[][src]Module smash::app::lua_bind::KineticModule

Functions

add_speed

Adds the speed specified by the Vector3f to the battle object's current speed

add_speed_outside
change_kinetic

Changes the current KINETIC_TYPE to the specified value

clear_speed_all
clear_speed_attr
clear_speed_energy_id
enable_energy
get_energy
get_kinetic_type

Returns the current KINETIC_TYPE

get_sum_rotation
get_sum_speed
get_sum_speed3f

Returns the current velocity based on the specified kinetic energy attribute as a Vector3f

get_sum_speed_length
get_sum_speed_x

Returns the current x velocity based on the specified kinetic energy attribute

get_sum_speed_y

Returns the current y velocity based on the specified kinetic energy attribute

is_enable_energy
is_suspend_energy
mul_accel

multiplies the current (specified type of) acceleration by the provided vector3f

mul_speed

multiplies the current (specified type of) speed by the provided vector3f

reflect_accel
reflect_speed
resume_energy
resume_energy_all
set_consider_ground_friction
sleep
suspend_energy
suspend_energy_all
unable_energy
unable_energy_all