDamageReflectWall
⚠
L2CFighterCommon_sub_DamageFlyReflect_effect
⚠
L2CFighterCommon_sub_ItemShootAir_Common_New
⚠
L2CFighterCommon_sub_ItemShootAir_SScope_New
⚠
L2CFighterCommon_sub_ItemShootLanding_Common
⚠
L2CFighterCommon_sub_ItemShootWalkB_LGun_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_LGun_New
⚠
L2CFighterCommon_sub_air_check_stop_ceil_pre
⚠
L2CFighterCommon_sub_big_small_common_mtrans
⚠
L2CFighterCommon_sub_captain_finalother_uniq
⚠
L2CFighterCommon_sub_cliff_uniq_process_exit
⚠
L2CFighterCommon_sub_cliff_uniq_process_init
⚠
L2CFighterCommon_sub_cliff_uniq_process_main
⚠
L2CFighterCommon_sub_entry_uniq_process_exit
⚠
L2CFighterCommon_sub_entry_uniq_process_init
⚠
L2CFighterCommon_sub_fighter_common_settings
⚠
L2CFighterCommon_sub_get_landing_motion_rate
⚠
L2CFighterCommon_sub_landing_attack_air_init
⚠
L2CFighterCommon_sub_squat_uniq_process_exit
⚠
L2CFighterCommon_sub_squat_uniq_process_init
⚠
L2CFighterCommon_sub_squat_uniq_process_main
⚠
L2CFighterCommon_sub_status_BittenWario_uniq
⚠
L2CFighterCommon_sub_status_CliffCatchCommon
⚠
L2CFighterCommon_sub_throw_uniq_process_exit
⚠
L2CFighterCommon_sub_throw_uniq_process_init
⚠
L2CFighterCommon_sub_wait_item_motion_mtrans
⚠
L2CFighterCommon_sys_line_status_end_control
⚠
L2CFighterCommon_uniq_process_Bury_exec_stop
⚠
L2CFighterCommon_CaptureCommonJumpButtonCount
⚠
L2CFighterCommon_ItemThrowLightMotionDecision
⚠
L2CFighterCommon_bind_address_call_status_Big
⚠
L2CFighterCommon_bind_address_call_status_Fly
⚠
L2CFighterCommon_bind_address_call_status_Ice
⚠
L2CFighterCommon_bind_address_call_status_Run
⚠
L2CFighterCommon_check_damage_fall_transition
⚠
L2CFighterCommon_get_cliff_wait_hit_xlu_frame
⚠
L2CFighterCommon_status_AttackAir_Main_common
⚠
L2CFighterCommon_status_BittenWarioStart_Main
⚠
L2CFighterCommon_status_BraveFinalTargetStart
⚠
L2CFighterCommon_status_BuddyFinalTargetStart
⚠
L2CFighterCommon_status_CaptureBeitcrane_Main
⚠
L2CFighterCommon_status_CaptureBlackhole_Main
⚠
L2CFighterCommon_status_CaptureWaitYoshi_Main
⚠
L2CFighterCommon_status_ClungDamageDiddy_Main
⚠
L2CFighterCommon_status_ClungThrownBlankDiddy
⚠
L2CFighterCommon_status_DamageSleepStart_Main
⚠
L2CFighterCommon_status_DollyFinalTargetStart
⚠
L2CFighterCommon_status_DownWaitContinue_Main
⚠
L2CFighterCommon_status_DragoonRide_Main_Term
⚠
L2CFighterCommon_status_DuckhuntFinalEnd_Main
⚠
L2CFighterCommon_status_DuckhuntFinalFuraFura
⚠
L2CFighterCommon_status_FalcoFinalTargetStart
⚠
L2CFighterCommon_status_FinalDamageFlyPikachu
⚠
L2CFighterCommon_status_FinalDamageMetaknight
⚠
L2CFighterCommon_status_GaogaenFinalTargetEnd
⚠
L2CFighterCommon_status_GenesisShootStart_New
⚠
L2CFighterCommon_status_GenesisShoot_Main_New
⚠
L2CFighterCommon_status_ItemShootAir_Main_New
⚠
L2CFighterCommon_status_ItemShootFly_Main_New
⚠
L2CFighterCommon_status_JackFinalTargetDamage
⚠
L2CFighterCommon_status_KamuiFinalDamage_Main
⚠
L2CFighterCommon_status_KroolFinalTargetStart
⚠
L2CFighterCommon_status_LandingAttackAir_Main
⚠
L2CFighterCommon_status_LuigiFinalVacuum_Main
⚠
L2CFighterCommon_status_PacmanFinalEaten_Main
⚠
L2CFighterCommon_status_RockmanFinalTargetEnd
⚠
L2CFighterCommon_status_RouletteFuraFura_Main
⚠
L2CFighterCommon_status_SheikFinalDamage_Main
⚠
L2CFighterCommon_status_SheikFinalDamage_Uniq
⚠
L2CFighterCommon_status_ShoulderedDonkeyStart
⚠
L2CFighterCommon_status_ShoulderedDonkey_Main
⚠
L2CFighterCommon_status_SimonFinalTargetStart
⚠
L2CFighterCommon_status_SwallowedCapture_Main
⚠
L2CFighterCommon_status_WarioFinalTargetStart
⚠
L2CFighterCommon_status_YoshiFinalTargetStart
⚠
L2CFighterCommon_status_air_lasso_rewind_main
⚠
L2CFighterCommon_status_attach_wall_wait_main
⚠
L2CFighterCommon_status_end_CaptainFinalClash
⚠
L2CFighterCommon_status_end_CaptainFinalStart
⚠
L2CFighterCommon_status_end_CaptureBossgalaga
⚠
L2CFighterCommon_status_end_CaptureMastercore
⚠
L2CFighterCommon_status_end_CaptureMasterhand
⚠
L2CFighterCommon_status_end_DamageFlyReflectD
⚠
L2CFighterCommon_status_end_DamageFlyReflectU
⚠
L2CFighterCommon_status_end_FoxFinalTargetEnd
⚠
L2CFighterCommon_status_end_GimmickSpringBack
⚠
L2CFighterCommon_status_end_GimmickSpringJump
⚠
L2CFighterCommon_status_end_ItemRocketbeltHop
⚠
L2CFighterCommon_status_end_ItemShootJump_New
⚠
L2CFighterCommon_status_end_ItemShootTurn_New
⚠
L2CFighterCommon_status_end_ItemShootWait_New
⚠
L2CFighterCommon_status_end_ItemStarringShoot
⚠
L2CFighterCommon_status_end_LadderCatchBottom
⚠
L2CFighterCommon_status_end_LinkFinalArrowHit
⚠
L2CFighterCommon_status_guard_main_common_air
⚠
L2CFighterCommon_status_pre_CaptainFinalClash
⚠
L2CFighterCommon_status_pre_CaptureBossgalaga
⚠
L2CFighterCommon_status_pre_CaptureMastercore
⚠
L2CFighterCommon_status_pre_CaptureMasterhand
⚠
L2CFighterCommon_status_pre_DamageFlyReflectD
⚠
L2CFighterCommon_status_pre_DamageFlyReflectU
⚠
L2CFighterCommon_status_pre_FinalDamageFlyRyu
⚠
L2CFighterCommon_status_pre_FoxFinalTargetEnd
⚠
L2CFighterCommon_status_pre_GimmickSpringBack
⚠
L2CFighterCommon_status_pre_GimmickSpringJump
⚠
L2CFighterCommon_status_pre_ItemRocketbeltHop
⚠
L2CFighterCommon_status_pre_ItemShootJump_New
⚠
L2CFighterCommon_status_pre_ItemShootTurn_New
⚠
L2CFighterCommon_status_pre_ItemShootWait_New
⚠
L2CFighterCommon_status_pre_ItemStarringShoot
⚠
L2CFighterCommon_status_pre_LadderCatchBottom
⚠
L2CFighterCommon_status_pre_LinkFinalArrowHit
⚠
L2CFighterCommon_status_pre_RefletFinalDamage
⚠
L2CFighterCommon_sub_AirChkDamageReflectFloor
⚠
L2CFighterCommon_sub_AirChkPassive_for_damage
⚠
L2CFighterCommon_sub_ItemShootAir_Common_Main
⚠
L2CFighterCommon_sub_ItemShootAir_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootCommon_Main_New
⚠
L2CFighterCommon_sub_ItemShootJumpCommon_Main
⚠
L2CFighterCommon_sub_ItemShootJump_SScope_New
⚠
L2CFighterCommon_sub_ItemShootTurn_Common_New
⚠
L2CFighterCommon_sub_ItemShootWait_Common_New
⚠
L2CFighterCommon_sub_ItemShootWait_SScope_New
⚠
L2CFighterCommon_sub_LadderCatchBottom_common
⚠
L2CFighterCommon_sub_calc_landing_motion_rate
⚠
L2CFighterCommon_sub_damage_uniq_process_exit
⚠
L2CFighterCommon_sub_damage_uniq_process_init
⚠
L2CFighterCommon_sub_damage_uniq_process_main
⚠
L2CFighterCommon_sub_genesis_shoot_mtrans_New
⚠
L2CFighterCommon_sub_get_random_damage_motion
⚠
L2CFighterCommon_sub_is_fly_next_jump_trigger
⚠
L2CFighterCommon_sub_is_not_throw_status_kind
⚠
L2CFighterCommon_sub_pre_landing_kinetic_type
⚠
L2CFighterCommon_sub_set_fighter_common_table
⚠
L2CFighterCommon_sub_status_AttackComboCommon
⚠
L2CFighterCommon_sub_status_ItemShootTurn_New
⚠
L2CFighterCommon_sub_thrown_uniq_process_exit
⚠
L2CFighterCommon_sub_thrown_uniq_process_init
⚠
L2CFighterCommon_sub_update_damage_fly_effect
⚠
L2CFighterCommon_sub_wait_ground_check_common
⚠
L2CFighterCommon_sys_line_waza_customize_init
⚠
L2CFighterCommon_bind_address_call_SquatRvUniq
⚠
L2CFighterCommon_bind_address_call_status_Bind
⚠
L2CFighterCommon_bind_address_call_status_Bury
⚠
L2CFighterCommon_bind_address_call_status_Dash
⚠
L2CFighterCommon_bind_address_call_status_Dead
⚠
L2CFighterCommon_bind_address_call_status_Demo
⚠
L2CFighterCommon_bind_address_call_status_Down
⚠
L2CFighterCommon_bind_address_call_status_Fall
⚠
L2CFighterCommon_bind_address_call_status_Jump
⚠
L2CFighterCommon_bind_address_call_status_Pass
⚠
L2CFighterCommon_bind_address_call_status_Slip
⚠
L2CFighterCommon_bind_address_call_status_Swim
⚠
L2CFighterCommon_bind_address_call_status_Turn
⚠
L2CFighterCommon_bind_address_call_status_Wait
⚠
L2CFighterCommon_bind_address_call_status_Walk
⚠
L2CFighterCommon_bind_address_call_sub_IceUniq
⚠
L2CFighterCommon_check_guard_attack_special_hi
⚠
L2CFighterCommon_status_BraveFinalTargetDamage
⚠
L2CFighterCommon_status_BuddyFinalTargetDamage
⚠
L2CFighterCommon_status_CaptainFinalClash_Main
⚠
L2CFighterCommon_status_CaptainFinalStart_Main
⚠
L2CFighterCommon_status_CaptureBossgalaga_Main
⚠
L2CFighterCommon_status_CaptureMastercore_Main
⚠
L2CFighterCommon_status_CaptureMasterhand_Main
⚠
L2CFighterCommon_status_ChromFinalTargetDamage
⚠
L2CFighterCommon_status_DamageFlyReflectD_Main
⚠
L2CFighterCommon_status_DamageFlyReflectU_Main
⚠
L2CFighterCommon_status_DededeFinalTargetStart
⚠
L2CFighterCommon_status_DollyFinalTargetDamage
⚠
L2CFighterCommon_status_FalcoFinalTargetDamage
⚠
L2CFighterCommon_status_FinalDamageFlyGekkouga
⚠
L2CFighterCommon_status_FinalDamageFlyRyu_Main
⚠
L2CFighterCommon_status_FinalVisualAttackOther
⚠
L2CFighterCommon_status_FoxFinalTargetEnd_Main
⚠
L2CFighterCommon_status_GimmickSpringBack_Main
⚠
L2CFighterCommon_status_ItemRocketbeltHop_Main
⚠
L2CFighterCommon_status_ItemScrewJumpAerialSub
⚠
L2CFighterCommon_status_ItemShootAirCommon_New
⚠
L2CFighterCommon_status_ItemShootAir_after_New
⚠
L2CFighterCommon_status_ItemShootJumpSquat_New
⚠
L2CFighterCommon_status_ItemShootJump_Main_New
⚠
L2CFighterCommon_status_ItemShootTurn_Main_New
⚠
L2CFighterCommon_status_ItemShootWait_Main_New
⚠
L2CFighterCommon_status_ItemStarringShoot_Main
⚠
L2CFighterCommon_status_KroolFinalTargetDamage
⚠
L2CFighterCommon_status_LadderCatchBottom_Main
⚠
L2CFighterCommon_status_LinkFinalArrowHit_Main
⚠
L2CFighterCommon_status_MiifighterSuplexThrown
⚠
L2CFighterCommon_status_PalutenaFinalBlackhole
⚠
L2CFighterCommon_status_RidleyFinalTargetStart
⚠
L2CFighterCommon_status_ShoulderedDonkeyThrown
⚠
L2CFighterCommon_status_SimonFinalTargetDamage
⚠
L2CFighterCommon_status_SwingGaogaenAttachRope
⚠
L2CFighterCommon_status_WarioFinalTargetDamage
⚠
L2CFighterCommon_status_YoshiFinalTargetDamage
⚠
L2CFighterCommon_status_air_lasso_failure_main
⚠
L2CFighterCommon_status_air_lasso_landing_main
⚠
L2CFighterCommon_status_end_CaptureDamageYoshi
⚠
L2CFighterCommon_status_end_CapturePulledYoshi
⚠
L2CFighterCommon_status_end_CaptureWaitOctopus
⚠
L2CFighterCommon_status_end_CatchedAirEndGanon
⚠
L2CFighterCommon_status_end_DamageFlyReflectLR
⚠
L2CFighterCommon_status_end_DuckhuntFinalStart
⚠
L2CFighterCommon_status_end_GimmickFishCapture
⚠
L2CFighterCommon_status_end_GimmickOdinSlashed
⚠
L2CFighterCommon_status_end_ItemShootWalkB_New
⚠
L2CFighterCommon_status_end_ItemShootWalkF_New
⚠
L2CFighterCommon_status_end_JackFinalTargetEnd
⚠
L2CFighterCommon_status_end_LandingDamageLight
⚠
L2CFighterCommon_status_end_PackunFinalCapture
⚠
L2CFighterCommon_status_end_ShulkFinalFuraFura
⚠
L2CFighterCommon_status_end_SwingGaogaenLariat
⚠
L2CFighterCommon_status_end_SwingGaogaenReturn
⚠
L2CFighterCommon_status_end_SwingGaogaenThrown
⚠
L2CFighterCommon_status_pre_CaptureDamageYoshi
⚠
L2CFighterCommon_status_pre_CapturePulledYoshi
⚠
L2CFighterCommon_status_pre_CaptureWaitOctopus
⚠
L2CFighterCommon_status_pre_CatchedAirEndGanon
⚠
L2CFighterCommon_status_pre_DamageFlyReflectLR
⚠
L2CFighterCommon_status_pre_FinalDamageFlyMain
⚠
L2CFighterCommon_status_pre_GimmickFishCapture
⚠
L2CFighterCommon_status_pre_GimmickOdinSlashed
⚠
L2CFighterCommon_status_pre_ItemShootWalkB_New
⚠
L2CFighterCommon_status_pre_ItemShootWalkF_New
⚠
L2CFighterCommon_status_pre_JackFinalTargetEnd
⚠
L2CFighterCommon_status_pre_LandingDamageLight
⚠
L2CFighterCommon_status_pre_PackunFinalCapture
⚠
L2CFighterCommon_status_pre_ShulkFinalFuraFura
⚠
L2CFighterCommon_status_pre_SwingGaogaenLariat
⚠
L2CFighterCommon_status_pre_SwingGaogaenReturn
⚠
L2CFighterCommon_status_pre_SwingGaogaenThrown
⚠
L2CFighterCommon_status_utility_mediate_motion
⚠
L2CFighterCommon_sub_ItemShootAir_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootDashB_Common_New
⚠
L2CFighterCommon_sub_ItemShootDashF_Common_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_Common
⚠
L2CFighterCommon_sub_ItemShootJump_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootLanding_LGun_New
⚠
L2CFighterCommon_sub_ItemShootWait_Common_Main
⚠
L2CFighterCommon_sub_ItemShootWait_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_Common_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_SScope_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_Common_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_SScope_New
⚠
L2CFighterCommon_sub_air_check_fall_common_pre
⚠
L2CFighterCommon_uniq_process_JumpSquat_exec_status_param
⚠
L2CFighterCommon_status_pre_JumpSquat_param
⚠
L2CFighterCommon_sub_clung_damage_diddy_mtrans
⚠
L2CFighterCommon_sub_jump_squat_uniq_check_sub
⚠
L2CFighterCommon_sub_landing_attack_air_common
⚠
L2CFighterCommon_sub_landing_fall_special_init
⚠
L2CFighterCommon_sub_landing_uniq_check_strans
⚠
L2CFighterCommon_sub_landing_uniq_process_exec
⚠
L2CFighterCommon_sub_landing_uniq_process_exit
⚠
L2CFighterCommon_sub_landing_uniq_process_init
⚠
L2CFighterCommon_sub_ottotto_uniq_process_exit
⚠
L2CFighterCommon_sub_ottotto_uniq_process_init
⚠
L2CFighterCommon_sub_ottotto_uniq_process_main
⚠
L2CFighterCommon_sub_rebirth_uniq_process_exit
⚠
L2CFighterCommon_sub_rebirth_uniq_process_init
⚠
L2CFighterCommon_sub_rebirth_uniq_process_main
⚠
L2CFighterCommon_sub_set_meteor_hit_id_to_work
⚠
L2CFighterCommon_sub_status_LadderCatch_mtrans
⚠
L2CFighterCommon_sub_status_pre_SpecialNCommon
⚠
L2CFighterCommon_sub_transition_group_disguise
⚠
L2CFighterCommon_sub_uniq_process_Passive_init
⚠
L2CFighterCommon_sub_walk_fix_pos_counter_exec
⚠
L2CFighterCommon_uniq_process_Bury_exec_status
⚠
L2CFighterCommon_uniq_process_Bury_exit_status
⚠
L2CFighterCommon_uniq_process_Bury_init_status
⚠
L2CFighterCommon_bind_address_call_status_Catch
⚠
L2CFighterCommon_bind_address_call_status_Entry
⚠
L2CFighterCommon_bind_address_call_status_Glide
⚠
L2CFighterCommon_bind_address_call_status_Guard
⚠
L2CFighterCommon_bind_address_call_status_Small
⚠
L2CFighterCommon_bind_address_call_status_Squat
⚠
L2CFighterCommon_bind_address_call_status_Throw
⚠
L2CFighterCommon_bind_address_call_sub_fly_uniq
⚠
L2CFighterCommon_change_status_jump_mini_attack
⚠
L2CFighterCommon_ftStatusUniqProcessDamage_exec
⚠
L2CFighterCommon_ftStatusUniqProcessDamage_init
⚠
L2CFighterCommon_is_turn_motion_bossdeadsubfunc
⚠
L2CFighterCommon_item_lift_walk_set_motion_rate
⚠
L2CFighterCommon_main_func__fighter_status_item
⚠
L2CFighterCommon_main_func__fighter_status_swim
⚠
L2CFighterCommon_process_fix_camera_CaptureWait
⚠
L2CFighterCommon_status_BayonettaFinalTargetEnd
⚠
L2CFighterCommon_status_CaptureDamageYoshi_Main
⚠
L2CFighterCommon_status_CapturePulledFishingrod
⚠
L2CFighterCommon_status_CapturePulledYoshi_Main
⚠
L2CFighterCommon_status_CaptureWaitOctopus_Main
⚠
L2CFighterCommon_status_CatchedAirEndGanon_Main
⚠
L2CFighterCommon_status_DamageFinishCamera_exec
⚠
L2CFighterCommon_status_DamageFinishCamera_init
⚠
L2CFighterCommon_status_DamageFlyReflectLR_Main
⚠
L2CFighterCommon_status_DededeFinalTargetDamage
⚠
L2CFighterCommon_status_DuckhuntFinalStart_Main
⚠
L2CFighterCommon_status_FinalDamageFlyLittlemac
⚠
L2CFighterCommon_status_GaogaenFinalTargetStart
⚠
L2CFighterCommon_status_GimmickFishCapture_Main
⚠
L2CFighterCommon_status_GimmickOdinSlashed_Main
⚠
L2CFighterCommon_status_ItemRocketbeltHoverKeep
⚠
L2CFighterCommon_status_ItemShootAir_before_New
⚠
L2CFighterCommon_status_ItemShootJumpAerial_New
⚠
L2CFighterCommon_status_ItemShootWalkBBrake_New
⚠
L2CFighterCommon_status_ItemShootWalkB_Main_New
⚠
L2CFighterCommon_status_ItemShootWalkFBrake_New
⚠
L2CFighterCommon_status_ItemShootWalkF_Main_New
⚠
L2CFighterCommon_status_JackFinalTargetEnd_Main
⚠
L2CFighterCommon_status_MiifighterCounterThrown
⚠
L2CFighterCommon_status_MiifighterSuplexAirFall
⚠
L2CFighterCommon_status_PackunFinalCapture_Main
⚠
L2CFighterCommon_status_RidleyFinalTargetDamage
⚠
L2CFighterCommon_status_ShulkFinalFuraFura_Main
⚠
L2CFighterCommon_status_SwingGaogaenLariat_Main
⚠
L2CFighterCommon_status_SwingGaogaenReturn_Main
⚠
L2CFighterCommon_status_SwingGaogaenThrown_Main
⚠
L2CFighterCommon_status_end_BuddyFinalTargetEnd
⚠
L2CFighterCommon_status_end_CatchedAirFallGanon
⚠
L2CFighterCommon_status_end_DollyFinalTargetEnd
⚠
L2CFighterCommon_status_end_FalcoFinalTargetEnd
⚠
L2CFighterCommon_status_end_FoxFinalTargetStart
⚠
L2CFighterCommon_status_end_GenesisShootEnd_New
⚠
L2CFighterCommon_status_end_ItemRocketbeltHover
⚠
L2CFighterCommon_status_end_ItemScrewJumpAerial
⚠
L2CFighterCommon_status_end_KroolFinalTargetEnd
⚠
L2CFighterCommon_status_end_SimonFinalTargetEnd
⚠
L2CFighterCommon_status_end_SwallowedThrownStar
⚠
L2CFighterCommon_status_end_SwingGaogaenCatched
⚠
L2CFighterCommon_status_end_SwingGaogaenFailure
⚠
L2CFighterCommon_status_end_WarioFinalTargetEnd
⚠
L2CFighterCommon_status_end_YoshiFinalTargetEnd
⚠
L2CFighterCommon_status_pre_BuddyFinalTargetEnd
⚠
L2CFighterCommon_status_pre_CatchedAirFallGanon
⚠
L2CFighterCommon_status_pre_DollyFinalTargetEnd
⚠
L2CFighterCommon_status_pre_FalcoFinalTargetEnd
⚠
L2CFighterCommon_status_pre_FinalDamageFlyCloud
⚠
L2CFighterCommon_status_pre_FinalTargetStartFox
⚠
L2CFighterCommon_status_pre_GekkougaFinalDamage
⚠
L2CFighterCommon_status_pre_GenesisShootEnd_New
⚠
L2CFighterCommon_status_pre_ItemRocketbeltHover
⚠
L2CFighterCommon_status_pre_ItemScrewJumpAerial
⚠
L2CFighterCommon_status_pre_KroolFinalTargetEnd
⚠
L2CFighterCommon_status_pre_SimonFinalTargetEnd
⚠
L2CFighterCommon_status_pre_SwallowedThrownStar
⚠
L2CFighterCommon_status_pre_SwingGaogaenCatched
⚠
L2CFighterCommon_status_pre_SwingGaogaenFailure
⚠
L2CFighterCommon_status_pre_WarioFinalTargetEnd
⚠
L2CFighterCommon_status_pre_YoshiFinalTargetEnd
⚠
L2CFighterCommon_sub_DamageFlyCommon_check_dead
⚠
L2CFighterCommon_sub_ItemShootAir_LGun_Main_New
⚠
L2CFighterCommon_sub_ItemShootDashB_Common_Main
⚠
L2CFighterCommon_sub_ItemShootDashF_Common_Main
⚠
L2CFighterCommon_sub_ItemShootJumpAerial_Common
⚠
L2CFighterCommon_sub_ItemShootJump_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootWait_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootWalkBBrake_Common
⚠
L2CFighterCommon_sub_ItemShootWalkB_Common_Main
⚠
L2CFighterCommon_sub_ItemShootWalkB_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootWalkFBrake_Common
⚠
L2CFighterCommon_sub_ItemShootWalkF_Common_Main
⚠
L2CFighterCommon_sub_ItemShootWalkF_FFlower_New
⚠
L2CFighterCommon_sub_JackFinalTargetDamage_uniq
⚠
L2CFighterCommon_sub_change_motion_by_situation
⚠
L2CFighterCommon_sub_down_chk_reflect_wall_init
⚠
L2CFighterCommon_sub_fighter_line_status_system
⚠
L2CFighterCommon_sub_item_swing_smash_hold_uniq
⚠
L2CFighterCommon_sub_landing_cancel_damage_face
⚠
L2CFighterCommon_sub_status_SavingDamage_common
⚠
L2CFighterCommon_sub_status_end_guard_on_common
⚠
L2CFighterCommon_sub_turn_run_uniq_process_exit
⚠
L2CFighterCommon_sub_turn_run_uniq_process_init
⚠
L2CFighterCommon_sub_turn_run_uniq_process_main
⚠
L2CFighterCommon_uniq_process_Bury_exec_fix_pos
⚠
L2CFighterCommon_ItemThrowLightMotionDecisionAir
⚠
L2CFighterCommon_bind_address_call_CatchDashUniq
⚠
L2CFighterCommon_bind_address_call_status_Appeal
⚠
L2CFighterCommon_bind_address_call_status_Attack
⚠
L2CFighterCommon_bind_address_call_status_Damage
⚠
L2CFighterCommon_bind_address_call_status_Escape
⚠
L2CFighterCommon_bind_address_call_status_Killer
⚠
L2CFighterCommon_bind_address_call_status_Ladder
⚠
L2CFighterCommon_bind_address_call_status_SquatB
⚠
L2CFighterCommon_bind_address_call_status_SquatF
⚠
L2CFighterCommon_bind_address_call_status_SwimUp
⚠
L2CFighterCommon_bind_address_call_status_Thrown
⚠
L2CFighterCommon_bind_address_call_sub_bury_uniq
⚠
L2CFighterCommon_is_finish_FinalDamageFlyPikachu
⚠
L2CFighterCommon_is_turned_frame_bossdeadsubfunc
⚠
L2CFighterCommon_main_func__fighter_status_guard
⚠
L2CFighterCommon_status_BuddyFinalTargetEnd_Main
⚠
L2CFighterCommon_status_CatchedAirFallGanon_Main
⚠
L2CFighterCommon_status_DollyFinalTargetEnd_Main
⚠
L2CFighterCommon_status_FalcoFinalTargetEnd_Main
⚠
L2CFighterCommon_status_FinalDamageFlyCloud_Main
⚠
L2CFighterCommon_status_FoxFinalTargetStart_Main
⚠
L2CFighterCommon_status_GaogaenFinalTargetDamage
⚠
L2CFighterCommon_status_GenesisShootEnd_Main_New
⚠
L2CFighterCommon_status_ItemRocketbeltHover_Main
⚠
L2CFighterCommon_status_ItemScrewJumpAerial_Main
⚠
L2CFighterCommon_status_KroolFinalTargetEnd_Main
⚠
L2CFighterCommon_status_SimonFinalTargetEnd_Main
⚠
L2CFighterCommon_status_SwallowedThrownStar_Main
⚠
L2CFighterCommon_status_SwingGaogaenCatched_Main
⚠
L2CFighterCommon_status_SwingGaogaenFailure_Main
⚠
L2CFighterCommon_status_WarioFinalTargetEnd_Main
⚠
L2CFighterCommon_status_YoshiFinalTargetEnd_Main
⚠
L2CFighterCommon_status_end_CaptainFinalFuraFura
⚠
L2CFighterCommon_status_end_CapturePulledOctopus
⚠
L2CFighterCommon_status_end_DededeFinalTargetEnd
⚠
L2CFighterCommon_status_end_DollyFinalTargetWait
⚠
L2CFighterCommon_status_end_FinalDamageLittlemac
⚠
L2CFighterCommon_status_end_FoxFinalTargetDamage
⚠
L2CFighterCommon_status_end_ItemShootLanding_New
⚠
L2CFighterCommon_status_end_ItemSpecialflagHoist
⚠
L2CFighterCommon_status_end_JackFinalTargetStart
⚠
L2CFighterCommon_status_end_MurabitoFinalCapture
⚠
L2CFighterCommon_status_end_RidleyFinalTargetEnd
⚠
L2CFighterCommon_status_end_SwingGaogaenShoulder
⚠
L2CFighterCommon_status_end_landing_fall_special
⚠
L2CFighterCommon_status_guard_damage_main_common
⚠
L2CFighterCommon_status_landing_fall_special_sub
⚠
L2CFighterCommon_status_pre_CaptainFinalFuraFura
⚠
L2CFighterCommon_status_pre_CapturePulledOctopus
⚠
L2CFighterCommon_status_pre_CapturePulled_common
⚠
L2CFighterCommon_status_pre_DededeFinalTargetEnd
⚠
L2CFighterCommon_status_pre_DollyFinalTargetWait
⚠
L2CFighterCommon_status_pre_FinalTargetStartMain
⚠
L2CFighterCommon_status_pre_FoxFinalTargetDamage
⚠
L2CFighterCommon_status_pre_ItemShootLanding_New
⚠
L2CFighterCommon_status_pre_ItemSpecialflagHoist
⚠
L2CFighterCommon_status_pre_JackFinalTargetStart
⚠
L2CFighterCommon_status_pre_MurabitoFinalCapture
⚠
L2CFighterCommon_status_pre_RidleyFinalTargetEnd
⚠
L2CFighterCommon_status_pre_SwingGaogaenShoulder
⚠
L2CFighterCommon_status_pre_Wait_check_interrupt
⚠
L2CFighterCommon_status_pre_landing_fall_special
⚠
L2CFighterCommon_sub_ItemShootAir_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_LGun_New
⚠
L2CFighterCommon_sub_ItemShootJump_LGun_Main_New
⚠
L2CFighterCommon_sub_ItemShootJump_enable_aerial
⚠
L2CFighterCommon_sub_ItemShootLanding_Common_New
⚠
L2CFighterCommon_sub_ItemShootLanding_SScope_New
⚠
L2CFighterCommon_sub_ItemShootWait_LGun_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_MagicPot_New
⚠
L2CFighterCommon_sub_ShulkFinalStart_init_status
⚠
L2CFighterCommon_sub_catch_cut_uniq_process_init
⚠
L2CFighterCommon_sub_down_spot_uniq_process_init
⚠
L2CFighterCommon_sub_end_damage_fly_roll_to_dead
⚠
L2CFighterCommon_sub_fighter_change_status_shift
⚠
L2CFighterCommon_sub_fighter_do_control_passable
⚠
L2CFighterCommon_sub_item_specialflag_hoist_uniq
⚠
L2CFighterCommon_sub_item_swing_smash_start_uniq
⚠
L2CFighterCommon_sub_jump_aerial_item_rocketbelt
⚠
L2CFighterCommon_sub_landing_ground_check_common
⚠
L2CFighterCommon_sub_run_brake_uniq_process_exit
⚠
L2CFighterCommon_sub_run_brake_uniq_process_init
⚠
L2CFighterCommon_sub_run_brake_uniq_process_main
⚠
L2CFighterCommon_sub_set_calc_param_common_table
⚠
L2CFighterCommon_sub_set_leave_stop_common_table
⚠
L2CFighterCommon_sub_turn_dash_uniq_process_exit
⚠
L2CFighterCommon_sub_turn_dash_uniq_process_init
⚠
L2CFighterCommon_sub_turn_dash_uniq_process_main
⚠
L2CFighterCommon_sub_uniq_process_item_lift_exec
⚠
L2CFighterCommon_sub_uniq_process_item_lift_exit
⚠
L2CFighterCommon_sub_uniq_process_item_lift_init
⚠
L2CFighterCommon_sub_uniq_process_pre_link_final
⚠
L2CFighterCommon_sys_line_system_control_fighter
⚠
L2CFighterCommon_sys_line_waza_customize_control
⚠
L2CFighterCommon_uniq_process_BuryWait_exec_stop
⚠
L2CFighterCommon_FL_sub_get_item_walk_start_frame
⚠
L2CFighterCommon_FT_UTIL_IS_ITEM_SHOOT_STATUS_NEW
⚠
L2CFighterCommon_bind_address_call_status_DownEat
⚠
L2CFighterCommon_bind_address_call_status_EscapeB
⚠
L2CFighterCommon_bind_address_call_status_EscapeF
⚠
L2CFighterCommon_bind_address_call_status_GuardOn
⚠
L2CFighterCommon_bind_address_call_status_IceJump
⚠
L2CFighterCommon_bind_address_call_status_Landing
⚠
L2CFighterCommon_bind_address_call_status_LayDown
⚠
L2CFighterCommon_bind_address_call_status_Ottotto
⚠
L2CFighterCommon_bind_address_call_status_Passive
⚠
L2CFighterCommon_bind_address_call_status_PitFall
⚠
L2CFighterCommon_bind_address_call_status_Rebirth
⚠
L2CFighterCommon_bind_address_call_status_Rebound
⚠
L2CFighterCommon_bind_address_call_status_SquatRv
⚠
L2CFighterCommon_bind_address_call_status_Standby
⚠
L2CFighterCommon_bind_address_call_status_SwimEnd
⚠
L2CFighterCommon_bind_address_call_status_TurnRun
⚠
L2CFighterCommon_bind_address_call_status_end_Big
⚠
L2CFighterCommon_bind_address_call_status_end_Fly
⚠
L2CFighterCommon_bind_address_call_status_end_Ice
⚠
L2CFighterCommon_bind_address_call_status_end_Run
⚠
L2CFighterCommon_bind_address_call_status_pre_Big
⚠
L2CFighterCommon_bind_address_call_status_pre_Fly
⚠
L2CFighterCommon_bind_address_call_status_pre_Ice
⚠
L2CFighterCommon_bind_address_call_status_pre_Run
⚠
L2CFighterCommon_bind_address_call_sub_guard_uniq
⚠
L2CFighterCommon_main_func__fighter_status_attack
⚠
L2CFighterCommon_main_func__fighter_status_damage
⚠
L2CFighterCommon_main_func__fighter_status_ladder
⚠
L2CFighterCommon_process_fix_camera_CaptureDamage
⚠
L2CFighterCommon_process_fix_camera_CapturePulled
⚠
L2CFighterCommon_process_fix_camera_CatchedReflet
⚠
L2CFighterCommon_status_BayonettaFinalTargetStart
⚠
L2CFighterCommon_status_CaptainFinalFuraFura_Main
⚠
L2CFighterCommon_status_CapturePulledOctopus_Main
⚠
L2CFighterCommon_status_ClungThrownJumpDiddy_Main
⚠
L2CFighterCommon_status_DededeFinalTargetEnd_Main
⚠
L2CFighterCommon_status_DollyFinalTargetWait_Main
⚠
L2CFighterCommon_status_FoxFinalTargetDamage_Main
⚠
L2CFighterCommon_status_ItemShootLanding_Main_New
⚠
L2CFighterCommon_status_ItemSpecialflagHoist_Main
⚠
L2CFighterCommon_status_JackFinalTargetStart_Main
⚠
L2CFighterCommon_status_MiiswordsmanCounterDamage
⚠
L2CFighterCommon_status_MurabitoFinalCapture_Main
⚠
L2CFighterCommon_status_RidleyFinalTargetEnd_Main
⚠
L2CFighterCommon_status_SwingGaogaenShoulder_Main
⚠
L2CFighterCommon_status_end_BraveFinalTargetStart
⚠
L2CFighterCommon_status_end_BuddyFinalTargetStart
⚠
L2CFighterCommon_status_end_ClungThrownBlankDiddy
⚠
L2CFighterCommon_status_end_DollyFinalTargetStart
⚠
L2CFighterCommon_status_end_DuckhuntFinalFuraFura
⚠
L2CFighterCommon_status_end_FalcoFinalTargetStart
⚠
L2CFighterCommon_status_end_FinalDamageFlyPikachu
⚠
L2CFighterCommon_status_end_GaogaenFinalTargetEnd
⚠
L2CFighterCommon_status_end_GenesisShootStart_New
⚠
L2CFighterCommon_status_end_JackFinalTargetDamage
⚠
L2CFighterCommon_status_end_KroolFinalTargetStart
⚠
L2CFighterCommon_status_end_RockmanFinalTargetEnd
⚠
L2CFighterCommon_status_end_ShoulderedDonkeyStart
⚠
L2CFighterCommon_status_end_SimonFinalTargetStart
⚠
L2CFighterCommon_status_end_WarioFinalTargetStart
⚠
L2CFighterCommon_status_end_YoshiFinalTargetStart
⚠
L2CFighterCommon_status_landing_fall_special_main
⚠
L2CFighterCommon_status_pre_ClungThrownBlankDiddy
⚠
L2CFighterCommon_status_pre_DollyFinalTargetStart
⚠
L2CFighterCommon_status_pre_DuckhuntFinalFuraFura
⚠
L2CFighterCommon_status_pre_FinalDamageFlyPikachu
⚠
L2CFighterCommon_status_pre_FinalTargetStartShulk
⚠
L2CFighterCommon_status_pre_GaogaenFinalTargetEnd
⚠
L2CFighterCommon_status_pre_GenesisShootStart_New
⚠
L2CFighterCommon_status_pre_JackFinalTargetDamage
⚠
L2CFighterCommon_status_pre_RockmanFinalTargetEnd
⚠
L2CFighterCommon_status_pre_ShoulderedDonkeyStart
⚠
L2CFighterCommon_sub_ItemShootAir_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootAir_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootJumpCommon_Main_New
⚠
L2CFighterCommon_sub_ItemShootJump_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootLanding_Common_Main
⚠
L2CFighterCommon_sub_ItemShootLanding_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootTurn_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootWait_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_LGun_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_LGun_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_LGun_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_LGun_Main_New
⚠
L2CFighterCommon_sub_attack_air_kind_set_log_info
⚠
L2CFighterCommon_sub_attack_air_uniq_process_exec
⚠
L2CFighterCommon_sub_attack_air_uniq_process_exit
⚠
L2CFighterCommon_sub_attack_air_uniq_process_init
⚠
L2CFighterCommon_sub_catch_pull_uniq_process_exit
⚠
L2CFighterCommon_sub_catch_pull_uniq_process_init
⚠
L2CFighterCommon_sub_catch_wait_uniq_process_exit
⚠
L2CFighterCommon_sub_catch_wait_uniq_process_init
⚠
L2CFighterCommon_sub_cliff_wait_uniq_process_init
⚠
L2CFighterCommon_sub_damage_uniq_process_mainStop
⚠
L2CFighterCommon_sub_dead_uniq_process_fix_camera
⚠
L2CFighterCommon_sub_jump_squat_uniq_process_init
⚠
L2CFighterCommon_sub_jump_squat_uniq_process_init_param
⚠
L2CFighterCommon_sub_set_reaction_frame_by_motion
⚠
L2CFighterCommon_sub_squat_wait_mtrans_conditions
⚠
L2CFighterCommon_sub_squat_walk_uniq_process_exit
⚠
L2CFighterCommon_sub_squat_walk_uniq_process_init
⚠
L2CFighterCommon_sub_squat_walk_uniq_process_main
⚠
L2CFighterCommon_sub_status_CliffCatch_MainCommon
⚠
L2CFighterCommon_sub_transition_specialflag_hoist
⚠
L2CFighterCommon_sub_uniq_process_ClungGanon_exit
⚠
L2CFighterCommon_sub_uniq_process_ClungGanon_init
⚠
L2CFighterCommon_sub_uniq_process_ClungGanon_main
⚠
L2CFighterCommon_sub_uniq_process_KoopaDived_exec
⚠
L2CFighterCommon_sub_uniq_process_KoopaDived_exit
⚠
L2CFighterCommon_sub_uniq_process_KoopaDived_init
⚠
L2CFighterCommon_sub_uniq_process_item_swing_init
⚠
L2CFighterCommon_sub_uniq_process_link_final_exit
⚠
L2CFighterCommon_sub_uniq_process_link_final_init
⚠
L2CFighterCommon_sub_uniq_process_link_final_main
⚠
L2CFighterCommon_sub_wait_ground_check_common_pre
⚠
L2CFighterCommon_sub_walk_brake_uniq_process_exec
⚠
L2CFighterCommon_sub_walk_brake_uniq_process_exit
⚠
L2CFighterCommon_sub_walk_brake_uniq_process_init
⚠
L2CFighterCommon_uniq_process_Gimmick_exit_status
⚠
L2CFighterCommon_uniq_process_Gimmick_init_status
⚠
L2CFighterCommon_bind_address_call_PassiveWallUniq
⚠
L2CFighterCommon_bind_address_call_attack_air_uniq
⚠
L2CFighterCommon_bind_address_call_end_pass_ground
⚠
L2CFighterCommon_bind_address_call_status_Big_Main
⚠
L2CFighterCommon_bind_address_call_status_BossDead
⚠
L2CFighterCommon_bind_address_call_status_BuryJump
⚠
L2CFighterCommon_bind_address_call_status_BuryWait
⚠
L2CFighterCommon_bind_address_call_status_CatchCut
⚠
L2CFighterCommon_bind_address_call_status_DownSpot
⚠
L2CFighterCommon_bind_address_call_status_DownWait
⚠
L2CFighterCommon_bind_address_call_status_Fly_Main
⚠
L2CFighterCommon_bind_address_call_status_FuraFura
⚠
L2CFighterCommon_bind_address_call_status_GlideEnd
⚠
L2CFighterCommon_bind_address_call_status_GuardOff
⚠
L2CFighterCommon_bind_address_call_status_Ice_Main
⚠
L2CFighterCommon_bind_address_call_status_MissFoot
⚠
L2CFighterCommon_bind_address_call_status_Roulette
⚠
L2CFighterCommon_bind_address_call_status_RunBrake
⚠
L2CFighterCommon_bind_address_call_status_Run_Main
⚠
L2CFighterCommon_bind_address_call_status_SlipWait
⚠
L2CFighterCommon_bind_address_call_status_StopCeil
⚠
L2CFighterCommon_bind_address_call_status_StopWall
⚠
L2CFighterCommon_bind_address_call_status_SwimDive
⚠
L2CFighterCommon_bind_address_call_status_SwimJump
⚠
L2CFighterCommon_bind_address_call_status_SwimRise
⚠
L2CFighterCommon_bind_address_call_status_SwimTurn
⚠
L2CFighterCommon_bind_address_call_status_SwimWait
⚠
L2CFighterCommon_bind_address_call_status_TurnDash
⚠
L2CFighterCommon_bind_address_call_status_WarpStar
⚠
L2CFighterCommon_bind_address_call_status_Win_Main
⚠
L2CFighterCommon_bind_address_call_status_YoshiEgg
⚠
L2CFighterCommon_bind_address_call_status_end_Bind
⚠
L2CFighterCommon_bind_address_call_status_end_Bury
⚠
L2CFighterCommon_bind_address_call_status_end_Dash
⚠
L2CFighterCommon_bind_address_call_status_end_Dead
⚠
L2CFighterCommon_bind_address_call_status_end_Demo
⚠
L2CFighterCommon_bind_address_call_status_end_Down
⚠
L2CFighterCommon_bind_address_call_status_end_Fall
⚠
L2CFighterCommon_bind_address_call_status_end_Jump
⚠
L2CFighterCommon_bind_address_call_status_end_Pass
⚠
L2CFighterCommon_bind_address_call_status_end_Slip
⚠
L2CFighterCommon_bind_address_call_status_end_Swim
⚠
L2CFighterCommon_bind_address_call_status_end_Turn
⚠
L2CFighterCommon_bind_address_call_status_end_Wait
⚠
L2CFighterCommon_bind_address_call_status_end_Walk
⚠
L2CFighterCommon_bind_address_call_status_pre_Bind
⚠
L2CFighterCommon_bind_address_call_status_pre_Bury
⚠
L2CFighterCommon_bind_address_call_status_pre_Dash
⚠
L2CFighterCommon_bind_address_call_status_pre_Dead
⚠
L2CFighterCommon_bind_address_call_status_pre_Demo
⚠
L2CFighterCommon_bind_address_call_status_pre_Down
⚠
L2CFighterCommon_bind_address_call_status_pre_Fall
⚠
L2CFighterCommon_bind_address_call_status_pre_Jump
⚠
L2CFighterCommon_bind_address_call_status_pre_Pass
⚠
L2CFighterCommon_bind_address_call_status_pre_Slip
⚠
L2CFighterCommon_bind_address_call_status_pre_Swim
⚠
L2CFighterCommon_bind_address_call_status_pre_Turn
⚠
L2CFighterCommon_bind_address_call_status_pre_Wait
⚠
L2CFighterCommon_bind_address_call_status_pre_Walk
⚠
L2CFighterCommon_bind_address_call_sub_IceJumpUniq
⚠
L2CFighterCommon_bind_address_call_sub_escape_uniq
⚠
L2CFighterCommon_ftStatusUniqProcessDamageAir_init
⚠
L2CFighterCommon_ftStatusUniqProcessDamageFly_exec
⚠
L2CFighterCommon_ftStatusUniqProcessDamageFly_init
⚠
L2CFighterCommon_get_jump_aerial_motion_common_New
⚠
L2CFighterCommon_is_capture_pulled_special_fighter
⚠
L2CFighterCommon_set_walk_motion_middle_fast_blend
⚠
L2CFighterCommon_status_BayonettaFinalTargetDamage
⚠
L2CFighterCommon_status_BraveFinalTargetStart_Main
⚠
L2CFighterCommon_status_BuddyFinalTargetStart_Main
⚠
L2CFighterCommon_status_ClungThrownBlankDiddy_Main
⚠
L2CFighterCommon_status_DollyFinalTargetStart_Main
⚠
L2CFighterCommon_status_DuckhuntFinalFuraFura_Main
⚠
L2CFighterCommon_status_FalcoFinalTargetStart_Main
⚠
L2CFighterCommon_status_FinalDamageFlyPikachu_Main
⚠
L2CFighterCommon_status_GaogaenFinalTargetEnd_Main
⚠
L2CFighterCommon_status_GenesisShootStart_Main_New
⚠
L2CFighterCommon_status_JackFinalTargetDamage_Main
⚠
L2CFighterCommon_status_KroolFinalTargetStart_Main
⚠
L2CFighterCommon_status_MiifighterSuplexAirLanding
⚠
L2CFighterCommon_status_RockmanFinalTargetEnd_Main
⚠
L2CFighterCommon_status_ShoulderedDonkeyStart_Main
⚠
L2CFighterCommon_status_SimonFinalTargetStart_Main
⚠
L2CFighterCommon_status_WarioFinalTargetStart_Main
⚠
L2CFighterCommon_status_YoshiFinalTargetStart_Main
⚠
L2CFighterCommon_status_end_BraveFinalTargetDamage
⚠
L2CFighterCommon_status_end_BuddyFinalTargetDamage
⚠
L2CFighterCommon_status_end_ChromFinalTargetDamage
⚠
L2CFighterCommon_status_end_DededeFinalTargetStart
⚠
L2CFighterCommon_status_end_DollyFinalTargetDamage
⚠
L2CFighterCommon_status_end_FalcoFinalTargetDamage
⚠
L2CFighterCommon_status_end_FinalDamageFlyGekkouga
⚠
L2CFighterCommon_status_end_FinalVisualAttackOther
⚠
L2CFighterCommon_status_end_ItemShootJumpSquat_New
⚠
L2CFighterCommon_status_end_KroolFinalTargetDamage
⚠
L2CFighterCommon_status_end_MiifighterSuplexThrown
⚠
L2CFighterCommon_status_end_PalutenaFinalBlackhole
⚠
L2CFighterCommon_status_end_RidleyFinalTargetStart
⚠
L2CFighterCommon_status_end_ShoulderedDonkeyThrown
⚠
L2CFighterCommon_status_end_SimonFinalTargetDamage
⚠
L2CFighterCommon_status_end_SwingGaogaenAttachRope
⚠
L2CFighterCommon_status_end_WarioFinalTargetDamage
⚠
L2CFighterCommon_status_end_YoshiFinalTargetDamage
⚠
L2CFighterCommon_status_pre_BraveFinalTargetDamage
⚠
L2CFighterCommon_status_pre_BuddyFinalTargetDamage
⚠
L2CFighterCommon_status_pre_ChromFinalTargetDamage
⚠
L2CFighterCommon_status_pre_DollyFinalTargetDamage
⚠
L2CFighterCommon_status_pre_FalcoFinalTargetDamage
⚠
L2CFighterCommon_status_pre_FinalVisualAttackOther
⚠
L2CFighterCommon_status_pre_ItemShootJumpSquat_New
⚠
L2CFighterCommon_status_pre_KroolFinalTargetDamage
⚠
L2CFighterCommon_status_pre_MiifighterSuplexThrown
⚠
L2CFighterCommon_status_pre_PalutenaFinalBlackhole
⚠
L2CFighterCommon_status_pre_ShoulderedDonkeyThrown
⚠
L2CFighterCommon_status_pre_SimonFinalTargetDamage
⚠
L2CFighterCommon_status_pre_SwingGaogaenAttachRope
⚠
L2CFighterCommon_status_pre_WarioFinalTargetDamage
⚠
L2CFighterCommon_status_pre_YoshiFinalTargetDamage
⚠
L2CFighterCommon_sub_CaptainFinalStart_init_status
⚠
L2CFighterCommon_sub_ItemRocketbeltHop_set_kinetic
⚠
L2CFighterCommon_sub_ItemShootAir_FFlower_Main_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_Common_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_SScope_New
⚠
L2CFighterCommon_sub_ItemShootJump_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootLanding_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootTurn_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootWait_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootWait_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_GenesisSet_New
⚠
L2CFighterCommon_sub_air_lasso_landing_limit_speed
⚠
L2CFighterCommon_sub_capture_cut_uniq_process_init
⚠
L2CFighterCommon_sub_damage_fall_uniq_process_init
⚠
L2CFighterCommon_sub_damage_fall_uniq_process_main
⚠
L2CFighterCommon_sub_damage_uniq_process_post_main
⚠
L2CFighterCommon_sub_dash_uniq_process_exit_common
⚠
L2CFighterCommon_sub_down_damage_uniq_process_exit
⚠
L2CFighterCommon_sub_down_damage_uniq_process_init
⚠
L2CFighterCommon_sub_down_damage_uniq_process_main
⚠
L2CFighterCommon_sub_escape_air_common_strans_main
⚠
L2CFighterCommon_sub_landing_uniq_check_attack_air
⚠
L2CFighterCommon_sub_run_uniq_process_on_change_lr
⚠
L2CFighterCommon_sub_set_check_attack_common_table
⚠
L2CFighterCommon_sub_set_check_damage_common_table
⚠
L2CFighterCommon_sub_set_on_change_lr_common_table
⚠
L2CFighterCommon_sub_transition_group_check_ground
⚠
L2CFighterCommon_sub_uniq_process_Pass_exec_status
⚠
L2CFighterCommon_sub_walk_uniq_process_init_common
⚠
L2CFighterCommon_sub_walk_uniq_process_main_common
⚠
L2CFighterCommon_uniq_process_BuryJump_exec_status
⚠
L2CFighterCommon_uniq_process_BuryJump_exit_status
⚠
L2CFighterCommon_uniq_process_BuryJump_init_status
⚠
L2CFighterCommon_uniq_process_BuryWait_exec_status
⚠
L2CFighterCommon_uniq_process_BuryWait_exit_status
⚠
L2CFighterCommon_uniq_process_BuryWait_init_status
⚠
L2CFighterCommon_uniq_process_KillerJump_exec_stop
⚠
L2CFighterCommon_bind_address_call_status_AttackAir
⚠
L2CFighterCommon_bind_address_call_status_Bind_Main
⚠
L2CFighterCommon_bind_address_call_status_BossEntry
⚠
L2CFighterCommon_bind_address_call_status_Bury_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchDash
⚠
L2CFighterCommon_bind_address_call_status_CatchJump
⚠
L2CFighterCommon_bind_address_call_status_CatchPull
⚠
L2CFighterCommon_bind_address_call_status_CatchTurn
⚠
L2CFighterCommon_bind_address_call_status_CatchWait
⚠
L2CFighterCommon_bind_address_call_status_CliffWait
⚠
L2CFighterCommon_bind_address_call_status_DamageAir
⚠
L2CFighterCommon_bind_address_call_status_DamageFly
⚠
L2CFighterCommon_bind_address_call_status_Dash_Main
⚠
L2CFighterCommon_bind_address_call_status_Dead_Main
⚠
L2CFighterCommon_bind_address_call_status_Demo_Main
⚠
L2CFighterCommon_bind_address_call_status_DownStand
⚠
L2CFighterCommon_bind_address_call_status_Down_Main
⚠
L2CFighterCommon_bind_address_call_status_EscapeAir
⚠
L2CFighterCommon_bind_address_call_status_Fall_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemSwing
⚠
L2CFighterCommon_bind_address_call_status_ItemThrow
⚠
L2CFighterCommon_bind_address_call_status_JumpSquat
⚠
L2CFighterCommon_bind_address_call_status_Jump_Main
⚠
L2CFighterCommon_bind_address_call_status_KaseyWarp
⚠
L2CFighterCommon_bind_address_call_status_LadderEnd
⚠
L2CFighterCommon_bind_address_call_status_Lose_Main
⚠
L2CFighterCommon_bind_address_call_status_Pass_Main
⚠
L2CFighterCommon_bind_address_call_status_PassiveFB
⚠
L2CFighterCommon_bind_address_call_status_SlipStand
⚠
L2CFighterCommon_bind_address_call_status_Slip_Main
⚠
L2CFighterCommon_bind_address_call_status_SquatWait
⚠
L2CFighterCommon_bind_address_call_status_Swallowed
⚠
L2CFighterCommon_bind_address_call_status_SwimDrown
⚠
L2CFighterCommon_bind_address_call_status_Swim_Main
⚠
L2CFighterCommon_bind_address_call_status_TreadFall
⚠
L2CFighterCommon_bind_address_call_status_TreadJump
⚠
L2CFighterCommon_bind_address_call_status_Turn_Main
⚠
L2CFighterCommon_bind_address_call_status_Wait_Main
⚠
L2CFighterCommon_bind_address_call_status_WalkBrake
⚠
L2CFighterCommon_bind_address_call_status_Walk_Main
⚠
L2CFighterCommon_bind_address_call_status_end_Catch
⚠
L2CFighterCommon_bind_address_call_status_end_Entry
⚠
L2CFighterCommon_bind_address_call_status_end_Glide
⚠
L2CFighterCommon_bind_address_call_status_end_Guard
⚠
L2CFighterCommon_bind_address_call_status_end_Small
⚠
L2CFighterCommon_bind_address_call_status_end_Squat
⚠
L2CFighterCommon_bind_address_call_status_end_Throw
⚠
L2CFighterCommon_bind_address_call_status_pre_Catch
⚠
L2CFighterCommon_bind_address_call_status_pre_Entry
⚠
L2CFighterCommon_bind_address_call_status_pre_Glide
⚠
L2CFighterCommon_bind_address_call_status_pre_Guard
⚠
L2CFighterCommon_bind_address_call_status_pre_Small
⚠
L2CFighterCommon_bind_address_call_status_pre_Squat
⚠
L2CFighterCommon_bind_address_call_status_pre_Throw
⚠
L2CFighterCommon_bind_address_call_status_wall_jump
⚠
L2CFighterCommon_bind_address_call_sub_BuryJumpUniq
⚠
L2CFighterCommon_bind_address_call_sub_SlipWaitUniq
⚠
L2CFighterCommon_bind_address_call_sub_SwimJumpUniq
⚠
L2CFighterCommon_calc_jostle_speed_attenuation_rate
⚠
L2CFighterCommon_get_mini_jump_attack_data_log_info
⚠
L2CFighterCommon_init_walk_motion_middle_fast_blend
⚠
L2CFighterCommon_status_BraveFinalTargetDamage_Main
⚠
L2CFighterCommon_status_BuddyFinalTargetDamage_Main
⚠
L2CFighterCommon_status_ChromFinalTargetDamage_Main
⚠
L2CFighterCommon_status_DededeFinalTargetStart_Main
⚠
L2CFighterCommon_status_DollyFinalTargetDamage_Main
⚠
L2CFighterCommon_status_FalcoFinalTargetDamage_Main
⚠
L2CFighterCommon_status_FinalDamageFlyGekkouga_Main
⚠
L2CFighterCommon_status_FinalVisualAttackOther_Main
⚠
L2CFighterCommon_status_ItemShootJumpSquat_Main_New
⚠
L2CFighterCommon_status_KroolFinalTargetDamage_Main
⚠
L2CFighterCommon_status_MiifighterSuplexAirCaptured
⚠
L2CFighterCommon_status_MiifighterSuplexThrown_Main
⚠
L2CFighterCommon_status_PalutenaFinalBlackhole_Main
⚠
L2CFighterCommon_status_RidleyFinalTargetStart_Main
⚠
L2CFighterCommon_status_ShoulderedDonkeyThrown_Main
⚠
L2CFighterCommon_status_SimonFinalTargetDamage_Main
⚠
L2CFighterCommon_status_SwingGaogaenAttachRope_Main
⚠
L2CFighterCommon_status_WarioFinalTargetDamage_Main
⚠
L2CFighterCommon_status_YoshiFinalTargetDamage_Main
⚠
L2CFighterCommon_status_end_BayonettaFinalTargetEnd
⚠
L2CFighterCommon_status_end_CapturePulledFishingrod
⚠
L2CFighterCommon_status_end_DededeFinalTargetDamage
⚠
L2CFighterCommon_status_end_GaogaenFinalTargetStart
⚠
L2CFighterCommon_status_end_ItemRocketbeltHoverKeep
⚠
L2CFighterCommon_status_end_ItemShootJumpAerial_New
⚠
L2CFighterCommon_status_end_ItemShootWalkBBrake_New
⚠
L2CFighterCommon_status_end_ItemShootWalkFBrake_New
⚠
L2CFighterCommon_status_end_MiifighterCounterThrown
⚠
L2CFighterCommon_status_end_MiifighterSuplexAirFall
⚠
L2CFighterCommon_status_end_RidleyFinalTargetDamage
⚠
L2CFighterCommon_status_pre_BayonettaFinalTargetEnd
⚠
L2CFighterCommon_status_pre_CapturePulledFishingrod
⚠
L2CFighterCommon_status_pre_DededeFinalTargetDamage
⚠
L2CFighterCommon_status_pre_FinalDamageFlyLittlemac
⚠
L2CFighterCommon_status_pre_GekkougaFinalDamageFall
⚠
L2CFighterCommon_status_pre_ItemRocketbeltHoverKeep
⚠
L2CFighterCommon_status_pre_ItemShootJumpAerial_New
⚠
L2CFighterCommon_status_pre_ItemShootWalkBBrake_New
⚠
L2CFighterCommon_status_pre_ItemShootWalkFBrake_New
⚠
L2CFighterCommon_status_pre_MiifighterCounterThrown
⚠
L2CFighterCommon_status_pre_MiifighterSuplexAirFall
⚠
L2CFighterCommon_status_pre_RidleyFinalTargetDamage
⚠
L2CFighterCommon_sub_DuckhuntFinalStart_init_status
⚠
L2CFighterCommon_sub_ItemShootAir_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShootDashB_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootDashF_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootJumpAerial_Common_New
⚠
L2CFighterCommon_sub_ItemShootJumpAerial_SScope_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_Common_Main
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootJump_FFlower_Main_New
⚠
L2CFighterCommon_sub_ItemShootLanding_LGun_Main_New
⚠
L2CFighterCommon_sub_ItemShootWait_FFlower_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBBrake_Common_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_SScope_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_SScope_New
⚠
L2CFighterCommon_sub_ItemShootWalkFBrake_Common_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_SScope_Main_New
⚠
L2CFighterCommon_sub_capture_wait_uniq_process_exec
⚠
L2CFighterCommon_sub_capture_wait_uniq_process_init
⚠
L2CFighterCommon_sub_cliff_uniq_process_exec_status
⚠
L2CFighterCommon_sub_cliff_uniq_process_exit_Common
⚠
L2CFighterCommon_sub_down_reflect_uniq_process_init
⚠
L2CFighterCommon_sub_down_reflect_uniq_process_main
⚠
L2CFighterCommon_sub_escape_uniq_process_initStatus
⚠
L2CFighterCommon_sub_fighter_remake_control_command
⚠
L2CFighterCommon_sub_landing_uniq_process_exec_main
⚠
L2CFighterCommon_sub_landing_uniq_process_init_main
⚠
L2CFighterCommon_sub_rebirth_uniq_process_init_core
⚠
L2CFighterCommon_sub_set_exec_stop_msc_common_table
⚠
L2CFighterCommon_sub_tread_fall_unique_process_exec
⚠
L2CFighterCommon_sub_tread_fall_unique_process_init
⚠
L2CFighterCommon_sub_tread_jump_unique_process_exit
⚠
L2CFighterCommon_sub_tread_jump_unique_process_init
⚠
L2CFighterCommon_sub_uniq_process_CatchedGanon_exit
⚠
L2CFighterCommon_sub_uniq_process_CatchedGanon_init
⚠
L2CFighterCommon_sub_uniq_process_ClungCaptain_exit
⚠
L2CFighterCommon_sub_uniq_process_ClungCaptain_init
⚠
L2CFighterCommon_sub_uniq_process_Passive_exec_stop
⚠
L2CFighterCommon_sub_walk_uniq_process_on_change_lr
⚠
L2CFighterCommon_uniq_process_BuryJump_exec_fix_pos
⚠
L2CFighterCommon_uniq_process_BuryWait_exec_fix_pos
⚠
L2CFighterCommon_uniq_process_GimmickBarrel_fix_pos
⚠
L2CFighterCommon_uniq_process_JumpSquat_exec_status
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkey_main
⚠
L2CFighterCommon_FinalVisualAttackOther_check_damage
⚠
L2CFighterCommon_bind_address_call_ItemThrowDashUniq
⚠
L2CFighterCommon_bind_address_call_check_damage_bury
⚠
L2CFighterCommon_bind_address_call_rebound_jump_uniq
⚠
L2CFighterCommon_bind_address_call_status_AttackDash
⚠
L2CFighterCommon_bind_address_call_status_CaptureCut
⚠
L2CFighterCommon_bind_address_call_status_Catch_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffCatch
⚠
L2CFighterCommon_bind_address_call_status_CliffClimb
⚠
L2CFighterCommon_bind_address_call_status_ClungDiddy
⚠
L2CFighterCommon_bind_address_call_status_ClungGanon
⚠
L2CFighterCommon_bind_address_call_status_DamageFall
⚠
L2CFighterCommon_bind_address_call_status_DamageSong
⚠
L2CFighterCommon_bind_address_call_status_DetachWall
⚠
L2CFighterCommon_bind_address_call_status_DownDamage
⚠
L2CFighterCommon_bind_address_call_status_Entry_Main
⚠
L2CFighterCommon_bind_address_call_status_FallAerial
⚠
L2CFighterCommon_bind_address_call_status_GlideStart
⚠
L2CFighterCommon_bind_address_call_status_Glide_Main
⚠
L2CFighterCommon_bind_address_call_status_Guard_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerFall
⚠
L2CFighterCommon_bind_address_call_status_HammerJump
⚠
L2CFighterCommon_bind_address_call_status_HammerTurn
⚠
L2CFighterCommon_bind_address_call_status_HammerWait
⚠
L2CFighterCommon_bind_address_call_status_HammerWalk
⚠
L2CFighterCommon_bind_address_call_status_JumpAerial
⚠
L2CFighterCommon_bind_address_call_status_KillerJump
⚠
L2CFighterCommon_bind_address_call_status_KillerMain
⚠
L2CFighterCommon_bind_address_call_status_KoopaDived
⚠
L2CFighterCommon_bind_address_call_status_MetamonOut
⚠
L2CFighterCommon_bind_address_call_status_SlipDamage
⚠
L2CFighterCommon_bind_address_call_status_SlipStandB
⚠
L2CFighterCommon_bind_address_call_status_SlipStandF
⚠
L2CFighterCommon_bind_address_call_status_Small_Main
⚠
L2CFighterCommon_bind_address_call_status_Squat_Main
⚠
L2CFighterCommon_bind_address_call_status_Throw_Main
⚠
L2CFighterCommon_bind_address_call_status_end_Appeal
⚠
L2CFighterCommon_bind_address_call_status_end_Attack
⚠
L2CFighterCommon_bind_address_call_status_end_Damage
⚠
L2CFighterCommon_bind_address_call_status_end_Escape
⚠
L2CFighterCommon_bind_address_call_status_end_Killer
⚠
L2CFighterCommon_bind_address_call_status_end_Ladder
⚠
L2CFighterCommon_bind_address_call_status_end_SquatB
⚠
L2CFighterCommon_bind_address_call_status_end_SquatF
⚠
L2CFighterCommon_bind_address_call_status_end_SwimUp
⚠
L2CFighterCommon_bind_address_call_status_end_Thrown
⚠
L2CFighterCommon_bind_address_call_status_pre_Appeal
⚠
L2CFighterCommon_bind_address_call_status_pre_Attack
⚠
L2CFighterCommon_bind_address_call_status_pre_Damage
⚠
L2CFighterCommon_bind_address_call_status_pre_Escape
⚠
L2CFighterCommon_bind_address_call_status_pre_Killer
⚠
L2CFighterCommon_bind_address_call_status_pre_Ladder
⚠
L2CFighterCommon_bind_address_call_status_pre_SquatB
⚠
L2CFighterCommon_bind_address_call_status_pre_SquatF
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimUp
⚠
L2CFighterCommon_bind_address_call_status_pre_Thrown
⚠
L2CFighterCommon_bind_address_call_sub_LadderUniqChk
⚠
L2CFighterCommon_bind_address_call_sub_StopCeil_uniq
⚠
L2CFighterCommon_bind_address_call_sub_SwimDrownUniq
⚠
L2CFighterCommon_bind_address_call_sub_guard_on_uniq
⚠
L2CFighterCommon_bind_address_call_sub_turn_run_uniq
⚠
L2CFighterCommon_item_shoot_walk_set_motion_rate_New
⚠
L2CFighterCommon_main_func__fighter_status_swallowed
⚠
L2CFighterCommon_status_BayonettaFinalTargetEnd_Main
⚠
L2CFighterCommon_status_CapturePulledFishingrod_Main
⚠
L2CFighterCommon_status_DededeFinalTargetDamage_Main
⚠
L2CFighterCommon_status_FinalDamageFlyLittlemac_Main
⚠
L2CFighterCommon_status_GaogaenFinalTargetStart_Main
⚠
L2CFighterCommon_status_ItemRocketbeltHoverKeep_Main
⚠
L2CFighterCommon_status_ItemShootJumpAerial_Main_New
⚠
L2CFighterCommon_status_ItemShootWalkBBrake_Main_New
⚠
L2CFighterCommon_status_ItemShootWalkFBrake_Main_New
⚠
L2CFighterCommon_status_LuigiFinalShoot_exec_fix_pos
⚠
L2CFighterCommon_status_MiifighterCounterThrown_Main
⚠
L2CFighterCommon_status_MiifighterSuplexAirFall_Main
⚠
L2CFighterCommon_status_RidleyFinalTargetDamage_Main
⚠
L2CFighterCommon_status_end_GaogaenFinalTargetDamage
⚠
L2CFighterCommon_status_guard_damage_main_common_air
⚠
L2CFighterCommon_status_pre_GaogaenFinalTargetDamage
⚠
L2CFighterCommon_status_pre_ItemShootWait_common_New
⚠
L2CFighterCommon_sub_FoxFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_GimmickTornado_damageFlyRollEnd
⚠
L2CFighterCommon_sub_ItemShootJumpAerial_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootJump_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShootJump_enable_aerial_New
⚠
L2CFighterCommon_sub_ItemShootLanding_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootWait_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBBrake_Common_Main
⚠
L2CFighterCommon_sub_ItemShootWalkB_FFlower_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_FFlower_New
⚠
L2CFighterCommon_sub_ItemShootWalkFBrake_Common_Main
⚠
L2CFighterCommon_sub_ItemShootWalkF_FFlower_Main_New
⚠
L2CFighterCommon_sub_air_check_superleaf_fall_slowly
⚠
L2CFighterCommon_sub_check_passive_button_for_damage
⚠
L2CFighterCommon_sub_cliff_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_sub_dash_uniq_process_main_internal
⚠
L2CFighterCommon_sub_entry_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_sub_get_motion_kind_CaptureJackWire
⚠
L2CFighterCommon_sub_ground_check_ottotto_motion_end
⚠
L2CFighterCommon_sub_item_throw_uniq_process_fix_pos
⚠
L2CFighterCommon_sub_landing_ground_check_common_pre
⚠
L2CFighterCommon_sub_landing_start_check_damage_face
⚠
L2CFighterCommon_sub_saving_damage_uniq_process_init
⚠
L2CFighterCommon_sub_saving_damage_uniq_process_main
⚠
L2CFighterCommon_sub_set_fix_camera_msc_common_table
⚠
L2CFighterCommon_sub_set_ground_correct_by_situation
⚠
L2CFighterCommon_sub_set_status_end_msc_common_table
⚠
L2CFighterCommon_sub_set_status_pre_msc_common_table
⚠
L2CFighterCommon_sub_status_SavingDamage_Main_common
⚠
L2CFighterCommon_sub_status_guard_on_main_air_common
⚠
L2CFighterCommon_sub_uniq_process_CatchedRidley_exec
⚠
L2CFighterCommon_sub_uniq_process_CatchedRidley_exit
⚠
L2CFighterCommon_sub_uniq_process_CatchedRidley_init
⚠
L2CFighterCommon_sub_uniq_process_DraggedRidley_exec
⚠
L2CFighterCommon_sub_uniq_process_DraggedRidley_exit
⚠
L2CFighterCommon_sub_uniq_process_DraggedRidley_init
⚠
L2CFighterCommon_sub_uniq_process_StabbedRidley_exec
⚠
L2CFighterCommon_sub_uniq_process_StabbedRidley_exit
⚠
L2CFighterCommon_sub_uniq_process_StabbedRidley_init
⚠
L2CFighterCommon_sub_uniq_process_capture_yoshi_exec
⚠
L2CFighterCommon_sub_uniq_process_hammer_exec_status
⚠
L2CFighterCommon_sub_uniq_process_hammer_exit_status
⚠
L2CFighterCommon_sub_uniq_process_hammer_init_status
⚠
L2CFighterCommon_uniq_process_KillerJump_exec_status
⚠
L2CFighterCommon_uniq_process_KillerJump_exit_status
⚠
L2CFighterCommon_uniq_process_KillerJump_init_status
⚠
L2CFighterCommon_FighterStatusGuard__set_shield_scale
⚠
L2CFighterCommon_bind_address_call_status_Appeal_Main
⚠
L2CFighterCommon_bind_address_call_status_Attack_Main
⚠
L2CFighterCommon_bind_address_call_status_BittenWario
⚠
L2CFighterCommon_bind_address_call_status_CaptureItem
⚠
L2CFighterCommon_bind_address_call_status_CaptureJump
⚠
L2CFighterCommon_bind_address_call_status_CaptureWait
⚠
L2CFighterCommon_bind_address_call_status_CatchAttack
⚠
L2CFighterCommon_bind_address_call_status_CliffAttack
⚠
L2CFighterCommon_bind_address_call_status_CliffEscape
⚠
L2CFighterCommon_bind_address_call_status_CliffRobbed
⚠
L2CFighterCommon_bind_address_call_status_DamageSleep
⚠
L2CFighterCommon_bind_address_call_status_Damage_Main
⚠
L2CFighterCommon_bind_address_call_status_DownStandFb
⚠
L2CFighterCommon_bind_address_call_status_DragoonRide
⚠
L2CFighterCommon_bind_address_call_status_Escape_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamage
⚠
L2CFighterCommon_bind_address_call_status_FuraFuraEnd
⚠
L2CFighterCommon_bind_address_call_status_GimmickDoor
⚠
L2CFighterCommon_bind_address_call_status_GimmickDrum
⚠
L2CFighterCommon_bind_address_call_status_GimmickPipe
⚠
L2CFighterCommon_bind_address_call_status_GlideAttack
⚠
L2CFighterCommon_bind_address_call_status_GuardDamage
⚠
L2CFighterCommon_bind_address_call_status_KamuiPierce
⚠
L2CFighterCommon_bind_address_call_status_LadderCatch
⚠
L2CFighterCommon_bind_address_call_status_Ladder_Main
⚠
L2CFighterCommon_bind_address_call_status_OttottoWait
⚠
L2CFighterCommon_bind_address_call_status_PassiveCeil
⚠
L2CFighterCommon_bind_address_call_status_PassiveWall
⚠
L2CFighterCommon_bind_address_call_status_Psychobreak
⚠
L2CFighterCommon_bind_address_call_status_ReboundJump
⚠
L2CFighterCommon_bind_address_call_status_ReboundStop
⚠
L2CFighterCommon_bind_address_call_status_SmashAppeal
⚠
L2CFighterCommon_bind_address_call_status_SquatB_Main
⚠
L2CFighterCommon_bind_address_call_status_SquatF_Main
⚠
L2CFighterCommon_bind_address_call_status_SuicideBomb
⚠
L2CFighterCommon_bind_address_call_status_SwimUp_Main
⚠
L2CFighterCommon_bind_address_call_status_Thrown_Main
⚠
L2CFighterCommon_bind_address_call_status_TreadDamage
⚠
L2CFighterCommon_bind_address_call_status_attach_wall
⚠
L2CFighterCommon_bind_address_call_status_end_DownEat
⚠
L2CFighterCommon_bind_address_call_status_end_EscapeB
⚠
L2CFighterCommon_bind_address_call_status_end_EscapeF
⚠
L2CFighterCommon_bind_address_call_status_end_GuardOn
⚠
L2CFighterCommon_bind_address_call_status_end_IceJump
⚠
L2CFighterCommon_bind_address_call_status_end_Landing
⚠
L2CFighterCommon_bind_address_call_status_end_LayDown
⚠
L2CFighterCommon_bind_address_call_status_end_Ottotto
⚠
L2CFighterCommon_bind_address_call_status_end_Passive
⚠
L2CFighterCommon_bind_address_call_status_end_PitFall
⚠
L2CFighterCommon_bind_address_call_status_end_Rebirth
⚠
L2CFighterCommon_bind_address_call_status_end_Rebound
⚠
L2CFighterCommon_bind_address_call_status_end_SquatRv
⚠
L2CFighterCommon_bind_address_call_status_end_Standby
⚠
L2CFighterCommon_bind_address_call_status_end_SwimEnd
⚠
L2CFighterCommon_bind_address_call_status_end_TurnRun
⚠
L2CFighterCommon_bind_address_call_status_pre_DownEat
⚠
L2CFighterCommon_bind_address_call_status_pre_EscapeB
⚠
L2CFighterCommon_bind_address_call_status_pre_EscapeF
⚠
L2CFighterCommon_bind_address_call_status_pre_GuardOn
⚠
L2CFighterCommon_bind_address_call_status_pre_IceJump
⚠
L2CFighterCommon_bind_address_call_status_pre_Landing
⚠
L2CFighterCommon_bind_address_call_status_pre_LayDown
⚠
L2CFighterCommon_bind_address_call_status_pre_Ottotto
⚠
L2CFighterCommon_bind_address_call_status_pre_Passive
⚠
L2CFighterCommon_bind_address_call_status_pre_PitFall
⚠
L2CFighterCommon_bind_address_call_status_pre_Rebirth
⚠
L2CFighterCommon_bind_address_call_status_pre_Rebound
⚠
L2CFighterCommon_bind_address_call_status_pre_SquatRv
⚠
L2CFighterCommon_bind_address_call_status_pre_Standby
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_TurnRun
⚠
L2CFighterCommon_bind_address_call_sub_air_lasso_uniq
⚠
L2CFighterCommon_bind_address_call_sub_down_wait_uniq
⚠
L2CFighterCommon_bind_address_call_sub_guard_off_uniq
⚠
L2CFighterCommon_bind_address_call_sub_wall_jump_uniq
⚠
L2CFighterCommon_set_swing_special_state_SwingGaogaen
⚠
L2CFighterCommon_status_GaogaenFinalTargetDamage_Main
⚠
L2CFighterCommon_status_end_BayonettaFinalTargetStart
⚠
L2CFighterCommon_status_end_MiiswordsmanCounterDamage
⚠
L2CFighterCommon_status_pre_BayonettaFinalTargetStart
⚠
L2CFighterCommon_status_pre_MiiswordsmanCounterDamage
⚠
L2CFighterCommon_sub_ItemShootAir_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_ItemShootJumpAerial_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_LGun_Main_New
⚠
L2CFighterCommon_sub_ItemShootLanding_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootLanding_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_MagicPot_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShoot_GenesisCommon_Main_New
⚠
L2CFighterCommon_sub_capture_damage_uniq_process_exec
⚠
L2CFighterCommon_sub_capture_damage_uniq_process_init
⚠
L2CFighterCommon_sub_capture_pulled_uniq_process_exec
⚠
L2CFighterCommon_sub_capture_pulled_uniq_process_exit
⚠
L2CFighterCommon_sub_capture_pulled_uniq_process_init
⚠
L2CFighterCommon_sub_capture_uniq_process_exec_common
⚠
L2CFighterCommon_sub_change_kinetic_type_by_situation
⚠
L2CFighterCommon_sub_fighter_final_end_to_fall_common
⚠
L2CFighterCommon_sub_item_shoot_jump_squat_uniq_check
⚠
L2CFighterCommon_sub_landing_cancel_check_damage_face
⚠
L2CFighterCommon_sub_ottotto_uniq_process_exec_status
⚠
L2CFighterCommon_sub_rebirth_uniq_process_exec_status
⚠
L2CFighterCommon_sub_set_exec_status_msc_common_table
⚠
L2CFighterCommon_sub_set_exit_status_msc_common_table
⚠
L2CFighterCommon_sub_set_init_status_msc_common_table
⚠
L2CFighterCommon_sub_set_status_line_msc_common_table
⚠
L2CFighterCommon_sub_set_status_main_msc_common_table
⚠
L2CFighterCommon_sub_stabbed_damage_uniq_process_init
⚠
L2CFighterCommon_sub_stabbed_damage_uniq_process_main
⚠
L2CFighterCommon_sub_status_guard_off_main_common_air
⚠
L2CFighterCommon_sub_status_landing_fall_special_main
⚠
L2CFighterCommon_sub_transition_group_check_air_cliff
⚠
L2CFighterCommon_sub_transition_group_check_air_lasso
⚠
L2CFighterCommon_sub_transition_term_id_cont_disguise
⚠
L2CFighterCommon_sub_tread_damage_unique_process_exit
⚠
L2CFighterCommon_sub_uniq_process_Passive_exec_status
⚠
L2CFighterCommon_sub_uniq_process_Passive_exit_status
⚠
L2CFighterCommon_sub_uniq_process_hammer_check_damage
⚠
L2CFighterCommon_sub_uniq_process_hammer_exec_fix_pos
⚠
L2CFighterCommon_uniq_process_GimmickDoor_exec_status
⚠
L2CFighterCommon_uniq_process_GimmickDoor_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickDoor_init_status
⚠
L2CFighterCommon_uniq_process_GimmickDrum_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickDrum_init_status
⚠
L2CFighterCommon_uniq_process_GimmickPipe_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickPipe_init_status
⚠
L2CFighterCommon_FighterStatusGuard__calc_shield_scale
⚠
L2CFighterCommon_FighterStatusUniqProcessIce_exec_stop
⚠
L2CFighterCommon_bind_address_call_PassiveWallJumpUniq
⚠
L2CFighterCommon_bind_address_call_check_attack_mtrans
⚠
L2CFighterCommon_bind_address_call_damage_air_chk_uniq
⚠
L2CFighterCommon_bind_address_call_damage_fly_chk_uniq
⚠
L2CFighterCommon_bind_address_call_status_CaptureYoshi
⚠
L2CFighterCommon_bind_address_call_status_CatchedGanon
⚠
L2CFighterCommon_bind_address_call_status_ClungCaptain
⚠
L2CFighterCommon_bind_address_call_status_DownContinue
⚠
L2CFighterCommon_bind_address_call_status_DownEat_Main
⚠
L2CFighterCommon_bind_address_call_status_EscapeB_Main
⚠
L2CFighterCommon_bind_address_call_status_EscapeF_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalJumpEnd
⚠
L2CFighterCommon_bind_address_call_status_GimmickEaten
⚠
L2CFighterCommon_bind_address_call_status_GlideLanding
⚠
L2CFighterCommon_bind_address_call_status_GuardOn_Main
⚠
L2CFighterCommon_bind_address_call_status_IceJump_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemLiftTurn
⚠
L2CFighterCommon_bind_address_call_status_ItemLiftWait
⚠
L2CFighterCommon_bind_address_call_status_ItemLiftWalk
⚠
L2CFighterCommon_bind_address_call_status_ItemStarring
⚠
L2CFighterCommon_bind_address_call_status_LadderAttack
⚠
L2CFighterCommon_bind_address_call_status_LandingLight
⚠
L2CFighterCommon_bind_address_call_status_Landing_Main
⚠
L2CFighterCommon_bind_address_call_status_LayDown_Main
⚠
L2CFighterCommon_bind_address_call_status_MewtwoThrown
⚠
L2CFighterCommon_bind_address_call_status_Ottotto_Main
⚠
L2CFighterCommon_bind_address_call_status_Passive_Main
⚠
L2CFighterCommon_bind_address_call_status_PitFall_Main
⚠
L2CFighterCommon_bind_address_call_status_Rebirth_Main
⚠
L2CFighterCommon_bind_address_call_status_Rebound_Main
⚠
L2CFighterCommon_bind_address_call_status_SavingDamage
⚠
L2CFighterCommon_bind_address_call_status_SquatRv_Main
⚠
L2CFighterCommon_bind_address_call_status_Standby_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimDrownOut
⚠
L2CFighterCommon_bind_address_call_status_SwimEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_TurnRunBrake
⚠
L2CFighterCommon_bind_address_call_status_TurnRun_Main
⚠
L2CFighterCommon_bind_address_call_status_WarpStarJump
⚠
L2CFighterCommon_bind_address_call_status_end_AirLasso
⚠
L2CFighterCommon_bind_address_call_status_end_BossDead
⚠
L2CFighterCommon_bind_address_call_status_end_BuryJump
⚠
L2CFighterCommon_bind_address_call_status_end_BuryWait
⚠
L2CFighterCommon_bind_address_call_status_end_CatchCut
⚠
L2CFighterCommon_bind_address_call_status_end_DownSpot
⚠
L2CFighterCommon_bind_address_call_status_end_DownWait
⚠
L2CFighterCommon_bind_address_call_status_end_FuraFura
⚠
L2CFighterCommon_bind_address_call_status_end_GlideEnd
⚠
L2CFighterCommon_bind_address_call_status_end_GuardOff
⚠
L2CFighterCommon_bind_address_call_status_end_MissFoot
⚠
L2CFighterCommon_bind_address_call_status_end_Roulette
⚠
L2CFighterCommon_bind_address_call_status_end_RunBrake
⚠
L2CFighterCommon_bind_address_call_status_end_SlipWait
⚠
L2CFighterCommon_bind_address_call_status_end_StopCeil
⚠
L2CFighterCommon_bind_address_call_status_end_StopWall
⚠
L2CFighterCommon_bind_address_call_status_end_SwimDive
⚠
L2CFighterCommon_bind_address_call_status_end_SwimJump
⚠
L2CFighterCommon_bind_address_call_status_end_SwimRise
⚠
L2CFighterCommon_bind_address_call_status_end_SwimTurn
⚠
L2CFighterCommon_bind_address_call_status_end_SwimWait
⚠
L2CFighterCommon_bind_address_call_status_end_TurnDash
⚠
L2CFighterCommon_bind_address_call_status_end_WarpStar
⚠
L2CFighterCommon_bind_address_call_status_end_YoshiEgg
⚠
L2CFighterCommon_bind_address_call_status_fall_special
⚠
L2CFighterCommon_bind_address_call_status_pre_AirLasso
⚠
L2CFighterCommon_bind_address_call_status_pre_BossDead
⚠
L2CFighterCommon_bind_address_call_status_pre_BuryJump
⚠
L2CFighterCommon_bind_address_call_status_pre_BuryWait
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchCut
⚠
L2CFighterCommon_bind_address_call_status_pre_DownSpot
⚠
L2CFighterCommon_bind_address_call_status_pre_DownWait
⚠
L2CFighterCommon_bind_address_call_status_pre_FuraFura
⚠
L2CFighterCommon_bind_address_call_status_pre_GlideEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_GuardOff
⚠
L2CFighterCommon_bind_address_call_status_pre_MissFoot
⚠
L2CFighterCommon_bind_address_call_status_pre_Roulette
⚠
L2CFighterCommon_bind_address_call_status_pre_RunBrake
⚠
L2CFighterCommon_bind_address_call_status_pre_SlipWait
⚠
L2CFighterCommon_bind_address_call_status_pre_StopCeil
⚠
L2CFighterCommon_bind_address_call_status_pre_StopWall
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimDive
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimJump
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimRise
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimTurn
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimWait
⚠
L2CFighterCommon_bind_address_call_status_pre_TurnDash
⚠
L2CFighterCommon_bind_address_call_status_pre_WarpStar
⚠
L2CFighterCommon_bind_address_call_status_pre_YoshiEgg
⚠
L2CFighterCommon_bind_address_call_sub_GuardDamageUniq
⚠
L2CFighterCommon_bind_address_call_sub_cliff_wait_uniq
⚠
L2CFighterCommon_bind_address_call_sub_escape_air_uniq
⚠
L2CFighterCommon_bind_address_call_sub_smash_hold_uniq
⚠
L2CFighterCommon_bind_address_call_sub_walk_uniq_check
⚠
L2CFighterCommon_change_status_jump_mini_attack_common
⚠
L2CFighterCommon_ftStatusUniqProcessDamageFlyRoll_exec
⚠
L2CFighterCommon_ftStatusUniqProcessDamageFlyRoll_init
⚠
L2CFighterCommon_ftStatusUniqProcessDamage_exec_common
⚠
L2CFighterCommon_ftStatusUniqProcessDamage_init_common
⚠
L2CFighterCommon_status_BayonettaFinalTargetStart_Main
⚠
L2CFighterCommon_status_end_BayonettaFinalTargetDamage
⚠
L2CFighterCommon_status_end_MiifighterSuplexAirLanding
⚠
L2CFighterCommon_status_pre_BayonettaFinalTargetDamage
⚠
L2CFighterCommon_status_pre_MiifighterSuplexAirLanding
⚠
L2CFighterCommon_sub_BuddyFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_CaptureJackWire_uniq_process_exec
⚠
L2CFighterCommon_sub_CaptureJackWire_uniq_process_init
⚠
L2CFighterCommon_sub_FalcoFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootJump_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_ItemShootLanding_FFlower_Main_New
⚠
L2CFighterCommon_sub_ItemShootTurn_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_ItemShootWait_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_LGun_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_LGun_Main_New
⚠
L2CFighterCommon_sub_KamuiFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_KroolFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_WarioFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_capture_blackhole_scale_animation
⚠
L2CFighterCommon_sub_capture_wait_uniq_process_fix_pos
⚠
L2CFighterCommon_sub_change_motion_by_situation_innner
⚠
L2CFighterCommon_sub_damage_uniq_process_init_with_cpp
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_execStop
⚠
L2CFighterCommon_sub_get_adjust_rate_from_cancel_frame
⚠
L2CFighterCommon_sub_ottotto_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_sub_rebirth_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_sub_set_fix_pos_slow_msc_common_table
⚠
L2CFighterCommon_sub_transition_group_check_air_attack
⚠
L2CFighterCommon_sub_transition_group_check_air_escape
⚠
L2CFighterCommon_sub_uniq_process_CatchedAirGanon_exit
⚠
L2CFighterCommon_sub_uniq_process_CatchedAirGanon_init
⚠
L2CFighterCommon_sub_uniq_process_ClungGanon_exec_stop
⚠
L2CFighterCommon_sub_uniq_process_Passive_exec_fix_pos
⚠
L2CFighterCommon_uniq_process_GimmickEaten_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickEaten_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessRun_calc_param
⚠
L2CFighterCommon_bind_address_call_status_BossDead_Main
⚠
L2CFighterCommon_bind_address_call_status_BuryJump_Main
⚠
L2CFighterCommon_bind_address_call_status_BuryWait_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureBeetle
⚠
L2CFighterCommon_bind_address_call_status_CaptureDamage
⚠
L2CFighterCommon_bind_address_call_status_CaptureDriver
⚠
L2CFighterCommon_bind_address_call_status_CaptureNabbit
⚠
L2CFighterCommon_bind_address_call_status_CapturePulled
⚠
L2CFighterCommon_bind_address_call_status_CatchCut_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchDashPull
⚠
L2CFighterCommon_bind_address_call_status_CatchedReflet
⚠
L2CFighterCommon_bind_address_call_status_CatchedRidley
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyRoll
⚠
L2CFighterCommon_bind_address_call_status_DamageSongEnd
⚠
L2CFighterCommon_bind_address_call_status_DownReflectLR
⚠
L2CFighterCommon_bind_address_call_status_DownSpot_Main
⚠
L2CFighterCommon_bind_address_call_status_DownWait_Main
⚠
L2CFighterCommon_bind_address_call_status_DraggedRidley
⚠
L2CFighterCommon_bind_address_call_status_FreeMove_Main
⚠
L2CFighterCommon_bind_address_call_status_FuraFuraStand
⚠
L2CFighterCommon_bind_address_call_status_FuraFura_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickBarrel
⚠
L2CFighterCommon_bind_address_call_status_GimmickSpring
⚠
L2CFighterCommon_bind_address_call_status_GlideEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_GuardOff_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerLanding
⚠
L2CFighterCommon_bind_address_call_status_ItemGrassPull
⚠
L2CFighterCommon_bind_address_call_status_ItemScrewFall
⚠
L2CFighterCommon_bind_address_call_status_ItemScrewJump
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingDash
⚠
L2CFighterCommon_bind_address_call_status_ItemThrowDash
⚠
L2CFighterCommon_bind_address_call_status_KamuiFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_MissFoot_Main
⚠
L2CFighterCommon_bind_address_call_status_Roulette_Main
⚠
L2CFighterCommon_bind_address_call_status_RunBrake_Main
⚠
L2CFighterCommon_bind_address_call_status_ShulkFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_SlipWait_Main
⚠
L2CFighterCommon_bind_address_call_status_StabbedDamage
⚠
L2CFighterCommon_bind_address_call_status_StabbedRidley
⚠
L2CFighterCommon_bind_address_call_status_StopCeil_Main
⚠
L2CFighterCommon_bind_address_call_status_StopWall_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimDive_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimJump_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimRise_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimTurn_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimWait_Main
⚠
L2CFighterCommon_bind_address_call_status_TreadDamageRv
⚠
L2CFighterCommon_bind_address_call_status_TurnDash_Main
⚠
L2CFighterCommon_bind_address_call_status_WarpStar_Main
⚠
L2CFighterCommon_bind_address_call_status_YoshiEgg_Main
⚠
L2CFighterCommon_bind_address_call_status_end_AttackAir
⚠
L2CFighterCommon_bind_address_call_status_end_BossEntry
⚠
L2CFighterCommon_bind_address_call_status_end_CatchDash
⚠
L2CFighterCommon_bind_address_call_status_end_CatchJump
⚠
L2CFighterCommon_bind_address_call_status_end_CatchPull
⚠
L2CFighterCommon_bind_address_call_status_end_CatchTurn
⚠
L2CFighterCommon_bind_address_call_status_end_CatchWait
⚠
L2CFighterCommon_bind_address_call_status_end_CliffWait
⚠
L2CFighterCommon_bind_address_call_status_end_DamageAir
⚠
L2CFighterCommon_bind_address_call_status_end_DamageFly
⚠
L2CFighterCommon_bind_address_call_status_end_DownStand
⚠
L2CFighterCommon_bind_address_call_status_end_EscapeAir
⚠
L2CFighterCommon_bind_address_call_status_end_ItemSwing
⚠
L2CFighterCommon_bind_address_call_status_end_ItemThrow
⚠
L2CFighterCommon_bind_address_call_status_end_JumpSquat
⚠
L2CFighterCommon_bind_address_call_status_end_KaseyWarp
⚠
L2CFighterCommon_bind_address_call_status_end_LadderEnd
⚠
L2CFighterCommon_bind_address_call_status_end_PassiveFB
⚠
L2CFighterCommon_bind_address_call_status_end_SlipStand
⚠
L2CFighterCommon_bind_address_call_status_end_SquatWait
⚠
L2CFighterCommon_bind_address_call_status_end_Swallowed
⚠
L2CFighterCommon_bind_address_call_status_end_SwimDrown
⚠
L2CFighterCommon_bind_address_call_status_end_TreadFall
⚠
L2CFighterCommon_bind_address_call_status_end_TreadJump
⚠
L2CFighterCommon_bind_address_call_status_end_WalkBrake
⚠
L2CFighterCommon_bind_address_call_status_end_wall_jump
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackAir
⚠
L2CFighterCommon_bind_address_call_status_pre_BossEntry
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchDash
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchJump
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchPull
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchTurn
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchWait
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffWait
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageAir
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageFly
⚠
L2CFighterCommon_bind_address_call_status_pre_DownStand
⚠
L2CFighterCommon_bind_address_call_status_pre_EscapeAir
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemSwing
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemThrow
⚠
L2CFighterCommon_bind_address_call_status_pre_JumpSquat
⚠
L2CFighterCommon_bind_address_call_status_pre_KaseyWarp
⚠
L2CFighterCommon_bind_address_call_status_pre_LadderEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_PassiveFB
⚠
L2CFighterCommon_bind_address_call_status_pre_SlipStand
⚠
L2CFighterCommon_bind_address_call_status_pre_SquatWait
⚠
L2CFighterCommon_bind_address_call_status_pre_Swallowed
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimDrown
⚠
L2CFighterCommon_bind_address_call_status_pre_TreadFall
⚠
L2CFighterCommon_bind_address_call_status_pre_TreadJump
⚠
L2CFighterCommon_bind_address_call_status_pre_WalkBrake
⚠
L2CFighterCommon_bind_address_call_status_pre_wall_jump
⚠
L2CFighterCommon_bind_address_call_sub_FinalJumpEndUniq
⚠
L2CFighterCommon_bind_address_call_sub_attach_wall_uniq
⚠
L2CFighterCommon_bind_address_call_sub_attack_dash_uniq
⚠
L2CFighterCommon_bind_address_call_sub_damage_fall_uniq
⚠
L2CFighterCommon_bind_address_call_sub_down_damage_uniq
⚠
L2CFighterCommon_bind_address_call_sub_fall_common_uniq
⚠
L2CFighterCommon_bind_address_call_sub_jump_aerial_uniq
⚠
L2CFighterCommon_get_walk_motion_kind_middle_fast_blend
⚠
L2CFighterCommon_main_func__fighter_status_final_damage
⚠
L2CFighterCommon_status_BayonettaFinalTargetDamage_Main
⚠
L2CFighterCommon_status_DamageFinishCamera_StartEndSlow
⚠
L2CFighterCommon_status_MiifighterSuplexAirLanding_Main
⚠
L2CFighterCommon_status_end_MiifighterSuplexAirCaptured
⚠
L2CFighterCommon_status_pre_MiifighterSuplexAirCaptured
⚠
L2CFighterCommon_status_pre_landing_fall_special_common
⚠
L2CFighterCommon_sub_DededeFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_ItemShootJumpAerial_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootLanding_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkB_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_GenesisSet_New
⚠
L2CFighterCommon_sub_ItemShootWalkF_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_cliff_catch_move_uniq_process_exit
⚠
L2CFighterCommon_sub_cliff_catch_move_uniq_process_init
⚠
L2CFighterCommon_sub_remove_exist_article_at_status_end
⚠
L2CFighterCommon_sub_squat_walk_uniq_process_calc_param
⚠
L2CFighterCommon_sub_transition_group_check_air_landing
⚠
L2CFighterCommon_sub_transition_group_check_air_special
⚠
L2CFighterCommon_sub_transition_group_check_ground_item
⚠
L2CFighterCommon_sub_transition_group_check_ground_jump
⚠
L2CFighterCommon_uniq_process_Bury_exec_fix_pos_counter
⚠
L2CFighterCommon_uniq_process_GimmickBarrel_exec_status
⚠
L2CFighterCommon_uniq_process_GimmickBarrel_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickBarrel_init_status
⚠
L2CFighterCommon_uniq_process_GimmickSpring_exec_status
⚠
L2CFighterCommon_uniq_process_GimmickSpring_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickSpring_init_status
⚠
L2CFighterCommon_virtual_ftStatusUniqProcessDamage_exec
⚠
L2CFighterCommon_virtual_ftStatusUniqProcessDamage_init
⚠
L2CFighterCommon_FL_sub_fighter_float_next_tread_speed_y
⚠
L2CFighterCommon_FighterStatusCaptrue_set_correct_ground
⚠
L2CFighterCommon_FighterStatusDamage__check_smoke_effect
⚠
L2CFighterCommon_FighterStatusDamage__effect_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessIce_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessIce_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessIce_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessWalk_calc_param
⚠
L2CFighterCommon_bind_address_call_attack_combo_uniq_chk
⚠
L2CFighterCommon_bind_address_call_status_AttackAir_Main
⚠
L2CFighterCommon_bind_address_call_status_BittenWarioEnd
⚠
L2CFighterCommon_bind_address_call_status_BossEntry_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchDash_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchJump_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchPull_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchTurn_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchWait_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffCatchMove
⚠
L2CFighterCommon_bind_address_call_status_CliffWait_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageAir_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageFly_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageSleepEnd
⚠
L2CFighterCommon_bind_address_call_status_DamageSongFall
⚠
L2CFighterCommon_bind_address_call_status_DetachWallFall
⚠
L2CFighterCommon_bind_address_call_status_DetachWallJump
⚠
L2CFighterCommon_bind_address_call_status_DollyStageDead
⚠
L2CFighterCommon_bind_address_call_status_DownStand_Main
⚠
L2CFighterCommon_bind_address_call_status_EscapeAir_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFly
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageRyu
⚠
L2CFighterCommon_bind_address_call_status_GenesisGet_New
⚠
L2CFighterCommon_bind_address_call_status_GimmickTornado
⚠
L2CFighterCommon_bind_address_call_status_ItemSwing_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemThrowHeavy
⚠
L2CFighterCommon_bind_address_call_status_ItemThrow_Main
⚠
L2CFighterCommon_bind_address_call_status_JumpSquat_Main
⚠
L2CFighterCommon_bind_address_call_status_KaseyWarp_Main
⚠
L2CFighterCommon_bind_address_call_status_LadderEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_PassiveFB_Main
⚠
L2CFighterCommon_bind_address_call_status_ShieldBreakFly
⚠
L2CFighterCommon_bind_address_call_status_SlipStand_Main
⚠
L2CFighterCommon_bind_address_call_status_SquatWait_Main
⚠
L2CFighterCommon_bind_address_call_status_SwallowedDrink
⚠
L2CFighterCommon_bind_address_call_status_Swallowed_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimDrown_Main
⚠
L2CFighterCommon_bind_address_call_status_TreadDamageAir
⚠
L2CFighterCommon_bind_address_call_status_TreadFall_Main
⚠
L2CFighterCommon_bind_address_call_status_TreadJump_Main
⚠
L2CFighterCommon_bind_address_call_status_WalkBrake_Main
⚠
L2CFighterCommon_bind_address_call_status_air_lasso_main
⚠
L2CFighterCommon_bind_address_call_status_end_AttackDash
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureCut
⚠
L2CFighterCommon_bind_address_call_status_end_CliffCatch
⚠
L2CFighterCommon_bind_address_call_status_end_CliffClimb
⚠
L2CFighterCommon_bind_address_call_status_end_ClungDiddy
⚠
L2CFighterCommon_bind_address_call_status_end_ClungGanon
⚠
L2CFighterCommon_bind_address_call_status_end_DamageFall
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSong
⚠
L2CFighterCommon_bind_address_call_status_end_DetachWall
⚠
L2CFighterCommon_bind_address_call_status_end_DownDamage
⚠
L2CFighterCommon_bind_address_call_status_end_FallAerial
⚠
L2CFighterCommon_bind_address_call_status_end_GlideStart
⚠
L2CFighterCommon_bind_address_call_status_end_HammerFall
⚠
L2CFighterCommon_bind_address_call_status_end_HammerJump
⚠
L2CFighterCommon_bind_address_call_status_end_HammerTurn
⚠
L2CFighterCommon_bind_address_call_status_end_HammerWait
⚠
L2CFighterCommon_bind_address_call_status_end_HammerWalk
⚠
L2CFighterCommon_bind_address_call_status_end_JumpAerial
⚠
L2CFighterCommon_bind_address_call_status_end_KillerJump
⚠
L2CFighterCommon_bind_address_call_status_end_KoopaDived
⚠
L2CFighterCommon_bind_address_call_status_end_MetamonOut
⚠
L2CFighterCommon_bind_address_call_status_end_SlipDamage
⚠
L2CFighterCommon_bind_address_call_status_end_SlipStandB
⚠
L2CFighterCommon_bind_address_call_status_end_SlipStandF
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackDash
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureCut
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffCatch
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffClimb
⚠
L2CFighterCommon_bind_address_call_status_pre_ClungDiddy
⚠
L2CFighterCommon_bind_address_call_status_pre_ClungGanon
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageFall
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSong
⚠
L2CFighterCommon_bind_address_call_status_pre_DetachWall
⚠
L2CFighterCommon_bind_address_call_status_pre_DownDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_FallAerial
⚠
L2CFighterCommon_bind_address_call_status_pre_GlideStart
⚠
L2CFighterCommon_bind_address_call_status_pre_HammerFall
⚠
L2CFighterCommon_bind_address_call_status_pre_HammerJump
⚠
L2CFighterCommon_bind_address_call_status_pre_HammerTurn
⚠
L2CFighterCommon_bind_address_call_status_pre_HammerWait
⚠
L2CFighterCommon_bind_address_call_status_pre_HammerWalk
⚠
L2CFighterCommon_bind_address_call_status_pre_JumpAerial
⚠
L2CFighterCommon_bind_address_call_status_pre_KillerJump
⚠
L2CFighterCommon_bind_address_call_status_pre_KoopaDived
⚠
L2CFighterCommon_bind_address_call_status_pre_MetamonOut
⚠
L2CFighterCommon_bind_address_call_status_pre_SlipDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_SlipStandB
⚠
L2CFighterCommon_bind_address_call_status_pre_SlipStandF
⚠
L2CFighterCommon_bind_address_call_status_wall_jump_main
⚠
L2CFighterCommon_bind_address_call_sub_cliff_robbed_uniq
⚠
L2CFighterCommon_bind_address_call_super_jump_punch_uniq
⚠
L2CFighterCommon_ftStatusUniqProcessDamageFlyMeteor_exec
⚠
L2CFighterCommon_status_MiifighterSuplexAirCaptured_Main
⚠
L2CFighterCommon_sub_GaogaenFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_FFlower_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBBrake_Common_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_SScope_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkFBrake_Common_Main_New
⚠
L2CFighterCommon_sub_capture_wait_uniq_process_init_core
⚠
L2CFighterCommon_sub_cliff_wait_uniq_process_init_common
⚠
L2CFighterCommon_sub_damage_fly_refect_uniq_process_main
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_execStop
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_execStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_exitStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_initStatus
⚠
L2CFighterCommon_sub_set_map_correction_msc_common_table
⚠
L2CFighterCommon_sub_status_guard_off_main_common_cancel
⚠
L2CFighterCommon_sub_transition_group_check_ground_catch
⚠
L2CFighterCommon_sub_transition_group_check_ground_guard
⚠
L2CFighterCommon_sub_uniq_process_ClungGanon_exec_status
⚠
L2CFighterCommon_sub_uniq_process_item_swing_exit_status
⚠
L2CFighterCommon_super_jump_punch_reset_common_condition
⚠
L2CFighterCommon_uniq_process_GimmickTornado_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickTornado_init_status
⚠
L2CFighterCommon_FighterStatusCapture_set_invalid_capture
⚠
L2CFighterCommon_FighterStatusDamage__correctDamageVector
⚠
L2CFighterCommon_FighterStatusDamage_init_damage_speed_up
⚠
L2CFighterCommon_FighterStatusGuard__check_hit_stop_delay
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_move
⚠
L2CFighterCommon_FighterStatusUniqProcessIce_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessIce_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessKiller_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessSwim_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwim_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwim_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessThrown_exec_stop
⚠
L2CFighterCommon_bind_address_call_damage_ground_chk_uniq
⚠
L2CFighterCommon_bind_address_call_hammer_ground_uniq_chk
⚠
L2CFighterCommon_bind_address_call_status_AirLassoLanding
⚠
L2CFighterCommon_bind_address_call_status_AttackDash_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_CaptureCut_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureJackWire
⚠
L2CFighterCommon_bind_address_call_status_CaptureKawasaki
⚠
L2CFighterCommon_bind_address_call_status_CaptureMimikkyu
⚠
L2CFighterCommon_bind_address_call_status_CatchedAirGanon
⚠
L2CFighterCommon_bind_address_call_status_CatchedCutGanon
⚠
L2CFighterCommon_bind_address_call_status_CliffCatch_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffClimb_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungDiddy_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungGanon_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageFall_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageSleepFall
⚠
L2CFighterCommon_bind_address_call_status_DamageSongStart
⚠
L2CFighterCommon_bind_address_call_status_DamageSong_Main
⚠
L2CFighterCommon_bind_address_call_status_DetachWall_Main
⚠
L2CFighterCommon_bind_address_call_status_DownDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_DownStandAttack
⚠
L2CFighterCommon_bind_address_call_status_FallAerial_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFall
⚠
L2CFighterCommon_bind_address_call_status_GlideStart_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerFall_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerJumpSquat
⚠
L2CFighterCommon_bind_address_call_status_HammerJump_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerTurn_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerWait_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerWalk_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemAssistHoist
⚠
L2CFighterCommon_bind_address_call_status_ItemHeavyPickup
⚠
L2CFighterCommon_bind_address_call_status_ItemLightPickup
⚠
L2CFighterCommon_bind_address_call_status_JumpAerial_Main
⚠
L2CFighterCommon_bind_address_call_status_KamuiFinalStart
⚠
L2CFighterCommon_bind_address_call_status_KillerJump_Main
⚠
L2CFighterCommon_bind_address_call_status_LuigiFinalShoot
⚠
L2CFighterCommon_bind_address_call_status_MetamonOut_Main
⚠
L2CFighterCommon_bind_address_call_status_PassiveWallJump
⚠
L2CFighterCommon_bind_address_call_status_ShieldBreakDown
⚠
L2CFighterCommon_bind_address_call_status_ShieldBreakFall
⚠
L2CFighterCommon_bind_address_call_status_ShulkFinalStart
⚠
L2CFighterCommon_bind_address_call_status_SlipDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_SlipStandAttack
⚠
L2CFighterCommon_bind_address_call_status_SlipStandB_Main
⚠
L2CFighterCommon_bind_address_call_status_SlipStandF_Main
⚠
L2CFighterCommon_bind_address_call_status_SwallowedCancel
⚠
L2CFighterCommon_bind_address_call_status_SwallowedThrown
⚠
L2CFighterCommon_bind_address_call_status_ThrowKirby_Main
⚠
L2CFighterCommon_bind_address_call_status_ThrowKirby_Uniq
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureItem
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureJump
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureWait
⚠
L2CFighterCommon_bind_address_call_status_end_CatchAttack
⚠
L2CFighterCommon_bind_address_call_status_end_CliffAttack
⚠
L2CFighterCommon_bind_address_call_status_end_CliffEscape
⚠
L2CFighterCommon_bind_address_call_status_end_CliffRobbed
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSleep
⚠
L2CFighterCommon_bind_address_call_status_end_DownStandFb
⚠
L2CFighterCommon_bind_address_call_status_end_DragoonRide
⚠
L2CFighterCommon_bind_address_call_status_end_FinalDamage
⚠
L2CFighterCommon_bind_address_call_status_end_FuraFuraEnd
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickDoor
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickDrum
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickPipe
⚠
L2CFighterCommon_bind_address_call_status_end_GlideAttack
⚠
L2CFighterCommon_bind_address_call_status_end_GuardDamage
⚠
L2CFighterCommon_bind_address_call_status_end_KamuiPierce
⚠
L2CFighterCommon_bind_address_call_status_end_LadderCatch
⚠
L2CFighterCommon_bind_address_call_status_end_PassiveCeil
⚠
L2CFighterCommon_bind_address_call_status_end_PassiveWall
⚠
L2CFighterCommon_bind_address_call_status_end_Psychobreak
⚠
L2CFighterCommon_bind_address_call_status_end_ReboundJump
⚠
L2CFighterCommon_bind_address_call_status_end_ReboundStop
⚠
L2CFighterCommon_bind_address_call_status_end_SuicideBomb
⚠
L2CFighterCommon_bind_address_call_status_end_TreadDamage
⚠
L2CFighterCommon_bind_address_call_status_end_attach_wall
⚠
L2CFighterCommon_bind_address_call_status_pre_BittenWario
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureItem
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureJump
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureWait
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchAttack
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffAttack
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffEscape
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffRobbed
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSleep
⚠
L2CFighterCommon_bind_address_call_status_pre_DownStandFb
⚠
L2CFighterCommon_bind_address_call_status_pre_DragoonRide
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_FuraFuraEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickDoor
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickDrum
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickPipe
⚠
L2CFighterCommon_bind_address_call_status_pre_GlideAttack
⚠
L2CFighterCommon_bind_address_call_status_pre_GuardDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_KamuiPierce
⚠
L2CFighterCommon_bind_address_call_status_pre_LadderCatch
⚠
L2CFighterCommon_bind_address_call_status_pre_PassiveCeil
⚠
L2CFighterCommon_bind_address_call_status_pre_PassiveWall
⚠
L2CFighterCommon_bind_address_call_status_pre_Psychobreak
⚠
L2CFighterCommon_bind_address_call_status_pre_ReboundJump
⚠
L2CFighterCommon_bind_address_call_status_pre_ReboundStop
⚠
L2CFighterCommon_bind_address_call_status_pre_SmashAppeal
⚠
L2CFighterCommon_bind_address_call_status_pre_SuicideBomb
⚠
L2CFighterCommon_bind_address_call_status_pre_TreadDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_attach_wall
⚠
L2CFighterCommon_bind_address_call_sub_landing_uniq_check
⚠
L2CFighterCommon_bind_address_call_sub_rebirth_uniq_check
⚠
L2CFighterCommon_ftStatusUniqProcessDamageFly_exec_common
⚠
L2CFighterCommon_ftStatusUniqProcessDamageFly_init_common
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShootLanding_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_FFlower_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_FFlower_Main_New
⚠
L2CFighterCommon_sub_attack_air_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_sub_check_charge_cancel_jump_mini_attack
⚠
L2CFighterCommon_sub_damage_fall_uniq_process_exec_status
⚠
L2CFighterCommon_sub_damage_uniq_process_getMotionKindAir
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOff_execStop
⚠
L2CFighterCommon_sub_item_shoot_jump_squat_uniq_check_New
⚠
L2CFighterCommon_sub_set_reaction_frame_by_current_motion
⚠
L2CFighterCommon_sub_set_status_uniq_process_common_table
⚠
L2CFighterCommon_sub_status_guard_off_main_common_control
⚠
L2CFighterCommon_sub_status_landing_fall_special_main_cmn
⚠
L2CFighterCommon_sub_transition_group_check_air_wall_jump
⚠
L2CFighterCommon_sub_transition_group_check_ground_attack
⚠
L2CFighterCommon_sub_transition_group_check_ground_escape
⚠
L2CFighterCommon_sub_tread_damage_air_unique_process_exit
⚠
L2CFighterCommon_sub_tread_jump_unique_process_init_inner
⚠
L2CFighterCommon_sub_uniq_process_CatchedAirEndGanon_exit
⚠
L2CFighterCommon_sub_uniq_process_CatchedAirEndGanon_init
⚠
L2CFighterCommon_sub_uniq_process_link_final_exec_fix_pos
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkeyThrown_main
⚠
L2CFighterCommon_FL_get_walk_motion_rate_middle_fast_blend
⚠
L2CFighterCommon_FighterStatusGuard__set_just_shield_scale
⚠
L2CFighterCommon_FighterStatusUniqProcessCapture_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessDamage_leave_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_is_bottom
⚠
L2CFighterCommon_FighterStatusUniqProcessSwim_exec_fix_pos
⚠
L2CFighterCommon_bind_address_call_clung_thrown_diddy_uniq
⚠
L2CFighterCommon_bind_address_call_hammer_landing_uniq_chk
⚠
L2CFighterCommon_bind_address_call_status_BittenWarioStart
⚠
L2CFighterCommon_bind_address_call_status_BittenWario_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureBeitcrane
⚠
L2CFighterCommon_bind_address_call_status_CaptureBlackhole
⚠
L2CFighterCommon_bind_address_call_status_CaptureItem_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureJump_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureWaitYoshi
⚠
L2CFighterCommon_bind_address_call_status_CaptureWait_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchAttack_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffAttack_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffEscape_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffRobbed_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungDamageDiddy
⚠
L2CFighterCommon_bind_address_call_status_ClungThrownDiddy
⚠
L2CFighterCommon_bind_address_call_status_DamageSleepStart
⚠
L2CFighterCommon_bind_address_call_status_DamageSleep_Main
⚠
L2CFighterCommon_bind_address_call_status_DownStandFb_Main
⚠
L2CFighterCommon_bind_address_call_status_DownWaitContinue
⚠
L2CFighterCommon_bind_address_call_status_DragoonRide_Main
⚠
L2CFighterCommon_bind_address_call_status_DuckhuntFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageCloud
⚠
L2CFighterCommon_bind_address_call_status_FinalDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_FuraFuraEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_GenesisShoot_New
⚠
L2CFighterCommon_bind_address_call_status_GimmickDoor_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickDrum_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickPipe_Main
⚠
L2CFighterCommon_bind_address_call_status_GlideAttack_Main
⚠
L2CFighterCommon_bind_address_call_status_GuardDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemShootAir_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootFly_New
⚠
L2CFighterCommon_bind_address_call_status_KamuiFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_KamuiPierce_Main
⚠
L2CFighterCommon_bind_address_call_status_LadderCatch_Main
⚠
L2CFighterCommon_bind_address_call_status_LandingAttackAir
⚠
L2CFighterCommon_bind_address_call_status_LuigiFinalVacuum
⚠
L2CFighterCommon_bind_address_call_status_PacmanFinalEaten
⚠
L2CFighterCommon_bind_address_call_status_PassiveCeil_Main
⚠
L2CFighterCommon_bind_address_call_status_PassiveWall_Main
⚠
L2CFighterCommon_bind_address_call_status_Psychobreak_Main
⚠
L2CFighterCommon_bind_address_call_status_ReboundJump_Main
⚠
L2CFighterCommon_bind_address_call_status_ReboundStop_Main
⚠
L2CFighterCommon_bind_address_call_status_RouletteFuraFura
⚠
L2CFighterCommon_bind_address_call_status_SheikFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_ShoulderedDonkey
⚠
L2CFighterCommon_bind_address_call_status_SuicideBomb_Main
⚠
L2CFighterCommon_bind_address_call_status_SwallowedCapture
⚠
L2CFighterCommon_bind_address_call_status_TreadDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_attach_wall_main
⚠
L2CFighterCommon_bind_address_call_status_attach_wall_wait
⚠
L2CFighterCommon_bind_address_call_status_end_AirLassoHang
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureYoshi
⚠
L2CFighterCommon_bind_address_call_status_end_CatchedGanon
⚠
L2CFighterCommon_bind_address_call_status_end_ClungCaptain
⚠
L2CFighterCommon_bind_address_call_status_end_DownContinue
⚠
L2CFighterCommon_bind_address_call_status_end_FinalJumpEnd
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickEaten
⚠
L2CFighterCommon_bind_address_call_status_end_GlideLanding
⚠
L2CFighterCommon_bind_address_call_status_end_ItemLiftTurn
⚠
L2CFighterCommon_bind_address_call_status_end_ItemLiftWait
⚠
L2CFighterCommon_bind_address_call_status_end_ItemLiftWalk
⚠
L2CFighterCommon_bind_address_call_status_end_ItemStarring
⚠
L2CFighterCommon_bind_address_call_status_end_LadderAttack
⚠
L2CFighterCommon_bind_address_call_status_end_LandingLight
⚠
L2CFighterCommon_bind_address_call_status_end_MewtwoThrown
⚠
L2CFighterCommon_bind_address_call_status_end_SavingDamage
⚠
L2CFighterCommon_bind_address_call_status_end_SwimDrownOut
⚠
L2CFighterCommon_bind_address_call_status_end_TurnRunBrake
⚠
L2CFighterCommon_bind_address_call_status_end_WarpStarJump
⚠
L2CFighterCommon_bind_address_call_status_end_fall_special
⚠
L2CFighterCommon_bind_address_call_status_pre_AirLassoHang
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureYoshi
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchedGanon
⚠
L2CFighterCommon_bind_address_call_status_pre_ClungCaptain
⚠
L2CFighterCommon_bind_address_call_status_pre_DownContinue
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalJumpEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickEaten
⚠
L2CFighterCommon_bind_address_call_status_pre_GlideLanding
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemLiftTurn
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemLiftWait
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemLiftWalk
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemStarring
⚠
L2CFighterCommon_bind_address_call_status_pre_LadderAttack
⚠
L2CFighterCommon_bind_address_call_status_pre_LandingLight
⚠
L2CFighterCommon_bind_address_call_status_pre_MewtwoThrown
⚠
L2CFighterCommon_bind_address_call_status_pre_SavingDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_SwimDrownOut
⚠
L2CFighterCommon_bind_address_call_status_pre_TurnRunBrake
⚠
L2CFighterCommon_bind_address_call_status_pre_WarpStarJump
⚠
L2CFighterCommon_bind_address_call_status_pre_fall_special
⚠
L2CFighterCommon_bind_address_call_sub_air_lasso_hang_uniq
⚠
L2CFighterCommon_bind_address_call_sub_furafura_stand_uniq
⚠
L2CFighterCommon_get_mini_jump_attack_data_cancel_function
⚠
L2CFighterCommon_sub_BayonettaFinalTargetStart_init_status
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_MagicPot_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_MagicPot_Main_New
⚠
L2CFighterCommon_sub_capture_pulled_uniq_process_exit_core
⚠
L2CFighterCommon_sub_capture_pulled_uniq_process_init_core
⚠
L2CFighterCommon_sub_change_motion_by_situation_kirby_copy
⚠
L2CFighterCommon_sub_damage_fall_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_sub_escape_uniq_process_common_initStatus
⚠
L2CFighterCommon_sub_fighter_check_abnormal_fail_in_attack
⚠
L2CFighterCommon_sub_fighter_general_term_is_can_wall_jump
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_execStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_exitStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_initStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessPitFall_exitStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessPitFall_initStatus
⚠
L2CFighterCommon_sub_get_adjust_rate_from_cancel_frame_inv
⚠
L2CFighterCommon_sub_jump_squat_uniq_check_sub_mini_attack
⚠
L2CFighterCommon_sub_set_exec_status_post_msc_common_table
⚠
L2CFighterCommon_sub_set_notify_event_gimmick_common_table
⚠
L2CFighterCommon_sub_transition_group_check_air_item_throw
⚠
L2CFighterCommon_sub_transition_group_check_air_tread_jump
⚠
L2CFighterCommon_sub_transition_group_check_ground_special
⚠
L2CFighterCommon_sub_uniq_process_CatchedAirFallGanon_exit
⚠
L2CFighterCommon_sub_uniq_process_CatchedAirFallGanon_init
⚠
L2CFighterCommon_sub_uniq_process_hammer_exec_fix_pos_main
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkey_exit_status
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkey_init_status
⚠
L2CFighterCommon_FighterStatusGuard__landing_effect_control
⚠
L2CFighterCommon_FighterStatusGuard__set_guard_blend_motion
⚠
L2CFighterCommon_FighterStatusRouletteFuraFura_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessDamage_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessKiller_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessKiller_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessKiller_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessKinoko_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessKinoko_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessKinoko_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessThrow_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessThrown_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessThrown_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_stop
⚠
L2CFighterCommon_bind_address_call_exec_stop_DollyStageDead
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalClash
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalStart
⚠
L2CFighterCommon_bind_address_call_status_CaptureBossgalaga
⚠
L2CFighterCommon_bind_address_call_status_CaptureMastercore
⚠
L2CFighterCommon_bind_address_call_status_CaptureMasterhand
⚠
L2CFighterCommon_bind_address_call_status_CaptureYoshi_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchedGanon_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungCaptain_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyReflectD
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyReflectU
⚠
L2CFighterCommon_bind_address_call_status_DownContinue_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyRyu
⚠
L2CFighterCommon_bind_address_call_status_FinalJumpEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_FoxFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_GimmickEaten_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickSpringBack
⚠
L2CFighterCommon_bind_address_call_status_GimmickSpringJump
⚠
L2CFighterCommon_bind_address_call_status_GlideLanding_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemLiftTurn_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemLiftWait_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemLiftWalk_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemRocketbeltHop
⚠
L2CFighterCommon_bind_address_call_status_ItemShootJump_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootTurn_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWait_New
⚠
L2CFighterCommon_bind_address_call_status_ItemStarringShoot
⚠
L2CFighterCommon_bind_address_call_status_ItemStarring_Main
⚠
L2CFighterCommon_bind_address_call_status_LadderAttack_Main
⚠
L2CFighterCommon_bind_address_call_status_LadderCatchBottom
⚠
L2CFighterCommon_bind_address_call_status_LandingLight_Main
⚠
L2CFighterCommon_bind_address_call_status_LinkFinalArrowHit
⚠
L2CFighterCommon_bind_address_call_status_Ottotto_Wait_Main
⚠
L2CFighterCommon_bind_address_call_status_SavingDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_SwimDrownOut_Main
⚠
L2CFighterCommon_bind_address_call_status_TurnRunBrake_Main
⚠
L2CFighterCommon_bind_address_call_status_WarpStarJump_Main
⚠
L2CFighterCommon_bind_address_call_status_end_AirLassoReach
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureBeetle
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureDamage
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureDriver
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureNabbit
⚠
L2CFighterCommon_bind_address_call_status_end_CapturePulled
⚠
L2CFighterCommon_bind_address_call_status_end_CatchDashPull
⚠
L2CFighterCommon_bind_address_call_status_end_CatchedReflet
⚠
L2CFighterCommon_bind_address_call_status_end_CatchedRidley
⚠
L2CFighterCommon_bind_address_call_status_end_DamageFlyRoll
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSongEnd
⚠
L2CFighterCommon_bind_address_call_status_end_DownReflectLR
⚠
L2CFighterCommon_bind_address_call_status_end_DraggedRidley
⚠
L2CFighterCommon_bind_address_call_status_end_FuraFuraStand
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickBarrel
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickSpring
⚠
L2CFighterCommon_bind_address_call_status_end_HammerLanding
⚠
L2CFighterCommon_bind_address_call_status_end_ItemGrassPull
⚠
L2CFighterCommon_bind_address_call_status_end_ItemScrewFall
⚠
L2CFighterCommon_bind_address_call_status_end_ItemScrewJump
⚠
L2CFighterCommon_bind_address_call_status_end_ItemSwingDash
⚠
L2CFighterCommon_bind_address_call_status_end_ItemThrowDash
⚠
L2CFighterCommon_bind_address_call_status_end_KamuiFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_end_ShulkFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_end_StabbedDamage
⚠
L2CFighterCommon_bind_address_call_status_end_StabbedRidley
⚠
L2CFighterCommon_bind_address_call_status_end_TreadDamageRv
⚠
L2CFighterCommon_bind_address_call_status_fall_special_main
⚠
L2CFighterCommon_bind_address_call_status_pre_AirLassoReach
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureBeetle
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureDriver
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureNabbit
⚠
L2CFighterCommon_bind_address_call_status_pre_CapturePulled
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchDashPull
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchedReflet
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchedRidley
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageFlyRoll
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSongEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_DownReflectLR
⚠
L2CFighterCommon_bind_address_call_status_pre_DraggedRidley
⚠
L2CFighterCommon_bind_address_call_status_pre_FuraFuraStand
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickBarrel
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickSpring
⚠
L2CFighterCommon_bind_address_call_status_pre_HammerLanding
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemGrassPull
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemScrewFall
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemScrewJump
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemSwingDash
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemThrowDash
⚠
L2CFighterCommon_bind_address_call_status_pre_KamuiFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_ShulkFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_StabbedDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_StabbedRidley
⚠
L2CFighterCommon_bind_address_call_status_pre_TreadDamageRv
⚠
L2CFighterCommon_bind_address_call_sub_GenesisShootUniq_New
⚠
L2CFighterCommon_bind_address_call_sub_genesis_get_uniq_New
⚠
L2CFighterCommon_bind_address_call_sub_run_brake_uniq_check
⚠
L2CFighterCommon_sub_ItemShootJumpSquat_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_capture_wait_octopus_uniq_process_exec
⚠
L2CFighterCommon_sub_capture_wait_octopus_uniq_process_exit
⚠
L2CFighterCommon_sub_capture_wait_octopus_uniq_process_init
⚠
L2CFighterCommon_sub_damage_fly_reflect_d_uniq_process_init
⚠
L2CFighterCommon_sub_damage_fly_reflect_u_uniq_process_init
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOff_execStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOff_exitStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOff_initStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_isShootStatus
⚠
L2CFighterCommon_sub_saving_damage_uniq_process_main_common
⚠
L2CFighterCommon_sub_status_JumpSquat_check_stick_lr_update
⚠
L2CFighterCommon_sub_transition_group_check_air_cliff_force
⚠
L2CFighterCommon_sub_transition_group_check_air_jump_aerial
⚠
L2CFighterCommon_sub_transition_group_check_air_jump_attack
⚠
L2CFighterCommon_sub_transition_group_check_special_command
⚠
L2CFighterCommon_uniq_process_BuryJump_exec_fix_pos_counter
⚠
L2CFighterCommon_uniq_process_BuryWait_exec_fix_pos_counter
⚠
L2CFighterCommon_uniq_process_ItemRocketbeltHop_init_status
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkey_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessAttack_check_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessCapture_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessDragoon_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessDragoon_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_move
⚠
L2CFighterCommon_FighterStatusUniqProcessHammer_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_getOffset
⚠
L2CFighterCommon_FighterStatusUniqProcessThrown_check_damage
⚠
L2CFighterCommon_bind_address_call_status_CaptureBeetle_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureDamageYoshi
⚠
L2CFighterCommon_bind_address_call_status_CaptureDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureDriver_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureNabbit_Main
⚠
L2CFighterCommon_bind_address_call_status_CapturePulledYoshi
⚠
L2CFighterCommon_bind_address_call_status_CapturePulled_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureWaitOctopus
⚠
L2CFighterCommon_bind_address_call_status_CatchDashPull_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchedAirEndGanon
⚠
L2CFighterCommon_bind_address_call_status_CatchedReflet_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchedRidley_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyReflectLR
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyRoll_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageSongEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_DownReflectLR_Main
⚠
L2CFighterCommon_bind_address_call_status_DraggedRidley_Main
⚠
L2CFighterCommon_bind_address_call_status_DuckhuntFinalStart
⚠
L2CFighterCommon_bind_address_call_status_FuraFuraStand_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickBarrel_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickFishCapture
⚠
L2CFighterCommon_bind_address_call_status_GimmickOdinSlashed
⚠
L2CFighterCommon_bind_address_call_status_GimmickSpring_Main
⚠
L2CFighterCommon_bind_address_call_status_HammerLanding_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemGrassPull_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemScrewFall_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemScrewJump_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkB_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkF_New
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingDash_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemThrowDash_Main
⚠
L2CFighterCommon_bind_address_call_status_JackFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_KamuiFinalEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_LandingDamageLight
⚠
L2CFighterCommon_bind_address_call_status_PackunFinalCapture
⚠
L2CFighterCommon_bind_address_call_status_ShulkFinalEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_ShulkFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_StabbedRidley_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenLariat
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenReturn
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenThrown
⚠
L2CFighterCommon_bind_address_call_status_TreadDamageRv_Main
⚠
L2CFighterCommon_bind_address_call_status_end_AirLassoRewind
⚠
L2CFighterCommon_bind_address_call_status_end_CliffCatchMove
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSleepEnd
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSongFall
⚠
L2CFighterCommon_bind_address_call_status_end_DetachWallFall
⚠
L2CFighterCommon_bind_address_call_status_end_DetachWallJump
⚠
L2CFighterCommon_bind_address_call_status_end_DollyStageDead
⚠
L2CFighterCommon_bind_address_call_status_end_FinalDamageFly
⚠
L2CFighterCommon_bind_address_call_status_end_GenesisGet_New
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickTornado
⚠
L2CFighterCommon_bind_address_call_status_end_ItemThrowHeavy
⚠
L2CFighterCommon_bind_address_call_status_end_ShieldBreakFly
⚠
L2CFighterCommon_bind_address_call_status_end_SwallowedDrink
⚠
L2CFighterCommon_bind_address_call_status_end_TreadDamageAir
⚠
L2CFighterCommon_bind_address_call_status_pre_AirLassoRewind
⚠
L2CFighterCommon_bind_address_call_status_pre_BittenWarioEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffCatchMove
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSleepEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSongFall
⚠
L2CFighterCommon_bind_address_call_status_pre_DetachWallFall
⚠
L2CFighterCommon_bind_address_call_status_pre_DetachWallJump
⚠
L2CFighterCommon_bind_address_call_status_pre_DollyStageDead
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamageFly
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamageRyu
⚠
L2CFighterCommon_bind_address_call_status_pre_GenesisGet_New
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickTornado
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemThrowHeavy
⚠
L2CFighterCommon_bind_address_call_status_pre_ShieldBreakFly
⚠
L2CFighterCommon_bind_address_call_status_pre_SwallowedDrink
⚠
L2CFighterCommon_bind_address_call_status_pre_TreadDamageAir
⚠
L2CFighterCommon_bind_address_call_sub_air_lasso_rewind_uniq
⚠
L2CFighterCommon_bind_address_call_sub_attach_wall_wait_uniq
⚠
L2CFighterCommon_bind_address_call_sub_fighter_change_status
⚠
L2CFighterCommon_bind_address_call_sub_fly_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_item_swing_uniq_check
⚠
L2CFighterCommon_bind_address_call_sub_run_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_run_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_run_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_tread_fall_uniq_check
⚠
L2CFighterCommon_bind_address_call_sub_tread_jump_uniq_check
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeB_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_ItemShootWalkBrakeF_GenesisSet_Main_New
⚠
L2CFighterCommon_sub_capture_pulled_uniq_process_exec_common
⚠
L2CFighterCommon_sub_capture_pulled_uniq_process_init_common
⚠
L2CFighterCommon_sub_check_fly_in_charging_for_cancel_status
⚠
L2CFighterCommon_sub_damage_fly_reflect_lr_uniq_process_init
⚠
L2CFighterCommon_sub_damage_uniq_process_getMotionKindAirSub
⚠
L2CFighterCommon_sub_fighter_general_term_is_can_attach_wall
⚠
L2CFighterCommon_sub_fighter_general_term_is_cliff_check_pos
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamageFly_exitStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamage_getMotionKind
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_execStop
⚠
L2CFighterCommon_uniq_process_GimmickFishCapture_exit_status
⚠
L2CFighterCommon_uniq_process_GimmickFishCapture_init_status
⚠
L2CFighterCommon_FighterStatusDamage__create_damage_log_table
⚠
L2CFighterCommon_FighterStatusPackunFinalCapture_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLasso_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLasso_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCapture_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessEscapeAir_calc_param
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_is_moved
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_shoot
⚠
L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_init_status
⚠
L2CFighterCommon_bind_address_call_attack_combo_none_uniq_chk
⚠
L2CFighterCommon_bind_address_call_hammer_jump_squat_uniq_chk
⚠
L2CFighterCommon_bind_address_call_status_BittenWarioEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_BuddyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_CatchedAirFallGanon
⚠
L2CFighterCommon_bind_address_call_status_CliffCatchMove_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageSleepEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageSongFall_Main
⚠
L2CFighterCommon_bind_address_call_status_DetachWallFall_Main
⚠
L2CFighterCommon_bind_address_call_status_DetachWallJump_Main
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_DollyStageDead_Main
⚠
L2CFighterCommon_bind_address_call_status_FalcoFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyCloud
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFly_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageRyu_Main
⚠
L2CFighterCommon_bind_address_call_status_FoxFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_GenesisGet_Main_New
⚠
L2CFighterCommon_bind_address_call_status_GenesisShootEnd_New
⚠
L2CFighterCommon_bind_address_call_status_GimmickTornado_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemRocketbeltHover
⚠
L2CFighterCommon_bind_address_call_status_ItemScrewJumpAerial
⚠
L2CFighterCommon_bind_address_call_status_ItemThrowHeavy_Main
⚠
L2CFighterCommon_bind_address_call_status_KroolFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_ShieldBreakFly_Main
⚠
L2CFighterCommon_bind_address_call_status_SimonFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_SwallowedDrink_Main
⚠
L2CFighterCommon_bind_address_call_status_SwallowedThrownStar
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenCatched
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenFailure
⚠
L2CFighterCommon_bind_address_call_status_TreadDamageAir_Main
⚠
L2CFighterCommon_bind_address_call_status_WarioFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_YoshiFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_air_lasso_hang_main
⚠
L2CFighterCommon_bind_address_call_status_end_AirLassoFailure
⚠
L2CFighterCommon_bind_address_call_status_end_AirLassoLanding
⚠
L2CFighterCommon_bind_address_call_status_end_CaptainFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureJackWire
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureKawasaki
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureMimikkyu
⚠
L2CFighterCommon_bind_address_call_status_end_CatchedAirGanon
⚠
L2CFighterCommon_bind_address_call_status_end_CatchedCutGanon
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSleepFall
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSongStart
⚠
L2CFighterCommon_bind_address_call_status_end_DownStandAttack
⚠
L2CFighterCommon_bind_address_call_status_end_FinalDamageFall
⚠
L2CFighterCommon_bind_address_call_status_end_HammerJumpSquat
⚠
L2CFighterCommon_bind_address_call_status_end_ItemAssistHoist
⚠
L2CFighterCommon_bind_address_call_status_end_ItemHeavyPickup
⚠
L2CFighterCommon_bind_address_call_status_end_ItemLightPickup
⚠
L2CFighterCommon_bind_address_call_status_end_KamuiFinalStart
⚠
L2CFighterCommon_bind_address_call_status_end_LuigiFinalShoot
⚠
L2CFighterCommon_bind_address_call_status_end_PassiveWallJump
⚠
L2CFighterCommon_bind_address_call_status_end_ShieldBreakDown
⚠
L2CFighterCommon_bind_address_call_status_end_ShieldBreakFall
⚠
L2CFighterCommon_bind_address_call_status_end_ShulkFinalStart
⚠
L2CFighterCommon_bind_address_call_status_end_SlipStandAttack
⚠
L2CFighterCommon_bind_address_call_status_end_SwallowedCancel
⚠
L2CFighterCommon_bind_address_call_status_end_SwallowedThrown
⚠
L2CFighterCommon_bind_address_call_status_pre_AirLassoFailure
⚠
L2CFighterCommon_bind_address_call_status_pre_AirLassoLanding
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptainFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureJackWire
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureKawasaki
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureMimikkyu
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchedAirGanon
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchedCutGanon
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSleepFall
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSongStart
⚠
L2CFighterCommon_bind_address_call_status_pre_DownStandAttack
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamageFall
⚠
L2CFighterCommon_bind_address_call_status_pre_HammerJumpSquat
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemAssistHoist
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemHeavyPickup
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemLightPickup
⚠
L2CFighterCommon_bind_address_call_status_pre_LuigiFinalShoot
⚠
L2CFighterCommon_bind_address_call_status_pre_PassiveWallJump
⚠
L2CFighterCommon_bind_address_call_status_pre_ShieldBreakDown
⚠
L2CFighterCommon_bind_address_call_status_pre_ShieldBreakFall
⚠
L2CFighterCommon_bind_address_call_status_pre_SlipStandAttack
⚠
L2CFighterCommon_bind_address_call_status_pre_SwallowedCancel
⚠
L2CFighterCommon_bind_address_call_status_pre_SwallowedThrown
⚠
L2CFighterCommon_bind_address_call_sub_dash_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_dash_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_dash_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_dead_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_dead_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_dead_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_demo_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_down_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_fall_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_fall_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_fall_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_shouldered_donkey_uniq
⚠
L2CFighterCommon_bind_address_call_sub_turn_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_turn_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_turn_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_Pass_init
⚠
L2CFighterCommon_bind_address_call_sub_walk_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_walk_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_walk_uniq_process_main
⚠
L2CFighterCommon_status_landing_fall_special_air_fall_special
⚠
L2CFighterCommon_sub_capture_pulled_octopus_uniq_process_exec
⚠
L2CFighterCommon_sub_capture_pulled_octopus_uniq_process_exit
⚠
L2CFighterCommon_sub_capture_pulled_octopus_uniq_process_init
⚠
L2CFighterCommon_sub_check_jump_in_charging_for_cancel_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamageFly_initReflect
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_execStop_common
⚠
L2CFighterCommon_sub_set_special_start_common_kinetic_setting
⚠
L2CFighterCommon_sub_uniq_process_hammer_exec_fix_pos_counter
⚠
L2CFighterCommon_FighterStatusDamage__req_fly_roll_smoke_first
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLasso_check_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessDamage_hit_stop_delay
⚠
L2CFighterCommon_FighterStatusUniqProcessItemSwing_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemSwing_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_is_final_used
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_fix_pos
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_CaptureJackWire_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureKawasaki_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureMimikkyu_Main
⚠
L2CFighterCommon_bind_address_call_status_CapturePulledOctopus
⚠
L2CFighterCommon_bind_address_call_status_CatchedAirGanon_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchedCutGanon_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageSleepFall_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageSongStart_Main
⚠
L2CFighterCommon_bind_address_call_status_DededeFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetWait
⚠
L2CFighterCommon_bind_address_call_status_DownStandAttack_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFall_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyReflet
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageLittlemac
⚠
L2CFighterCommon_bind_address_call_status_FoxFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_HammerJumpSquat_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemAssistHoist_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemHeavyPickup_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemLightPickup_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemShootLanding_New
⚠
L2CFighterCommon_bind_address_call_status_ItemSpecialflagHoist
⚠
L2CFighterCommon_bind_address_call_status_JackFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_KamuiFinalStart_Main
⚠
L2CFighterCommon_bind_address_call_status_LuigiFinalShoot_Main
⚠
L2CFighterCommon_bind_address_call_status_MurabitoFinalCapture
⚠
L2CFighterCommon_bind_address_call_status_PassiveWallJump_Main
⚠
L2CFighterCommon_bind_address_call_status_RidleyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_ShieldBreakDown_Main
⚠
L2CFighterCommon_bind_address_call_status_ShieldBreakFall_Main
⚠
L2CFighterCommon_bind_address_call_status_ShulkFinalStart_Main
⚠
L2CFighterCommon_bind_address_call_status_SlipStandAttack_Main
⚠
L2CFighterCommon_bind_address_call_status_SwallowedCancel_Main
⚠
L2CFighterCommon_bind_address_call_status_SwallowedThrown_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenShoulder
⚠
L2CFighterCommon_bind_address_call_status_air_lasso_reach_main
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureBeitcrane
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureBlackhole
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureWaitYoshi
⚠
L2CFighterCommon_bind_address_call_status_end_ClungDamageDiddy
⚠
L2CFighterCommon_bind_address_call_status_end_ClungThrownDiddy
⚠
L2CFighterCommon_bind_address_call_status_end_DamageSleepStart
⚠
L2CFighterCommon_bind_address_call_status_end_DownWaitContinue
⚠
L2CFighterCommon_bind_address_call_status_end_DuckhuntFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_end_FinalDamageCloud
⚠
L2CFighterCommon_bind_address_call_status_end_GenesisShoot_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootAir_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootFly_New
⚠
L2CFighterCommon_bind_address_call_status_end_KamuiFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_end_LandingAttackAir
⚠
L2CFighterCommon_bind_address_call_status_end_LuigiFinalVacuum
⚠
L2CFighterCommon_bind_address_call_status_end_PacmanFinalEaten
⚠
L2CFighterCommon_bind_address_call_status_end_RouletteFuraFura
⚠
L2CFighterCommon_bind_address_call_status_end_SheikFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_end_ShoulderedDonkey
⚠
L2CFighterCommon_bind_address_call_status_end_SwallowedCapture
⚠
L2CFighterCommon_bind_address_call_status_end_attach_wall_wait
⚠
L2CFighterCommon_bind_address_call_status_landing_fall_special
⚠
L2CFighterCommon_bind_address_call_status_pre_BittenWarioStart
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureBeitcrane
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureBlackhole
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureWaitYoshi
⚠
L2CFighterCommon_bind_address_call_status_pre_ClungDamageDiddy
⚠
L2CFighterCommon_bind_address_call_status_pre_ClungThrownDiddy
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageSleepStart
⚠
L2CFighterCommon_bind_address_call_status_pre_DownWaitContinue
⚠
L2CFighterCommon_bind_address_call_status_pre_DuckhuntFinalEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_pre_GenesisShoot_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootAir_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootFly_New
⚠
L2CFighterCommon_bind_address_call_status_pre_KamuiFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_KirbyFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_LandingAttackAir
⚠
L2CFighterCommon_bind_address_call_status_pre_LuigiFinalVacuum
⚠
L2CFighterCommon_bind_address_call_status_pre_PacmanFinalEaten
⚠
L2CFighterCommon_bind_address_call_status_pre_RouletteFuraFura
⚠
L2CFighterCommon_bind_address_call_status_pre_SheikFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_ShoulderedDonkey
⚠
L2CFighterCommon_bind_address_call_status_pre_SwallowedCapture
⚠
L2CFighterCommon_bind_address_call_status_pre_attach_wall_wait
⚠
L2CFighterCommon_bind_address_call_sub_captain_finalother_uniq
⚠
L2CFighterCommon_bind_address_call_sub_cliff_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_cliff_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_entry_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_entry_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_squat_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_squat_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_squat_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_status_BittenWario_uniq
⚠
L2CFighterCommon_bind_address_call_sub_throw_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_throw_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_uniq_process_Bury_exec_stop
⚠
L2CFighterCommon_sub_cliff_catch_move_uniq_process_exec_status
⚠
L2CFighterCommon_sub_cliff_catch_move_uniq_process_init_common
⚠
L2CFighterCommon_sub_exec_special_start_common_kinetic_setting
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamageFlyRoll_execStop
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_execStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_exitStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_initStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardFunc_updateShield
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_execStop_Inner
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_execShoot_Common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_exitShoot_Common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_initShoot_Common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_isShootAirStatus
⚠
L2CFighterCommon_sub_status_uniq_process_ThrowKirby_execFixPos
⚠
L2CFighterCommon_sub_status_uniq_process_ThrowKirby_exitStatus
⚠
L2CFighterCommon_sub_status_uniq_process_ThrowKirby_initStatus
⚠
L2CFighterCommon_virtual_ftStatusUniqProcessDamage_exec_common
⚠
L2CFighterCommon_virtual_ftStatusUniqProcessDamage_init_common
⚠
L2CFighterCommon_FighterStatusDamage__correctDamageVectorCommon
⚠
L2CFighterCommon_FighterStatusDamage__correctDamageVectorEffect
⚠
L2CFighterCommon_FighterStatusDamage__requestVectorAdjustEffect
⚠
L2CFighterCommon_FighterStatusDollyFinalTargetWait_check_damage
⚠
L2CFighterCommon_FighterStatusGuard__check_hit_stop_delay_flick
⚠
L2CFighterCommon_FighterStatusUniqProcessCatchPull_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDiddy_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDiddy_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDiddy_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessDamageFly_check_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessGuardDamage_leave_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_get_item
⚠
L2CFighterCommon_FighterStatusUniqProcessItemSwing_check_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessItemSwing_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_is_entry_count
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_exec_fix_pos
⚠
L2CFighterCommon_bind_address_call_status_BittenWarioStart_Main
⚠
L2CFighterCommon_bind_address_call_status_BraveFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_BuddyFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_CaptureBeitcrane_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureBlackhole_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureWaitYoshi_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungDamageDiddy_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungThrownBlankDiddy
⚠
L2CFighterCommon_bind_address_call_status_DamageSleepStart_Main
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_DownWaitContinue_Main
⚠
L2CFighterCommon_bind_address_call_status_DragoonRide_Main_Term
⚠
L2CFighterCommon_bind_address_call_status_DuckhuntFinalEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_DuckhuntFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_FalcoFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyPikachu
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageMetaknight
⚠
L2CFighterCommon_bind_address_call_status_GaogaenFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_GenesisShootStart_New
⚠
L2CFighterCommon_bind_address_call_status_GenesisShoot_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootAir_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootFly_Main_New
⚠
L2CFighterCommon_bind_address_call_status_JackFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_KamuiFinalDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_KroolFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_LandingAttackAir_Main
⚠
L2CFighterCommon_bind_address_call_status_LuigiFinalVacuum_Main
⚠
L2CFighterCommon_bind_address_call_status_PacmanFinalEaten_Main
⚠
L2CFighterCommon_bind_address_call_status_RockmanFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_RouletteFuraFura_Main
⚠
L2CFighterCommon_bind_address_call_status_SheikFinalDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_SheikFinalDamage_Uniq
⚠
L2CFighterCommon_bind_address_call_status_ShoulderedDonkeyStart
⚠
L2CFighterCommon_bind_address_call_status_ShoulderedDonkey_Main
⚠
L2CFighterCommon_bind_address_call_status_SimonFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_SwallowedCapture_Main
⚠
L2CFighterCommon_bind_address_call_status_WarioFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_YoshiFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_air_lasso_rewind_main
⚠
L2CFighterCommon_bind_address_call_status_attach_wall_wait_main
⚠
L2CFighterCommon_bind_address_call_status_end_CaptainFinalClash
⚠
L2CFighterCommon_bind_address_call_status_end_CaptainFinalStart
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureBossgalaga
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureMastercore
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureMasterhand
⚠
L2CFighterCommon_bind_address_call_status_end_DamageFlyReflectD
⚠
L2CFighterCommon_bind_address_call_status_end_DamageFlyReflectU
⚠
L2CFighterCommon_bind_address_call_status_end_FoxFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickSpringBack
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickSpringJump
⚠
L2CFighterCommon_bind_address_call_status_end_ItemRocketbeltHop
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootJump_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootTurn_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootWait_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemStarringShoot
⚠
L2CFighterCommon_bind_address_call_status_end_LadderCatchBottom
⚠
L2CFighterCommon_bind_address_call_status_end_LinkFinalArrowHit
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptainFinalClash
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureBossgalaga
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureMastercore
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureMasterhand
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageFlyReflectD
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageFlyReflectU
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamageFlyRyu
⚠
L2CFighterCommon_bind_address_call_status_pre_FoxFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickSpringBack
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickSpringJump
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemRocketbeltHop
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootJump_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootTurn_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootWait_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemStarringShoot
⚠
L2CFighterCommon_bind_address_call_status_pre_LadderCatchBottom
⚠
L2CFighterCommon_bind_address_call_status_pre_LinkFinalArrowHit
⚠
L2CFighterCommon_bind_address_call_sub_damage_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_damage_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_damage_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_thrown_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_thrown_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sys_line_waza_customize_init
⚠
L2CFighterCommon_main_func__fighter_status_rockman_final_target
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamageFly_getMotionKind
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamage_getMotionKindSub
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_execStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_exitStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuard_initStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_exit_LGun_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_isShootStatus_New
⚠
L2CFighterCommon_sub_set_uniq_process_final_damage_common_table
⚠
L2CFighterCommon_sub_transition_group_check_air_cliff_air_lasso
⚠
L2CFighterCommon_sub_uniq_process_CatchedRidley_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusDamage__is_elec_or_paralyze_damage
⚠
L2CFighterCommon_FighterStatusJackFinalTargetDamage_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDiddy_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDiddy_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessClungGanon_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamage_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickDrum_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_correct_x
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_correct_y
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_fall_item
⚠
L2CFighterCommon_FighterStatusUniqProcessKoopaDived_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowed_getOffsetKind
⚠
L2CFighterCommon_bind_address_call_status_BraveFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_BuddyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalClash_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalStart_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureBossgalaga_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureMastercore_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureMasterhand_Main
⚠
L2CFighterCommon_bind_address_call_status_ChromFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyReflectD_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyReflectU_Main
⚠
L2CFighterCommon_bind_address_call_status_DededeFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_FalcoFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyGekkouga
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyRyu_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalVisualAttackOther
⚠
L2CFighterCommon_bind_address_call_status_FoxFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickSpringBack_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemRocketbeltHop_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemShootJumpSquat_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootJump_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootTurn_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWait_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemStarringShoot_Main
⚠
L2CFighterCommon_bind_address_call_status_KroolFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_LadderCatchBottom_Main
⚠
L2CFighterCommon_bind_address_call_status_LinkFinalArrowHit_Main
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexThrown
⚠
L2CFighterCommon_bind_address_call_status_PalutenaFinalBlackhole
⚠
L2CFighterCommon_bind_address_call_status_RidleyFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_ShoulderedDonkeyThrown
⚠
L2CFighterCommon_bind_address_call_status_SimonFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenAttachRope
⚠
L2CFighterCommon_bind_address_call_status_WarioFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_YoshiFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_air_lasso_failure_main
⚠
L2CFighterCommon_bind_address_call_status_air_lasso_landing_main
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureDamageYoshi
⚠
L2CFighterCommon_bind_address_call_status_end_CapturePulledYoshi
⚠
L2CFighterCommon_bind_address_call_status_end_CaptureWaitOctopus
⚠
L2CFighterCommon_bind_address_call_status_end_CatchedAirEndGanon
⚠
L2CFighterCommon_bind_address_call_status_end_DamageFlyReflectLR
⚠
L2CFighterCommon_bind_address_call_status_end_DuckhuntFinalStart
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickFishCapture
⚠
L2CFighterCommon_bind_address_call_status_end_GimmickOdinSlashed
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootWalkB_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootWalkF_New
⚠
L2CFighterCommon_bind_address_call_status_end_JackFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_LandingDamageLight
⚠
L2CFighterCommon_bind_address_call_status_end_PackunFinalCapture
⚠
L2CFighterCommon_bind_address_call_status_end_ShulkFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_end_SwingGaogaenLariat
⚠
L2CFighterCommon_bind_address_call_status_end_SwingGaogaenReturn
⚠
L2CFighterCommon_bind_address_call_status_end_SwingGaogaenThrown
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureDamageYoshi
⚠
L2CFighterCommon_bind_address_call_status_pre_CapturePulledYoshi
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptureWaitOctopus
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchedAirEndGanon
⚠
L2CFighterCommon_bind_address_call_status_pre_DamageFlyReflectLR
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickFishCapture
⚠
L2CFighterCommon_bind_address_call_status_pre_GimmickOdinSlashed
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootWalkB_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootWalkF_New
⚠
L2CFighterCommon_bind_address_call_status_pre_JackFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_LandingDamageLight
⚠
L2CFighterCommon_bind_address_call_status_pre_PackunFinalCapture
⚠
L2CFighterCommon_bind_address_call_status_pre_ShulkFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_pre_SwingGaogaenLariat
⚠
L2CFighterCommon_bind_address_call_status_pre_SwingGaogaenReturn
⚠
L2CFighterCommon_bind_address_call_status_pre_SwingGaogaenThrown
⚠
L2CFighterCommon_bind_address_call_sub_landing_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_landing_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_landing_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_ottotto_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_ottotto_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_rebirth_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_rebirth_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_Passive_init
⚠
L2CFighterCommon_bind_address_call_uniq_process_Bury_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_Bury_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_Bury_init_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamageFlyRoll_exitStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_exitStatus_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_New
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkeyThrown_exit_status
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkeyThrown_init_status
⚠
L2CFighterCommon_FighterStatusBuddyFinalTargetDamage_check_damage
⚠
L2CFighterCommon_FighterStatusChromFinalTargetDamage_check_damage
⚠
L2CFighterCommon_FighterStatusDamage__is_enable_damage_fly_effect
⚠
L2CFighterCommon_FighterStatusDollyFinalTargetDamage_check_damage
⚠
L2CFighterCommon_FighterStatusGuard__set_guard_blend_motion_angle
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoHang_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoHang_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureItem_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureYoshi_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureYoshi_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamage_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickDrum_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessMewtwoThrown_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessPsychobreak_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_is_operation_cpu
⚠
L2CFighterCommon_FighterStatusWarioFinalTargetDamage_check_damage
⚠
L2CFighterCommon_FighterStatusYoshiFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_process_fix_camera_CaptureWait
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_CaptureDamageYoshi_Main
⚠
L2CFighterCommon_bind_address_call_status_CapturePulledFishingrod
⚠
L2CFighterCommon_bind_address_call_status_CapturePulledYoshi_Main
⚠
L2CFighterCommon_bind_address_call_status_CaptureWaitOctopus_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchedAirEndGanon_Main
⚠
L2CFighterCommon_bind_address_call_status_DamageFlyReflectLR_Main
⚠
L2CFighterCommon_bind_address_call_status_DededeFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_DuckhuntFinalStart_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyLittlemac
⚠
L2CFighterCommon_bind_address_call_status_GaogaenFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_GimmickFishCapture_Main
⚠
L2CFighterCommon_bind_address_call_status_GimmickOdinSlashed_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemRocketbeltHoverKeep
⚠
L2CFighterCommon_bind_address_call_status_ItemShootJumpAerial_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkBBrake_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkB_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkFBrake_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkF_Main_New
⚠
L2CFighterCommon_bind_address_call_status_JackFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_MiifighterCounterThrown
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirFall
⚠
L2CFighterCommon_bind_address_call_status_PackunFinalCapture_Main
⚠
L2CFighterCommon_bind_address_call_status_RidleyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_ShulkFinalFuraFura_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenLariat_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenReturn_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenThrown_Main
⚠
L2CFighterCommon_bind_address_call_status_end_BuddyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_CatchedAirFallGanon
⚠
L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_FalcoFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_FoxFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_GenesisShootEnd_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemRocketbeltHover
⚠
L2CFighterCommon_bind_address_call_status_end_ItemScrewJumpAerial
⚠
L2CFighterCommon_bind_address_call_status_end_KroolFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_SimonFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_SwallowedThrownStar
⚠
L2CFighterCommon_bind_address_call_status_end_SwingGaogaenCatched
⚠
L2CFighterCommon_bind_address_call_status_end_SwingGaogaenFailure
⚠
L2CFighterCommon_bind_address_call_status_end_WarioFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_YoshiFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_BuddyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_CatchedAirFallGanon
⚠
L2CFighterCommon_bind_address_call_status_pre_DollyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_FalcoFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamageFlyCloud
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalTargetStartFox
⚠
L2CFighterCommon_bind_address_call_status_pre_GekkougaFinalDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_GenesisShootEnd_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemRocketbeltHover
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemScrewJumpAerial
⚠
L2CFighterCommon_bind_address_call_status_pre_KroolFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_SimonFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_SwallowedThrownStar
⚠
L2CFighterCommon_bind_address_call_status_pre_SwingGaogaenCatched
⚠
L2CFighterCommon_bind_address_call_status_pre_SwingGaogaenFailure
⚠
L2CFighterCommon_bind_address_call_status_pre_WarioFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_YoshiFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_sub_JackFinalTargetDamage_uniq
⚠
L2CFighterCommon_bind_address_call_sub_fighter_line_status_system
⚠
L2CFighterCommon_bind_address_call_sub_item_swing_smash_hold_uniq
⚠
L2CFighterCommon_bind_address_call_sub_turn_run_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_turn_run_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_turn_run_uniq_process_main
⚠
L2CFighterCommon_main_func__fighter_status_bayonetta_final_target
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_execStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_exitStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardOn_initStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_exit_SScope_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShieldBreakFly_initStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_isShootGroundStatus
⚠
L2CFighterCommon_sub_uniq_process_link_final_exec_fix_pos_counter
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkeyThrown_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusGuard__is_continue_just_shield_count
⚠
L2CFighterCommon_FighterStatusRidleyFinalTargetDamage_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureDriver_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureYoshi_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCatchedGanon_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessClungCaptain_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickBarrel_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickBarrel_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exit_ladder
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessMewtwoThrown_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessSwim_exec_fix_pos_counter
⚠
L2CFighterCommon_bind_address_call_status_BuddyFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_CatchedAirFallGanon_Main
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_FalcoFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyCloud_Main
⚠
L2CFighterCommon_bind_address_call_status_FoxFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_GaogaenFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_GenesisShootEnd_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemRocketbeltHover_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemScrewJumpAerial_Main
⚠
L2CFighterCommon_bind_address_call_status_KroolFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_SimonFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_SwallowedThrownStar_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenCatched_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenFailure_Main
⚠
L2CFighterCommon_bind_address_call_status_WarioFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_YoshiFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_end_CaptainFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_end_CapturePulledOctopus
⚠
L2CFighterCommon_bind_address_call_status_end_DededeFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetWait
⚠
L2CFighterCommon_bind_address_call_status_end_FinalDamageLittlemac
⚠
L2CFighterCommon_bind_address_call_status_end_FoxFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootLanding_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemSpecialflagHoist
⚠
L2CFighterCommon_bind_address_call_status_end_JackFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_MurabitoFinalCapture
⚠
L2CFighterCommon_bind_address_call_status_end_RidleyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_SwingGaogaenShoulder
⚠
L2CFighterCommon_bind_address_call_status_end_landing_fall_special
⚠
L2CFighterCommon_bind_address_call_status_pre_CaptainFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_pre_CapturePulledOctopus
⚠
L2CFighterCommon_bind_address_call_status_pre_DededeFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_DollyFinalTargetWait
⚠
L2CFighterCommon_bind_address_call_status_pre_FoxFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootLanding_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemSpecialflagHoist
⚠
L2CFighterCommon_bind_address_call_status_pre_JackFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_pre_MurabitoFinalCapture
⚠
L2CFighterCommon_bind_address_call_status_pre_RidleyFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_SwingGaogaenShoulder
⚠
L2CFighterCommon_bind_address_call_status_pre_landing_fall_special
⚠
L2CFighterCommon_bind_address_call_sub_ShulkFinalStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_catch_cut_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_down_spot_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_fighter_change_status_shift
⚠
L2CFighterCommon_bind_address_call_sub_item_specialflag_hoist_uniq
⚠
L2CFighterCommon_bind_address_call_sub_run_brake_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_run_brake_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_run_brake_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_turn_dash_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_turn_dash_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_turn_dash_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_item_lift_exec
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_item_lift_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_item_lift_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_pre_link_final
⚠
L2CFighterCommon_bind_address_call_sys_line_system_control_fighter
⚠
L2CFighterCommon_bind_address_call_sys_line_waza_customize_control
⚠
L2CFighterCommon_bind_address_call_uniq_process_BuryWait_exec_stop
⚠
L2CFighterCommon_status_landing_fall_special_air_fall_special_main
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamageFly_getMotionKindSub
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_exit_FFlower_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toEnd_SScope_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_execShoot_Common_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_exitShoot_Common_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_initShoot_Common_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_isShootAirStatus_New
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoRewind_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoRewind_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBeetle_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureDriver_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessCatchedReflet_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCatchedRidley_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageIke_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageIke_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessStabbedRidley_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedDrink_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedDrink_init_status
⚠
L2CFighterCommon_bind_address_call_process_fix_camera_CaptureDamage
⚠
L2CFighterCommon_bind_address_call_process_fix_camera_CapturePulled
⚠
L2CFighterCommon_bind_address_call_process_fix_camera_CatchedReflet
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_CaptainFinalFuraFura_Main
⚠
L2CFighterCommon_bind_address_call_status_CapturePulledOctopus_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungThrownJumpDiddy_Main
⚠
L2CFighterCommon_bind_address_call_status_DededeFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetWait_Main
⚠
L2CFighterCommon_bind_address_call_status_FoxFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemShootLanding_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemSpecialflagHoist_Main
⚠
L2CFighterCommon_bind_address_call_status_JackFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_MiiswordsmanCounterDamage
⚠
L2CFighterCommon_bind_address_call_status_MurabitoFinalCapture_Main
⚠
L2CFighterCommon_bind_address_call_status_RidleyFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenShoulder_Main
⚠
L2CFighterCommon_bind_address_call_status_end_BraveFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_BuddyFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_ClungThrownBlankDiddy
⚠
L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_DuckhuntFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_end_FalcoFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_FinalDamageFlyPikachu
⚠
L2CFighterCommon_bind_address_call_status_end_GaogaenFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_GenesisShootStart_New
⚠
L2CFighterCommon_bind_address_call_status_end_JackFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_KroolFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_RockmanFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_ShoulderedDonkeyStart
⚠
L2CFighterCommon_bind_address_call_status_end_SimonFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_WarioFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_YoshiFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_landing_fall_special_main
⚠
L2CFighterCommon_bind_address_call_status_pre_ClungThrownBlankDiddy
⚠
L2CFighterCommon_bind_address_call_status_pre_DollyFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_pre_DuckhuntFinalFuraFura
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamageFlyPikachu
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalTargetStartShulk
⚠
L2CFighterCommon_bind_address_call_status_pre_GaogaenFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_GenesisShootStart_New
⚠
L2CFighterCommon_bind_address_call_status_pre_JackFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_RockmanFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_ShoulderedDonkeyStart
⚠
L2CFighterCommon_bind_address_call_sub_attack_air_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_attack_air_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_attack_air_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_catch_pull_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_catch_pull_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_catch_wait_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_catch_wait_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_cliff_wait_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_damage_uniq_process_mainStop
⚠
L2CFighterCommon_bind_address_call_sub_dead_uniq_process_fix_camera
⚠
L2CFighterCommon_bind_address_call_sub_jump_squat_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_squat_walk_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_squat_walk_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_squat_walk_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_ClungGanon_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_ClungGanon_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_KoopaDived_exec
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_KoopaDived_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_KoopaDived_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_link_final_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_link_final_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_link_final_main
⚠
L2CFighterCommon_bind_address_call_sub_walk_brake_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_walk_brake_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_walk_brake_uniq_process_init
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDamageFly_execFixPosCounter
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_execStop_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_Common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_exit_MagicPot_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toEnd_FFlower_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toHold_SScope_New
⚠
L2CFighterCommon_sub_transition_group_check_ground_jump_mini_attack
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkey_exec_fix_pos_counter
⚠
L2CFighterCommon_FighterStatusBuddyFinalTargetDamage_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusDamage__set_delay_motion_interpolation
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoFailure_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_init_status_sub
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureKawasaki_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessDamage_check_hit_stop_delay
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCancel_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCancel_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedDrink_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedThrown_init_status
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_BraveFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_BuddyFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_ClungThrownBlankDiddy_Main
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_DuckhuntFinalFuraFura_Main
⚠
L2CFighterCommon_bind_address_call_status_FalcoFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyPikachu_Main
⚠
L2CFighterCommon_bind_address_call_status_GaogaenFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_GenesisShootStart_Main_New
⚠
L2CFighterCommon_bind_address_call_status_JackFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_KroolFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirLanding
⚠
L2CFighterCommon_bind_address_call_status_RockmanFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_ShoulderedDonkeyStart_Main
⚠
L2CFighterCommon_bind_address_call_status_SimonFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_WarioFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_YoshiFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_end_BraveFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_BuddyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_ChromFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_DededeFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_FalcoFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_FinalDamageFlyGekkouga
⚠
L2CFighterCommon_bind_address_call_status_end_FinalVisualAttackOther
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootJumpSquat_New
⚠
L2CFighterCommon_bind_address_call_status_end_KroolFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexThrown
⚠
L2CFighterCommon_bind_address_call_status_end_PalutenaFinalBlackhole
⚠
L2CFighterCommon_bind_address_call_status_end_RidleyFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_ShoulderedDonkeyThrown
⚠
L2CFighterCommon_bind_address_call_status_end_SimonFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_SwingGaogaenAttachRope
⚠
L2CFighterCommon_bind_address_call_status_end_WarioFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_YoshiFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_BraveFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_BuddyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_ChromFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_DollyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_FalcoFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalVisualAttackOther
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootJumpSquat_New
⚠
L2CFighterCommon_bind_address_call_status_pre_KroolFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_MiifighterSuplexThrown
⚠
L2CFighterCommon_bind_address_call_status_pre_PalutenaFinalBlackhole
⚠
L2CFighterCommon_bind_address_call_status_pre_ShoulderedDonkeyThrown
⚠
L2CFighterCommon_bind_address_call_status_pre_SimonFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_SwingGaogaenAttachRope
⚠
L2CFighterCommon_bind_address_call_status_pre_WarioFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_YoshiFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_sub_CaptainFinalStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_capture_cut_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_damage_fall_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_damage_uniq_process_post_main
⚠
L2CFighterCommon_bind_address_call_sub_down_damage_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_down_damage_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_landing_uniq_check_attack_air
⚠
L2CFighterCommon_bind_address_call_sub_run_uniq_process_on_change_lr
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_Pass_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_BuryJump_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_BuryJump_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_BuryJump_init_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_BuryWait_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_BuryWait_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_BuryWait_init_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_KillerJump_exec_stop
⚠
L2CFighterCommon_sub_FighterStatusDamage_correctDamageVectorExecStop
⚠
L2CFighterCommon_sub_exec_special_start_common_kinetic_setting_inner
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_initStatus_Inner
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_attachHoldAnim_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_detachHoldAnim_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toEnd_MagicPot_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toHold_FFlower_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toRapid_SScope_New
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureClaptrap_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureKawasaki_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureMimikkyu_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCatchedAirGanon_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessClungThrownDiddy_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageCloud_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickFishCapture_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmick_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessKirbyFinalDamage_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_is_last_dead_suicide
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCancel_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedThrown_exec_fix_pos
⚠
L2CFighterCommon_bind_address_call_status_BraveFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_BuddyFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_ChromFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_DededeFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_DollyFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_FalcoFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyGekkouga_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalVisualAttackOther_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemShootJumpSquat_Main_New
⚠
L2CFighterCommon_bind_address_call_status_KroolFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirCaptured
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexThrown_Main
⚠
L2CFighterCommon_bind_address_call_status_PalutenaFinalBlackhole_Main
⚠
L2CFighterCommon_bind_address_call_status_RidleyFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_ShoulderedDonkeyThrown_Main
⚠
L2CFighterCommon_bind_address_call_status_SimonFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_SwingGaogaenAttachRope_Main
⚠
L2CFighterCommon_bind_address_call_status_WarioFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_YoshiFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_end_CapturePulledFishingrod
⚠
L2CFighterCommon_bind_address_call_status_end_DededeFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_GaogaenFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_ItemRocketbeltHoverKeep
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootJumpAerial_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootWalkBBrake_New
⚠
L2CFighterCommon_bind_address_call_status_end_ItemShootWalkFBrake_New
⚠
L2CFighterCommon_bind_address_call_status_end_MiifighterCounterThrown
⚠
L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexAirFall
⚠
L2CFighterCommon_bind_address_call_status_end_RidleyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_BayonettaFinalTargetEnd
⚠
L2CFighterCommon_bind_address_call_status_pre_CapturePulledFishingrod
⚠
L2CFighterCommon_bind_address_call_status_pre_DededeFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_FinalDamageFlyLittlemac
⚠
L2CFighterCommon_bind_address_call_status_pre_GekkougaFinalDamageFall
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemRocketbeltHoverKeep
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootJumpAerial_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootWalkBBrake_New
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemShootWalkFBrake_New
⚠
L2CFighterCommon_bind_address_call_status_pre_MiifighterCounterThrown
⚠
L2CFighterCommon_bind_address_call_status_pre_MiifighterSuplexAirFall
⚠
L2CFighterCommon_bind_address_call_status_pre_RidleyFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_sub_DuckhuntFinalStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_capture_wait_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_capture_wait_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_cliff_uniq_process_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_down_reflect_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_down_reflect_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_escape_uniq_process_initStatus
⚠
L2CFighterCommon_bind_address_call_sub_tread_fall_unique_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_tread_fall_unique_process_init
⚠
L2CFighterCommon_bind_address_call_sub_tread_jump_unique_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_tread_jump_unique_process_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedGanon_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedGanon_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_ClungCaptain_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_ClungCaptain_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_Passive_exec_stop
⚠
L2CFighterCommon_bind_address_call_sub_walk_uniq_process_on_change_lr
⚠
L2CFighterCommon_bind_address_call_uniq_process_JumpSquat_exec_status
⚠
L2CFighterCommon_sub_FighterStatusDamage_get_damage_fly_angle_compose
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_execStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessGuardDamage_exitStatus_common
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_LGun_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_LGun_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_exit_GenesisSet_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_LGun_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toHold_MagicPot_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_isShootGroundStatus_New
⚠
L2CFighterCommon_sub_set_special_start_inherit_common_kinetic_setting
⚠
L2CFighterCommon_FighterStatusCapture_set_invalid_capture_SwingGaogaen
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_fix_pos_slow
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBeitcrane_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessClungThrownDiddy_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessClungThrownDiddy_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyIke_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyIke_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_end
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder_end
⚠
L2CFighterCommon_FighterStatusUniqProcessItemShootWalkB_calc_param_New
⚠
L2CFighterCommon_FighterStatusUniqProcessItemShootWalkF_calc_param_New
⚠
L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessShoulderedDonkey_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_fix_pos_counter
⚠
L2CFighterCommon_bind_address_call_FinalVisualAttackOther_check_damage
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetEnd_Main
⚠
L2CFighterCommon_bind_address_call_status_CapturePulledFishingrod_Main
⚠
L2CFighterCommon_bind_address_call_status_DededeFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_FinalDamageFlyLittlemac_Main
⚠
L2CFighterCommon_bind_address_call_status_GaogaenFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemRocketbeltHoverKeep_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemShootJumpAerial_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkBBrake_Main_New
⚠
L2CFighterCommon_bind_address_call_status_ItemShootWalkFBrake_Main_New
⚠
L2CFighterCommon_bind_address_call_status_MiifighterCounterThrown_Main
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirFall_Main
⚠
L2CFighterCommon_bind_address_call_status_RidleyFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_end_GaogaenFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_GaogaenFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_sub_FoxFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_saving_damage_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_saving_damage_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedRidley_exec
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedRidley_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedRidley_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_DraggedRidley_exec
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_DraggedRidley_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_DraggedRidley_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_StabbedRidley_exec
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_StabbedRidley_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_StabbedRidley_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_capture_yoshi_exec
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_hammer_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_hammer_exit_status
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_hammer_init_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_KillerJump_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_KillerJump_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_KillerJump_init_status
⚠
L2CFighterCommon_sub_FighterStatusDamage_get_coll_stop_slidable_length
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_Staff_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_Drill_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_Staff_New
⚠
L2CFighterCommon_FighterStatusDamage__get_damage_stop_motion_intp_frame
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_init_status_sub
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureBossgalaga_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureMastercore_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessCapturePulledYoshi_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessCapturePulledYoshi_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickFishCapture_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_stop_ladder
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickOdinSlashed_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickOdinSlashed_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_check_discretion_final
⚠
L2CFighterCommon_FighterStatusUniqProcessRebirth_is_item_appearance_off
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__set_shield_scale
⚠
L2CFighterCommon_bind_address_call_status_GaogaenFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetStart
⚠
L2CFighterCommon_bind_address_call_status_end_MiiswordsmanCounterDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_MiiswordsmanCounterDamage
⚠
L2CFighterCommon_bind_address_call_sub_capture_damage_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_capture_damage_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_capture_pulled_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_capture_pulled_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_capture_pulled_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_ottotto_uniq_process_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_rebirth_uniq_process_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_stabbed_damage_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_stabbed_damage_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_tread_damage_unique_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_Passive_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_Passive_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickDoor_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickDoor_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickDoor_init_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickDrum_init_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickPipe_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickPipe_init_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPosCounter_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_Common_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_SScope_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_SScope_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_SScope_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_common_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_loopMotion_SScope_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_toHoldFire_SScope_New
⚠
L2CFighterCommon_FighterStatusDamage__get_dolly_stadium_wall_break_speed
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_exec_fix_pos_slow
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessCaptureDriver_exec_fix_pos_slow
⚠
L2CFighterCommon_FighterStatusUniqProcessCatchedAirEndGanon_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyKoopa_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyKoopa_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadderAttack_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_catch
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwingGaogaenLariat_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__calc_shield_scale
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_exec_stop
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart_Main
⚠
L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexAirLanding
⚠
L2CFighterCommon_bind_address_call_status_pre_BayonettaFinalTargetDamage
⚠
L2CFighterCommon_bind_address_call_status_pre_MiifighterSuplexAirLanding
⚠
L2CFighterCommon_bind_address_call_sub_BuddyFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_CaptureJackWire_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_CaptureJackWire_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_FalcoFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_KamuiFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_KroolFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_WarioFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_damage_uniq_process_init_with_cpp
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuard_execStop
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedAirGanon_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedAirGanon_init
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_ClungGanon_exec_stop
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickEaten_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickEaten_init_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_FFlower_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_FFlower_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_FFlower_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_isMotionEnd_SScope_New
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoCommon_notify_event_link
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoHang_exec_map_correction
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_init_status_sub
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_fix_pos_counter
⚠
L2CFighterCommon_FighterStatusUniqProcessCatchedAirFallGanon_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageLittlemac_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickDrum_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exit_ladder_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder_end
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_exec_fix_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessSwingGaogaenFailure_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRun_calc_param
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage_Main
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirLanding_Main
⚠
L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexAirCaptured
⚠
L2CFighterCommon_bind_address_call_status_pre_MiifighterSuplexAirCaptured
⚠
L2CFighterCommon_bind_address_call_sub_DededeFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_cliff_catch_move_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_cliff_catch_move_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_squat_walk_uniq_process_calc_param
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickBarrel_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickBarrel_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickBarrel_init_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickSpring_exec_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickSpring_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickSpring_init_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDownDamage_execNormalDamageCommon
⚠
L2CFighterCommon_sub_ftStatusUniqProcessDownDamage_initNormalDamageCommon
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_MagicPot_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_MagicPot_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_MagicPot_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_loopMotion_MagicPot_New
⚠
L2CFighterCommon_uniq_process_ShoulderedDonkeyThrown_exec_fix_pos_counter
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_exec_fix_pos_common
⚠
L2CFighterCommon_FighterStatusUniqProcessDamage_check_hit_stop_delay_flick
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyZoroark_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyZoroark_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageMetaknight_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageMetaknight_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageMetaknight_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickEaten_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickFishCapture_update_posture
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetEnd_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessSwim_get_water_surface_offset_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessSwingGaogaenShoulder_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__check_smoke_effect
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__effect_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessWalk_calc_param
⚠
L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirCaptured_Main
⚠
L2CFighterCommon_bind_address_call_sub_GaogaenFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_damage_fly_refect_uniq_process_main
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOn_execStop
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuard_execStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuard_exitStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuard_initStatus
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_ClungGanon_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_item_swing_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickTornado_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickTornado_init_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_isMotionEnd_MagicPot_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessShoot_initShoot_CommonAirUpper_New
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoCommon_exec_map_correction
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyIke_init_status_main
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamage_get_damage_motion_rand
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickBarrel_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder_catch
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickSpring_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickSpring_set_pos_and_safe_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exec_fix_pos_counter
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_control_burner
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_control_effect
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_control_rumble
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__correctDamageVector
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__check_hit_stop_delay
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwim_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwim_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwim_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrown_exec_stop
⚠
L2CFighterCommon_bind_address_call_sub_damage_fall_uniq_process_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOff_execStop
⚠
L2CFighterCommon_bind_address_call_sub_item_shoot_jump_squat_uniq_check_New
⚠
L2CFighterCommon_bind_address_call_sub_tread_damage_air_unique_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedAirEndGanon_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedAirEndGanon_init
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPos_GenesisSet_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_GenesisSet_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_GenesisSet_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_SteelDiver_New
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetEnd_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_exec_fix_pos_counter
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyLittlemac_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyLittlemac_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyLittlemac_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexThrown_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessShoulderedDonkeyThrown_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__set_just_shield_scale
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapture_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDamage_leave_stop
⚠
L2CFighterCommon_bind_address_call_sub_BayonettaFinalTargetStart_init_status
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOn_execStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOn_exitStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOn_initStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessPitFall_exitStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessPitFall_initStatus
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedAirFallGanon_exit
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedAirFallGanon_init
⚠
L2CFighterCommon_bind_address_call_uniq_process_ShoulderedDonkey_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_ShoulderedDonkey_init_status
⚠
L2CFighterCommon_sub_attack_air_inherit_jump_aerial_motion_uniq_process_exec
⚠
L2CFighterCommon_sub_attack_air_inherit_jump_aerial_motion_uniq_process_exit
⚠
L2CFighterCommon_sub_attack_air_inherit_jump_aerial_motion_uniq_process_init
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPosCounter_LGun_New
⚠
L2CFighterCommon_RESET
⚠
L2CFighterCommon_FighterStatusDamage__check_dolly_stadium_wall_break_to_death
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_core
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_stop
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyMetaknight_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyMetaknight_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessGaogaenFinalTargetStart_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_adjust_ladder_movement
⚠
L2CFighterCommon_FighterStatusUniqProcessMiifighterCounterThrown_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexAirFall_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__landing_effect_control
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__set_guard_blend_motion
⚠
L2CFighterCommon_bind_address_call_FighterStatusRouletteFuraFura_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrow_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrown_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_exec_stop
⚠
L2CFighterCommon_bind_address_call_sub_capture_wait_octopus_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_capture_wait_octopus_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_capture_wait_octopus_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_damage_fly_reflect_d_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_damage_fly_reflect_u_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOff_execStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOff_exitStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardOff_initStatus
⚠
L2CFighterCommon_bind_address_call_uniq_process_ItemRocketbeltHop_init_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_setup_status_kind_table_New
⚠
L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_exec_fix_pos_counter
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFallMetaknight_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessFinalDamageFallMetaknight_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_button_push_check
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAttack_check_attack
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDragoon_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDragoon_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessHammer_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrown_check_damage
⚠
L2CFighterCommon_bind_address_call_sub_damage_fly_reflect_lr_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessDamageFly_exitStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardDamage_execStop
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickFishCapture_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_GimmickFishCapture_init_status
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPosCounter_SScope_New
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetStart_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_catch_bottom
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder_catch_bottom
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_move_for_hyrule_tornado
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__create_damage_log_table
⚠
L2CFighterCommon_bind_address_call_FighterStatusPackunFinalCapture_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLasso_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLasso_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapture_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessEscapeAir_calc_param
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_init_status
⚠
L2CFighterCommon_bind_address_call_sub_capture_pulled_octopus_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_capture_pulled_octopus_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_capture_pulled_octopus_uniq_process_init
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPosCounter_FFlower_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execStatus_Revengeshooter_New
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_initStatus_Revengeshooter_New
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_set_init_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_flip_rotation
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickOdinSlashed_notify_event_gimmick
⚠
L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexAirLanding_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__req_fly_roll_smoke_first
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLasso_check_attack
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemSwing_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemSwing_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_check_damage
⚠
L2CFighterCommon_bind_address_call_sub_cliff_catch_move_uniq_process_exec_status
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardDamage_execStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardDamage_exitStatus
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessGuardDamage_initStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPosCounter_MagicPot_New
⚠
L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexAirCaptured_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__correctDamageVectorCommon
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__correctDamageVectorEffect
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__requestVectorAdjustEffect
⚠
L2CFighterCommon_bind_address_call_FighterStatusDollyFinalTargetWait_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__check_hit_stop_delay_flick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchPull_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDamageFly_check_attack
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGuardDamage_leave_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemSwing_check_attack
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_check_damage
⚠
L2CFighterCommon_bind_address_call_sub_uniq_process_CatchedRidley_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder_catch_bottom
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__is_elec_or_paralyze_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusJackFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungGanon_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickDrum_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickPipe_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKoopaDived_check_damage
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessItemShoot_execStatus_New
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessItemShoot_exitStatus_New
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessItemShoot_initStatus_New
⚠
L2CFighterCommon_bind_address_call_uniq_process_ShoulderedDonkeyThrown_exit_status
⚠
L2CFighterCommon_bind_address_call_uniq_process_ShoulderedDonkeyThrown_init_status
⚠
L2CFighterCommon_sub_escape_air_inherit_jump_aerial_motion_uniq_process_initStatus
⚠
L2CFighterCommon_sub_ftStatusUniqProcessItemShoot_execFixPosCounter_GenesisSet_New
⚠
L2CFighterCommon_FighterStatusUniqProcessAirLassoCommon_change_motion_sync_shoulder
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_fix_camera
⚠
L2CFighterCommon_bind_address_call_FighterStatusBuddyFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__is_enable_damage_fly_effect
⚠
L2CFighterCommon_bind_address_call_FighterStatusDollyFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__set_guard_blend_motion_angle
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoHang_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoHang_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureItem_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureYoshi_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureYoshi_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickPipe_exec_fix_pos
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickTornado_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMewtwoThrown_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessPsychobreak_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusWarioFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusYoshiFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_sub_ftStatusUniqProcessShieldBreakFly_initStatus
⚠
L2CFighterCommon_bind_address_call_FighterStatusGuard__is_continue_just_shield_count
⚠
L2CFighterCommon_bind_address_call_FighterStatusRidleyFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoReach_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDriver_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureNabbit_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureNabbit_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureYoshi_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedGanon_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungCaptain_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemGrassPull_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemGrassPull_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemGrassPull_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMewtwoThrown_check_damage
⚠
L2CFighterCommon_bind_address_call_status_landing_fall_special_air_fall_special_main
⚠
L2CFighterCommon_sub_attack_air_inherit_jump_aerial_motion_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_sub_escape_air_inherit_jump_aerial_motion_uniq_process_exec_fix_pos
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoRewind_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoRewind_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioEnd_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioEnd_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBeetle_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDriver_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureNabbit_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedReflet_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedRidley_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageIke_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageIke_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickTornado_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessStabbedRidley_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedDrink_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedDrink_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_fire_end
⚠
L2CFighterCommon_bind_address_call_FighterStatusBuddyFinalTargetDamage_exec_fix_camera
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__set_delay_motion_interpolation
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoFailure_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioEnd_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureKawasaki_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_exec_fix_camera
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCancel_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCancel_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrown_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_set_damage_reaction
⚠
L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_update_grasspickup_kinetic_speed
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_smoke_end
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioStart_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioStart_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureClaptrap_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureKawasaki_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMimikkyu_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureWaitYoshi_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureWaitYoshi_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedAirGanon_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDamageDiddy_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDamageDiddy_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungThrownDiddy_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageCloud_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickFishCapture_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmick_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKirbyFinalDamage_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_fire_start
⚠
L2CFighterCommon_FighterStatusUniqProcessItemSwing_update_attack_num_by_firebar_ball_num
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioStart_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_exec_fix_pos_slow
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBeitcrane_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMasterhand_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMasterhand_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureWaitYoshi_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDamageDiddy_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungThrownDiddy_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyIke_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyIke_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyRyu_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyRyu_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemShootWalkB_calc_param_New
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemShootWalkF_calc_param_New
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessShoulderedDonkey_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamageget_damage_motion_rand
⚠
L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_smoke_start
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__get_damage_stop_motion_intp_frame
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBossgalaga_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDamageYoshi_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDamageYoshi_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMastercore_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMasterhand_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapturePulledYoshi_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapturePulledYoshi_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyRyu_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_exec_fix_camera
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_exec_fix_camera
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickFishCapture_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickOdinSlashed_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickOdinSlashed_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_get_damage_motion_rand
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__get_dolly_stadium_wall_break_speed
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoReach_exec_fix_pos_slow
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDamageYoshi_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDriver_exec_fix_pos_slow
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedAirEndGanon_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_exec_fix_camera
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyCloud_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyCloud_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyCloud_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyKoopa_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyKoopa_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadderAttack_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemRocketbeltHover_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemRocketbeltHover_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemRocketbeltHover_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwingGaogaenLariat_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTarget_get_final_actor_module_accessor
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoHang_exec_map_correction
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedAirFallGanon_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageLittlemac_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickDrum_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickPipe_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwingGaogaenFailure_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyZoroark_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyZoroark_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageMetaknight_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageMetaknight_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageMetaknight_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickEaten_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetEnd_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwingGaogaenShoulder_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTarget_get_final_actor_module_accessor
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoCommon_exec_map_correction
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickBarrel_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickSpring_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetEnd_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyLittlemac_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyLittlemac_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyLittlemac_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickTornado_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexThrown_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessShoulderedDonkeyThrown_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusDamage__check_dolly_stadium_wall_break_to_death
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_stop
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyMetaknight_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyMetaknight_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGaogaenFinalTargetStart_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterCounterThrown_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexAirFall_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFallMetaknight_exit_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFallMetaknight_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetStart_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickOdinSlashed_notify_event_gimmick
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexAirLanding_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexAirCaptured_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_fix_camera
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_get_gomorrah_joint_global_position
⚠
L2CFighterCommon_sub_fall
⚠
L2CFighterCommon_CatchCont
⚠
L2CFighterCommon_ThrowUniq
⚠
L2CFighterAIModeBase_init_lines
⚠
L2CFighterAIModeBase_init_events
⚠
L2CFighterAIModeBase_select_action
⚠
L2CFighterAIModeBase_update_action
⚠
L2CFighterAIModeBase_is_cmd_special
⚠
L2CFighterAIModeBase_analyst_is_dash
⚠
L2CFighterAIModeBase_escape_distance
⚠
L2CFighterAIModeBase_ACTION_RUN__init
⚠
L2CFighterAIModeBase_ACTION_RUN__name
⚠
L2CFighterAIModeBase_init_specializer
⚠
L2CFighterAIModeBase_notify_on_damage
⚠
L2CFighterAIModeBase_notify_on_shield
⚠
L2CFighterAIModeBase_update_interrupt
⚠
L2CFighterAIModeBase_ACTION_DOWN__init
⚠
L2CFighterAIModeBase_ACTION_DOWN__name
⚠
L2CFighterAIModeBase_ACTION_FALL__init
⚠
L2CFighterAIModeBase_ACTION_FALL__name
⚠
L2CFighterAIModeBase_ACTION_WALK__init
⚠
L2CFighterAIModeBase_ACTION_WALK__name
⚠
L2CFighterAIModeBase_deadzone_distance
⚠
L2CFighterAIModeBase_is_normal_cp_type
⚠
L2CFighterAIModeBase_notify_on_capture
⚠
L2CFighterAIModeBase_ACTION_CLIFF__init
⚠
L2CFighterAIModeBase_ACTION_CLIFF__name
⚠
L2CFighterAIModeBase_ACTION_COMBO__init
⚠
L2CFighterAIModeBase_ACTION_COMBO__name
⚠
L2CFighterAIModeBase_ACTION_DRILL__init
⚠
L2CFighterAIModeBase_ACTION_DRILL__name
⚠
L2CFighterAIModeBase_ACTION_ENTRY__init
⚠
L2CFighterAIModeBase_ACTION_ENTRY__name
⚠
L2CFighterAIModeBase_ACTION_GUARD__init
⚠
L2CFighterAIModeBase_ACTION_GUARD__name
⚠
L2CFighterAIModeBase_ACTION_RUN__update
⚠
L2CFighterAIModeBase_call_event_on_dead
⚠
L2CFighterAIModeBase_change_mode_action
⚠
L2CFighterAIModeBase_is_cmd_jump_attack
⚠
L2CFighterAIModeBase_is_run_mode_action
⚠
L2CFighterAIModeBase_predict_attack_hit
⚠
L2CFighterAIModeBase_regist_mode_action
⚠
L2CFighterAIModeBase_ACTION_APPEAL__init
⚠
L2CFighterAIModeBase_ACTION_APPEAL__name
⚠
L2CFighterAIModeBase_ACTION_DASH_B__init
⚠
L2CFighterAIModeBase_ACTION_DASH_B__name
⚠
L2CFighterAIModeBase_ACTION_DOWN__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE__init
⚠
L2CFighterAIModeBase_ACTION_ESCAPE__name
⚠
L2CFighterAIModeBase_ACTION_FALL__update
⚠
L2CFighterAIModeBase_ACTION_METEOR__init
⚠
L2CFighterAIModeBase_ACTION_METEOR__name
⚠
L2CFighterAIModeBase_ACTION_PURSUE__init
⚠
L2CFighterAIModeBase_ACTION_PURSUE__name
⚠
L2CFighterAIModeBase_ACTION_RETURN__init
⚠
L2CFighterAIModeBase_ACTION_RETURN__name
⚠
L2CFighterAIModeBase_ACTION_ROLL_B__init
⚠
L2CFighterAIModeBase_ACTION_ROLL_B__name
⚠
L2CFighterAIModeBase_ACTION_ROLL_F__init
⚠
L2CFighterAIModeBase_ACTION_ROLL_F__name
⚠
L2CFighterAIModeBase_ACTION_WAIT_L__init
⚠
L2CFighterAIModeBase_ACTION_WAIT_L__name
⚠
L2CFighterAIModeBase_ACTION_WAIT_S__init
⚠
L2CFighterAIModeBase_ACTION_WAIT_S__name
⚠
L2CFighterAIModeBase_ACTION_WALK__update
⚠
L2CFighterAIModeBase_call_function_reset
⚠
L2CFighterAIModeBase_is_jump_mode_action
⚠
L2CFighterAIModeBase_is_roll_mode_action
⚠
L2CFighterAIModeBase_is_wait_mode_action
⚠
L2CFighterAIModeBase_specializer_buildup
⚠
L2CFighterAIModeBase_ACTION_BUILDUP__init
⚠
L2CFighterAIModeBase_ACTION_BUILDUP__name
⚠
L2CFighterAIModeBase_ACTION_CLIFF__update
⚠
L2CFighterAIModeBase_ACTION_COMBO__update
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__init
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__name
⚠
L2CFighterAIModeBase_ACTION_DRAGOON__init
⚠
L2CFighterAIModeBase_ACTION_DRAGOON__name
⚠
L2CFighterAIModeBase_ACTION_DRILL__update
⚠
L2CFighterAIModeBase_ACTION_ENTRY__update
⚠
L2CFighterAIModeBase_ACTION_GUARD__update
⚠
L2CFighterAIModeBase_ACTION_REBIRTH__init
⚠
L2CFighterAIModeBase_ACTION_REBIRTH__name
⚠
L2CFighterAIModeBase_analyst_is_attacking
⚠
L2CFighterAIModeBase_call_event_on_damage
⚠
L2CFighterAIModeBase_call_event_on_shield
⚠
L2CFighterAIModeBase_call_function_update
⚠
L2CFighterAIModeBase_is_chase_mode_action
⚠
L2CFighterAIModeBase_is_feint_mode_action
⚠
L2CFighterAIModeBase_is_guard_mode_action
⚠
L2CFighterAIModeBase_notify_on_attack_hit
⚠
L2CFighterAIModeBase_update_global_damage
⚠
L2CFighterAIModeBase_update_global_koopag
⚠
L2CFighterAIModeBase_ACTION_APPEAL__update
⚠
L2CFighterAIModeBase_ACTION_DASH_B__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE__update
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_B__init
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_B__name
⚠
L2CFighterAIModeBase_ACTION_METEOR__update
⚠
L2CFighterAIModeBase_ACTION_PURSUE__update
⚠
L2CFighterAIModeBase_ACTION_RETURN__update
⚠
L2CFighterAIModeBase_ACTION_ROLL_B__update
⚠
L2CFighterAIModeBase_ACTION_ROLL_F__update
⚠
L2CFighterAIModeBase_ACTION_STROLL_L__init
⚠
L2CFighterAIModeBase_ACTION_STROLL_L__name
⚠
L2CFighterAIModeBase_ACTION_STROLL_S__init
⚠
L2CFighterAIModeBase_ACTION_STROLL_S__name
⚠
L2CFighterAIModeBase_ACTION_WAIT_L__update
⚠
L2CFighterAIModeBase_ACTION_WAIT_S__update
⚠
L2CFighterAIModeBase_call_event_on_capture
⚠
L2CFighterAIModeBase_floor_pos_with_adjust
⚠
L2CFighterAIModeBase_init_global_variables
⚠
L2CFighterAIModeBase_is_escape_mode_action
⚠
L2CFighterAIModeBase_is_stroll_mode_action
⚠
L2CFighterAIModeBase_main_func__action_run
⚠
L2CFighterAIModeBase_update_global_tactics
⚠
L2CFighterAIModeBase_ACTION_BUILDUP__cancel
⚠
L2CFighterAIModeBase_ACTION_BUILDUP__update
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__update
⚠
L2CFighterAIModeBase_ACTION_DRAGOON__update
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__init
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__name
⚠
L2CFighterAIModeBase_ACTION_REBIRTH__update
⚠
L2CFighterAIModeBase_ACTION_STROLL_L__reset
⚠
L2CFighterAIModeBase_ACTION_STROLL_S__reset
⚠
L2CFighterAIModeBase_ACTION_TURN_TURN__init
⚠
L2CFighterAIModeBase_ACTION_TURN_TURN__name
⚠
L2CFighterAIModeBase_init_private_variables
⚠
L2CFighterAIModeBase_main_func__action_down
⚠
L2CFighterAIModeBase_main_func__action_fall
⚠
L2CFighterAIModeBase_main_func__action_walk
⚠
L2CFighterAIModeBase_select_dive_action_air
⚠
L2CFighterAIModeBase_select_mode_action_air
⚠
L2CFighterAIModeBase_update_global_learning
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__name
⚠
L2CFighterAIModeBase_ACTION_DASH_GUARD__init
⚠
L2CFighterAIModeBase_ACTION_DASH_GUARD__name
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR__init
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR__name
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_FAR__init
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_FAR__name
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_B__update
⚠
L2CFighterAIModeBase_ACTION_PASS_FLOOR__init
⚠
L2CFighterAIModeBase_ACTION_PASS_FLOOR__name
⚠
L2CFighterAIModeBase_ACTION_RUN_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_RUN_ATTACK__name
⚠
L2CFighterAIModeBase_ACTION_STROLL_L__update
⚠
L2CFighterAIModeBase_ACTION_STROLL_S__update
⚠
L2CFighterAIModeBase_ACTION_WAIT_SQUAT__init
⚠
L2CFighterAIModeBase_ACTION_WAIT_SQUAT__name
⚠
L2CFighterAIModeBase_change_mode_action_none
⚠
L2CFighterAIModeBase_is_movement_mode_action
⚠
L2CFighterAIModeBase_main_func__action_cliff
⚠
L2CFighterAIModeBase_main_func__action_combo
⚠
L2CFighterAIModeBase_main_func__action_drill
⚠
L2CFighterAIModeBase_main_func__action_guard
⚠
L2CFighterAIModeBase_notify_on_attack_shield
⚠
L2CFighterAIModeBase_restrict_always_command
⚠
L2CFighterAIModeBase_select_action_from_list
⚠
L2CFighterAIModeBase_select_guard_action_air
⚠
L2CFighterAIModeBase_specializer_can_buildup
⚠
L2CFighterAIModeBase_update_global_situation
⚠
L2CFighterAIModeBase_update_global_variables
⚠
L2CFighterAIModeBase_ACTION_DASH_ATTACK__exit
⚠
L2CFighterAIModeBase_ACTION_DASH_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_DASH_ATTACK__name
⚠
L2CFighterAIModeBase_ACTION_DASH_F_WAIT__init
⚠
L2CFighterAIModeBase_ACTION_DASH_F_WAIT__name
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_B__init
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_B__name
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_F__init
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_F__name
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__init
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__name
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__name
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__update
⚠
L2CFighterAIModeBase_ACTION_TURN_TURN__update
⚠
L2CFighterAIModeBase_call_event_on_attack_hit
⚠
L2CFighterAIModeBase_main_func__action_appeal
⚠
L2CFighterAIModeBase_main_func__action_dash_b
⚠
L2CFighterAIModeBase_main_func__action_escape
⚠
L2CFighterAIModeBase_main_func__action_meteor
⚠
L2CFighterAIModeBase_main_func__action_pursue
⚠
L2CFighterAIModeBase_main_func__action_return
⚠
L2CFighterAIModeBase_main_func__action_roll_b
⚠
L2CFighterAIModeBase_main_func__action_roll_f
⚠
L2CFighterAIModeBase_main_func__action_wait_l
⚠
L2CFighterAIModeBase_main_func__action_wait_s
⚠
L2CFighterAIModeBase_select_attack_action_air
⚠
L2CFighterAIModeBase_specializer_has_absorber
⚠
L2CFighterAIModeBase_update_global_difficulty
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_DASH_GUARD__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_FAR__update
⚠
L2CFighterAIModeBase_ACTION_METEOR__lot_action
⚠
L2CFighterAIModeBase_ACTION_PASS_FLOOR__update
⚠
L2CFighterAIModeBase_ACTION_RUN_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_STROLL_SQUAT__init
⚠
L2CFighterAIModeBase_ACTION_STROLL_SQUAT__name
⚠
L2CFighterAIModeBase_ACTION_WAIT_SQUAT__update
⚠
L2CFighterAIModeBase_analyst_is_free_to_attack
⚠
L2CFighterAIModeBase_analyst_is_kind_of_attack
⚠
L2CFighterAIModeBase_call_function_change_mode
⚠
L2CFighterAIModeBase_deadzone_nearest_distance
⚠
L2CFighterAIModeBase_is_large_jump_mode_action
⚠
L2CFighterAIModeBase_is_small_jump_mode_action
⚠
L2CFighterAIModeBase_main_func__action_buildup
⚠
L2CFighterAIModeBase_main_func__action_damaged
⚠
L2CFighterAIModeBase_main_func__action_dragoon
⚠
L2CFighterAIModeBase_main_func__action_rebirth
⚠
L2CFighterAIModeBase_predict_target_attack_hit
⚠
L2CFighterAIModeBase_restrict_buildmax_command
⚠
L2CFighterAIModeBase_select_mode_action_ground
⚠
L2CFighterAIModeBase_specializer_absorb_cmd_id
⚠
L2CFighterAIModeBase_specializer_has_reflector
⚠
L2CFighterAIModeBase_ACTION_DASH_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_DASH_B_DASH_F__exit
⚠
L2CFighterAIModeBase_ACTION_DASH_B_DASH_F__init
⚠
L2CFighterAIModeBase_ACTION_DASH_B_DASH_F__name
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__init
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__name
⚠
L2CFighterAIModeBase_ACTION_DASH_F_DASH_B__exit
⚠
L2CFighterAIModeBase_ACTION_DASH_F_DASH_B__init
⚠
L2CFighterAIModeBase_ACTION_DASH_F_DASH_B__name
⚠
L2CFighterAIModeBase_ACTION_DASH_F_JUMP_B__init
⚠
L2CFighterAIModeBase_ACTION_DASH_F_JUMP_B__name
⚠
L2CFighterAIModeBase_ACTION_DASH_F_WAIT__update
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_B__update
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_F__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__update
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__init
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__name
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__name
⚠
L2CFighterAIModeBase_ACTION_STROLL_SQUAT__reset
⚠
L2CFighterAIModeBase_analyst_is_attacking_combo
⚠
L2CFighterAIModeBase_analyst_is_not_need_shield
⚠
L2CFighterAIModeBase_change_ground_guard_action
⚠
L2CFighterAIModeBase_main_func__action_jump_s_b
⚠
L2CFighterAIModeBase_main_func__action_stroll_l
⚠
L2CFighterAIModeBase_main_func__action_stroll_s
⚠
L2CFighterAIModeBase_select_guard_action_ground
⚠
L2CFighterAIModeBase_select_weapon_guard_action
⚠
L2CFighterAIModeBase_specializer_interrupt_dive
⚠
L2CFighterAIModeBase_specializer_reflect_cmd_id
⚠
L2CFighterAIModeBase_update_global_predict_self
⚠
L2CFighterAIModeBase_ACTION_DOWN__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_FALL__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__init
⚠
L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__name
⚠
L2CFighterAIModeBase_ACTION_STROLL_SQUAT__update
⚠
L2CFighterAIModeBase_call_event_on_attack_shield
⚠
L2CFighterAIModeBase_damage_motion_cancel_cmd_id
⚠
L2CFighterAIModeBase_is_dash_forward_mode_action
⚠
L2CFighterAIModeBase_main_func__action_machstamp
⚠
L2CFighterAIModeBase_main_func__action_turn_turn
⚠
L2CFighterAIModeBase_select_attack_action_ground
⚠
L2CFighterAIModeBase_select_interrupt_action_air
⚠
L2CFighterAIModeBase_specializer_interrupt_combo
⚠
L2CFighterAIModeBase_ACTION_CLIFF__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_COMBO__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_DASH_B_DASH_F__update
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__update
⚠
L2CFighterAIModeBase_ACTION_DASH_F_DASH_B__update
⚠
L2CFighterAIModeBase_ACTION_DASH_F_JUMP_B__update
⚠
L2CFighterAIModeBase_ACTION_DOWN__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ENTRY__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__init
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__name
⚠
L2CFighterAIModeBase_ACTION_FALL__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_GUARD__update_on_stop
⚠
L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__init
⚠
L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__name
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__update
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__name
⚠
L2CFighterAIModeBase_check_line_segment_is_danger
⚠
L2CFighterAIModeBase_is_dash_backward_mode_action
⚠
L2CFighterAIModeBase_is_jump_s_attack_mode_action
⚠
L2CFighterAIModeBase_main_func__action_air_attack
⚠
L2CFighterAIModeBase_main_func__action_dash_guard
⚠
L2CFighterAIModeBase_main_func__action_escape_air
⚠
L2CFighterAIModeBase_main_func__action_escape_far
⚠
L2CFighterAIModeBase_main_func__action_pass_floor
⚠
L2CFighterAIModeBase_main_func__action_run_attack
⚠
L2CFighterAIModeBase_main_func__action_wait_squat
⚠
L2CFighterAIModeBase_predict_target_any_catch_hit
⚠
L2CFighterAIModeBase_specializer_aerial_jump_high
⚠
L2CFighterAIModeBase_specializer_interrupt_action
⚠
L2CFighterAIModeBase_specializer_interrupt_always
⚠
L2CFighterAIModeBase_update_global_predict_target
⚠
L2CFighterAIModeBase_update_global_predict_weapon
⚠
L2CFighterAIModeBase_ACTION_APPEAL__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_CLIFF__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_COMBO__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_DOWN__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ENTRY__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_FALL__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__update
⚠
L2CFighterAIModeBase_ACTION_GUARD__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_METEOR__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_PURSUE__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_RETURN__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_dive
⚠
L2CFighterAIModeBase_change_mode_action_no_restart
⚠
L2CFighterAIModeBase_global__tactics___unlock_waza
⚠
L2CFighterAIModeBase_main_func__action_dash_attack
⚠
L2CFighterAIModeBase_main_func__action_dash_f_wait
⚠
L2CFighterAIModeBase_main_func__action_dash_roll_b
⚠
L2CFighterAIModeBase_main_func__action_dash_roll_f
⚠
L2CFighterAIModeBase_main_func__action_escape_near
⚠
L2CFighterAIModeBase_main_func__action_jump_attack
⚠
L2CFighterAIModeBase_predict_target_any_attack_hit
⚠
L2CFighterAIModeBase_select_aerial_jump_action_air
⚠
L2CFighterAIModeBase_ACTION_APPEAL__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_CLIFF__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_COMBO__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__hit_stop_slide
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__update_on_stop
⚠
L2CFighterAIModeBase_ACTION_DASH_B__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_DASH_GUARD__next_action
⚠
L2CFighterAIModeBase_ACTION_ENTRY__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_GUARD__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_GUARD__notify_on_shield
⚠
L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__update
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_METEOR__interrupt_combo
⚠
L2CFighterAIModeBase_ACTION_METEOR__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_RETURN__interrupt_combo
⚠
L2CFighterAIModeBase_ACTION_RETURN__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_guard
⚠
L2CFighterAIModeBase_call_function_update_coroutine
⚠
L2CFighterAIModeBase_main_func__action_stroll_squat
⚠
L2CFighterAIModeBase_select_interrupt_action_ground
⚠
L2CFighterAIModeBase_select_weapon_guard_action_air
⚠
L2CFighterAIModeBase_ACTION_APPEAL__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_DASH_B__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_METEOR__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_RETURN__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_attack
⚠
L2CFighterAIModeBase_analyst_is_or_will_be_attacking
⚠
L2CFighterAIModeBase_change_mode_action_by_interrupt
⚠
L2CFighterAIModeBase_main_func__action_dash_b_dash_f
⚠
L2CFighterAIModeBase_main_func__action_dash_b_jump_s
⚠
L2CFighterAIModeBase_main_func__action_dash_f_dash_b
⚠
L2CFighterAIModeBase_main_func__action_dash_f_jump_b
⚠
L2CFighterAIModeBase_main_func__action_jump_attack_f
⚠
L2CFighterAIModeBase_main_func__action_jump_s_attack
⚠
L2CFighterAIModeBase_ACTION_BUILDUP__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__name
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_dive
⚠
L2CFighterAIModeBase_analyst_is_attacking_only_ground
⚠
L2CFighterAIModeBase_global__tactics___change_tactics
⚠
L2CFighterAIModeBase_global__tactics___lock_waza_dash
⚠
L2CFighterAIModeBase_main_func__action_final_end_jump
⚠
L2CFighterAIModeBase_main_func__mode_global_variables
⚠
L2CFighterAIModeBase_predict_able_to_return_from_here
⚠
L2CFighterAIModeBase_predict_target_catch_hit_on_list
⚠
L2CFighterAIModeBase_select_interrupt_action_ground_c
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_DASH_ATTACK__init
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_DASH_ATTACK__name
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_guard
⚠
L2CFighterAIModeBase_global__damage___notify_on_damage
⚠
L2CFighterAIModeBase_global__difficulty___start_action
⚠
L2CFighterAIModeBase_global__learning___set_guard_rate
⚠
L2CFighterAIModeBase_main_func__action_escape_air_move
⚠
L2CFighterAIModeBase_main_func__action_high_speed_dash
⚠
L2CFighterAIModeBase_main_func__action_jump_s_n_attack
⚠
L2CFighterAIModeBase_main_func__mode_private_variables
⚠
L2CFighterAIModeBase_predict_target_attack_hit_on_list
⚠
L2CFighterAIModeBase_restrict_air_command_by_no_ground
⚠
L2CFighterAIModeBase_select_weapon_guard_action_ground
⚠
L2CFighterAIModeBase_specializer_interrupt_action_post
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_AVOID_KOOPA_SPECIAL_S__init
⚠
L2CFighterAIModeBase_ACTION_AVOID_KOOPA_SPECIAL_S__name
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__function_input_air
⚠
L2CFighterAIModeBase_ACTION_DASH_GUARD__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_FALL__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_METEOR__is_cancelable_phase
⚠
L2CFighterAIModeBase_ACTION_METEOR__is_target_on_return
⚠
L2CFighterAIModeBase_ACTION_METEOR__set_no_return_frame
⚠
L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RUN__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RUN__name
⚠
L2CFighterAIModeBase_global__tactics___notify_on_damage
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_COMBO__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_DASH_GUARD__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_B__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_F__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_DASH_ATTACK__update
⚠
L2CFighterAIModeBase_ACTION_DOWN__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_ENTRY__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_FALL__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WALK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WALK__name
⚠
L2CFighterAIModeBase_global__difficulty___is_action_wait
⚠
L2CFighterAIModeBase_global__difficulty___is_attack_wait
⚠
L2CFighterAIModeBase_global__learning___notify_on_damage
⚠
L2CFighterAIModeBase_global__learning___notify_on_shield
⚠
L2CFighterAIModeBase_global__tactics___notify_on_capture
⚠
L2CFighterAIModeBase_select_interrupt_action_ground_dash
⚠
L2CFighterAIModeBase_specializer_can_use_before_buildmax
⚠
L2CFighterAIModeBase_specializer_disable_buildmax_cmd_id
⚠
L2CFighterAIModeBase_specializer_restrict_always_command
⚠
L2CFighterAIModeBase_ACTION_APPEAL__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__init
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__name
⚠
L2CFighterAIModeBase_ACTION_AVOID_KOOPA_SPECIAL_S__update
⚠
L2CFighterAIModeBase_ACTION_CLIFF__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_COMBO__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_B__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_F__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ENTRY__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_GUARD__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_METEOR__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_PURSUE__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_RETURN__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RUN__update
⚠
L2CFighterAIModeBase_bind_address_call_is_run_mode_action
⚠
L2CFighterAIModeBase_call_function_is_running_mode_action
⚠
L2CFighterAIModeBase_change_mode_action_none_by_interrupt
⚠
L2CFighterAIModeBase_global__learning___notify_on_capture
⚠
L2CFighterAIModeBase_select_interrupt_action_air_internal
⚠
L2CFighterAIModeBase_set_action_probability_mul_as_dasher
⚠
L2CFighterAIModeBase_set_action_probability_mul_as_jumper
⚠
L2CFighterAIModeBase_set_action_probability_mul_as_walker
⚠
L2CFighterAIModeBase_ACTION_APPEAL__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__function_input_ground
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_DASH_B__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_DASH_F_JUMP_B__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_METEOR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_ACTION_RETURN__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_L__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_L__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_S__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_S__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WALK__update
⚠
L2CFighterAIModeBase_bind_address_call_is_jump_mode_action
⚠
L2CFighterAIModeBase_bind_address_call_is_roll_mode_action
⚠
L2CFighterAIModeBase_bind_address_call_is_wait_mode_action
⚠
L2CFighterAIModeBase_main_func__action_deadarea_air_attack
⚠
L2CFighterAIModeBase_select_interrupt_action_ground_common
⚠
L2CFighterAIModeBase_set_action_probability_mul_as_charger
⚠
L2CFighterAIModeBase_set_action_probability_mul_as_forward
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__update
⚠
L2CFighterAIModeBase_ACTION_AVOID_GANON_SPECIAL_AIR_S__init
⚠
L2CFighterAIModeBase_ACTION_AVOID_GANON_SPECIAL_AIR_S__name
⚠
L2CFighterAIModeBase_ACTION_DAMAGED__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_DASH_B_DASH_F__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DASH_F_DASH_B__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DASH_F_JUMP_B__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DRAGOON__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DRAGOON__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__name
⚠
L2CFighterAIModeBase_bind_address_call_is_chase_mode_action
⚠
L2CFighterAIModeBase_bind_address_call_is_feint_mode_action
⚠
L2CFighterAIModeBase_bind_address_call_is_guard_mode_action
⚠
L2CFighterAIModeBase_check_line_segment_is_danger_with_info
⚠
L2CFighterAIModeBase_global__tactics___notify_on_attack_hit
⚠
L2CFighterAIModeBase_main_func__action_deadarea_dash_attack
⚠
L2CFighterAIModeBase_set_action_probability_mul_as_grounder
⚠
L2CFighterAIModeBase_specializer_interrupt_action_on_return
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_combo
⚠
L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_L__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_S__update
⚠
L2CFighterAIModeBase_bind_address_call_is_escape_mode_action
⚠
L2CFighterAIModeBase_bind_address_call_is_stroll_mode_action
⚠
L2CFighterAIModeBase_main_func__action_avoid_koopa_special_s
⚠
L2CFighterAIModeBase_ACTION_AVOID_GANON_SPECIAL_AIR_S__update
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__cancel
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DRAGOON__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__reset
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__reset
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_TURN_TURN__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_TURN_TURN__name
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RUN_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RUN_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_SQUAT__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_SQUAT__name
⚠
L2CFighterAIModeBase_global__tactics___notify_on_attack_shield
⚠
L2CFighterAIModeBase_main_func__action_avoid_donkey_special_lw
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__notify_on_attack_hit
⚠
L2CFighterAIModeBase_ACTION_RUN__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__exit
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_TURN_TURN__update
⚠
L2CFighterAIModeBase_change_mode_action_no_restart_by_interrupt
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_FALL__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_WALK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__lot_action
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RUN_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_SQUAT__update
⚠
L2CFighterAIModeBase_bind_address_call_is_large_jump_mode_action
⚠
L2CFighterAIModeBase_bind_address_call_is_small_jump_mode_action
⚠
L2CFighterAIModeBase_global__learning___end_observe_guard_status
⚠
L2CFighterAIModeBase_main_func__action_avoid_ganon_special_air_s
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_DRILL__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__notify_on_attack_hit
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__exit
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__exit
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__reset
⚠
L2CFighterAIModeBase_ACTION_DASH_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__notify_on_attack_shield
⚠
L2CFighterAIModeBase_ACTION_METEOR__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_PURSUE__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__update
⚠
L2CFighterAIModeBase_bind_address_call_is_dash_forward_mode_action
⚠
L2CFighterAIModeBase_global__learning___start_observe_guard_status
⚠
L2CFighterAIModeBase_predict_guard_opponent_attack_probability_air
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__update_on_stop
⚠
L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__update_on_stop
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_is_dash_backward_mode_action
⚠
L2CFighterAIModeBase_bind_address_call_is_jump_s_attack_mode_action
⚠
L2CFighterAIModeBase_specializer_interrupt_action_on_target_rebirth
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__notify_on_attack_shield
⚠
L2CFighterAIModeBase_ACTION_STROLL_L__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_STROLL_S__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_global__tactics___unlock_waza
⚠
L2CFighterAIModeBase_global__learning___update_guard_rate_on_damaged
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__notify_on_shield
⚠
L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__hit_stop_slide
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__update_on_stop
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__next_action
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__notify_on_shield
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_combo
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_combo
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_guard
⚠
L2CFighterAIModeBase_predict_guard_opponent_attack_probability_ground
⚠
L2CFighterAIModeBase_ACTION_AIR_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DASH_GUARD__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_attack
⚠
L2CFighterAIModeBase_call_function_is_cancelable_mode_action_by_attack
⚠
L2CFighterAIModeBase_dive
⚠
L2CFighterAIModeBase_ACTION_DASH_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DASH_F_WAIT__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DASH_ROLL_F__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_global__tactics___change_tactics
⚠
L2CFighterAIModeBase_bind_address_call_global__tactics___lock_waza_dash
⚠
L2CFighterAIModeBase_call_function_set_action_probability_mul_as_dasher
⚠
L2CFighterAIModeBase_call_function_set_action_probability_mul_as_jumper
⚠
L2CFighterAIModeBase_call_function_set_action_probability_mul_as_walker
⚠
L2CFighterAIModeBase_ACTION_STROLL_SQUAT__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_DASH_ATTACK__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_DASH_ATTACK__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_global__damage___notify_on_damage
⚠
L2CFighterAIModeBase_bind_address_call_global__difficulty___start_action
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___set_guard_rate
⚠
L2CFighterAIModeBase_call_function_set_action_probability_mul_as_charger
⚠
L2CFighterAIModeBase_call_function_set_action_probability_mul_as_forward
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__functon_common_input
⚠
L2CFighterAIModeBase_ACTION_DASH_B_DASH_F__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DASH_B_JUMP_S__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DASH_F_DASH_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_DASH_F_JUMP_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_KOOPA_SPECIAL_S__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_KOOPA_SPECIAL_S__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__function_input_air
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__is_cancelable_phase
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__is_target_on_return
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__set_no_return_frame
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_damage
⚠
L2CFighterAIModeBase_call_function_set_action_probability_mul_as_grounder
⚠
L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_DASH_ATTACK__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_global__difficulty___is_action_wait
⚠
L2CFighterAIModeBase_bind_address_call_global__difficulty___is_attack_wait
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___notify_on_damage
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___notify_on_shield
⚠
L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_capture
⚠
L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_KOOPA_SPECIAL_S__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___notify_on_capture
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__function_input_ground
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_global__learning___update_guard_rate_on_nothing_happend
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_GANON_SPECIAL_AIR_S__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_GANON_SPECIAL_AIR_S__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_attack_hit
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_combo
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_GANON_SPECIAL_AIR_S__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_aerial_jump
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_attack_shield
⚠
L2CFighterAIModeBase_ENTRY
⚠
L2CFighterAIModeBase_enum_
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_dive
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__notify_on_attack_hit
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_RUN__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_WALK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___end_observe_guard_status
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__notify_on_attack_hit
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__notify_on_attack_shield
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___start_observe_guard_status
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__update_on_stop
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__notify_on_attack_shield
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___update_guard_rate_on_damaged
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__notify_on_shield
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__functon_common_input
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_auto_avoid_dead_zone
⚠
L2CFighterAIModeBase_bind_address_call_global__learning___update_guard_rate_on_nothing_happend
⚠
L2CAgentGeneratedBase_construct_bind_const_value_table
⚠
L2CFighterAIActionBase_init_lines
⚠
L2CFighterAIActionBase_change_phase
⚠
L2CFighterAIActionBase_regist_action
⚠
L2CFighterAIActionBase_main_func__act_c_air
⚠
L2CFighterAIActionBase_init_global_variables
⚠
L2CFighterAIActionBase_main_func__act_r_jump
⚠
L2CFighterAIActionBase_private___C_AIR__init
⚠
L2CFighterAIActionBase_init_private_variables
⚠
L2CFighterAIActionBase_main_func__act_a_final
⚠
L2CFighterAIActionBase_private___R_JUMP__init
⚠
L2CFighterAIActionBase_regist_action_override
⚠
L2CFighterAIActionBase_main_func__act_c_ground
⚠
L2CFighterAIActionBase_main_func__phase_r_jump
⚠
L2CFighterAIActionBase_private___A_FINAL__init
⚠
L2CFighterAIActionBase_main_func__function_sp_u
⚠
L2CFighterAIActionBase_private___C_GROUND__init
⚠
L2CFighterAIActionBase_main_func__act_r_act_last
⚠
L2CFighterAIActionBase_main_func__phase_sp_after
⚠
L2CFighterAIActionBase_main_func__act_a_catch_atk
⚠
L2CFighterAIActionBase_main_func__phase_c_command
⚠
L2CFighterAIActionBase_private___R_ACT_LAST__init
⚠
L2CFighterAIActionBase_call_function_change_action
⚠
L2CFighterAIActionBase_function_phase_init_for_air
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__init
⚠
L2CFighterAIActionBase_private___C_AIR__phase_init
⚠
L2CFighterAIActionBase_global__COMMON__phase_r_jump
⚠
L2CFighterAIActionBase_main_func__function_set_goal
⚠
L2CFighterAIActionBase_private___C_AIR__phase_start
⚠
L2CFighterAIActionBase_global__COMMON__function_sp_u
⚠
L2CFighterAIActionBase_private___A_FINAL__phase_init
⚠
L2CFighterAIActionBase_call_function_update_coroutine
⚠
L2CFighterAIActionBase_function_phase_init_for_ground
⚠
L2CFighterAIActionBase_global__COMMON__phase_sp_after
⚠
L2CFighterAIActionBase_main_func__function_sp_u_check
⚠
L2CFighterAIActionBase_private___C_AIR__phase_lr_wait
⚠
L2CFighterAIActionBase_private___C_GROUND__phase_init
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_up
⚠
L2CFighterAIActionBase_private___C_AIR__phase_end_wait
⚠
L2CFighterAIActionBase_private___C_GROUND__phase_start
⚠
L2CFighterAIActionBase_private___C_AIR__function_set_lr
⚠
L2CFighterAIActionBase_private___C_AIR__phase_pre_start
⚠
L2CFighterAIActionBase_global__COMMON__function_set_goal
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_back
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_left
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_wait
⚠
L2CFighterAIActionBase_private___C_GROUND__phase_neutral
⚠
L2CFighterAIActionBase_main_func__action_global_variables
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_front
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_right
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_throw
⚠
L2CFighterAIActionBase_private___C_AIR__phase_hi_low_wait
⚠
L2CFighterAIActionBase_private___C_GROUND__phase_check_lr
⚠
L2CFighterAIActionBase_private___C_GROUND__phase_end_wait
⚠
L2CFighterAIActionBase_global__COMMON__function_sp_u_check
⚠
L2CFighterAIActionBase_main_func__action_private_variables
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_attack
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__phase_bottom
⚠
L2CFighterAIActionBase_private___COMMON__phase_command_end
⚠
L2CFighterAIActionBase_private___C_AIR__function_set_hi_low
⚠
L2CFighterAIActionBase_private___C_GROUND__phase_start_dash
⚠
L2CFighterAIActionBase_main_func__function_r_jump_exit_check
⚠
L2CFighterAIActionBase_main_func__function_r_jump_sp_u_check
⚠
L2CFighterAIActionBase_private___COMMON__phase_command_start
⚠
L2CFighterAIActionBase_private___C_GROUND__phase_hi_low_wait
⚠
L2CFighterAIActionBase_private___C_GROUND__function_set_stick
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__init
⚠
L2CFighterAIActionBase_main_func__function_r_jump_timing_check
⚠
L2CFighterAIActionBase_private___C_GROUND__function_set_hi_low
⚠
L2CFighterAIActionBase_bind_address_call_private___R_JUMP__init
⚠
L2CFighterAIActionBase_bind_address_call_private___A_FINAL__init
⚠
L2CFighterAIActionBase_private___COMMON__phase_button_or_command
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__init
⚠
L2CFighterAIActionBase_global__COMMON__function_r_jump_exit_check
⚠
L2CFighterAIActionBase_global__COMMON__function_r_jump_sp_u_check
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__function_after_wait
⚠
L2CFighterAIActionBase_private___C_GROUND__function_set_end_frame
⚠
L2CFighterAIActionBase_private___C_GROUND__function_set_key_frame
⚠
L2CFighterAIActionBase_bind_address_call_private___R_ACT_LAST__init
⚠
L2CFighterAIActionBase_global__COMMON__function_r_jump_timing_check
⚠
L2CFighterAIActionBase_private___C_GROUND__function_force_end_check
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__init
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_init
⚠
L2CFighterAIActionBase_private___C_GROUND__function_hi_low_use_check
⚠
L2CFighterAIActionBase_private___C_GROUND__function_is_status_shield
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__phase_r_jump
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_start
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__function_sp_u
⚠
L2CFighterAIActionBase_bind_address_call_private___A_FINAL__phase_init
⚠
L2CFighterAIActionBase_private___C_GROUND__function_is_special_command
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__phase_sp_after
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_lr_wait
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_init
⚠
L2CFighterAIActionBase_private___A_CATCH_ATK__function_get_padding_wait
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_up
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_end_wait
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_start
⚠
L2CFighterAIActionBase_exit
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__function_set_lr
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_pre_start
⚠
L2CFighterAIActionBase_global__COMMON__function_change_phase_to_c_command
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__function_set_goal
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_back
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_left
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_wait
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_neutral
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_front
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_right
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_throw
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_hi_low_wait
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_check_lr
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_end_wait
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__function_sp_u_check
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_attack
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_bottom
⚠
L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_command_end
⚠
L2CFighterAIActionBase_bind_address_call_private___C_AIR__function_set_hi_low
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_start_dash
⚠
L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_command_start
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_hi_low_wait
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_stick
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_hi_low
⚠
L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_button_or_command
⚠
L2CFighterAIActionBase_ENTRY
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__function_r_jump_exit_check
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__function_r_jump_sp_u_check
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__function_after_wait
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_end_frame
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_key_frame
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__function_r_jump_timing_check
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_force_end_check
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_hi_low_use_check
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_is_status_shield
⚠
L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_is_special_command
⚠
L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__function_get_padding_wait
⚠
L2CFighterAIActionBase_bind_address_call_global__COMMON__function_change_phase_to_c_command
⚠
L2CFighterAIAnalystBase_init_lines
⚠
L2CFighterAIAnalystBase_init_events
⚠
L2CFighterAIAnalystBase_change_status
⚠
L2CFighterAIAnalystBase_update_status
⚠
L2CFighterAIAnalystBase_call_event_on_dead
⚠
L2CFighterAIAnalystBase_call_function_update
⚠
L2CFighterAIAnalystBase_update_chanced_frame
⚠
L2CFighterAIAnalystBase_init_global_variables
⚠
L2CFighterAIAnalystBase_init_private_variables
⚠
L2CFighterAIAnalystBase_main_func__analyst_global_variables
⚠
L2CFighterAIAnalystBase_main_func__analyst_private_variables
⚠
L2CFighterAIAnalystBase_ENTRY
⚠
L2CFighterAnimcmdGameCommon_game_ScrewCommon
⚠
L2CFighterAnimcmdGameCommon_game_SuicideBomb
⚠
L2CFighterAnimcmdGameCommon_game_HighSpeedDash
⚠
L2CFighterAnimcmdGameCommon_game_StarShotCommon
⚠
L2CFighterAnimcmdGameCommon_game_CaptureCutCommon
⚠
L2CFighterAnimcmdGameCommon_game_JustShieldBomber
⚠
L2CFighterAnimcmdGameCommon_game_BatSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_ClubSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_StaffShootAirCommon
⚠
L2CFighterAnimcmdGameCommon_game_SwordSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_StaffShootUpperCommon
⚠
L2CFighterAnimcmdGameCommon_game_FirebarSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_StarRodSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_LipStickSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_KillSwordSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_DeathscytheSwingDashCommon
⚠
L2CFighterAnimcmdGameCommon_game_RevengeshooterShootAirCommon
⚠
L2CFighterAnimcmdGameCommon_game_LuigiFinalShootIndirectCommon
⚠
L2CFighterAnimcmdGameCommon_game_RevengeshooterShootUpperCommon
⚠
L2CFighterAnimcmdGameCommon_game_LuigiFinalShootIndirectNoReactionCommon
⚠
L2CFighterAnimcmdSoundCommon_sound_CapturePulledWiifitHi
⚠
L2CFighterAnimcmdEffectCommon_effect_Xlu
⚠
L2CFighterAnimcmdEffectCommon_effect_Curry
⚠
L2CFighterAnimcmdEffectCommon_effect_Damage
⚠
L2CFighterAnimcmdEffectCommon_effect_Hammer
⚠
L2CFighterAnimcmdEffectCommon_effect_Rebirth
⚠
L2CFighterAnimcmdEffectCommon_effect_Rolling
⚠
L2CFighterAnimcmdEffectCommon_effect_AuraHitF
⚠
L2CFighterAnimcmdEffectCommon_effect_AuraHitL
⚠
L2CFighterAnimcmdEffectCommon_effect_AuraHitM
⚠
L2CFighterAnimcmdEffectCommon_effect_AuraHitS
⚠
L2CFighterAnimcmdEffectCommon_effect_ElecHitF
⚠
L2CFighterAnimcmdEffectCommon_effect_ElecHitL
⚠
L2CFighterAnimcmdEffectCommon_effect_ElecHitM
⚠
L2CFighterAnimcmdEffectCommon_effect_ElecHitS
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitF
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitL
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitM
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitS
⚠
L2CFighterAnimcmdEffectCommon_effect_KnockOut
⚠
L2CFighterAnimcmdEffectCommon_effect_Override
⚠
L2CFighterAnimcmdEffectCommon_effect_ChargeMax
⚠
L2CFighterAnimcmdEffectCommon_effect_DamageSub
⚠
L2CFighterAnimcmdEffectCommon_effect_HammerEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_IceHitDmg
⚠
L2CFighterAnimcmdEffectCommon_effect_SmashHold
⚠
L2CFighterAnimcmdEffectCommon_effect_WitchTime
⚠
L2CFighterAnimcmdEffectCommon_effect_AuraHitDmg
⚠
L2CFighterAnimcmdEffectCommon_effect_AuraHitEff
⚠
L2CFighterAnimcmdEffectCommon_effect_BGIkeFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGItemSlow
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPitFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRoyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_DamageRush
⚠
L2CFighterAnimcmdEffectCommon_effect_DamageSong
⚠
L2CFighterAnimcmdEffectCommon_effect_ElecHitDmg
⚠
L2CFighterAnimcmdEffectCommon_effect_ElecHitEff
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitDmg
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitEff
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitF_L
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitL_L
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitM_L
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitS_L
⚠
L2CFighterAnimcmdEffectCommon_effect_Invincible
⚠
L2CFighterAnimcmdEffectCommon_effect_JustShield
⚠
L2CFighterAnimcmdEffectCommon_effect_MetamonEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_StarMuteki
⚠
L2CFighterAnimcmdEffectCommon_effect_ThunderGet
⚠
L2CFighterAnimcmdEffectCommon_effect_BGFinishHit
⚠
L2CFighterAnimcmdEffectCommon_effect_BGJackFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGLinkFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGNessFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPitBFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPopoFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_CatchCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_ColorNormal
⚠
L2CFighterAnimcmdEffectCommon_effect_CurseHitEff
⚠
L2CFighterAnimcmdEffectCommon_effect_JackCounter
⚠
L2CFighterAnimcmdEffectCommon_effect_PowerPellet
⚠
L2CFighterAnimcmdEffectCommon_effect_ScrewCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_ShieldBreak
⚠
L2CFighterAnimcmdEffectCommon_effect_ShulkVision
⚠
L2CFighterAnimcmdEffectCommon_effect_TeleportEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_BGBossFinish
⚠
L2CFighterAnimcmdEffectCommon_effect_BGBraveFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGBuddyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGCloudFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDaisyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDiddyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDollyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGGanonFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKamuiFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKirbyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKoopaFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKroolFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGLucasFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGLuigiFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMarioFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMarthFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPeachFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPichuFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPurinFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRobotFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGSamusFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGSheikFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGShulkFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGSimonFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGSnakeFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGSonicFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGWarioFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGYoshiFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGZeldaFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BarrelCannon
⚠
L2CFighterAnimcmdEffectCommon_effect_GoldenHammer
⚠
L2CFighterAnimcmdEffectCommon_effect_KikaiDamageL
⚠
L2CFighterAnimcmdEffectCommon_effect_KikaiDamageM
⚠
L2CFighterAnimcmdEffectCommon_effect_KikaiDamageS
⚠
L2CFighterAnimcmdEffectCommon_effect_KnockOutLoop
⚠
L2CFighterAnimcmdEffectCommon_effect_NormalHitDmg
⚠
L2CFighterAnimcmdEffectCommon_effect_ShulkCounter
⚠
L2CFighterAnimcmdEffectCommon_effect_SpeedBooster
⚠
L2CFighterAnimcmdEffectCommon_effect_BGCriticalHit
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDededeFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDonkeyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGFinishHitHp
⚠
L2CFighterAnimcmdEffectCommon_effect_BGItemDragoon
⚠
L2CFighterAnimcmdEffectCommon_effect_BGLucinaFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMariodFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMewtwoFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPacmanFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPikminFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRefletFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRidleyFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGSamusdFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGShizueFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGWiifitFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_ClubSwingDash
⚠
L2CFighterAnimcmdEffectCommon_effect_CommonPowerUp
⚠
L2CFighterAnimcmdEffectCommon_effect_GuardOnCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_PassiveCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_TeleportStart
⚠
L2CFighterAnimcmdEffectCommon_effect_AshleyDarkzone
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistShadow
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistTvgame
⚠
L2CFighterAnimcmdEffectCommon_effect_BGCaptainFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGGaogaenFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKoopajrFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGLucarioFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPikachuFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRichterFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRockmanFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRosettaFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_FinalEndCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_FuraFuraCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_InvalidCapture
⚠
L2CFighterAnimcmdEffectCommon_effect_PowerPelletRed
⚠
L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitF
⚠
L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitL
⚠
L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitM
⚠
L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitS
⚠
L2CFighterAnimcmdEffectCommon_effect_WarioChargeMax
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDuckhuntFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGGekkougaFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalL
⚠
L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalR
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMurabitoFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPTrainerFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPalutenaFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGToonlinkFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_CloudLimitBreak
⚠
L2CFighterAnimcmdEffectCommon_effect_CommonPowerDown
⚠
L2CFighterAnimcmdEffectCommon_effect_ElecThrowDamage
⚠
L2CFighterAnimcmdEffectCommon_effect_FinalAuraCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_GoldenHammerEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_PowerPelletBlue
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistKozukata
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistMonsters
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistSkullkid
⚠
L2CFighterAnimcmdEffectCommon_effect_BGBayonettaFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGGamewatchFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGItemBossgalaga
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKenFinalShippu
⚠
L2CFighterAnimcmdEffectCommon_effect_BGLittlemacFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMiiGunnerFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPacmanFinalEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_BGSzerosuitFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGYoungLinkFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_FirebarSwingDash
⚠
L2CFighterAnimcmdEffectCommon_effect_GamerMotherLight
⚠
L2CFighterAnimcmdEffectCommon_effect_GlobalInvincible
⚠
L2CFighterAnimcmdEffectCommon_effect_JustShieldScreen
⚠
L2CFighterAnimcmdEffectCommon_effect_PowerPelletGreen
⚠
L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitDmg
⚠
L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitEff
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistKawashima
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistNightmare
⚠
L2CFighterAnimcmdEffectCommon_effect_BGGaogaenFinalEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMetaknightFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMiiFighterFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_CaptureBossgalaga
⚠
L2CFighterAnimcmdEffectCommon_effect_ExplosionFlashing
⚠
L2CFighterAnimcmdEffectCommon_effect_FallSpecialCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_GuardDamageCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_LipStickSwingDash
⚠
L2CFighterAnimcmdEffectCommon_effect_PowerPelletYellow
⚠
L2CFighterAnimcmdEffectCommon_effect_StreetpassPowerUp
⚠
L2CFighterAnimcmdEffectCommon_effect_BatSwingDashCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_GuardLandingEffect
⚠
L2CFighterAnimcmdEffectCommon_effect_ScopeAirFireCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKenFinalShippuEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMiiswordsManFinal
⚠
L2CFighterAnimcmdEffectCommon_effect_ScopeAirRapidCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_ScopeAirStartCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_ShulkVisionOpponent
⚠
L2CFighterAnimcmdEffectCommon_effect_StreetpassPowerDown
⚠
L2CFighterAnimcmdEffectCommon_effect_BGKenFinalShinryuken
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinkuhado
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinsyoryu
⚠
L2CFighterAnimcmdEffectCommon_effect_BGToonlinkFinalStart
⚠
L2CFighterAnimcmdEffectCommon_effect_CloudFinalLimitBreak
⚠
L2CFighterAnimcmdEffectCommon_effect_MonadArtsDamageSmash
⚠
L2CFighterAnimcmdEffectCommon_effect_ScopeFireUpperCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_SwordSwingDashCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_BGYoungLinkFinalStart
⚠
L2CFighterAnimcmdEffectCommon_effect_DamageSongFallLanding
⚠
L2CFighterAnimcmdEffectCommon_effect_JackFinalDamageCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_MonadArtsDamageBuster
⚠
L2CFighterAnimcmdEffectCommon_effect_RefletSpecialLwDamage
⚠
L2CFighterAnimcmdEffectCommon_effect_ScopeRapidUpperCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_ScopeStartUpperCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_StarRodSwingDashCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_WiifitSpecialLwSuccess
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinsyoryuEnd
⚠
L2CFighterAnimcmdEffectCommon_effect_FewRemainingCaptureTime
⚠
L2CFighterAnimcmdEffectCommon_effect_WiifitSpecialNChargeMax
⚠
L2CFighterAnimcmdEffectCommon_effect_KillSwordSwingDashCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwingDashCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_MiiSwordsmanShippuSlashChargeMax
⚠
L2CFighterAnimcmdExpressionCommon_expression_BindRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_BuryRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DeadRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ScrewRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_EndBigRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetBigRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_KillerRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_EscapeBRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_EscapeFRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_EscapeNRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetGoldRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GuardOnRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_PassiveRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ReboundRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CatchCutRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_EndSmallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FuraFuraRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetMetalRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetSmallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GuardOffRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpBackRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ScrewAirRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SleepEndRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_StarFallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_StepJumpRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_StepPoseRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_StopCeilRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_StopWallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SwimDiveRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_WarpStarRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CameraHitRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CatchPullRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DownBackDRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DownBackURumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_EscapeAirRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireCurryRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireDrillRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireStaffRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_HummerHitRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpFrontRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JustGuardRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SleepLoopRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SwallowedRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SwimDrownRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_AttachWallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CaptureCutRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CeilDamageRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CliffCatchRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyLRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyMRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyNRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DownBoundDRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DownBoundURumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FinalCutinRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireRayGunRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_KillerJumpRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_WallDamageRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_AirCatchHitRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_BarrelScrewRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CaptureJumpRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyHiRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyLwRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FuraFuraEndRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GimmickPipeRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_PassiveCeilRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_PassiveWallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SlipEscapeBRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SlipEscapeFRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_StarFallEndRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_StepPoseAirRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_UsePowBlockRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyTopRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DownForwardDRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DownForwardURumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireMagicPotRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireWalkMashRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetSuperStarRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpBackMiniRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_LandingHeavyRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_LandingLightRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SamusEscapeBRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SamusEscapeFRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SwimDrownOutRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CaptureNabbitRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CaptureWaitHiRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CaptureWaitLwRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyRollRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireBananaGunRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpFrontMiniRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_PassiveStandBRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_PassiveStandFRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_SuperLeafFallRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_AvailableFinalRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_EscapeAirSlideRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireFireFlowerRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireSteelDiverRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireSuperScopeRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FuraFuraStartDRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FuraFuraStartURumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ItemHeavyThrowRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrowRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ItemShootEmptyRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpAerialBackRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_LandingHeavyHVRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_LandingLightHVRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ShieldBreakFlyRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CapturePulledHiRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CapturePulledLwRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageFlyMeteorRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpAerialFrontRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_PassiveWallJumpRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_RocketBeltHoverRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ChargeSuperScopeRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CaptureGimmckFishRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_CaptureMasterHandRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireRevengeShooterRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrowDashRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrowDropRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_LandingFallSpecialRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_FireSuperScopeRapidRumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_LandingFallSpecialHVRumble
⚠
L2CAgentBase_L2CAgentBase
⚠
L2CAgentBase_destr_L2CAgentBase
⚠
L2CAgentGeneratedBase_L2CAgentGeneratedBase
⚠
L2CFighterAIActionBase_L2CFighterAIActionBase
⚠
L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_command_start2
⚠
L2CFighterAIActionBase_bind_address_call_private___R_ACT_LAST__phase_1
⚠
L2CFighterAIActionBase_bind_address_call_private___R_ACT_LAST__phase_2
⚠
L2CFighterAIActionBase_bind_address_call_private___R_JUMP__phase_1
⚠
L2CFighterAIActionBase_local_func__act_a_catch_atk_1
⚠
L2CFighterAIActionBase_local_func__act_c_air_1
⚠
L2CFighterAIActionBase_local_func__act_c_ground_1
⚠
L2CFighterAIActionBase_local_func__act_r_act_last_1
⚠
L2CFighterAIActionBase_local_func__act_r_act_last_2
⚠
L2CFighterAIActionBase_local_func__act_r_act_last_3
⚠
L2CFighterAIActionBase_local_func__act_r_jump_1
⚠
L2CFighterAIActionBase_local_func__act_r_jump_2
⚠
L2CFighterAIActionBase_local_func__action_global_variables_1
⚠
L2CFighterAIActionBase_local_func__action_private_variables_1
⚠
L2CFighterAIActionBase_local_func__function_r_jump_sp_u_check_1
⚠
L2CFighterAIActionBase_local_func__function_sp_u_1
⚠
L2CFighterAIActionBase_local_func__function_sp_u_2
⚠
L2CFighterAIActionBase_local_func__function_sp_u_check_1
⚠
L2CFighterAIActionBase_local_func__phase_c_command_1
⚠
L2CFighterAIActionBase_local_func__phase_sp_after_1
⚠
L2CFighterAIActionBase_local_func__phase_sp_after_2
⚠
L2CFighterAIActionBase_local_func__phase_sp_after_3
⚠
L2CFighterAIActionBase_local_func__phase_sp_after_4
⚠
L2CFighterAIActionBase_local_func__phase_sp_after_5
⚠
L2CFighterAIActionBase_private___COMMON__phase_command_start2
⚠
L2CFighterAIActionBase_private___R_ACT_LAST__phase_1
⚠
L2CFighterAIActionBase_private___R_ACT_LAST__phase_2
⚠
L2CFighterAIActionBase_private___R_JUMP__phase_1
⚠
L2CFighterAIAnalystBase_L2CFighterAIAnalystBase
⚠
L2CFighterAIBase_L2CFighterAIBase
⚠
L2CFighterAIBase_bind_address_call_vector__cross_2d
⚠
L2CFighterAIBase_bind_address_call_vector__distance_2d
⚠
L2CFighterAIBase_bind_address_call_vector__distance_square_2d
⚠
L2CFighterAIBase_bind_address_call_vector__dot_2d
⚠
L2CFighterAIBase_bind_address_call_vector__length_2d
⚠
L2CFighterAIBase_bind_address_call_vector__length_square_2d
⚠
L2CFighterAIBase_bind_address_call_vector__normalize_2d
⚠
L2CFighterAIBase_is_1on1_auto_turn_fighter
⚠
L2CFighterAIBase_local_func__constant_variables_1
⚠
L2CFighterAIBase_local_func__utility_1_1
⚠
L2CFighterAIBase_local_func__utility_1_2
⚠
L2CFighterAIBase_local_func__utility_1_3
⚠
L2CFighterAIBase_local_func__utility_1_4
⚠
L2CFighterAIBase_local_func__utility_1_5
⚠
L2CFighterAIBase_main_func__utility_1
⚠
L2CFighterAIBase_vector__cross_2d
⚠
L2CFighterAIBase_vector__distance_2d
⚠
L2CFighterAIBase_vector__distance_square_2d
⚠
L2CFighterAIBase_vector__dot_2d
⚠
L2CFighterAIBase_vector__length_2d
⚠
L2CFighterAIBase_vector__length_square_2d
⚠
L2CFighterAIBase_vector__normalize_2d
⚠
L2CFighterAIModeBase_ACTION_ATTACK_123__init
⚠
L2CFighterAIModeBase_ACTION_ATTACK_123__name
⚠
L2CFighterAIModeBase_ACTION_ATTACK_123__update
⚠
L2CFighterAIModeBase_ACTION_ATTACK_123__interrupt_combo
⚠
L2CFighterAIModeBase_ACTION_ATTACK_123__interrupt_guard
⚠
L2CFighterAIModeBase_ACTION_ATTACK_123__interrupt_attack
⚠
L2CFighterAIModeBase_ACTION_ATTACK_123__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_L2CFighterAIModeBase
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__init
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__name
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__update
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_combo
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_guard
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_attack
⚠
L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_guard_weapon
⚠
L2CFighterAIModeBase_get_action_probability_mul_1st
⚠
L2CFighterAIModeBase_get_action_probability_mul_2nd
⚠
L2CFighterAIModeBase_get_action_probability_mul_3rd
⚠
L2CFighterAIModeBase_local_func__action_air_attack_1
⚠
L2CFighterAIModeBase_local_func__action_appeal_1
⚠
L2CFighterAIModeBase_local_func__action_attack_123_1
⚠
L2CFighterAIModeBase_local_func__action_avoid_donkey_special_lw_1
⚠
L2CFighterAIModeBase_local_func__action_avoid_ganon_special_air_s_1
⚠
L2CFighterAIModeBase_local_func__action_avoid_koopa_special_s_1
⚠
L2CFighterAIModeBase_local_func__action_buildup_1
⚠
L2CFighterAIModeBase_local_func__action_buildup_2
⚠
L2CFighterAIModeBase_local_func__action_buildup_3
⚠
L2CFighterAIModeBase_local_func__action_cliff_1
⚠
L2CFighterAIModeBase_local_func__action_cliff_2
⚠
L2CFighterAIModeBase_local_func__action_cliff_3
⚠
L2CFighterAIModeBase_local_func__action_cliff_4
⚠
L2CFighterAIModeBase_local_func__action_cliff_5
⚠
L2CFighterAIModeBase_local_func__action_damaged_1
⚠
L2CFighterAIModeBase_local_func__action_dash_attack_1
⚠
L2CFighterAIModeBase_local_func__action_dash_b_1
⚠
L2CFighterAIModeBase_local_func__action_dash_b_dash_f_1
⚠
L2CFighterAIModeBase_local_func__action_dash_b_jump_s_1
⚠
L2CFighterAIModeBase_local_func__action_dash_f_dash_b_1
⚠
L2CFighterAIModeBase_local_func__action_dash_f_jump_b_1
⚠
L2CFighterAIModeBase_local_func__action_dash_f_wait_1
⚠
L2CFighterAIModeBase_local_func__action_dash_guard_1
⚠
L2CFighterAIModeBase_local_func__action_dash_roll_b_1
⚠
L2CFighterAIModeBase_local_func__action_dash_roll_f_1
⚠
L2CFighterAIModeBase_local_func__action_deadarea_air_attack_1
⚠
L2CFighterAIModeBase_local_func__action_deadarea_dash_attack_1
⚠
L2CFighterAIModeBase_local_func__action_down_1
⚠
L2CFighterAIModeBase_local_func__action_down_2
⚠
L2CFighterAIModeBase_local_func__action_down_3
⚠
L2CFighterAIModeBase_local_func__action_down_4
⚠
L2CFighterAIModeBase_local_func__action_dragoon_1
⚠
L2CFighterAIModeBase_local_func__action_drill_1
⚠
L2CFighterAIModeBase_local_func__action_escape_1
⚠
L2CFighterAIModeBase_local_func__action_escape_air_1
⚠
L2CFighterAIModeBase_local_func__action_escape_air_move_1
⚠
L2CFighterAIModeBase_local_func__action_escape_air_move_2
⚠
L2CFighterAIModeBase_local_func__action_escape_air_move_3
⚠
L2CFighterAIModeBase_local_func__action_escape_far_1
⚠
L2CFighterAIModeBase_local_func__action_escape_near_1
⚠
L2CFighterAIModeBase_local_func__action_fall_1
⚠
L2CFighterAIModeBase_local_func__action_fall_2
⚠
L2CFighterAIModeBase_local_func__action_guard_1
⚠
L2CFighterAIModeBase_local_func__action_high_speed_dash_1
⚠
L2CFighterAIModeBase_local_func__action_jump_attack_1
⚠
L2CFighterAIModeBase_local_func__action_jump_attack_f_1
⚠
L2CFighterAIModeBase_local_func__action_jump_s_attack_1
⚠
L2CFighterAIModeBase_local_func__action_jump_s_b_1
⚠
L2CFighterAIModeBase_local_func__action_jump_s_n_attack_1
⚠
L2CFighterAIModeBase_local_func__action_machstamp_1
⚠
L2CFighterAIModeBase_local_func__action_meteor_1
⚠
L2CFighterAIModeBase_local_func__action_meteor_2
⚠
L2CFighterAIModeBase_local_func__action_meteor_3
⚠
L2CFighterAIModeBase_local_func__action_pass_floor_1
⚠
L2CFighterAIModeBase_local_func__action_pass_floor_2
⚠
L2CFighterAIModeBase_local_func__action_pursue_1
⚠
L2CFighterAIModeBase_local_func__action_rebirth_1
⚠
L2CFighterAIModeBase_local_func__action_return_1
⚠
L2CFighterAIModeBase_local_func__action_return_2
⚠
L2CFighterAIModeBase_local_func__action_return_3
⚠
L2CFighterAIModeBase_local_func__action_roll_b_1
⚠
L2CFighterAIModeBase_local_func__action_roll_f_1
⚠
L2CFighterAIModeBase_local_func__action_run_1
⚠
L2CFighterAIModeBase_local_func__action_run_attack_1
⚠
L2CFighterAIModeBase_local_func__action_stroll_l_1
⚠
L2CFighterAIModeBase_local_func__action_stroll_s_1
⚠
L2CFighterAIModeBase_local_func__action_stroll_squat_1
⚠
L2CFighterAIModeBase_local_func__action_turn_turn_1
⚠
L2CFighterAIModeBase_local_func__action_wait_l_1
⚠
L2CFighterAIModeBase_local_func__action_wait_s_1
⚠
L2CFighterAIModeBase_local_func__action_wait_squat_1
⚠
L2CFighterAIModeBase_local_func__action_walk_1
⚠
L2CFighterAIModeBase_local_func__mode_action_1
⚠
L2CFighterAIModeBase_local_func__mode_action_2
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_1
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_2
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_4
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_8
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_9
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_10
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_11
⚠
L2CFighterAIModeBase_local_func__mode_action_interrupt_12
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_1
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_2
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_3
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_4
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_5
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_6
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_7
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_8
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_9
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_10
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_11
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_12
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_13
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_14
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_15
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_16
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_17
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_18
⚠
L2CFighterAIModeBase_local_func__mode_global_variables_19
⚠
L2CFighterAIModeBase_local_func__mode_line_1
⚠
L2CFighterAIModeBase_local_func__mode_line_2
⚠
L2CFighterAIModeBase_local_func__mode_line_3
⚠
L2CFighterAIModeBase_local_func__mode_line_4
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_1
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_2
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_3
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_4
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_5
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_6
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_7
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_8
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_9
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_10
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_11
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_12
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_13
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_14
⚠
L2CFighterAIModeBase_local_func__mode_predict_utility_15
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_1
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_2
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_3
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_4
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_5
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_6
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_7
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_8
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_9
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_10
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_11
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_12
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_13
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_14
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_15
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_16
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L2CFighterAIModeBase_local_func__mode_private_variables_17
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L2CFighterAIModeBase_local_func__mode_private_variables_18
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L2CFighterAIModeBase_local_func__mode_private_variables_19
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L2CFighterAIModeBase_local_func__mode_private_variables_20
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L2CFighterAIModeBase_local_func__mode_private_variables_21
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L2CFighterAIModeBase_local_func__mode_private_variables_22
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L2CFighterAIModeBase_local_func__mode_private_variables_23
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L2CFighterAIModeBase_local_func__mode_private_variables_24
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L2CFighterAIModeBase_local_func__mode_private_variables_25
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L2CFighterAIModeBase_local_func__mode_private_variables_26
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L2CFighterAIModeBase_local_func__mode_private_variables_27
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L2CFighterAIModeBase_local_func__mode_private_variables_28
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L2CFighterAIModeBase_local_func__mode_private_variables_29
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L2CFighterAIModeBase_local_func__mode_private_variables_30
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L2CFighterAIModeBase_local_func__mode_private_variables_31
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L2CFighterAIModeBase_local_func__mode_private_variables_32
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L2CFighterAIModeBase_local_func__mode_private_variables_33
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L2CFighterAIModeBase_local_func__mode_private_variables_34
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L2CFighterAIModeBase_local_func__mode_private_variables_35
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L2CFighterAIModeBase_local_func__mode_private_variables_36
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L2CFighterAIModeBase_local_func__mode_private_variables_37
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L2CFighterAIModeBase_local_func__mode_private_variables_38
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L2CFighterAIModeBase_local_func__mode_private_variables_39
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L2CFighterAIModeBase_local_func__mode_private_variables_40
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L2CFighterAIModeBase_local_func__mode_private_variables_41
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L2CFighterAIModeBase_local_func__mode_private_variables_42
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L2CFighterAIModeBase_local_func__mode_private_variables_43
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L2CFighterAIModeBase_local_func__mode_private_variables_44
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L2CFighterAIModeBase_local_func__mode_private_variables_45
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L2CFighterAIModeBase_local_func__mode_private_variables_46
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L2CFighterAIModeBase_local_func__mode_private_variables_47
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L2CFighterAIModeBase_local_func__mode_private_variables_48
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L2CFighterAIModeBase_local_func__mode_private_variables_49
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L2CFighterAIModeBase_local_func__mode_private_variables_50
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L2CFighterAIModeBase_local_func__mode_private_variables_51
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_52
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_53
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_54
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_55
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_56
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_57
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_58
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_59
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_60
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_61
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_62
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_63
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_64
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_65
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_66
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_67
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_68
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_69
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_70
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_71
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_72
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_73
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_74
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_75
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_76
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_77
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_78
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_79
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_80
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_81
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_82
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_83
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_84
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_85
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_86
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_87
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_88
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_89
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_90
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_91
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_92
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_93
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_94
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_95
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_96
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_97
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_98
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_99
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_100
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_101
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_102
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_103
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_104
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_105
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_106
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_107
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_108
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_109
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_110
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_111
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_112
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_113
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_114
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_115
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_116
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_117
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_118
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_119
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_120
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_121
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_122
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_123
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_124
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_125
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_126
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_127
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_128
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_129
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_130
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_131
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_132
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_133
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_134
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_135
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_136
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_137
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_138
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_139
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_140
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_141
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_142
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_143
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_144
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_145
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_146
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_147
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_148
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_149
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_150
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_151
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_152
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_153
⚠
L2CFighterAIModeBase_local_func__mode_private_variables_154
⚠
L2CFighterAIModeBase_main_func__action_attack_123
⚠
L2CFighterAIModeBase_main_func__action_entry_1
⚠
L2CFighterAIModeBase_reset_action_probability_mul_1st
⚠
L2CFighterAIModeBase_reset_action_probability_mul_2nd
⚠
L2CFighterAIModeBase_reset_action_probability_mul_3rd
⚠
L2CFighterAIModeBase_set_action_probability_mul_1st
⚠
L2CFighterAIModeBase_set_action_probability_mul_1st_foreach
⚠
L2CFighterAIModeBase_set_action_probability_mul_2nd
⚠
L2CFighterAIModeBase_set_action_probability_mul_2nd_foreach
⚠
L2CFighterAIModeBase_set_action_probability_mul_3rd
⚠
L2CFighterAIModeBase_set_action_probability_mul_3rd_foreach
⚠
L2CFighterAnimcmdBase_L2CFighterAnimcmdBase
⚠
L2CFighterAnimcmdEffectCommon_L2CFighterAnimcmdEffectCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_AuraHitEff2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistShadow2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGAssistSkullkid2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGChromFinal1
⚠
L2CFighterAnimcmdEffectCommon_effect_BGChromFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGCriticalHit2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDonkeyFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGDonkeyFinal2b
⚠
L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalL2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalR2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGItemGenesis2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGItemGenesis3
⚠
L2CFighterAnimcmdEffectCommon_effect_BGLittlemacFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGMiiFighterFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPackunFinal1
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPackunFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGPikminFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRefletFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinkuhado2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGTest1
⚠
L2CFighterAnimcmdEffectCommon_effect_BGTest2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGTest3
⚠
L2CFighterAnimcmdEffectCommon_effect_BGTest4
⚠
L2CFighterAnimcmdEffectCommon_effect_BGWarioFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BGWiifitFinal2
⚠
L2CFighterAnimcmdEffectCommon_effect_BatSwing1Common
⚠
L2CFighterAnimcmdEffectCommon_effect_BatSwing3Common
⚠
L2CFighterAnimcmdEffectCommon_effect_BatSwing4Common
⚠
L2CFighterAnimcmdEffectCommon_effect_BayonettaWitchTimeScreen1
⚠
L2CFighterAnimcmdEffectCommon_effect_BayonettaWitchTimeScreen2
⚠
L2CFighterAnimcmdEffectCommon_effect_ClubSwing1
⚠
L2CFighterAnimcmdEffectCommon_effect_ClubSwing3
⚠
L2CFighterAnimcmdEffectCommon_effect_ClubSwing4
⚠
L2CFighterAnimcmdEffectCommon_effect_ClubSwing4ChargeCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_DamageLevel1
⚠
L2CFighterAnimcmdEffectCommon_effect_DamageLevel2
⚠
L2CFighterAnimcmdEffectCommon_effect_DamageLevel3
⚠
L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing1Common
⚠
L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing3Common
⚠
L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing4Common
⚠
L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing4ChargeCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_FireHitEff2
⚠
L2CFighterAnimcmdEffectCommon_effect_FirebarSwing1
⚠
L2CFighterAnimcmdEffectCommon_effect_FirebarSwing3
⚠
L2CFighterAnimcmdEffectCommon_effect_FirebarSwing4
⚠
L2CFighterAnimcmdEffectCommon_effect_FirebarSwing4ChargeCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing1Common
⚠
L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing3Common
⚠
L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing4Common
⚠
L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing4CommonCharge
⚠
L2CFighterAnimcmdEffectCommon_effect_LipStickSwing1
⚠
L2CFighterAnimcmdEffectCommon_effect_LipStickSwing3
⚠
L2CFighterAnimcmdEffectCommon_effect_LipStickSwing4
⚠
L2CFighterAnimcmdEffectCommon_effect_LipStickSwing4ChargeCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_Override2
⚠
L2CFighterAnimcmdEffectCommon_effect_PalutenaSpecialLw2Penalty
⚠
L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitEff2
⚠
L2CFighterAnimcmdEffectCommon_effect_StarRodSwing1Common
⚠
L2CFighterAnimcmdEffectCommon_effect_StarRodSwing3Common
⚠
L2CFighterAnimcmdEffectCommon_effect_StarRodSwing4Common
⚠
L2CFighterAnimcmdEffectCommon_effect_StarRodSwing4ChargeCommon
⚠
L2CFighterAnimcmdEffectCommon_effect_Swing1ImpactSword
⚠
L2CFighterAnimcmdEffectCommon_effect_Swing3ImpactSword
⚠
L2CFighterAnimcmdEffectCommon_effect_Swing4Impact
⚠
L2CFighterAnimcmdEffectCommon_effect_Swing4ImpactSword
⚠
L2CFighterAnimcmdEffectCommon_effect_SwordSwing1Common
⚠
L2CFighterAnimcmdEffectCommon_effect_SwordSwing3Common
⚠
L2CFighterAnimcmdEffectCommon_effect_SwordSwing4Common
⚠
L2CFighterAnimcmdEffectCommon_effect_SwordSwing4ChargeCommon
⚠
L2CFighterAnimcmdExpressionCommon_L2CFighterAnimcmdExpressionCommon
⚠
L2CFighterAnimcmdExpressionCommon_expression_CliffJump2Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_Damage100Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageLv1Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageLv2Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageLv3Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageLv4Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_DamageLv5Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetSpParts1Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetSpParts2Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GetSpParts3Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_Guard100Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GuardLv1Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GuardLv2Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GuardLv3Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GuardLv4Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_GuardLv5Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ItemHeavyThrow4Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrow4Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF1Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF2Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF3Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF4Rumble
⚠
L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF5Rumble
⚠
L2CFighterAnimcmdGameCommon_L2CFighterAnimcmdGameCommon
⚠
L2CFighterAnimcmdGameCommon_game_BatSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_BatSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_BatSwing4Common1
⚠
L2CFighterAnimcmdGameCommon_game_BatSwing4Common2
⚠
L2CFighterAnimcmdGameCommon_game_BatSwingDashCommon2
⚠
L2CFighterAnimcmdGameCommon_game_ClubSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_ClubSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_ClubSwing4Common
⚠
L2CFighterAnimcmdGameCommon_game_ClubSwingDashCommon2
⚠
L2CFighterAnimcmdGameCommon_game_DeathscytheSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_DeathscytheSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_DeathscytheSwing4Charge
⚠
L2CFighterAnimcmdGameCommon_game_DeathscytheSwing4Common
⚠
L2CFighterAnimcmdGameCommon_game_DeathscytheSwingDashCommon2
⚠
L2CFighterAnimcmdGameCommon_game_FirebarSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_FirebarSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_FirebarSwing4Common
⚠
L2CFighterAnimcmdGameCommon_game_FirebarSwingDashCommon2
⚠
L2CFighterAnimcmdGameCommon_game_KillSwordSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_KillSwordSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_KillSwordSwing4Common
⚠
L2CFighterAnimcmdGameCommon_game_KillSwordSwing4CommonCharge
⚠
L2CFighterAnimcmdGameCommon_game_KillSwordSwingDashCommon2
⚠
L2CFighterAnimcmdGameCommon_game_LipStickSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_LipStickSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_LipStickSwing4Common
⚠
L2CFighterAnimcmdGameCommon_game_LipStickSwingDashCommon2
⚠
L2CFighterAnimcmdGameCommon_game_StarRodSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_StarRodSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_StarRodSwing4Common
⚠
L2CFighterAnimcmdGameCommon_game_StarRodSwingDashCommon2
⚠
L2CFighterAnimcmdGameCommon_game_SwordSwing1Common
⚠
L2CFighterAnimcmdGameCommon_game_SwordSwing3Common
⚠
L2CFighterAnimcmdGameCommon_game_SwordSwing4Common
⚠
L2CFighterAnimcmdGameCommon_game_SwordSwingDashCommon2
⚠
L2CFighterAnimcmdSoundCommon_L2CFighterAnimcmdSoundCommon
⚠
L2CFighterBase_L2CFighterBase
⚠
L2CFighterBase_Vector2__xy
⚠
L2CFighterBase_Vector2__dot
⚠
L2CFighterBase_Vector2__cross
⚠
L2CFighterBase_Vector2__create
⚠
L2CFighterBase_Vector2__length
⚠
L2CFighterBase_Vector2_mt____eq
⚠
L2CFighterBase_Vector2__distance
⚠
L2CFighterBase_Vector2_mt____add
⚠
L2CFighterBase_Vector2_mt____div
⚠
L2CFighterBase_Vector2_mt____mul
⚠
L2CFighterBase_Vector2_mt____sub
⚠
L2CFighterBase_Vector2_mt____unm
⚠
L2CFighterBase_Vector2__normalize
⚠
L2CFighterBase_Vector2__length_square
⚠
L2CFighterBase_Vector2__distance_square
⚠
L2CFighterBase_Vector3__dot
⚠
L2CFighterBase_Vector3__xyz
⚠
L2CFighterBase_Vector3__cross
⚠
L2CFighterBase_Vector3__create
⚠
L2CFighterBase_Vector3__length
⚠
L2CFighterBase_Vector3_mt____eq
⚠
L2CFighterBase_Vector3__distance
⚠
L2CFighterBase_Vector3_mt____add
⚠
L2CFighterBase_Vector3_mt____div
⚠
L2CFighterBase_Vector3_mt____mul
⚠
L2CFighterBase_Vector3_mt____sub
⚠
L2CFighterBase_Vector3_mt____unm
⚠
L2CFighterBase_Vector3__normalize
⚠
L2CFighterBase_Vector3__length_square
⚠
L2CFighterBase_Vector3__distance_square
⚠
L2CFighterBase_Vector3__create_bezier_curve
⚠
L2CFighterBase_Vector4__dot
⚠
L2CFighterBase_Vector4__xyzw
⚠
L2CFighterBase_Vector4__create
⚠
L2CFighterBase_Vector4__length
⚠
L2CFighterBase_Vector4_mt____eq
⚠
L2CFighterBase_Vector4__distance
⚠
L2CFighterBase_Vector4_mt____add
⚠
L2CFighterBase_Vector4_mt____div
⚠
L2CFighterBase_Vector4_mt____mul
⚠
L2CFighterBase_Vector4_mt____sub
⚠
L2CFighterBase_Vector4_mt____unm
⚠
L2CFighterBase_Vector4__normalize
⚠
L2CFighterBase_Vector4__length_square
⚠
L2CFighterBase_Vector4__distance_square
⚠
L2CFighterBase_bind_address_call_Vector2_mt____eq
⚠
L2CFighterBase_bind_address_call_Vector2_mt____add
⚠
L2CFighterBase_bind_address_call_Vector2_mt____div
⚠
L2CFighterBase_bind_address_call_Vector2_mt____mul
⚠
L2CFighterBase_bind_address_call_Vector2_mt____sub
⚠
L2CFighterBase_bind_address_call_Vector2_mt____unm
⚠
L2CFighterBase_bind_address_call_Vector3_mt____eq
⚠
L2CFighterBase_bind_address_call_Vector3_mt____add
⚠
L2CFighterBase_bind_address_call_Vector3_mt____div
⚠
L2CFighterBase_bind_address_call_Vector3_mt____mul
⚠
L2CFighterBase_bind_address_call_Vector3_mt____sub
⚠
L2CFighterBase_bind_address_call_Vector3_mt____unm
⚠
L2CFighterBase_bind_address_call_Vector4_mt____eq
⚠
L2CFighterBase_bind_address_call_Vector4_mt____add
⚠
L2CFighterBase_bind_address_call_Vector4_mt____div
⚠
L2CFighterBase_bind_address_call_Vector4_mt____mul
⚠
L2CFighterBase_bind_address_call_Vector4_mt____sub
⚠
L2CFighterBase_bind_address_call_Vector4_mt____unm
⚠
L2CFighterBase_local_func__base_global_variable_1
⚠
L2CFighterBase_local_func__vector2_1
⚠
L2CFighterBase_local_func__vector3_1
⚠
L2CFighterBase_local_func__vector4_1
⚠
L2CFighterBase_main_func__vector2
⚠
L2CFighterBase_main_func__vector3
⚠
L2CFighterBase_main_func__vector4
⚠
L2CFighterCommon_FighterStatusUniqProcessAttack100_check_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessAttackLw3_check_attack
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_exit_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_set_init_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetStart2_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene01_set_pos
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene01_init_status
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_exec_status
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_check_damage
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_set_damage_reaction
⚠
L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_get_damage_motion_rand
⚠
L2CFighterCommon_ItemSwingS4Uniq
⚠
L2CFighterCommon_L2CFighterCommon
⚠
L2CFighterCommon_attack_100_start_uniq_chk
⚠
L2CFighterCommon_attack_lw4_mtrans
⚠
L2CFighterCommon_attack_s3_mtrans
⚠
L2CFighterCommon_attack_s4_mtrans
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAttack100_check_attack
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAttackLw3_check_attack
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage2_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage2_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetStart2_check_damage
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetScene01_init_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetScene02_exec_status
⚠
L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetScene02_check_damage
⚠
L2CFighterCommon_bind_address_call_ItemSwingS4Uniq
⚠
L2CFighterCommon_bind_address_call_attack_100_start_uniq_chk
⚠
L2CFighterCommon_bind_address_call_status_Attack100
⚠
L2CFighterCommon_bind_address_call_status_Attack100_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackHi3
⚠
L2CFighterCommon_bind_address_call_status_AttackHi3_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackHi4
⚠
L2CFighterCommon_bind_address_call_status_AttackHi4Hold
⚠
L2CFighterCommon_bind_address_call_status_AttackHi4Start
⚠
L2CFighterCommon_bind_address_call_status_AttackHi4_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackHi4Hold_main
⚠
L2CFighterCommon_bind_address_call_status_AttackHi4Start_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackLw3
⚠
L2CFighterCommon_bind_address_call_status_AttackLw3_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackLw4
⚠
L2CFighterCommon_bind_address_call_status_AttackLw4Hold
⚠
L2CFighterCommon_bind_address_call_status_AttackLw4Start
⚠
L2CFighterCommon_bind_address_call_status_AttackLw4_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackLw4Hold_main
⚠
L2CFighterCommon_bind_address_call_status_AttackLw4Start_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackS3
⚠
L2CFighterCommon_bind_address_call_status_AttackS3_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackS4
⚠
L2CFighterCommon_bind_address_call_status_AttackS4Hold
⚠
L2CFighterCommon_bind_address_call_status_AttackS4Start
⚠
L2CFighterCommon_bind_address_call_status_AttackS4_Main
⚠
L2CFighterCommon_bind_address_call_status_AttackS4Hold_main
⚠
L2CFighterCommon_bind_address_call_status_AttackS4Start_Main
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage2
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage2_Main
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart2
⚠
L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart2_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffJump1
⚠
L2CFighterCommon_bind_address_call_status_CliffJump1_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffJump2
⚠
L2CFighterCommon_bind_address_call_status_CliffJump2_Main
⚠
L2CFighterCommon_bind_address_call_status_CliffJump3
⚠
L2CFighterCommon_bind_address_call_status_CliffJump3_Main
⚠
L2CFighterCommon_bind_address_call_status_DollySuperSpecial2Capture
⚠
L2CFighterCommon_bind_address_call_status_DollySuperSpecial2Capture_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS3
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS3_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS4
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS4Hold
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS4Start
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS4_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS4Hold_Main
⚠
L2CFighterCommon_bind_address_call_status_ItemSwingS4Start_Main
⚠
L2CFighterCommon_bind_address_call_status_RockmanFinalTargetScene01
⚠
L2CFighterCommon_bind_address_call_status_RockmanFinalTargetScene01_Main
⚠
L2CFighterCommon_bind_address_call_status_RockmanFinalTargetScene02
⚠
L2CFighterCommon_bind_address_call_status_RockmanFinalTargetScene02_Main
⚠
L2CFighterCommon_bind_address_call_status_end_Attack100
⚠
L2CFighterCommon_bind_address_call_status_end_AttackHi3
⚠
L2CFighterCommon_bind_address_call_status_end_AttackHi4
⚠
L2CFighterCommon_bind_address_call_status_end_AttackHi4Hold
⚠
L2CFighterCommon_bind_address_call_status_end_AttackHi4Start
⚠
L2CFighterCommon_bind_address_call_status_end_AttackLw3
⚠
L2CFighterCommon_bind_address_call_status_end_AttackLw4
⚠
L2CFighterCommon_bind_address_call_status_end_AttackLw4Hold
⚠
L2CFighterCommon_bind_address_call_status_end_AttackLw4Start
⚠
L2CFighterCommon_bind_address_call_status_end_AttackS3
⚠
L2CFighterCommon_bind_address_call_status_end_AttackS4
⚠
L2CFighterCommon_bind_address_call_status_end_AttackS4Hold
⚠
L2CFighterCommon_bind_address_call_status_end_AttackS4Start
⚠
L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetDamage2
⚠
L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetStart2
⚠
L2CFighterCommon_bind_address_call_status_end_CliffJump1
⚠
L2CFighterCommon_bind_address_call_status_end_CliffJump2
⚠
L2CFighterCommon_bind_address_call_status_end_CliffJump3
⚠
L2CFighterCommon_bind_address_call_status_end_DollySuperSpecial2Capture
⚠
L2CFighterCommon_bind_address_call_status_end_ItemSwingS3
⚠
L2CFighterCommon_bind_address_call_status_end_ItemSwingS4
⚠
L2CFighterCommon_bind_address_call_status_end_ItemSwingS4Hold
⚠
L2CFighterCommon_bind_address_call_status_end_ItemSwingS4Start
⚠
L2CFighterCommon_bind_address_call_status_end_RockmanFinalTargetScene01
⚠
L2CFighterCommon_bind_address_call_status_end_RockmanFinalTargetScene02
⚠
L2CFighterCommon_bind_address_call_status_pre_Attack100
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackHi3
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackHi4
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackHi4Hold
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackHi4Start
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackLw3
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackLw4
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackLw4Hold
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackLw4Start
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackS3
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackS4
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackS4Hold
⚠
L2CFighterCommon_bind_address_call_status_pre_AttackS4Start
⚠
L2CFighterCommon_bind_address_call_status_pre_BayonettaFinalTargetDamage2
⚠
L2CFighterCommon_bind_address_call_status_pre_BayonettaFinalTargetStart2
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffJump1
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffJump2
⚠
L2CFighterCommon_bind_address_call_status_pre_CliffJump3
⚠
L2CFighterCommon_bind_address_call_status_pre_DollySuperSpecial2Capture
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemSwingS3
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemSwingS4
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemSwingS4Hold
⚠
L2CFighterCommon_bind_address_call_status_pre_ItemSwingS4Start
⚠
L2CFighterCommon_bind_address_call_status_pre_RockmanFinalTargetScene01
⚠
L2CFighterCommon_bind_address_call_status_pre_RockmanFinalTargetScene02
⚠
L2CFighterCommon_bind_address_call_sub_DollySuperSpecial2Capture_check_damage
⚠
L2CFighterCommon_bind_address_call_sub_DollySuperSpecial2Capture_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_DollySuperSpecial2Capture_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_DollySuperSpecial2Capture_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_attack3_uniq_check
⚠
L2CFighterCommon_bind_address_call_sub_attack_100_uniq_check
⚠
L2CFighterCommon_bind_address_call_sub_attack_s4_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_attack_xx4_uniq_process_exec
⚠
L2CFighterCommon_bind_address_call_sub_attack_xx4_uniq_process_init
⚠
L2CFighterCommon_bind_address_call_sub_attack_xx4_common_uniq_process_exit
⚠
L2CFighterCommon_bind_address_call_sub_cliff_jump2_uniq
⚠
L2CFighterCommon_check_100_count
⚠
L2CFighterCommon_check_100_count_button
⚠
L2CFighterCommon_check_ryu_final_damage_03
⚠
L2CFighterCommon_check_turn_attack_s4_pad_rev
⚠
L2CFighterCommon_item_swing3_motion
⚠
L2CFighterCommon_item_swing_motion4
⚠
L2CFighterCommon_item_swing_motion4_hold
⚠
L2CFighterCommon_local_func__fighter_common_line_system_1
⚠
L2CFighterCommon_local_func__fighter_common_line_system_2
⚠
L2CFighterCommon_local_func__fighter_global_variable_1
⚠
L2CFighterCommon_local_func__fighter_global_variable_2
⚠
L2CFighterCommon_local_func__fighter_status_attack_1
⚠
L2CFighterCommon_local_func__fighter_status_attack_2
⚠
L2CFighterCommon_local_func__fighter_status_attack_3
⚠
L2CFighterCommon_local_func__fighter_status_attack_4
⚠
L2CFighterCommon_local_func__fighter_status_attack_5
⚠
L2CFighterCommon_local_func__fighter_status_bayonetta_final_target_1
⚠
L2CFighterCommon_local_func__fighter_status_bayonetta_final_target_2
⚠
L2CFighterCommon_local_func__fighter_status_bitten_wario_1
⚠
L2CFighterCommon_local_func__fighter_status_bitten_wario_end_1
⚠
L2CFighterCommon_local_func__fighter_status_bitten_wario_start_1
⚠
L2CFighterCommon_local_func__fighter_status_bury_1
⚠
L2CFighterCommon_local_func__fighter_status_capture_1
⚠
L2CFighterCommon_local_func__fighter_status_capture_blackhole_1
⚠
L2CFighterCommon_local_func__fighter_status_capture_blackhole_2
⚠
L2CFighterCommon_local_func__fighter_status_capture_blackhole_3
⚠
L2CFighterCommon_local_func__fighter_status_capture_blackhole_4
⚠
L2CFighterCommon_local_func__fighter_status_capture_blackhole_5
⚠
L2CFighterCommon_local_func__fighter_status_capture_blackhole_6
⚠
L2CFighterCommon_local_func__fighter_status_capture_octopus_1
⚠
L2CFighterCommon_local_func__fighter_status_capture_yoshi_1
⚠
L2CFighterCommon_local_func__fighter_status_capture_yoshi_2
⚠
L2CFighterCommon_local_func__fighter_status_capture_yoshi_3
⚠
L2CFighterCommon_local_func__fighter_status_capture_yoshi_4
⚠
L2CFighterCommon_local_func__fighter_status_capture_yoshi_5
⚠
L2CFighterCommon_local_func__fighter_status_catch_1
⚠
L2CFighterCommon_local_func__fighter_status_damage_1
⚠
L2CFighterCommon_local_func__fighter_status_damage_2
⚠
L2CFighterCommon_local_func__fighter_status_damage_3
⚠
L2CFighterCommon_local_func__fighter_status_damage_4
⚠
L2CFighterCommon_local_func__fighter_status_damage_5
⚠
L2CFighterCommon_local_func__fighter_status_damage_6
⚠
L2CFighterCommon_local_func__fighter_status_damage_7
⚠
L2CFighterCommon_local_func__fighter_status_damage_8
⚠
L2CFighterCommon_local_func__fighter_status_damage_9
⚠
L2CFighterCommon_local_func__fighter_status_damage_10
⚠
L2CFighterCommon_local_func__fighter_status_damage_11
⚠
L2CFighterCommon_local_func__fighter_status_damage_12
⚠
L2CFighterCommon_local_func__fighter_status_damage_13
⚠
L2CFighterCommon_local_func__fighter_status_damage_14
⚠
L2CFighterCommon_local_func__fighter_status_damage_15
⚠
L2CFighterCommon_local_func__fighter_status_damage_16
⚠
L2CFighterCommon_local_func__fighter_status_damage_17
⚠
L2CFighterCommon_local_func__fighter_status_damage_18
⚠
L2CFighterCommon_local_func__fighter_status_damage_19
⚠
L2CFighterCommon_local_func__fighter_status_final_damage_1
⚠
L2CFighterCommon_local_func__fighter_status_guard_1
⚠
L2CFighterCommon_local_func__fighter_status_guard_2
⚠
L2CFighterCommon_local_func__fighter_status_item_1
⚠
L2CFighterCommon_local_func__fighter_status_item_2
⚠
L2CFighterCommon_local_func__fighter_status_item_3
⚠
L2CFighterCommon_local_func__fighter_status_item_4
⚠
L2CFighterCommon_local_func__fighter_status_item_5
⚠
L2CFighterCommon_local_func__fighter_status_item_6
⚠
L2CFighterCommon_local_func__fighter_status_item_7
⚠
L2CFighterCommon_local_func__fighter_status_item_8
⚠
L2CFighterCommon_local_func__fighter_status_item_9
⚠
L2CFighterCommon_local_func__fighter_status_item_10
⚠
L2CFighterCommon_local_func__fighter_status_item_11
⚠
L2CFighterCommon_local_func__fighter_status_item_starring_1
⚠
L2CFighterCommon_local_func__fighter_status_item_starring_2
⚠
L2CFighterCommon_local_func__fighter_status_item_starring_3
⚠
L2CFighterCommon_local_func__fighter_status_item_starring_4
⚠
L2CFighterCommon_local_func__fighter_status_item_starring_5
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_1
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_2
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_3
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_4
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_5
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_6
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_7
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_8
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_9
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_10
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_11
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_12
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_13
⚠
L2CFighterCommon_local_func__fighter_status_item_swing_14
⚠
L2CFighterCommon_local_func__fighter_status_jump_1
⚠
L2CFighterCommon_local_func__fighter_status_mewtwo_thrown_1
⚠
L2CFighterCommon_local_func__fighter_status_rockman_final_target_1
⚠
L2CFighterCommon_remove_exist_article2
⚠
L2CFighterCommon_status_Attack100
⚠
L2CFighterCommon_status_Attack100_Main
⚠
L2CFighterCommon_status_AttackHi3
⚠
L2CFighterCommon_status_AttackHi3_Main
⚠
L2CFighterCommon_status_AttackHi3_Common
⚠
L2CFighterCommon_status_AttackHi3_Main_minjump
⚠
L2CFighterCommon_status_AttackHi4
⚠
L2CFighterCommon_status_AttackHi4Hold
⚠
L2CFighterCommon_status_AttackHi4Start
⚠
L2CFighterCommon_status_AttackHi4_Main
⚠
L2CFighterCommon_status_AttackHi4_common
⚠
L2CFighterCommon_status_AttackHi4Hold_main
⚠
L2CFighterCommon_status_AttackHi4Start_Main
⚠
L2CFighterCommon_status_AttackHi4Hold_common
⚠
L2CFighterCommon_status_AttackHi4Start_common
⚠
L2CFighterCommon_status_AttackLw3
⚠
L2CFighterCommon_status_AttackLw3_Main
⚠
L2CFighterCommon_status_AttackLw3_common
⚠
L2CFighterCommon_status_AttackLw4
⚠
L2CFighterCommon_status_AttackLw4Hold
⚠
L2CFighterCommon_status_AttackLw4Start
⚠
L2CFighterCommon_status_AttackLw4_Main
⚠
L2CFighterCommon_status_AttackLw4_common
⚠
L2CFighterCommon_status_AttackLw4Hold_main
⚠
L2CFighterCommon_status_AttackLw4Start_Main
⚠
L2CFighterCommon_status_AttackLw4Hold_common
⚠
L2CFighterCommon_status_AttackLw4Start_common
⚠
L2CFighterCommon_status_AttackS3
⚠
L2CFighterCommon_status_AttackS3_Main
⚠
L2CFighterCommon_status_AttackS3Common
⚠
L2CFighterCommon_status_AttackS4
⚠
L2CFighterCommon_status_AttackS4Hold
⚠
L2CFighterCommon_status_AttackS4Start
⚠
L2CFighterCommon_status_AttackS4_Main
⚠
L2CFighterCommon_status_AttackS4Hold_main
⚠
L2CFighterCommon_status_AttackS4Start_Main
⚠
L2CFighterCommon_status_AttackS4Start_Common
⚠
L2CFighterCommon_status_BayonettaFinalTargetDamage2
⚠
L2CFighterCommon_status_BayonettaFinalTargetDamage2_Main
⚠
L2CFighterCommon_status_BayonettaFinalTargetStart2
⚠
L2CFighterCommon_status_BayonettaFinalTargetStart2_Main
⚠
L2CFighterCommon_status_CliffJump1
⚠
L2CFighterCommon_status_CliffJump1_Main
⚠
L2CFighterCommon_status_CliffJump2
⚠
L2CFighterCommon_status_CliffJump2_Main
⚠
L2CFighterCommon_status_CliffJump3
⚠
L2CFighterCommon_status_CliffJump3_Main
⚠
L2CFighterCommon_status_DollySuperSpecial2Capture
⚠
L2CFighterCommon_status_DollySuperSpecial2Capture_Main
⚠
L2CFighterCommon_status_ItemSwingS3
⚠
L2CFighterCommon_status_ItemSwingS3_Main
⚠
L2CFighterCommon_status_ItemSwingS4
⚠
L2CFighterCommon_status_ItemSwingS4Hold
⚠
L2CFighterCommon_status_ItemSwingS4Start
⚠
L2CFighterCommon_status_ItemSwingS4_Main
⚠
L2CFighterCommon_status_ItemSwingS4Hold_Main
⚠
L2CFighterCommon_status_ItemSwingS4Start_Main
⚠
L2CFighterCommon_status_RockmanFinalTargetScene01
⚠
L2CFighterCommon_status_RockmanFinalTargetScene01_Main
⚠
L2CFighterCommon_status_RockmanFinalTargetScene02
⚠
L2CFighterCommon_status_RockmanFinalTargetScene02_Main
⚠
L2CFighterCommon_status_end_Attack100
⚠
L2CFighterCommon_status_end_AttackHi3
⚠
L2CFighterCommon_status_end_AttackHi4
⚠
L2CFighterCommon_status_end_AttackHi4Hold
⚠
L2CFighterCommon_status_end_AttackHi4Start
⚠
L2CFighterCommon_status_end_AttackLw3
⚠
L2CFighterCommon_status_end_AttackLw4
⚠
L2CFighterCommon_status_end_AttackLw4Hold
⚠
L2CFighterCommon_status_end_AttackLw4Start
⚠
L2CFighterCommon_status_end_AttackS3
⚠
L2CFighterCommon_status_end_AttackS4
⚠
L2CFighterCommon_status_end_AttackS4Hold
⚠
L2CFighterCommon_status_end_AttackS4Start
⚠
L2CFighterCommon_status_end_AttackXX4Start
⚠
L2CFighterCommon_status_end_BayonettaFinalTargetDamage2
⚠
L2CFighterCommon_status_end_BayonettaFinalTargetStart2
⚠
L2CFighterCommon_status_end_CliffJump1
⚠
L2CFighterCommon_status_end_CliffJump2
⚠
L2CFighterCommon_status_end_CliffJump3
⚠
L2CFighterCommon_status_end_DollySuperSpecial2Capture
⚠
L2CFighterCommon_status_end_ItemSwingS3
⚠
L2CFighterCommon_status_end_ItemSwingS4
⚠
L2CFighterCommon_status_end_ItemSwingS4Hold
⚠
L2CFighterCommon_status_end_ItemSwingS4Start
⚠
L2CFighterCommon_status_end_RockmanFinalTargetScene01
⚠
L2CFighterCommon_status_end_RockmanFinalTargetScene02
⚠
L2CFighterCommon_status_pre_Attack100
⚠
L2CFighterCommon_status_pre_AttackHi3
⚠
L2CFighterCommon_status_pre_AttackHi4
⚠
L2CFighterCommon_status_pre_AttackHi4Hold
⚠
L2CFighterCommon_status_pre_AttackHi4Start
⚠
L2CFighterCommon_status_pre_AttackHi4Hold_Common
⚠
L2CFighterCommon_status_pre_AttackHi4Start_common
⚠
L2CFighterCommon_status_pre_AttackLw3
⚠
L2CFighterCommon_status_pre_AttackLw3_common
⚠
L2CFighterCommon_status_pre_AttackLw4
⚠
L2CFighterCommon_status_pre_AttackLw4Hold
⚠
L2CFighterCommon_status_pre_AttackLw4Start
⚠
L2CFighterCommon_status_pre_AttackLw4Hold_Common
⚠
L2CFighterCommon_status_pre_AttackS3
⚠
L2CFighterCommon_status_pre_AttackS3_common
⚠
L2CFighterCommon_status_pre_AttackS4
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L2CFighterCommon_status_pre_AttackS4Hold
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L2CFighterCommon_status_pre_AttackS4Start
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L2CFighterCommon_status_pre_AttackS4_Common
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L2CFighterCommon_status_pre_AttackS4Hold_Common
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L2CFighterCommon_status_pre_BayonettaFinalTargetDamage2
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L2CFighterCommon_status_pre_BayonettaFinalTargetStart2
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L2CFighterCommon_status_pre_CliffJump1
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L2CFighterCommon_status_pre_CliffJump2
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L2CFighterCommon_status_pre_CliffJump3
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L2CFighterCommon_status_pre_DollySuperSpecial2Capture
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L2CFighterCommon_status_pre_ItemSwingS3
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L2CFighterCommon_status_pre_ItemSwingS4
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L2CFighterCommon_status_pre_ItemSwingS4Hold
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L2CFighterCommon_status_pre_ItemSwingS4Start
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L2CFighterCommon_status_pre_ItemSwingS4Hold_Common
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L2CFighterCommon_status_pre_RockmanFinalTargetScene01
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L2CFighterCommon_status_pre_RockmanFinalTargetScene02
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L2CFighterCommon_sub_AttackS4
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L2CFighterCommon_sub_DollySuperSpecial2Capture_check_damage
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L2CFighterCommon_sub_DollySuperSpecial2Capture_uniq_process_exec
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L2CFighterCommon_sub_DollySuperSpecial2Capture_uniq_process_exit
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L2CFighterCommon_sub_DollySuperSpecial2Capture_uniq_process_init
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L2CFighterCommon_sub_attack3_uniq_check
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L2CFighterCommon_sub_attack_100_uniq_check
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L2CFighterCommon_sub_attack_s4_turn_rev
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L2CFighterCommon_sub_attack_s4_uniq_process_exit
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L2CFighterCommon_sub_attack_s4_common_uniq_process_init
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L2CFighterCommon_sub_attack_xx4_uniq_process_exec
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L2CFighterCommon_sub_attack_xx4_uniq_process_init
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L2CFighterCommon_sub_attack_xx4_common_uniq_process_exit
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L2CFighterCommon_sub_cliff_jump2_uniq
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L2CFighterCommon_sub_end_attack_s4_turn_rev
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L2CFighterCommon_sub_set_attack_s4_power_mul
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L2CFighterCommon_sub_status_Attack100_common
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L2CFighterCommon_sub_status_AttackHi4Start_common
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L2CWeaponCommon_L2CWeaponCommon
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_create_agent_fighter_ai_action_common
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_create_agent_fighter_ai_analyst_common
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_create_agent_fighter_ai_mode_common
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_create_agent_fighter_animcmd_effect_common
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_create_agent_fighter_animcmd_expression_common
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_create_agent_fighter_animcmd_game_common
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_create_agent_fighter_animcmd_game_pfushigisou
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_create_agent_fighter_animcmd_game_plizardon
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_create_agent_fighter_animcmd_game_pzenigame
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_create_agent_fighter_animcmd_game_ryu
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_create_agent_fighter_animcmd_sound_common
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_create_agent_fighter_status_script_common
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