[−][src]Module smash::app::lua_bind::PostureModule

Functions

add_pos⚠
add_pos_2d⚠
base_scale⚠
init_pos⚠
init_rot⚠
init_rot_2⚠
init_rot_y_lr⚠
init_scale⚠
is_rot_y_lr_different_inner_lr⚠
lr⚠

Returns the current direction the current battle object is facing. -1 = left, 1 = right

owner_scale⚠
pos⚠
pos_2d⚠
pos_x⚠

Returns stage X position of the object

pos_y⚠

Returns stage Y position of the object

pos_z⚠

Returns stage Z position of the object

prev_pos⚠
prev_pos_2d⚠
reverse_lr⚠

Reverses the direction that the current battle object is facing

reverse_rot_y_lr⚠
rot⚠
rot_x⚠
rot_y⚠
rot_y_lr⚠
rot_z⚠
scale⚠
set_link_scale⚠
set_lr⚠

Sets the direction faced for the current battle object.

set_owner_scale⚠
set_pos⚠
set_pos_2d⚠
set_rot⚠
set_scale⚠
set_stick_lr⚠
set_sync_constraint_joint⚠
update_rot_y_lr⚠

Updates the current battle object's orientation. Usually used in conjunction with PostureModule::set_lr or PostureModule::reverse_lr