[][src]Struct smash::lua2cpp::L2CFighterAnimcmdGameCommon

#[repr(C)]pub struct L2CFighterAnimcmdGameCommon {
    pub agent_base: L2CAgentBase,
}

Fields

agent_base: L2CAgentBase

Methods

impl L2CFighterAnimcmdGameCommon[src]

pub unsafe fn game_ScrewCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_SuicideBomb(&mut self) -> L2CValue[src]

pub unsafe fn game_HighSpeedDash(&mut self) -> L2CValue[src]

pub unsafe fn game_StarShotCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_BatSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_BatSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_BatSwing4Common1(&mut self) -> L2CValue[src]

pub unsafe fn game_BatSwing4Common2(&mut self) -> L2CValue[src]

pub unsafe fn game_CaptureCutCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_ClubSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_ClubSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_ClubSwing4Common(&mut self) -> L2CValue[src]

pub unsafe fn game_JustShieldBomber(&mut self) -> L2CValue[src]

pub unsafe fn game_SwordSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_SwordSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_SwordSwing4Common(&mut self) -> L2CValue[src]

pub unsafe fn game_BatSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_BatSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_ClubSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_FirebarSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_FirebarSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_FirebarSwing4Common(&mut self) -> L2CValue[src]

pub unsafe fn game_StaffShootAirCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_StarRodSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_StarRodSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_StarRodSwing4Common(&mut self) -> L2CValue[src]

pub unsafe fn game_ClubSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_LipStickSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_LipStickSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_LipStickSwing4Common(&mut self) -> L2CValue[src]

pub unsafe fn game_SwordSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_KillSwordSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_KillSwordSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_KillSwordSwing4Common(&mut self) -> L2CValue[src]

pub unsafe fn game_StaffShootUpperCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_SwordSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_FirebarSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_StarRodSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_DeathscytheSwing1Common(&mut self) -> L2CValue[src]

pub unsafe fn game_DeathscytheSwing3Common(&mut self) -> L2CValue[src]

pub unsafe fn game_DeathscytheSwing4Charge(&mut self) -> L2CValue[src]

pub unsafe fn game_DeathscytheSwing4Common(&mut self) -> L2CValue[src]

pub unsafe fn game_FirebarSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_LipStickSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_StarRodSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_KillSwordSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_LipStickSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_KillSwordSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_DeathscytheSwingDashCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_DeathscytheSwingDashCommon2(&mut self) -> L2CValue[src]

pub unsafe fn game_KillSwordSwing4CommonCharge(&mut self) -> L2CValue[src]

pub unsafe fn game_RevengeshooterShootAirCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_LuigiFinalShootIndirectCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_RevengeshooterShootUpperCommon(&mut self) -> L2CValue[src]

pub unsafe fn game_LuigiFinalShootIndirectNoReactionCommon(
    &mut self
) -> L2CValue
[src]

pub unsafe fn L2CFighterAnimcmdGameCommon(
    &mut self,
    arg1: &mut BattleObject,
    arg2: &mut BattleObjectModuleAccessor,
    arg3: &mut lua_State
) -> L2CValue
[src]

Trait Implementations

impl Clone for L2CFighterAnimcmdGameCommon[src]

impl Copy for L2CFighterAnimcmdGameCommon[src]

impl Debug for L2CFighterAnimcmdGameCommon[src]

Auto Trait Implementations

impl RefUnwindSafe for L2CFighterAnimcmdGameCommon

impl !Send for L2CFighterAnimcmdGameCommon

impl !Sync for L2CFighterAnimcmdGameCommon

impl Unpin for L2CFighterAnimcmdGameCommon

impl UnwindSafe for L2CFighterAnimcmdGameCommon

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.