[−][src]Module smash::app::lua_bind::PostureModule
Functions
| add_pos⚠ | |
| add_pos_2d⚠ | |
| base_scale⚠ | |
| init_pos⚠ | |
| init_rot⚠ | |
| init_rot_2⚠ | |
| init_rot_y_lr⚠ | |
| init_scale⚠ | |
| is_rot_y_lr_different_inner_lr⚠ | |
| lr⚠ | Returns the current direction the current battle object is facing. -1 = left, 1 = right |
| owner_scale⚠ | |
| pos⚠ | |
| pos_2d⚠ | |
| pos_x⚠ | Returns stage X position of the object |
| pos_y⚠ | Returns stage Y position of the object |
| pos_z⚠ | Returns stage Z position of the object |
| prev_pos⚠ | |
| prev_pos_2d⚠ | |
| reverse_lr⚠ | Reverses the direction that the current battle object is facing |
| reverse_rot_y_lr⚠ | |
| rot⚠ | |
| rot_x⚠ | |
| rot_y⚠ | |
| rot_y_lr⚠ | |
| rot_z⚠ | |
| scale⚠ | |
| set_link_scale⚠ | |
| set_lr⚠ | Sets the direction faced for the current battle object. |
| set_owner_scale⚠ | |
| set_pos⚠ | |
| set_pos_2d⚠ | |
| set_rot⚠ | |
| set_scale⚠ | |
| set_stick_lr⚠ | |
| set_sync_constraint_joint⚠ | |
| update_rot_y_lr⚠ | Updates the current battle object's orientation. Usually used in conjunction with PostureModule::set_lr or PostureModule::reverse_lr |