[−][src]Module smash::app::lua_bind::MotionModule

Functions

add_motion_2nd⚠
add_motion_partial⚠
animcmd_name_hash⚠
calc_joint⚠
change_motion⚠
change_motion_force_inherit_frame⚠
change_motion_inherit_frame⚠
change_motion_inherit_frame_keep_rate⚠
change_motion_kind⚠
clear_joint_srt⚠
enable_shift_material_animation⚠
end_frame⚠

Returns the total amount of frames of the battle object's current animation as a float.

end_frame_2nd⚠
end_frame_from_hash⚠
end_frame_partial⚠
frame⚠

Returns the current frame of the battle object's current animation as a float.

frame_2nd⚠
frame_partial⚠
get_frame_material⚠
is_anim_resource⚠
is_blend⚠
is_changing⚠
is_end⚠
is_end_2nd⚠
is_end_partial⚠
is_flag_link⚠
is_flag_start_1_frame_from_motion_kind⚠
is_flag_start_1_frame⚠
is_flag_start_1_frame_partial⚠
is_flag_start_1_frame_2nd⚠
is_flip⚠
is_flip_resource⚠
is_loop_flag⚠
is_looped⚠
is_no_comp⚠
joint_local_rotation⚠
joint_local_tra⚠
joint_rotate⚠
motion_kind⚠

returns the hash of the current motion (animation)

motion_kind_2nd⚠
motion_kind_partial⚠
prev_frame⚠
prev_frame_partial⚠
prev_weight⚠
rate⚠
rate_2nd⚠
rate_partial⚠
remove_motion_partial⚠
remove_motion_partial_comp⚠
resource_id⚠
set_flip⚠
set_force_progress_2nd_weight⚠
set_frame⚠
set_frame_2nd⚠
set_frame_material⚠
set_frame_partial⚠
set_frame_partial_sync_anim_cmd⚠
set_frame_sync_anim_cmd⚠
set_helper_calculation⚠
set_kind_offset⚠
set_link_flip_target_joint⚠
set_loop_flag_material⚠
set_no_comp⚠
set_rate⚠
set_rate_2nd⚠
set_rate_material⚠
set_rate_partial⚠
set_recalc_ik⚠
set_reverse⚠
set_skip_rate⚠
set_stop_interpolation⚠
set_trans_joint_id⚠
set_trans_move_speed_no_scale⚠
set_weight⚠
set_weight_change_motion⚠
set_weight_rate⚠
set_whole_rate⚠
start_flip_interpolation⚠
trans_joint_scale⚠
trans_move_speed⚠
trans_move_speed_2nd⚠
trans_tra⚠
trans_tra_2nd⚠
trans_tra_end_frame⚠
update_dynamic_skeleton_without_complete_matrix⚠
update_rate⚠
update_trans_move_speed⚠
weight⚠
whole_rate⚠