[][src]Module smash::app::lua_bind::MotionModule

Functions

add_motion_2nd
add_motion_partial
animcmd_name_hash
calc_joint
change_motion
change_motion_force_inherit_frame
change_motion_inherit_frame
change_motion_inherit_frame_keep_rate
change_motion_kind
clear_joint_srt
enable_shift_material_animation
end_frame

Returns the total amount of frames of the battle object's current animation as a float.

end_frame_2nd
end_frame_from_hash
end_frame_partial
frame

Returns the current frame of the battle object's current animation as a float.

frame_2nd
frame_partial
get_frame_material
is_anim_resource
is_blend
is_changing
is_end
is_end_2nd
is_end_partial
is_flag_link
is_flag_start_1_frame_from_motion_kind
is_flag_start_1_frame
is_flag_start_1_frame_partial
is_flag_start_1_frame_2nd
is_flip
is_flip_resource
is_loop_flag
is_looped
is_no_comp
joint_local_rotation
joint_local_tra
joint_rotate
motion_kind

returns the hash of the current motion (animation)

motion_kind_2nd
motion_kind_partial
prev_frame
prev_frame_partial
prev_weight
rate
rate_2nd
rate_partial
remove_motion_partial
remove_motion_partial_comp
resource_id
set_flip
set_force_progress_2nd_weight
set_frame
set_frame_2nd
set_frame_material
set_frame_partial
set_frame_partial_sync_anim_cmd
set_frame_sync_anim_cmd
set_helper_calculation
set_kind_offset
set_link_flip_target_joint
set_loop_flag_material
set_no_comp
set_rate
set_rate_2nd
set_rate_material
set_rate_partial
set_recalc_ik
set_reverse
set_skip_rate
set_stop_interpolation
set_trans_joint_id
set_trans_move_speed_no_scale
set_weight
set_weight_change_motion
set_weight_rate
set_whole_rate
start_flip_interpolation
trans_joint_scale
trans_move_speed
trans_move_speed_2nd
trans_tra
trans_tra_2nd
trans_tra_end_frame
update_dynamic_skeleton_without_complete_matrix
update_rate
update_trans_move_speed
weight
whole_rate