[−][src]Struct smash::params::fighter_param::FighterParamTable
Fields
fighter_kind: u64
walk_accel_mul: f32
walk_accel_add: f32
walk_speed_max: f32
walk_slow_speed_mul: f32
walk_middle_ratio: f32
walk_fast_ratio: f32
ground_brake: f32
dash_speed: f32
run_accel_mul: f32
run_accel_add: f32
run_speed_max: f32
jump_squat_frame: i32
jump_speed_x: f32
jump_speed_x_mul: f32
jump_speed_x_max: f32
jump_aerial_speed_x_mul: f32
jump_initial_y: f32
jump_y: f32
mini_jump_y: f32
jump_aerial_y: f32
air_accel_x_mul: f32
air_accel_x_add: f32
air_speed_x_stable: f32
air_brake_x: f32
air_accel_y: f32
air_speed_y_stable: f32
damage_fly_top_air_accel_y: f32
damage_fly_top_speed_y_stable: f32
air_brake_y: f32
dive_speed_y: f32
weight: f32
air_ground_speed_brake: f32
landing_attack_air_frame_n: f32
landing_attack_air_frame_f: f32
landing_attack_air_frame_b: f32
landing_attack_air_frame_hi: f32
landing_attack_air_frame_lw: f32
landing_frame_light: f32
landing_frame: f32
landing_heavy_frame: i32
scale: f32
shield_radius: f32
shield_break_y: f32
guard_speed_limit: f32
jostle_front: f32
jostle_back: f32
jostle_weight: f32
cliff_jump_x_speed: f32
cliff_jump_y: f32
attack_combo_max: i32
s3_combo_max: i32
s4_combo_max: i32
combo_attack_12_end: f32
combo_attack_13_end: f32
combo_attack_32_end: f32
combo_attack_33_end: f32
combo_attack_42_end: f32
attack100_type: bool
attack_100_enable_cnt: i32
attack_100_rebound_distance: f32
attack_100_rebound_count: i32
attack_lw3_rebound_distance: f32
attack_lw3_rebound_count: i32
attack_s4_smash_hold_attack_up: f32
attack_s4_hold_frame: i32
attack_s4_hold_keep_frame: i32
attack_hi4_smash_hold_attack_up: f32
attack_hi4_hold_frame: i32
attack_hi4_hold_keep_frame: i32
attack_lw4_smash_hold_attack_up: f32
attack_lw4_hold_frame: i32
attack_lw4_hold_keep_frame: i32
attack_4_hold_scale: f32
jump_count_max: i32
squat_walk_type: bool
wall_jump_type: bool
attach_wall_type: bool
x1d633fc2eb: f32
air_lasso_type: bool
x2ea659cf56: bool
x271984ee09: f32
x2bf4bef265: f32
tread_jump_speed_y_mul: f32
tread_mini_jump_speed_y_mul: f32
tread_fall_recovery_frame: i32
tread_range_offset_y: f32
tread_range_w: f32
tread_range_h: f32
tread_range_add_w: f32
tread_range_add_h: f32
entry_stand_scale: f32
cursor_offset_y: f32
dead_rare_se_rate: i32
special_s_brake: f32
wind_resistance: f32
height: f32
expand_height: f32
result_scale_mul: f32
bury_r_depth_node: u64
bury_r_x_offset: f32
bury_r_x_offset_robot: f32
bury_r_y_offset: f32
bury_r_rot_angle: f32
slope_top_angle_max: f32
slope_front_up_max: f32
slope_back_up_max: f32
slope_loose_angle: f32
passive_wall_x_speed: f32
passive_wall_jump_x_speed: f32
passive_wall_jump_y_speed: f32
wall_jump_enable_x_speed: f32
passive_ceil_x_speed: f32
damage_model_scale_x: f32
is_blend_motion_kind: f32
damage_model_scale_z: f32
damage_model_no_hit_frame: i32
se_pitch_big: f32
se_pitch_small: f32
se_pitch_big_mushroom: f32
se_pitch_small_mushroom: f32
se_pitch_big_mushd: f32
se_pitch_small_mushd: f32
se_pitch_big_thunder: f32
se_pitch_small_thunder: f32
final_start_turn_frame: i32
scroll_rate_change_frame: i32
scroll_rate: f32
x13e3bcfb18: bool
x18f0607a99: bool
x1408832504: bool
dead_end_final: bool
final_end_jump_y: f32
charge_final_attack_mul: f32
charge_final_attack_reaction_mul: f32
star_scale: f32
star_attack_power: i32
egg_scale: f32
egg_collision_offset_1_x: f32
egg_collision_offset_1_y: f32
egg_collision_offset_1_z: f32
egg_collision_offset_2_x: f32
egg_collision_offset_2_y: f32
egg_collision_offset_2_z: f32
egg_collision_size: f32
bitten_wario_adjust_scale_node: u64
bitten_wario_adjust_scale_value: f32
palutena_autoaimbullet_target_node: u64
palutena_autoaimbullet_target_offset_x: f32
palutena_autoaimbullet_target_offset_y: f32
palutena_autoaimbullet_target_offset_z: f32
psychobreak_offset_y: f32
damage_fall_center_offset_y: f32
zelda_triforce_scale: f32
zelda_triforce_offset_y: f32
ridley_stabbed_node: u64
ridley_stabbed_offset_x: f32
ridley_stabbed_offset_y: f32
ridley_stabbed_offset_z: f32
ridley_stabbed_rhombus_offset_y: f32
gamewatch_stockicon_scale: f32
packun_final_capture_offset_y: f32
packun_final_capture_scale: f32
x2ab2a23d0d: f32
x2a3504f64e: f32
jack_final_target_scale: f32
jack_final_target_rot_y: f32
jack_final_target_effect_offset_x: f32
jack_final_target_effect_offset_y: f32
jack_final_target_effect_offset_z: f32
buddy_final_target_offset_x: f32
buddy_final_target_offset_y: f32
buddy_final_target_offset_z: f32
buddy_final_target_scale: f32
dolly_super_special2_offset_x: f32
dolly_super_special2_offset_y: f32
dolly_super_special2_offset_z: f32
dolly_super_special2_offset_x_ground: f32
dolly_super_special2_offset_y_ground: f32
dolly_super_special2_offset_z_ground: f32
x23b5b18326: f32
x23c2b6b3b0: f32
x235bbfe20a: f32
x23576d985f: f32
x23206aa8c9: f32
x23b963f973: f32
x294bf073a1: f32
x293cf74337: f32
x29a5fe128d: f32
master_final_target_offset_x: f32
master_final_target_offset_y: f32
master_final_target_offset_z: f32
x1ec3673edd: u64
x2234f9e1e4: f32
x2243fed172: f32
x22daf780c8: f32
x2456dfb0c0: f32
x2421d88056: f32
x24b8d1d1ec: f32
x24b91ddbfe: f32
x24ce1aeb68: f32
x245713bad2: f32
x223ce059e4: u64
x23ed975439: f32
x1f905c13fb: f32
x1fe75b236d: f32
x1f7e5272d7: f32
x1cba8b77b5: f32
x23ca50df2b: u64
x295785c851: f32
x24dea774ab: f32
x2be31da05e: f32
x2b7e124128: f32
x19373c12d3: f32
x19327d6d0a: i32
x1a4e9ff7cc: f32
x1dea250ce6: f32
x1d9d223c70: f32
x19f190006a: i32
xf5c75804b: u64
x137b567280: f32
x130c514216: f32
x13955813ac: f32
x11e69673b4: f32
x161eafe03d: f32
x1607b4d17c: f32
x1687a6b187: f32
x169ebd80c6: f32
item_lift_accel_mul: f32
item_lift_accel_add: f32
item_lift_speed_max: f32
throw_item_speed_mul: f32
throw_item_power_mul: f32
shoot_walk_accel_mul: f32
shoot_walk_accel_add: f32
shoot_walk_speed_max: f32
shoot_dash_speed_f: f32
shoot_dash_speed_b: f32
item_range_front: f32
item_range_front_max: f32
item_range_back: f32
item_range_h: f32
item_range_air_front: f32
item_range_air_back: f32
item_range_air_h: f32
item_grip_offset_x: f32
item_grip_offset_y: f32
item_grip_offset_z: f32
item_grip_offset_rot_x: f32
item_grip_offset_rot_y: f32
item_grip_offset_rot_z: f32
badge_scale: f32
superleaftail_scale: f32
backshield_offset_y: f32
bossgalaga_offset_y: f32
baitocrane_offset_y: f32
driver_offset_x: f32
driver_scale: f32
effect_scale: f32
x11b9282bf8: f32
x11d4f5cf13: f32
x11a49f3b9c: f32
damage_fly_smoke_node: u64
damage_fly_smoke_offset_x: f32
damage_fly_smoke_offset_y: f32
damage_fly_roll_smoke_node: u64
damage_fly_roll_smoke_offset_x: f32
damage_fly_roll_smoke_offset_y: f32
fire_hit_size: u64
ice_node: u64
ice_offset_y: f32
ice_offset_z: f32
ice_radius: f32
ice_jump_speed_y_mul: f32
ice_jump_speed_x: f32
x1a786b5238: u64
x2080da265f: u64
x204850f761: u64
photo_camera_depth: f32
photo_camera_depth_ortho: f32
camera_range_center_y: f32
camera_range_front: f32
camera_range_back: f32
camera_range_up: f32
camera_range_down: f32
camera_range_2nd_center_y: f32
camera_range_2nd_front: f32
camera_range_2nd_back: f32
camera_range_2nd_up: f32
camera_range_2nd_down: f32
zoom_camera_range_center_y: u64
zoom_camera_range_front: f32
zoom_camera_range_back: f32
zoom_camera_range_up: f32
zoom_camera_range_down: f32
clip_sphere_node: u64
clip_sphere_offset_x: f32
clip_sphere_offset_y: f32
clip_sphere_offset_z: f32
clip_sphere_radius: f32
pose_offset_y: f32
dead_up_camera_hit_offset: f32
dead_up_camera_hit_rot_min: f32
dead_up_camera_hit_rot_max: f32
dead_up_camera_hit_distance: f32
dead_up_camera_hit_offset_y: f32
finish_camera_zoom_mul: f32
finish_camera_zoom_mul_thrown: f32
critical_hit_camera_zoom_mul: f32
x12aff73dbe: u64
x1236fe6c04: u64
ladder_range_offset_y: f32
ladder_range_w: f32
ladder_range_h: f32
ladder_attack_lw_fall: bool
barrel_shoot_node: u64
barrel_smoke_offset_y: f32
barrel_attack_node: u64
barrel_attack_offset_x: f32
barrel_attack_offset_y: f32
barrel_attack_offset_z: f32
barrel_attack_size: f32
x0e0b4b30ac: bool
x1f897884d1: f32
x1ffe7fb447: f32
x228658238e: f32
x22f15f1318: f32
x259b7edbff: f32
x25ec79eb69: f32
dolly_stage_wall_check_dead_offset_x: f32
x2a23dea6e7: f32
damage_attack_size: f32
escape_air_landing_frame: i32
x17e10662a4: bool
fly_speed_y_mul: f32
attack_s4_turn: bool
x145620fd97: bool
x13042acb2d: bool
dead_up_fall_oh_ko: bool
x187608007b: bool
x13cf982a55: bool
lw4_combo_max: i32
high_speed_dash_attack_offset_x: f32
high_speed_dash_attack_offset_y: f32
high_speed_dash_attack_offset_z: f32
item_range_offset_y: f32
item_range_air_offset_y: f32
size: i32
skin_kind: i32
metal_sound_level: i32
bury_motion_height: i32
bury_r_motion_height: i32
attack_combo_type: i32
aerial_type: i32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for FighterParamTable
impl Send for FighterParamTable
impl Sync for FighterParamTable
impl Unpin for FighterParamTable
impl UnwindSafe for FighterParamTable
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,