[−][src]Module smash::app::lua_bind::KineticModule
Functions
add_speed⚠ | Adds the speed specified by the Vector3f to the battle object's current speed |
add_speed_outside⚠ | |
change_kinetic⚠ | Changes the current KINETIC_TYPE to the specified value |
clear_speed_all⚠ | |
clear_speed_attr⚠ | |
clear_speed_energy_id⚠ | |
enable_energy⚠ | |
get_energy⚠ | |
get_kinetic_type⚠ | Returns the current KINETIC_TYPE |
get_sum_rotation⚠ | |
get_sum_speed⚠ | |
get_sum_speed3f⚠ | Returns the current velocity based on the specified kinetic energy attribute as a Vector3f |
get_sum_speed_length⚠ | |
get_sum_speed_x⚠ | Returns the current x velocity based on the specified kinetic energy attribute |
get_sum_speed_y⚠ | Returns the current y velocity based on the specified kinetic energy attribute |
is_enable_energy⚠ | |
is_suspend_energy⚠ | |
mul_accel⚠ | multiplies the current (specified type of) acceleration by the provided vector3f |
mul_speed⚠ | multiplies the current (specified type of) speed by the provided vector3f |
reflect_accel⚠ | |
reflect_speed⚠ | |
resume_energy⚠ | |
resume_energy_all⚠ | |
set_consider_ground_friction⚠ | |
sleep⚠ | |
suspend_energy⚠ | |
suspend_energy_all⚠ | |
unable_energy⚠ | |
unable_energy_all⚠ |