[−] List of all items
Structs
- CppHash40Map
- CppHash40MapEntry
- Vector2f
- Vector3f
- Vector4f
- __BindgenBitfieldUnit
- __BindgenUnionField
- __IncompleteArrayField
- __va_list
- app::AreaContactLog
- app::Article
- app::ArticleOperationTarget
- app::AttackAbsoluteData
- app::AttackData
- app::AttackDirectionAxis
- app::AttackHeight
- app::AttackSetOffKind
- app::AttackerAttribute
- app::BattleObject
- app::BattleObjectManager
- app::BattleObjectModuleAccessor
- app::BattleObjectSlow
- app::BattleObjectWorld
- app::BossCommonParamFloat
- app::BossCommonParamInt
- app::BossManager
- app::CameraStatus
- app::Circle
- app::CollisionPart
- app::CollisionShapeType
- app::CutInData
- app::CutInPriority
- app::CutInTransactor
- app::CutInType
- app::DamageInfo
- app::DamageLog
- app::DamageNoReactionMode
- app::EColorKind
- app::EffectScreenBlendType
- app::EffectScreenLayer
- app::Fighter
- app::FighterAvailableFinal
- app::FighterBayonettaFinalModule
- app::FighterBraveSpecialLwCommand
- app::FighterBraveSpecialLwVariousKind
- app::FighterCheckMeleeRuleTime
- app::FighterCloudLinkEventFinal
- app::FighterCutInManager
- app::FighterEntry
- app::FighterEntryID
- app::FighterFacial
- app::FighterInformation
- app::FighterInklingLinkEventPaint
- app::FighterKind
- app::FighterKineticEnergyController
- app::FighterKineticEnergyGravity
- app::FighterKineticEnergyMotion
- app::FighterManager
- app::FighterModuleAccessor
- app::FighterParamAccessor2
- app::FighterPikminLinkEventWeaponPikminChangeMotion
- app::FighterPikminLinkEventWeaponPikminChangeStatus
- app::FighterPikminLinkEventWeaponPikminConstraint
- app::FighterPikminLinkEventWeaponPikminOnFlag
- app::FighterPikminLinkEventWeaponPikminSetFloat
- app::FighterPikminLinkEventWeaponPikminSetInt
- app::FighterPikminLinkEventWeaponPikminSetPowerMulStatus
- app::FighterPikminLinkEventWeaponPikminSyncLR
- app::FighterPikminLinkEventWeaponPikminSyncPos
- app::FighterPitBFinalModule
- app::FighterPokemonLinkEventChange
- app::FighterRidleyLinkEventMotion
- app::FighterRyuLinkEventFinalDeadDamage
- app::FighterRyuLinkEventFinalMoveTarget
- app::FighterSpiritsSupportSkill
- app::GimmickEvent
- app::GimmickEventBarrel
- app::GimmickEventCatch
- app::GimmickEventDrumCheckNeedHide
- app::GimmickEventDrumCheckNeedLock
- app::GimmickEventDrumEscape
- app::GimmickEventDrumPos
- app::GimmickEventDrumRelease
- app::GimmickEventDrumShake
- app::GimmickEventLadder
- app::GimmickEventNotify
- app::GimmickEventPipe
- app::GimmickEventPos
- app::GimmickEventPresenter
- app::GimmickEventSlashEscape
- app::GimmickEventSlashLockInfo
- app::GimmickEventSpring
- app::GimmickEventTornadoEscape
- app::GimmickEventTornadoMoveInfo
- app::GimmickEventTornadoShootInfo
- app::GimmickEventWarp
- app::GroundCliffCheckKind
- app::GroundCollisionLine
- app::GroundCollisionLineHandle
- app::GroundCorrectKind
- app::GroundTouchFlag
- app::GroundTouchID
- app::HitHeight
- app::HitStatus
- app::HitStopMulTarget
- app::Item
- app::ItemAiType
- app::ItemCommonParamFloat
- app::ItemCommonParamInt
- app::ItemKind
- app::ItemKineticFlag
- app::ItemManager
- app::ItemManagerItemKind
- app::ItemModuleAccessor
- app::ItemParamAccessor
- app::ItemPickupSearchMode
- app::ItemSize
- app::ItemSlopeType
- app::ItemSpecializedParamFloat
- app::ItemSpecializedParamInt
- app::ItemStatusParamBool
- app::ItemStatusParamFloat
- app::ItemStatusParamInt
- app::KineticEnergy
- app::KineticEnergyNormal
- app::KineticEnergyRotNormal
- app::LinkAttribute
- app::LinkEvent
- app::LinkEventCapture
- app::LinkEventCaptureDriver
- app::LinkEventCaptureFishingrodDamage
- app::LinkEventCaptureItem
- app::LinkEventCaptureMimikkyu
- app::LinkEventCapturePulled
- app::LinkEventFinal
- app::LinkEventLassoHang
- app::LinkEventMask
- app::LinkEventPos
- app::LinkEventStarShot
- app::LinkEventThrow
- app::LinkEventTouchItem
- app::LinkEventYoshiTamagoDamageEffect
- app::LuaScriptLineID
- app::LuaScriptStatusFuncID
- app::MODEL_COLOR_TYPE
- app::MaterialAnimeKind
- app::MaterialAnimeLoopFlag
- app::MotionNodeRotateCompose
- app::MotionNodeRotateOrder
- app::OnCalcParamEvent
- app::QuickItemTreatType
- app::Rhombus2
- app::ShadowDrawFlag
- app::ShieldFront
- app::ShieldStatus
- app::ShieldType
- app::SituationKind
- app::SpecialPaintKind
- app::StageManager
- app::StopOtherKind
- app::VisibilityMode
- app::Weapon
- app::WeaponKineticEnergyGravity
- app::WeaponRobotHominglaserLinkEventBurst
- app::WeaponRobotHominglaserLinkEventSearch
- app::WeaponShizueFishingrodLinkEventCliff
- app::WeaponShizueFishingrodLinkEventCut
- app::WeaponShizueFishingrodLinkEventReel
- app::WeaponShizueFishingrodLinkEventShoot
- app::WeaponSnakeMissileKineticEnergyNormal
- app::WeaponSnakeNikitaMissileKineticEnergyNormal
- app::WorkKind
- app::enSEType
- app::enStatusBGMType
- app::stWaterAreaInfo
- lib::L2CAgent
- lib::L2CInnerFunctionBase
- lib::L2CTable
- lib::L2CTable_meta
- lib::L2CValue
- lib::LuaConst
- lib::Rect
- lib::utility::Variadic
- lua2cpp::L2CAgentBase
- lua2cpp::L2CAgentGeneratedBase
- lua2cpp::L2CFighterAIActionBase
- lua2cpp::L2CFighterAIAnalystBase
- lua2cpp::L2CFighterAIBase
- lua2cpp::L2CFighterAIModeBase
- lua2cpp::L2CFighterAnimcmdBase
- lua2cpp::L2CFighterAnimcmdEffectCommon
- lua2cpp::L2CFighterAnimcmdExpressionCommon
- lua2cpp::L2CFighterAnimcmdGameCommon
- lua2cpp::L2CFighterAnimcmdSoundCommon
- lua2cpp::L2CFighterBase
- lua2cpp::L2CFighterCommon
- lua2cpp::L2CWeaponCommon
- lua_State
- max_align_t
- params::Params
- params::ParamsHookPluginMissing
- params::ParamsInfo
- params::battle_object::BattleObjectParams
- params::battle_object::BattleObjectParamsStruct0
- params::battle_object::BattleObjectParamsStruct1
- params::battle_object::BattleObjectParamsStruct2
- params::battle_object::BattleObjectParamsStruct3
- params::battle_object::BattleObjectParamsStruct4
- params::battle_object::BattleObjectRGBColor
- params::common::CommonParams
- params::common::JostleData
- params::common::SpecialCommandStickRange
- params::fighter_list::COUNT
- params::fighter_list::FIGHTER_LIST_ORDER
- params::fighter_param::FighterParamTable
- params::fighter_param::FighterParams
- phx::Hash40
- phx::Vector2f
- phx::Vector3f
- phx::Vector4f
- resource::CppVector
- resource::FileInfo
- resource::FileInfoIndex
- resource::FileInfoPath
- resource::FileInfoSubIndex
- resource::FileNX
- resource::FsSearchBody
- resource::Hash40
- resource::HashGroup
- resource::HashIndexGroup
- resource::LoadedArc
- resource::LoadedData
- resource::LoadedSearch
- resource::LoadedTables
- resource::ResServiceState
- resource::SubFile
- resource::Table1Entry
- resource::Table2Entry
- resource::U24
Enums
Unions
Traits
Functions
- app::FL_sv_module_access::capture
- app::FL_sv_module_access::link
- app::FL_sv_module_access::slope
- app::FighterSpecializer_Brave::add_sp
- app::FighterSpecializer_Brave::adjust_flying_ceil
- app::FighterSpecializer_Brave::alloc_log_group
- app::FighterSpecializer_Brave::call_final_module
- app::FighterSpecializer_Brave::check_flying_ceil
- app::FighterSpecializer_Brave::final_module_hit_success
- app::FighterSpecializer_Brave::get_flying_target_pos
- app::FighterSpecializer_Brave::get_special_lw_command_from_index
- app::FighterSpecializer_Brave::get_special_lw_command_sp_cost
- app::FighterSpecializer_Brave::get_special_lw_param_frame
- app::FighterSpecializer_Brave::get_special_lw_various_kind2command
- app::FighterSpecializer_Brave::get_special_lw_various_motion_kind
- app::FighterSpecializer_Brave::lot_critical
- app::FighterSpecializer_Brave::set_sp
- app::FighterSpecializer_Brave::special_lw_active_command
- app::FighterSpecializer_Brave::special_lw_close_window
- app::FighterSpecializer_Brave::special_lw_cursor_decide
- app::FighterSpecializer_Brave::special_lw_deactive_command
- app::FighterSpecializer_Brave::special_lw_decide_command
- app::FighterSpecializer_Brave::special_lw_on_start_command
- app::FighterSpecializer_Brave::special_lw_open_command
- app::FighterSpecializer_Brave::special_lw_select_index
- app::FighterSpecializer_Brave::special_lw_start_cursor_blink
- app::FighterSpecializer_Brave::special_lw_start_select_command
- app::FighterSpecializer_Demon::set_devil
- app::FighterSpecializer_Inkling::change_ink
- app::FighterSpecializer_Inkling::check_roller_ground
- app::FighterSpecializer_Inkling::generate_rollerink
- app::FighterSpecializer_Inkling::get_ink_max
- app::FighterSpecializer_Inkling::get_ink_work_id
- app::FighterSpecializer_Inkling::get_roller_check_velo_y
- app::FighterSpecializer_Inkling::get_sub_ink_special_lw
- app::FighterSpecializer_Inkling::get_sub_ink_special_n
- app::FighterSpecializer_Inkling::is_body_visible
- app::FighterSpecializer_Inkling::is_paintable_rollerink
- app::FighterSpecializer_Inkling::lack_ink
- app::FighterSpecializer_Inkling::request_paint
- app::FighterSpecializer_Jack::add_rebel_gauge
- app::FighterSpecializer_Jack::call_final_module
- app::FighterSpecializer_Jack::check_doyle_summon_dispatch
- app::FighterSpecializer_Jack::final_module_hit_success
- app::FighterSpecializer_Jack::is_cut_in_effect
- app::FighterSpecializer_Jack::set_cut_in_effect
- app::FighterSpecializer_Jack::set_doyle_suspend
- app::FighterSpecializer_Pikmin::hold_pikmin
- app::FighterSpecializer_Pikmin::liberty_pikmin_all
- app::FighterSpecializer_Pikmin::reduce_pikmin_all
- app::FighterSpecializer_Pikmin::reduce_pikmin_all_change_top_pikmin
- app::FighterSpecializer_Pikmin::set_glare_fog_color
- app::FighterSpecializer_Pikmin::sort_pikmin_no_change_status
- app::FighterSpecializer_Pikmin::update_hold_pikmin_param
- app::FighterUtil::adjust_bitten_wario
- app::FighterUtil::adjust_butterflynet
- app::FighterUtil::calc_add_damage_power_for_final
- app::FighterUtil::calc_water_surface_pos
- app::FighterUtil::cancel_face_motion_by_priority
- app::FighterUtil::check_attack_hi4
- app::FighterUtil::check_cliff_separated
- app::FighterUtil::check_cloud_through_out
- app::FighterUtil::check_damage_speed_up
- app::FighterUtil::check_final_dash_ground
- app::FighterUtil::check_hit_dead_effect
- app::FighterUtil::check_melee_rule_time
- app::FighterUtil::cheer_damage
- app::FighterUtil::clung_thrown_diddy_unlink_capture
- app::FighterUtil::end_butterflynet
- app::FighterUtil::exec_big_small
- app::FighterUtil::exec_free_move
- app::FighterUtil::exit_big_small
- app::FighterUtil::flash_eye_info
- app::FighterUtil::get_air_ground_touch_info
- app::FighterUtil::get_bezier_pos
- app::FighterUtil::get_bury_effect_data
- app::FighterUtil::get_cliff_catch_motion_rate
- app::FighterUtil::get_cliff_pos
- app::FighterUtil::get_cliff_trans
- app::FighterUtil::get_cliff_xlu_frame
- app::FighterUtil::get_effect_team_color
- app::FighterUtil::get_ground_correct_kind_air_trans
- app::FighterUtil::get_handi
- app::FighterUtil::get_ice_frame
- app::FighterUtil::get_item_fix_scale
- app::FighterUtil::get_just_shield_se
- app::FighterUtil::get_line_pos_shortest_distance_point
- app::FighterUtil::get_opponent_fighter_num
- app::FighterUtil::get_pos_on_line
- app::FighterUtil::get_shield_type_of_guard
- app::FighterUtil::get_team_color
- app::FighterUtil::get_water_area_info
- app::FighterUtil::init_big_small
- app::FighterUtil::is_available_smash_appeal
- app::FighterUtil::is_exist_past_log_for_back_shield
- app::FighterUtil::is_hammer_motion
- app::FighterUtil::is_hammer_status
- app::FighterUtil::is_hp_mode
- app::FighterUtil::is_meteor_vector
- app::FighterUtil::is_miienemy_fighter_kind
- app::FighterUtil::is_neighbor_floor_line
- app::FighterUtil::is_photo_camera
- app::FighterUtil::is_scaling
- app::FighterUtil::is_smash_appeal_timing
- app::FighterUtil::is_touch_passive_ground
- app::FighterUtil::is_valid_auto_catch_item
- app::FighterUtil::is_valid_entry_id
- app::FighterUtil::is_valid_just_shield
- app::FighterUtil::is_valid_just_shield_reflector
- app::FighterUtil::jump_board_on
- app::FighterUtil::play_sleep_voice
- app::FighterUtil::play_wake_up_voice
- app::FighterUtil::renderer_get_clear_color
- app::FighterUtil::renderer_get_color_rate
- app::FighterUtil::renderer_set_clear_color
- app::FighterUtil::renderer_set_enable_clear_color_setting
- app::FighterUtil::request_critical_hit_cut_in_dolly_stage
- app::FighterUtil::request_critical_hit_cut_in_force
- app::FighterUtil::reset_hit_data
- app::FighterUtil::search_inside_rect
- app::FighterUtil::set_cloud_through_rate
- app::FighterUtil::set_damage_fly_angle
- app::FighterUtil::set_face_motion_by_priority
- app::FighterUtil::set_hit_data
- app::FighterUtil::set_ice_effect
- app::FighterUtil::set_ice_exit_effect
- app::FighterUtil::set_parent_external_stat_bank_handle
- app::FighterUtil::set_pickelblock_mode_ignoreandattack
- app::FighterUtil::set_pickelblock_mode_normal
- app::FighterUtil::set_restart_up_position
- app::FighterUtil::set_stage_disable_reverse_screen
- app::FighterUtil::set_stage_pause_for_final
- app::FighterUtil::set_turn_squat_auto
- app::FighterUtil::set_water_dive_effect
- app::FighterUtil::start_catch_stop
- app::FighterUtil::start_zoom_out
- app::FighterUtil::tread_remove_constraint
- app::FighterUtil::yoshi_egg_time_mul
- app::Fighter_get_fighter_entry_count
- app::Fighter_get_fighter_entry_id
- app::Fighter_get_id_from_entry_id
- app::Fighter_get_joint_from_hit_no
- app::Fighter_is_absolutely_final_status
- app::Fighter_is_fighter_enabled
- app::Fighter_is_final_status_or_stage_transition
- app::Fighter_is_final_status_or_standby
- app::Fighter_is_have_on_mouth
- app::Fighter_is_ready_go
- app::Fighter_set_assistbeat
- app::Fighter_set_final
- app::Fighter_set_opponent_team_slow
- app::Fighter_set_opponent_team_stop
- app::Fighter_waist_joint_id
- app::WeaponSpecializer_PTrainerPTrainer::display_final_window
- app::WeaponSpecializer_PTrainerPTrainer::owner_stock
- app::WeaponSpecializer_PTrainerPTrainer::play_voice
- app::WeaponSpecializer_PTrainerPTrainer::request_change_pokemon
- app::WeaponSpecializer_PTrainerPTrainer::wait_motion
- app::WeaponSpecializer_SimonWhip::add_speed
- app::WeaponSpecializer_SimonWhip::reset_node_fix_flag_list
- app::WeaponSpecializer_SimonWhip::set_2nd_air_resistance
- app::WeaponSpecializer_SimonWhip::set_2nd_gravity
- app::WeaponSpecializer_SimonWhip::set_node_fix_flag_list
- app::WeaponSpecializer_SimonWhip::sleep_attack_by_speed
- app::boss_private::calc_boss_hp_mul
- app::boss_private::clear_energy_all
- app::boss_private::clear_sub1_energy
- app::boss_private::common_param_float
- app::boss_private::common_param_int
- app::boss_private::count_same_probability_mul_from_table
- app::boss_private::count_target_in_range_from_param
- app::boss_private::create_boss
- app::boss_private::create_weapon
- app::boss_private::create_weapon_with_variation
- app::boss_private::get_action_probability_mul
- app::boss_private::get_action_probability_mul_2nd
- app::boss_private::get_damage_mul
- app::boss_private::get_status_kind_from_alias_hash
- app::boss_private::is_boss_no_dead
- app::boss_private::is_boss_stop
- app::boss_private::is_multi_play_mode
- app::boss_private::is_stoppable_se
- app::boss_private::is_target_alive
- app::boss_private::main_energy_from_param
- app::boss_private::main_energy_from_param_inherit
- app::boss_private::main_energy_from_param_inherit_no_boss
- app::boss_private::main_energy_from_param_no_boss
- app::boss_private::search_target
- app::boss_private::select_action
- app::boss_private::self_param_float
- app::boss_private::self_param_int
- app::boss_private::send_event_on_boss_dead
- app::boss_private::send_event_on_boss_defeat
- app::boss_private::send_event_on_boss_entry
- app::boss_private::send_event_on_boss_finish
- app::boss_private::send_event_on_boss_keyoff_bgm
- app::boss_private::set_action_probability_mul
- app::boss_private::set_action_probability_mul_2nd
- app::boss_private::set_action_probability_mul_2nd_from_table
- app::boss_private::set_action_probability_mul_from_table
- app::boss_private::set_stage_sh
- app::boss_private::set_sub1_energy_angle
- app::boss_private::sub1_energy_from_param
- app::boss_private::sub1_energy_from_param_inherit
- app::boss_private::sub1_energy_from_param_inherit_all
- app::boss_private::sub1_energy_from_param_inherit_all_no_boss
- app::boss_private::sub1_energy_from_param_inherit_no_boss
- app::boss_private::sub1_energy_from_param_no_boss
- app::boss_private::unable_energy_all
- app::boss_private::unable_main_energy
- app::boss_private::unable_sub1_energy
- app::debug::add_debug_command
- app::debug::draw_line
- app::debug::log_fatal
- app::debug::log_info
- app::debug::set_draw_color
- app::item_private::regist_status_alias_hash
- app::item_private::restore_yoshi_hit_info
- app::item_private::send_event_mewtowo_thrown
- app::item_private::set_postponed_damage_check_on_process_hit
- app::item_private::setup_ground_collision
- app::lua_bind::AbsorberModule::clean
- app::lua_bind::AbsorberModule::clear_all
- app::lua_bind::AbsorberModule::clear_all_2
- app::lua_bind::AbsorberModule::get_attack_limit
- app::lua_bind::AbsorberModule::get_attack_mul
- app::lua_bind::AbsorberModule::get_center_pos
- app::lua_bind::AbsorberModule::get_group_num
- app::lua_bind::AbsorberModule::get_hop_angle
- app::lua_bind::AbsorberModule::get_life_mul
- app::lua_bind::AbsorberModule::get_lr
- app::lua_bind::AbsorberModule::get_part_size
- app::lua_bind::AbsorberModule::get_pos_x
- app::lua_bind::AbsorberModule::get_speed_mul
- app::lua_bind::AbsorberModule::get_team_no
- app::lua_bind::AbsorberModule::is_front
- app::lua_bind::AbsorberModule::is_hop
- app::lua_bind::AbsorberModule::is_no_hop
- app::lua_bind::AbsorberModule::is_no_m_ball
- app::lua_bind::AbsorberModule::is_shield
- app::lua_bind::AbsorberModule::is_turn
- app::lua_bind::AbsorberModule::set_attack_limit
- app::lua_bind::AbsorberModule::set_attack_mul
- app::lua_bind::AbsorberModule::set_front
- app::lua_bind::AbsorberModule::set_hit_stop_mul
- app::lua_bind::AbsorberModule::set_hop
- app::lua_bind::AbsorberModule::set_life_mul
- app::lua_bind::AbsorberModule::set_no_team
- app::lua_bind::AbsorberModule::set_shield_type
- app::lua_bind::AbsorberModule::set_size
- app::lua_bind::AbsorberModule::set_speed_mul
- app::lua_bind::AbsorberModule::set_status
- app::lua_bind::AbsorberModule::set_status_all
- app::lua_bind::AbsorberModule::set_target_category
- app::lua_bind::AbsorberModule::set_target_property
- app::lua_bind::AbsorberModule::set_turn
- app::lua_bind::AbsorberModule::sleep
- app::lua_bind::AreaContactLog::load_from_l2c_table
- app::lua_bind::AreaContactLog::store_l2c_table
- app::lua_bind::AreaContactLog::store_l2c_table1
- app::lua_bind::AreaModule::add_wind_area_2nd
- app::lua_bind::AreaModule::add_wind_area_2nd_rad
- app::lua_bind::AreaModule::area_instance_size
- app::lua_bind::AreaModule::clean
- app::lua_bind::AreaModule::enable_area
- app::lua_bind::AreaModule::erase_wind
- app::lua_bind::AreaModule::force_update
- app::lua_bind::AreaModule::get_area_contact_count
- app::lua_bind::AreaModule::get_area_contact_log
- app::lua_bind::AreaModule::get_area_contact_target_id
- app::lua_bind::AreaModule::get_area_id
- app::lua_bind::AreaModule::get_area_index_from_id
- app::lua_bind::AreaModule::get_group
- app::lua_bind::AreaModule::get_water_surface_y
- app::lua_bind::AreaModule::get_water_task_id
- app::lua_bind::AreaModule::get_whole
- app::lua_bind::AreaModule::is_enable_area
- app::lua_bind::AreaModule::is_exist_area_instance
- app::lua_bind::AreaModule::is_sleep
- app::lua_bind::AreaModule::is_water
- app::lua_bind::AreaModule::layer
- app::lua_bind::AreaModule::reset_area
- app::lua_bind::AreaModule::set_area_shape_aabb
- app::lua_bind::AreaModule::set_area_shape_circle
- app::lua_bind::AreaModule::set_area_shape_type
- app::lua_bind::AreaModule::set_area_target_group_mask
- app::lua_bind::AreaModule::set_area_target_local_group_mask
- app::lua_bind::AreaModule::set_auto_layer_update
- app::lua_bind::AreaModule::set_center_x0
- app::lua_bind::AreaModule::set_layer
- app::lua_bind::AreaModule::set_whole
- app::lua_bind::AreaModule::sleep
- app::lua_bind::AreaModule::test_water
- app::lua_bind::Article::get_battle_object_id
- app::lua_bind::ArticleModule::add_motion_2nd
- app::lua_bind::ArticleModule::add_motion_partial
- app::lua_bind::ArticleModule::change_motion
- app::lua_bind::ArticleModule::change_motion_from_no
- app::lua_bind::ArticleModule::change_status
- app::lua_bind::ArticleModule::change_status_exist
- app::lua_bind::ArticleModule::generate_article
- app::lua_bind::ArticleModule::generate_article_enable
- app::lua_bind::ArticleModule::generate_article_have_item
- app::lua_bind::ArticleModule::get_active_num
- app::lua_bind::ArticleModule::get_article
- app::lua_bind::ArticleModule::get_float
- app::lua_bind::ArticleModule::get_int
- app::lua_bind::ArticleModule::get_joint_pos
- app::lua_bind::ArticleModule::get_joint_rotate
- app::lua_bind::ArticleModule::get_num
- app::lua_bind::ArticleModule::have
- app::lua_bind::ArticleModule::is_exist
- app::lua_bind::ArticleModule::is_flag
- app::lua_bind::ArticleModule::is_flag_from_no
- app::lua_bind::ArticleModule::is_generatable
- app::lua_bind::ArticleModule::motion_kind
- app::lua_bind::ArticleModule::motion_kind_2nd
- app::lua_bind::ArticleModule::remove
- app::lua_bind::ArticleModule::remove_exist
- app::lua_bind::ArticleModule::remove_exist_object_id
- app::lua_bind::ArticleModule::set_default_visibility
- app::lua_bind::ArticleModule::set_flag
- app::lua_bind::ArticleModule::set_float
- app::lua_bind::ArticleModule::set_frame
- app::lua_bind::ArticleModule::set_frame_2nd
- app::lua_bind::ArticleModule::set_int
- app::lua_bind::ArticleModule::set_item_action
- app::lua_bind::ArticleModule::set_pos
- app::lua_bind::ArticleModule::set_rate
- app::lua_bind::ArticleModule::set_situation_kind
- app::lua_bind::ArticleModule::set_visibility
- app::lua_bind::ArticleModule::set_visibility_whole
- app::lua_bind::ArticleModule::set_weight
- app::lua_bind::ArticleModule::shoot
- app::lua_bind::ArticleModule::shoot_exist
- app::lua_bind::AttackAbsoluteData::load_from_l2c_table
- app::lua_bind::AttackAbsoluteData::store_l2c_table
- app::lua_bind::AttackAbsoluteData::store_l2c_table1
- app::lua_bind::AttackData::load_from_l2c_table
- app::lua_bind::AttackData::store_l2c_table
- app::lua_bind::AttackData::store_l2c_table1
- app::lua_bind::AttackModule::add_power
- app::lua_bind::AttackModule::attack_data
- app::lua_bind::AttackModule::attack_direction
- app::lua_bind::AttackModule::attack_part_speed
- app::lua_bind::AttackModule::attack_reference_pos
- app::lua_bind::AttackModule::center_pos
- app::lua_bind::AttackModule::clear
- app::lua_bind::AttackModule::clear_all
- app::lua_bind::AttackModule::clear_inflict_kind_status
- app::lua_bind::AttackModule::clear_lerp
- app::lua_bind::AttackModule::customize_attack_ratio
- app::lua_bind::AttackModule::damage_effect_mul_scale
- app::lua_bind::AttackModule::damage_shake_scale
- app::lua_bind::AttackModule::disable_tip
- app::lua_bind::AttackModule::enable_attack_r_fix_damage_speed_up_all
- app::lua_bind::AttackModule::enable_safe_pos
- app::lua_bind::AttackModule::get_attack_power_mul_pattern
- app::lua_bind::AttackModule::get_attack_power_mul_scale
- app::lua_bind::AttackModule::get_attacker_attribute
- app::lua_bind::AttackModule::get_critical_attack_damage_mul
- app::lua_bind::AttackModule::get_critical_attack_reaction_mul
- app::lua_bind::AttackModule::get_damage_reaction_mul
- app::lua_bind::AttackModule::get_inflict
- app::lua_bind::AttackModule::get_inflict_status
- app::lua_bind::AttackModule::get_lr
- app::lua_bind::AttackModule::get_offset2
- app::lua_bind::AttackModule::get_power
- app::lua_bind::AttackModule::get_power_apply_defense
- app::lua_bind::AttackModule::get_power_up
- app::lua_bind::AttackModule::get_power_up_attr
- app::lua_bind::AttackModule::group
- app::lua_bind::AttackModule::hit_absolute
- app::lua_bind::AttackModule::hit_absolute_joint
- app::lua_bind::AttackModule::indirect_object_id
- app::lua_bind::AttackModule::indirect_team_no
- app::lua_bind::AttackModule::init_attack_pos
- app::lua_bind::AttackModule::is_attack
- app::lua_bind::AttackModule::is_attack_occur
- app::lua_bind::AttackModule::is_constraint_pos
- app::lua_bind::AttackModule::is_critical_attack
- app::lua_bind::AttackModule::is_hit_abs
- app::lua_bind::AttackModule::is_infliction
- app::lua_bind::AttackModule::is_infliction_status
- app::lua_bind::AttackModule::is_invalid_invincible
- app::lua_bind::AttackModule::is_invalid_xlu
- app::lua_bind::AttackModule::is_no_dead_damage_fly_effect
- app::lua_bind::AttackModule::is_power_up_reaction
- app::lua_bind::AttackModule::lr_check_default
- app::lua_bind::AttackModule::off_target_kind
- app::lua_bind::AttackModule::part_size
- app::lua_bind::AttackModule::pos_x
- app::lua_bind::AttackModule::pos_x_2
- app::lua_bind::AttackModule::pos_y
- app::lua_bind::AttackModule::power_add_status
- app::lua_bind::AttackModule::power_mul
- app::lua_bind::AttackModule::power_mul_2nd
- app::lua_bind::AttackModule::power_mul_3rd
- app::lua_bind::AttackModule::power_mul_4th
- app::lua_bind::AttackModule::power_mul_5th
- app::lua_bind::AttackModule::power_mul_status
- app::lua_bind::AttackModule::power_speed_limit
- app::lua_bind::AttackModule::power_speed_status
- app::lua_bind::AttackModule::reaction_add
- app::lua_bind::AttackModule::reaction_effect
- app::lua_bind::AttackModule::reaction_fix
- app::lua_bind::AttackModule::reaction_mul
- app::lua_bind::AttackModule::reaction_mul_2nd
- app::lua_bind::AttackModule::reaction_mul_3rd
- app::lua_bind::AttackModule::reaction_mul_4th
- app::lua_bind::AttackModule::ref_log_group
- app::lua_bind::AttackModule::relocate
- app::lua_bind::AttackModule::reset_status_attack
- app::lua_bind::AttackModule::set_absolute
- app::lua_bind::AttackModule::set_absolute_lr
- app::lua_bind::AttackModule::set_accept_no_lr
- app::lua_bind::AttackModule::set_add_reaction_frame
- app::lua_bind::AttackModule::set_add_reaction_frame_revised
- app::lua_bind::AttackModule::set_attack
- app::lua_bind::AttackModule::set_attack_2
- app::lua_bind::AttackModule::set_attack_camera_quake
- app::lua_bind::AttackModule::set_attack_camera_quake_forced
- app::lua_bind::AttackModule::set_attack_composition_speed
- app::lua_bind::AttackModule::set_attack_height
- app::lua_bind::AttackModule::set_attack_height_all
- app::lua_bind::AttackModule::set_attack_keep_rumble
- app::lua_bind::AttackModule::set_attack_level
- app::lua_bind::AttackModule::set_attack_no_reaction_search
- app::lua_bind::AttackModule::set_attack_no_weight_reaction
- app::lua_bind::AttackModule::set_attack_no_weight_reaction_all
- app::lua_bind::AttackModule::set_attack_power_mul_pattern
- app::lua_bind::AttackModule::set_attack_power_mul_scale
- app::lua_bind::AttackModule::set_attack_reference_joint_id
- app::lua_bind::AttackModule::set_attack_scale
- app::lua_bind::AttackModule::set_attack_scale_2nd
- app::lua_bind::AttackModule::set_attacker_attribute
- app::lua_bind::AttackModule::set_base_offset
- app::lua_bind::AttackModule::set_captured_same_time_attack
- app::lua_bind::AttackModule::set_captured_same_time_attack_damage_mul
- app::lua_bind::AttackModule::set_catch_only
- app::lua_bind::AttackModule::set_catch_only_all
- app::lua_bind::AttackModule::set_constraint_pos
- app::lua_bind::AttackModule::set_critical_attack_damage_mul
- app::lua_bind::AttackModule::set_critical_attack_reaction_mul
- app::lua_bind::AttackModule::set_customize_attack_ratio
- app::lua_bind::AttackModule::set_damage_effect_mul_scale
- app::lua_bind::AttackModule::set_damage_reaction_mul
- app::lua_bind::AttackModule::set_damage_shake_scale
- app::lua_bind::AttackModule::set_disable_power_add_status_zero
- app::lua_bind::AttackModule::set_final_finish_cut_in
- app::lua_bind::AttackModule::set_force_reaction
- app::lua_bind::AttackModule::set_ice_frame_mul
- app::lua_bind::AttackModule::set_ignore_just_shield
- app::lua_bind::AttackModule::set_indirect_info
- app::lua_bind::AttackModule::set_ink_value
- app::lua_bind::AttackModule::set_invalid_invincible
- app::lua_bind::AttackModule::set_invalid_xlu
- app::lua_bind::AttackModule::set_is_critical_attack
- app::lua_bind::AttackModule::set_latest_absolute
- app::lua_bind::AttackModule::set_latest_no
- app::lua_bind::AttackModule::set_lerp
- app::lua_bind::AttackModule::set_lerp_ratio
- app::lua_bind::AttackModule::set_lr_check_back
- app::lua_bind::AttackModule::set_lr_check_default
- app::lua_bind::AttackModule::set_lr_check_front
- app::lua_bind::AttackModule::set_lr_check_front_lr
- app::lua_bind::AttackModule::set_nearest
- app::lua_bind::AttackModule::set_no_attacker_log
- app::lua_bind::AttackModule::set_no_comp_damage_motion
- app::lua_bind::AttackModule::set_no_damage_fly_smoke_all
- app::lua_bind::AttackModule::set_no_damage_orbit_all
- app::lua_bind::AttackModule::set_no_dead_all
- app::lua_bind::AttackModule::set_no_dead_damage_fly_effect
- app::lua_bind::AttackModule::set_no_finish_camera
- app::lua_bind::AttackModule::set_no_finish_camera_ex
- app::lua_bind::AttackModule::set_no_hop_opponent
- app::lua_bind::AttackModule::set_no_hop_opponent_all
- app::lua_bind::AttackModule::set_no_squat_damage_reaction_mul
- app::lua_bind::AttackModule::set_no_team
- app::lua_bind::AttackModule::set_no_uniq_effect_all
- app::lua_bind::AttackModule::set_no_world_scale
- app::lua_bind::AttackModule::set_node
- app::lua_bind::AttackModule::set_offset
- app::lua_bind::AttackModule::set_offset2
- app::lua_bind::AttackModule::set_optional_hit_effect
- app::lua_bind::AttackModule::set_optional_hit_sound
- app::lua_bind::AttackModule::set_overlap_hit
- app::lua_bind::AttackModule::set_paralyze_frame
- app::lua_bind::AttackModule::set_poison_param
- app::lua_bind::AttackModule::set_pos_x
- app::lua_bind::AttackModule::set_power
- app::lua_bind::AttackModule::set_power_add_status
- app::lua_bind::AttackModule::set_power_mul
- app::lua_bind::AttackModule::set_power_mul_2nd
- app::lua_bind::AttackModule::set_power_mul_3rd
- app::lua_bind::AttackModule::set_power_mul_4th
- app::lua_bind::AttackModule::set_power_mul_5th
- app::lua_bind::AttackModule::set_power_mul_status
- app::lua_bind::AttackModule::set_power_speed_limit
- app::lua_bind::AttackModule::set_power_speed_status
- app::lua_bind::AttackModule::set_power_up
- app::lua_bind::AttackModule::set_power_up_attr
- app::lua_bind::AttackModule::set_power_up_reaction
- app::lua_bind::AttackModule::set_reaction_add
- app::lua_bind::AttackModule::set_reaction_effect
- app::lua_bind::AttackModule::set_reaction_fix
- app::lua_bind::AttackModule::set_reaction_mul
- app::lua_bind::AttackModule::set_reaction_mul_2nd
- app::lua_bind::AttackModule::set_reaction_mul_3rd
- app::lua_bind::AttackModule::set_reaction_mul_4th
- app::lua_bind::AttackModule::set_reflect_attack
- app::lua_bind::AttackModule::set_restrict
- app::lua_bind::AttackModule::set_serial_hit_frame
- app::lua_bind::AttackModule::set_set_off
- app::lua_bind::AttackModule::set_shield_stiff_mul
- app::lua_bind::AttackModule::set_size
- app::lua_bind::AttackModule::set_special_paint
- app::lua_bind::AttackModule::set_speed
- app::lua_bind::AttackModule::set_target_category
- app::lua_bind::AttackModule::set_vec_target_pos
- app::lua_bind::AttackModule::set_vector
- app::lua_bind::AttackModule::set_whole
- app::lua_bind::AttackModule::shield_stiff_mul
- app::lua_bind::AttackModule::size
- app::lua_bind::AttackModule::sleep
- app::lua_bind::AttackModule::sleep_partialy
- app::lua_bind::AttackModule::speed
- app::lua_bind::AttackModule::speed_x
- app::lua_bind::AttackModule::un_ref_log_group
- app::lua_bind::BattleObjectManager::is_active_find_battle_object
- app::lua_bind::BattleObjectSlow::is_adjust
- app::lua_bind::BattleObjectSlow::is_estimate
- app::lua_bind::BattleObjectSlow::rate
- app::lua_bind::BattleObjectWorld::gravity_pos
- app::lua_bind::BattleObjectWorld::gravity_speed_coefficient
- app::lua_bind::BattleObjectWorld::is_disable_reverse
- app::lua_bind::BattleObjectWorld::is_gravity_normal
- app::lua_bind::BattleObjectWorld::scale_z
- app::lua_bind::BossManager::is_stoppable_se
- app::lua_bind::BossManager::notify_on_boss_dead
- app::lua_bind::BossManager::notify_on_boss_defeat
- app::lua_bind::BossManager::notify_on_boss_keyoff_bgm
- app::lua_bind::CameraModule::add_camera_range_offset
- app::lua_bind::CameraModule::add_camera_range_rect
- app::lua_bind::CameraModule::end_final_zoom_out
- app::lua_bind::CameraModule::exit_being_carried
- app::lua_bind::CameraModule::exit_damage_fly
- app::lua_bind::CameraModule::exit_run
- app::lua_bind::CameraModule::get_camera_type
- app::lua_bind::CameraModule::get_camera_type_for_save
- app::lua_bind::CameraModule::get_camera_view_volume_z0_rect
- app::lua_bind::CameraModule::get_internal_camera_target_pos
- app::lua_bind::CameraModule::get_main_camera_range
- app::lua_bind::CameraModule::get_main_camera_target_pos
- app::lua_bind::CameraModule::get_player_no
- app::lua_bind::CameraModule::get_priority
- app::lua_bind::CameraModule::get_quakeKind
- app::lua_bind::CameraModule::is_clip_in
- app::lua_bind::CameraModule::is_clip_in_all
- app::lua_bind::CameraModule::req_quake
- app::lua_bind::CameraModule::req_quake_pos
- app::lua_bind::CameraModule::reset_all
- app::lua_bind::CameraModule::reset_camera_range
- app::lua_bind::CameraModule::reset_main_camera_fov
- app::lua_bind::CameraModule::set_being_carried
- app::lua_bind::CameraModule::set_camera_range_global_rect
- app::lua_bind::CameraModule::set_camera_range_offset
- app::lua_bind::CameraModule::set_camera_type
- app::lua_bind::CameraModule::set_damage_fly
- app::lua_bind::CameraModule::set_enable_camera
- app::lua_bind::CameraModule::set_enable_interpolate_pos
- app::lua_bind::CameraModule::set_enable_update_pos
- app::lua_bind::CameraModule::set_player_no
- app::lua_bind::CameraModule::set_priority
- app::lua_bind::CameraModule::set_run
- app::lua_bind::CameraModule::set_status
- app::lua_bind::CameraModule::set_whole
- app::lua_bind::CameraModule::start_final_zoom_out
- app::lua_bind::CameraModule::stop_quake
- app::lua_bind::CameraModule::un_regist_camera
- app::lua_bind::CameraModule::update_force
- app::lua_bind::CameraModule::zoom_in
- app::lua_bind::CameraModule::zoom_out
- app::lua_bind::CancelModule::enable_cancel
- app::lua_bind::CancelModule::is_enable_cancel
- app::lua_bind::CaptureModule::capture
- app::lua_bind::CaptureModule::capture_2
- app::lua_bind::CaptureModule::capture_cut
- app::lua_bind::CaptureModule::capture_node
- app::lua_bind::CaptureModule::capture_node_value
- app::lua_bind::CaptureModule::capture_to_catch_node_pos_diff
- app::lua_bind::CaptureModule::catch_node_pos_y
- app::lua_bind::CaptureModule::catch_object_id
- app::lua_bind::CaptureModule::catch_pos_y
- app::lua_bind::CaptureModule::check_damage
- app::lua_bind::CaptureModule::check_damage_thrown
- app::lua_bind::CaptureModule::is_capture
- app::lua_bind::CaptureModule::is_catch_hit_stop
- app::lua_bind::CaptureModule::is_ignore_catching
- app::lua_bind::CaptureModule::is_ignore_distance
- app::lua_bind::CaptureModule::is_motion_hi_lw
- app::lua_bind::CaptureModule::is_reaction
- app::lua_bind::CaptureModule::is_thrown
- app::lua_bind::CaptureModule::is_thrown_finish
- app::lua_bind::CaptureModule::motion
- app::lua_bind::CaptureModule::motion_lw
- app::lua_bind::CaptureModule::motion_offset
- app::lua_bind::CaptureModule::motion_offset_lw
- app::lua_bind::CaptureModule::motion_offset_lw_2
- app::lua_bind::CaptureModule::node_offset
- app::lua_bind::CaptureModule::set_capture_node_offset
- app::lua_bind::CaptureModule::set_ignore_catching
- app::lua_bind::CaptureModule::set_ignore_object_id
- app::lua_bind::CaptureModule::set_nodes
- app::lua_bind::CaptureModule::set_send_cut_event
- app::lua_bind::CaptureModule::set_update_pos
- app::lua_bind::CaptureModule::thrown
- app::lua_bind::CaptureModule::thrown_cut
- app::lua_bind::CaptureModule::update_lr_thrown
- app::lua_bind::CaptureModule::update_node_pos
- app::lua_bind::CaptureModule::update_pos_thrown
- app::lua_bind::CatchModule::capture_object_id
- app::lua_bind::CatchModule::capture_pos_x_diff
- app::lua_bind::CatchModule::catch_cut
- app::lua_bind::CatchModule::check_damage
- app::lua_bind::CatchModule::cling_cut
- app::lua_bind::CatchModule::is_catch
- app::lua_bind::CatchModule::set_catch
- app::lua_bind::CatchModule::set_send_cut_event
- app::lua_bind::CatchModule::update_pos_cling
- app::lua_bind::Circle::load_from_l2c_table
- app::lua_bind::Circle::store_l2c_table
- app::lua_bind::Circle::store_l2c_table1
- app::lua_bind::ColorBlendModule::cancel_main_color
- app::lua_bind::ColorBlendModule::get_status
- app::lua_bind::ColorBlendModule::off_burn_color
- app::lua_bind::ColorBlendModule::off_flash
- app::lua_bind::ColorBlendModule::set_burn_color
- app::lua_bind::ColorBlendModule::set_burn_color_frame
- app::lua_bind::ColorBlendModule::set_burn_color_priority
- app::lua_bind::ColorBlendModule::set_disable_camera_depth_influence
- app::lua_bind::ColorBlendModule::set_enable_flash
- app::lua_bind::ColorBlendModule::set_last_attack_direction
- app::lua_bind::ColorBlendModule::set_main_color
- app::lua_bind::ColorBlendModule::set_priority
- app::lua_bind::ColorBlendModule::set_shadow_bloom
- app::lua_bind::ColorBlendModule::set_status
- app::lua_bind::ComboModule::count
- app::lua_bind::ComboModule::reset
- app::lua_bind::ComboModule::set
- app::lua_bind::ControlModule::add_clatter_time
- app::lua_bind::ControlModule::check_button_off
- app::lua_bind::ControlModule::check_button_on
- app::lua_bind::ControlModule::check_button_on_release
- app::lua_bind::ControlModule::check_button_on_trriger
- app::lua_bind::ControlModule::check_button_release
- app::lua_bind::ControlModule::check_button_trigger
- app::lua_bind::ControlModule::clear_command
- app::lua_bind::ControlModule::clear_command_one
- app::lua_bind::ControlModule::clear_rumble_hit_data
- app::lua_bind::ControlModule::delete_reserve_turn_lr
- app::lua_bind::ControlModule::end_clatter
- app::lua_bind::ControlModule::end_clatter_motion_rate
- app::lua_bind::ControlModule::exec_command
- app::lua_bind::ControlModule::get_attack_air_kind
- app::lua_bind::ControlModule::get_attack_air_stick_dir
- app::lua_bind::ControlModule::get_attack_air_stick_x
- app::lua_bind::ControlModule::get_attack_air_stick_y
- app::lua_bind::ControlModule::get_attack_hi3_fb_kind
- app::lua_bind::ControlModule::get_attack_lw3_fb_kind
- app::lua_bind::ControlModule::get_button
- app::lua_bind::ControlModule::get_button_prev
- app::lua_bind::ControlModule::get_clatter_threshold
- app::lua_bind::ControlModule::get_clatter_time
- app::lua_bind::ControlModule::get_command_flag_cat
- app::lua_bind::ControlModule::get_command_life
- app::lua_bind::ControlModule::get_command_life_count_max
- app::lua_bind::ControlModule::get_down_stand_fb_kind
- app::lua_bind::ControlModule::get_flick_after_x
- app::lua_bind::ControlModule::get_flick_after_x_dir
- app::lua_bind::ControlModule::get_flick_after_y
- app::lua_bind::ControlModule::get_flick_bonus
- app::lua_bind::ControlModule::get_flick_bonus_lr
- app::lua_bind::ControlModule::get_flick_no_reset_x
- app::lua_bind::ControlModule::get_flick_no_reset_y
- app::lua_bind::ControlModule::get_flick_sub_x
- app::lua_bind::ControlModule::get_flick_sub_x_dir
- app::lua_bind::ControlModule::get_flick_sub_y
- app::lua_bind::ControlModule::get_flick_sub_y_dir
- app::lua_bind::ControlModule::get_flick_x
- app::lua_bind::ControlModule::get_flick_x_dir
- app::lua_bind::ControlModule::get_flick_y
- app::lua_bind::ControlModule::get_flick_y_dir
- app::lua_bind::ControlModule::get_lr
- app::lua_bind::ControlModule::get_pad_flag
- app::lua_bind::ControlModule::get_release
- app::lua_bind::ControlModule::get_reserve_turn_lr
- app::lua_bind::ControlModule::get_special_command_lr
- app::lua_bind::ControlModule::get_stick_angle
- app::lua_bind::ControlModule::get_stick_dir
- app::lua_bind::ControlModule::get_stick_prev_x
- app::lua_bind::ControlModule::get_stick_prev_y
- app::lua_bind::ControlModule::get_stick_x
- app::lua_bind::ControlModule::get_stick_x_no_clamp
- app::lua_bind::ControlModule::get_stick_y
- app::lua_bind::ControlModule::get_stick_y_no_clamp
- app::lua_bind::ControlModule::get_sub_stick_dir
- app::lua_bind::ControlModule::get_sub_stick_prev_x
- app::lua_bind::ControlModule::get_sub_stick_prev_y
- app::lua_bind::ControlModule::get_sub_stick_x
- app::lua_bind::ControlModule::get_sub_stick_y
- app::lua_bind::ControlModule::get_trigger
- app::lua_bind::ControlModule::get_trigger_count
- app::lua_bind::ControlModule::get_trigger_count_prev
- app::lua_bind::ControlModule::is_clatter_stop
- app::lua_bind::ControlModule::is_clear_command
- app::lua_bind::ControlModule::is_enable_flick_jump
- app::lua_bind::ControlModule::is_input_clatter
- app::lua_bind::ControlModule::is_jump_mini_button
- app::lua_bind::ControlModule::is_remake_command
- app::lua_bind::ControlModule::is_stick_reversed
- app::lua_bind::ControlModule::is_stick_side
- app::lua_bind::ControlModule::is_sub_stickSide
- app::lua_bind::ControlModule::item_heavy_throw_fb_kind
- app::lua_bind::ControlModule::item_light_throw_air_fb4_kind
- app::lua_bind::ControlModule::item_light_throw_air_fb_kind
- app::lua_bind::ControlModule::item_light_throw_fb4_kind
- app::lua_bind::ControlModule::item_light_throw_fb_kind
- app::lua_bind::ControlModule::request_rumble_hit
- app::lua_bind::ControlModule::reset_attack_air_kind
- app::lua_bind::ControlModule::reset_button
- app::lua_bind::ControlModule::reset_down_stand_fb_kind
- app::lua_bind::ControlModule::reset_flick_bonus
- app::lua_bind::ControlModule::reset_flick_bonus_lr
- app::lua_bind::ControlModule::reset_flick_sub_x
- app::lua_bind::ControlModule::reset_flick_sub_y
- app::lua_bind::ControlModule::reset_flick_x
- app::lua_bind::ControlModule::reset_flick_y
- app::lua_bind::ControlModule::reset_main_stick
- app::lua_bind::ControlModule::reset_main_stick_x
- app::lua_bind::ControlModule::reset_main_stick_y
- app::lua_bind::ControlModule::reset_special_command
- app::lua_bind::ControlModule::reset_sub_stick
- app::lua_bind::ControlModule::reset_sub_stick_x
- app::lua_bind::ControlModule::reset_sub_stick_y
- app::lua_bind::ControlModule::reset_trigger
- app::lua_bind::ControlModule::reset_trigger_2
- app::lua_bind::ControlModule::reset_turn_lr
- app::lua_bind::ControlModule::reverse_special_command
- app::lua_bind::ControlModule::reverse_x_frame
- app::lua_bind::ControlModule::set_add_jump_mini_button_life
- app::lua_bind::ControlModule::set_attack_air_kind
- app::lua_bind::ControlModule::set_back_command
- app::lua_bind::ControlModule::set_clatter_shake_scale
- app::lua_bind::ControlModule::set_clatter_stop
- app::lua_bind::ControlModule::set_clatter_time
- app::lua_bind::ControlModule::set_command_life_extend
- app::lua_bind::ControlModule::set_dec_time
- app::lua_bind::ControlModule::set_dec_time_recovery
- app::lua_bind::ControlModule::set_down_stand_fb_kind
- app::lua_bind::ControlModule::set_log_active
- app::lua_bind::ControlModule::set_main_stick_x
- app::lua_bind::ControlModule::set_main_stick_y
- app::lua_bind::ControlModule::set_off
- app::lua_bind::ControlModule::set_reverse_x_frame
- app::lua_bind::ControlModule::set_rumble
- app::lua_bind::ControlModule::set_rumble_all
- app::lua_bind::ControlModule::set_rumble_hit_data
- app::lua_bind::ControlModule::set_special_command
- app::lua_bind::ControlModule::set_special_command_life_count_extend
- app::lua_bind::ControlModule::set_special_command_life_extend
- app::lua_bind::ControlModule::set_stick_reverse
- app::lua_bind::ControlModule::special_s_turn
- app::lua_bind::ControlModule::start_clatter
- app::lua_bind::ControlModule::start_clatter_motion_rate
- app::lua_bind::ControlModule::stop_rumble
- app::lua_bind::ControlModule::stop_rumble_all
- app::lua_bind::ControlModule::stop_rumble_id
- app::lua_bind::ControlModule::stop_rumble_kind
- app::lua_bind::DamageInfo::load_from_l2c_table
- app::lua_bind::DamageInfo::store_l2c_table
- app::lua_bind::DamageInfo::store_l2c_table1
- app::lua_bind::DamageLog::load_from_l2c_table
- app::lua_bind::DamageLog::store_l2c_table
- app::lua_bind::DamageLog::store_l2c_table1
- app::lua_bind::DamageModule::add_damage
- app::lua_bind::DamageModule::check_no_reaction
- app::lua_bind::DamageModule::damage
- app::lua_bind::DamageModule::damage_log
- app::lua_bind::DamageModule::end_damage_info_log
- app::lua_bind::DamageModule::heal
- app::lua_bind::DamageModule::init_damage
- app::lua_bind::DamageModule::is_capture_cut
- app::lua_bind::DamageModule::is_critical_hit
- app::lua_bind::DamageModule::is_damage_lock
- app::lua_bind::DamageModule::is_no_reaction_mode_perfect
- app::lua_bind::DamageModule::is_paralyze
- app::lua_bind::DamageModule::overwrite_log_reaction_frame
- app::lua_bind::DamageModule::power_max
- app::lua_bind::DamageModule::reaction
- app::lua_bind::DamageModule::reset_no_reaction_mode_status
- app::lua_bind::DamageModule::set_attacker_info
- app::lua_bind::DamageModule::set_critical_hit
- app::lua_bind::DamageModule::set_damage_lock
- app::lua_bind::DamageModule::set_damage_lock_2nd
- app::lua_bind::DamageModule::set_damage_mul
- app::lua_bind::DamageModule::set_damage_mul_2nd
- app::lua_bind::DamageModule::set_force_damage
- app::lua_bind::DamageModule::set_force_damage_from_last_damage
- app::lua_bind::DamageModule::set_force_damage_mul
- app::lua_bind::DamageModule::set_ignore_capture_cut_no
- app::lua_bind::DamageModule::set_no_reaction_damage_power
- app::lua_bind::DamageModule::set_no_reaction_mode_status
- app::lua_bind::DamageModule::set_no_reaction_no_effect
- app::lua_bind::DamageModule::set_reaction_mul
- app::lua_bind::DamageModule::set_reaction_mul_2nd
- app::lua_bind::DamageModule::set_reaction_mul_4th
- app::lua_bind::DamageModule::set_weak_param
- app::lua_bind::DamageModule::sleep
- app::lua_bind::DamageModule::start_damage_info_log
- app::lua_bind::EffectModule::clear_all_after_image
- app::lua_bind::EffectModule::clear_screen
- app::lua_bind::EffectModule::color_collection
- app::lua_bind::EffectModule::detach
- app::lua_bind::EffectModule::detach_all
- app::lua_bind::EffectModule::detach_kind
- app::lua_bind::EffectModule::enable_stencil
- app::lua_bind::EffectModule::enable_sync_init_pos_last
- app::lua_bind::EffectModule::end_kind
- app::lua_bind::EffectModule::fill_screen
- app::lua_bind::EffectModule::fill_screen_2
- app::lua_bind::EffectModule::force_update_common_effect
- app::lua_bind::EffectModule::get_dead_effect_rot_z
- app::lua_bind::EffectModule::get_dead_effect_scale
- app::lua_bind::EffectModule::get_last_handle
- app::lua_bind::EffectModule::get_local_matrix
- app::lua_bind::EffectModule::get_variation_effect_kind
- app::lua_bind::EffectModule::is_dead_effect_slant
- app::lua_bind::EffectModule::is_enable_ground_effect
- app::lua_bind::EffectModule::is_end_common
- app::lua_bind::EffectModule::is_exist_common
- app::lua_bind::EffectModule::is_exist_effect
- app::lua_bind::EffectModule::is_sync_scale
- app::lua_bind::EffectModule::is_sync_visibility
- app::lua_bind::EffectModule::is_whole
- app::lua_bind::EffectModule::kill
- app::lua_bind::EffectModule::kill_all
- app::lua_bind::EffectModule::kill_joint_id
- app::lua_bind::EffectModule::kill_kind
- app::lua_bind::EffectModule::kill_status_effect
- app::lua_bind::EffectModule::make_offset_hash
- app::lua_bind::EffectModule::preset_curtail_emitter
- app::lua_bind::EffectModule::preset_lifetime_rate_partial
- app::lua_bind::EffectModule::preset_limit_num
- app::lua_bind::EffectModule::remove
- app::lua_bind::EffectModule::remove_after_image
- app::lua_bind::EffectModule::remove_all
- app::lua_bind::EffectModule::remove_all_after_image
- app::lua_bind::EffectModule::remove_all_continual
- app::lua_bind::EffectModule::remove_all_time
- app::lua_bind::EffectModule::remove_common
- app::lua_bind::EffectModule::remove_continual
- app::lua_bind::EffectModule::remove_post_effect_line
- app::lua_bind::EffectModule::remove_screen
- app::lua_bind::EffectModule::remove_time
- app::lua_bind::EffectModule::req
- app::lua_bind::EffectModule::req_2d
- app::lua_bind::EffectModule::req_after_image
- app::lua_bind::EffectModule::req_after_image_no_parent
- app::lua_bind::EffectModule::req_attach_ground
- app::lua_bind::EffectModule::req_common
- app::lua_bind::EffectModule::req_continual
- app::lua_bind::EffectModule::req_emit
- app::lua_bind::EffectModule::req_follow
- app::lua_bind::EffectModule::req_on_joint
- app::lua_bind::EffectModule::req_screen
- app::lua_bind::EffectModule::req_screen_system
- app::lua_bind::EffectModule::req_time
- app::lua_bind::EffectModule::req_time_follow
- app::lua_bind::EffectModule::request_post_effect_line_circle
- app::lua_bind::EffectModule::request_post_effect_line_parallel_2d
- app::lua_bind::EffectModule::reset_common
- app::lua_bind::EffectModule::reset_screen
- app::lua_bind::EffectModule::set_add_vel
- app::lua_bind::EffectModule::set_alpha
- app::lua_bind::EffectModule::set_alpha_last
- app::lua_bind::EffectModule::set_billboard
- app::lua_bind::EffectModule::set_custom_uv_offset
- app::lua_bind::EffectModule::set_disable_render_offset_last
- app::lua_bind::EffectModule::set_disable_system_slow
- app::lua_bind::EffectModule::set_frame
- app::lua_bind::EffectModule::set_material_anim_last
- app::lua_bind::EffectModule::set_offset_to_next
- app::lua_bind::EffectModule::set_pos
- app::lua_bind::EffectModule::set_post_effect_line_circle_target
- app::lua_bind::EffectModule::set_rate
- app::lua_bind::EffectModule::set_rate_last
- app::lua_bind::EffectModule::set_rgb
- app::lua_bind::EffectModule::set_rgb_partial_last
- app::lua_bind::EffectModule::set_rot
- app::lua_bind::EffectModule::set_scale
- app::lua_bind::EffectModule::set_scale_last
- app::lua_bind::EffectModule::set_slow_rate_mul
- app::lua_bind::EffectModule::set_slow_rate_no_stop_mul
- app::lua_bind::EffectModule::set_sync_scale
- app::lua_bind::EffectModule::set_sync_visibility
- app::lua_bind::EffectModule::set_visible
- app::lua_bind::EffectModule::set_visible_kind
- app::lua_bind::EffectModule::set_whole
- app::lua_bind::EffectModule::set_whole_attr
- app::lua_bind::EffectModule::sync_visibility
- app::lua_bind::EffectModule::unsync_vis_whole
- app::lua_bind::FighterAreaModuleImpl::disable_fix_jostle_area
- app::lua_bind::FighterAreaModuleImpl::enable_fix_jostle_area
- app::lua_bind::FighterAreaModuleImpl::enable_fix_jostle_area_xy
- app::lua_bind::FighterBayonettaFinalModule::final_end_exec
- app::lua_bind::FighterBayonettaFinalModule::final_end_exit
- app::lua_bind::FighterBayonettaFinalModule::final_end_init
- app::lua_bind::FighterBayonettaFinalModule::final_exec
- app::lua_bind::FighterBayonettaFinalModule::final_exit
- app::lua_bind::FighterBayonettaFinalModule::final_init
- app::lua_bind::FighterBayonettaFinalModule::final_scene01_exec
- app::lua_bind::FighterBayonettaFinalModule::final_scene01_exit
- app::lua_bind::FighterBayonettaFinalModule::final_scene01_init
- app::lua_bind::FighterBayonettaFinalModule::final_start_exec
- app::lua_bind::FighterBayonettaFinalModule::final_start_exit
- app::lua_bind::FighterBayonettaFinalModule::final_start_init
- app::lua_bind::FighterBayonettaFinalModule::restart_other_fighter
- app::lua_bind::FighterCloudLinkEventFinal::load_from_l2c_table
- app::lua_bind::FighterCloudLinkEventFinal::store_l2c_table
- app::lua_bind::FighterCloudLinkEventFinal::store_l2c_table1
- app::lua_bind::FighterControlModuleImpl::check_hit_stop_delay_command
- app::lua_bind::FighterControlModuleImpl::get_param_attack_hi4_flick_y
- app::lua_bind::FighterControlModuleImpl::get_param_attack_lw4_flick_y
- app::lua_bind::FighterControlModuleImpl::get_param_dash_s4_frame
- app::lua_bind::FighterControlModuleImpl::get_stick_button_repeat
- app::lua_bind::FighterControlModuleImpl::get_stick_button_trigger
- app::lua_bind::FighterControlModuleImpl::is_enable_hit_stop_delay
- app::lua_bind::FighterControlModuleImpl::is_enable_hit_stop_delay_life
- app::lua_bind::FighterControlModuleImpl::reserve_on_attack_button
- app::lua_bind::FighterControlModuleImpl::special_command_21416_step
- app::lua_bind::FighterControlModuleImpl::special_command_214214_step
- app::lua_bind::FighterControlModuleImpl::special_command_236236_step
- app::lua_bind::FighterControlModuleImpl::special_command_23634_step
- app::lua_bind::FighterControlModuleImpl::update_attack_air_kind
- app::lua_bind::FighterCutInManager::add_task
- app::lua_bind::FighterCutInManager::is_owner
- app::lua_bind::FighterCutInManager::is_play
- app::lua_bind::FighterCutInManager::is_play_status
- app::lua_bind::FighterCutInManager::request_end
- app::lua_bind::FighterCutInManager::request_start
- app::lua_bind::FighterCutInManager::set_throw_finish_offset
- app::lua_bind::FighterCutInManager::set_throw_finish_zoom_rate
- app::lua_bind::FighterEntry::current_fighter_id
- app::lua_bind::FighterEntry::eat_item
- app::lua_bind::FighterEntry::fighter_num
- app::lua_bind::FighterEntry::get_fighter_id
- app::lua_bind::FighterEntry::heal
- app::lua_bind::FighterInformation::dead_count
- app::lua_bind::FighterInformation::fighter_category
- app::lua_bind::FighterInformation::fighter_color
- app::lua_bind::FighterInformation::get_log_int
- app::lua_bind::FighterInformation::get_no_change_hp
- app::lua_bind::FighterInformation::gravity
- app::lua_bind::FighterInformation::hit_point
- app::lua_bind::FighterInformation::is_battle_event_stick_reverse
- app::lua_bind::FighterInformation::is_last_dead_suicide
- app::lua_bind::FighterInformation::is_on_rebirth
- app::lua_bind::FighterInformation::is_operation_cpu
- app::lua_bind::FighterInformation::set_add_rebirth_wait_frame
- app::lua_bind::FighterInformation::stock_count
- app::lua_bind::FighterInformation::suicide_count
- app::lua_bind::FighterInformation::summon_bomb_ready_frame
- app::lua_bind::FighterInformation::summon_boss_id
- app::lua_bind::FighterInformation::summon_pre_bomb_effect_frame
- app::lua_bind::FighterInformation::summon_suicide_bomb_attack_mul
- app::lua_bind::FighterInformation::summon_suicide_bomb_reaction_mul
- app::lua_bind::FighterInformation::total_beat_count
- app::lua_bind::FighterInklingLinkEventPaint::load_from_l2c_table
- app::lua_bind::FighterInklingLinkEventPaint::new_l2c_table
- app::lua_bind::FighterInklingLinkEventPaint::store_l2c_table
- app::lua_bind::FighterInklingLinkEventPaint::store_l2c_table1
- app::lua_bind::FighterKineticEnergyController::get_accel_x_add
- app::lua_bind::FighterKineticEnergyController::get_accel_x_mul
- app::lua_bind::FighterKineticEnergyController::get_accel_y_add
- app::lua_bind::FighterKineticEnergyController::get_accel_y_mul
- app::lua_bind::FighterKineticEnergyController::mul_x_accel_add
- app::lua_bind::FighterKineticEnergyController::mul_x_accel_mul
- app::lua_bind::FighterKineticEnergyController::mul_x_speed_max
- app::lua_bind::FighterKineticEnergyController::set_accel_x_add
- app::lua_bind::FighterKineticEnergyController::set_accel_x_mul
- app::lua_bind::FighterKineticEnergyController::set_accel_y_add
- app::lua_bind::FighterKineticEnergyController::set_accel_y_mul
- app::lua_bind::FighterKineticEnergyGravity::get_accel
- app::lua_bind::FighterKineticEnergyGravity::get_brake
- app::lua_bind::FighterKineticEnergyGravity::get_limit_speed
- app::lua_bind::FighterKineticEnergyGravity::get_stable_speed
- app::lua_bind::FighterKineticEnergyGravity::set_accel
- app::lua_bind::FighterKineticEnergyGravity::set_brake
- app::lua_bind::FighterKineticEnergyGravity::set_gravity_coefficient
- app::lua_bind::FighterKineticEnergyGravity::set_limit_speed
- app::lua_bind::FighterKineticEnergyGravity::set_speed
- app::lua_bind::FighterKineticEnergyGravity::set_stable_speed
- app::lua_bind::FighterKineticEnergyMotion::get_angle
- app::lua_bind::FighterKineticEnergyMotion::get_angle_whole
- app::lua_bind::FighterKineticEnergyMotion::get_chara_dir
- app::lua_bind::FighterKineticEnergyMotion::get_speed_mul
- app::lua_bind::FighterKineticEnergyMotion::is_cliff_ground_trans
- app::lua_bind::FighterKineticEnergyMotion::reverse_chara_dir
- app::lua_bind::FighterKineticEnergyMotion::set_angle
- app::lua_bind::FighterKineticEnergyMotion::set_angle_whole
- app::lua_bind::FighterKineticEnergyMotion::set_chara_dir
- app::lua_bind::FighterKineticEnergyMotion::set_ground_trans
- app::lua_bind::FighterKineticEnergyMotion::set_speed_mul
- app::lua_bind::FighterKineticEnergyMotion::set_speed_mul_2nd
- app::lua_bind::FighterKineticEnergyMotion::set_update_flag
- app::lua_bind::FighterManager::disable_ko_camera
- app::lua_bind::FighterManager::enable_ko_camera
- app::lua_bind::FighterManager::entry_count
- app::lua_bind::FighterManager::exit_finalbg
- app::lua_bind::FighterManager::exit_movie
- app::lua_bind::FighterManager::get_beat_point_diff_from_top
- app::lua_bind::FighterManager::get_entry_id
- app::lua_bind::FighterManager::get_entry_no
- app::lua_bind::FighterManager::get_fighter_entry
- app::lua_bind::FighterManager::get_fighter_information
- app::lua_bind::FighterManager::get_fighter_pos
- app::lua_bind::FighterManager::get_final_actor_entry_id
- app::lua_bind::FighterManager::get_jack_final_cut_in
- app::lua_bind::FighterManager::get_no_discretion_final_beat_count
- app::lua_bind::FighterManager::get_top_rank_player
- app::lua_bind::FighterManager::get_top_rank_player_num
- app::lua_bind::FighterManager::is_available_discretion_final
- app::lua_bind::FighterManager::is_disable_ko_camera
- app::lua_bind::FighterManager::is_discretion_final_enabled
- app::lua_bind::FighterManager::is_end_movie
- app::lua_bind::FighterManager::is_final
- app::lua_bind::FighterManager::is_homerun_versus
- app::lua_bind::FighterManager::is_melee_mode_homerun
- app::lua_bind::FighterManager::is_melee_mode_online_tournament
- app::lua_bind::FighterManager::is_prepared_movie
- app::lua_bind::FighterManager::is_process_movie
- app::lua_bind::FighterManager::is_process_technique
- app::lua_bind::FighterManager::is_ready_go
- app::lua_bind::FighterManager::is_rebirth_plate_line
- app::lua_bind::FighterManager::is_result_mode
- app::lua_bind::FighterManager::notify_log_event_collision_hit
- app::lua_bind::FighterManager::one_on_one_ratio
- app::lua_bind::FighterManager::prepare_movie
- app::lua_bind::FighterManager::reset_fighter
- app::lua_bind::FighterManager::set_controller_rumble_all
- app::lua_bind::FighterManager::set_cursor_whole
- app::lua_bind::FighterManager::set_dead_up_camera_hit_cursor_status
- app::lua_bind::FighterManager::set_final
- app::lua_bind::FighterManager::set_final_fear_face
- app::lua_bind::FighterManager::set_position_lock
- app::lua_bind::FighterManager::set_visible_finalbg
- app::lua_bind::FighterManager::start_finalbg
- app::lua_bind::FighterManager::start_movie
- app::lua_bind::FighterManager::total_fighter_num
- app::lua_bind::FighterMotionModuleImpl::add_body_type_hash
- app::lua_bind::FighterMotionModuleImpl::add_motion_partial_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::change_motion_force_inherit_frame_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::change_motion_inherit_frame_keep_rate_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::change_motion_inherit_frame_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::change_motion_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::end_frame_from_hash_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::get_cancel_frame
- app::lua_bind::FighterMotionModuleImpl::get_cancel_frame_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::get_hit_normal_frame
- app::lua_bind::FighterMotionModuleImpl::get_hit_xlu_frame
- app::lua_bind::FighterMotionModuleImpl::is_valid_cancel_frame
- app::lua_bind::FighterMotionModuleImpl::motion_kind_kirby_copy_original
- app::lua_bind::FighterMotionModuleImpl::set_blend_waist
- app::lua_bind::FighterMotionModuleImpl::set_frame_sync_anim_cmd_kirby_copy
- app::lua_bind::FighterMotionModuleImpl::set_pause_motion_interpolation_stop
- app::lua_bind::FighterMotionModuleImpl::set_update_finger_and_face_joint
- app::lua_bind::FighterMotionModuleImpl::start_damage_stop_interpolation
- app::lua_bind::FighterParamAccessor2::diddy_special_s_offset
- app::lua_bind::FighterParamAccessor2::donkey_thrown_offset
- app::lua_bind::FighterParamAccessor2::gaogaen_final_offset
- app::lua_bind::FighterParamAccessor2::hit_target_no
- app::lua_bind::FighterParamAccessor2::miifighter_suplex_offset
- app::lua_bind::FighterParamAccessor2::ridley_dragged_offset
- app::lua_bind::FighterParamAccessor2::thrown_offset
- app::lua_bind::FighterPikminLinkEventWeaponPikminChangeMotion::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminChangeMotion::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminChangeMotion::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminChangeStatus::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminChangeStatus::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminChangeStatus::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminConstraint::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminConstraint::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminConstraint::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminOnFlag::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminOnFlag::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminOnFlag::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetFloat::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetFloat::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetFloat::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetInt::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetInt::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetInt::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetPowerMulStatus::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetPowerMulStatus::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSetPowerMulStatus::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminSyncLR::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSyncLR::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSyncLR::store_l2c_table1
- app::lua_bind::FighterPikminLinkEventWeaponPikminSyncPos::load_from_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSyncPos::store_l2c_table
- app::lua_bind::FighterPikminLinkEventWeaponPikminSyncPos::store_l2c_table1
- app::lua_bind::FighterPitBFinalModule::get_hit_group
- app::lua_bind::FighterPitBFinalModule::get_hit_no
- app::lua_bind::FighterPitBFinalModule::get_hit_num
- app::lua_bind::FighterPitBFinalModule::get_hit_object_id
- app::lua_bind::FighterPitBFinalModule::init
- app::lua_bind::FighterPokemonLinkEventChange::load_from_l2c_table
- app::lua_bind::FighterPokemonLinkEventChange::store_l2c_table
- app::lua_bind::FighterPokemonLinkEventChange::store_l2c_table1
- app::lua_bind::FighterRidleyLinkEventMotion::load_from_l2c_table
- app::lua_bind::FighterRidleyLinkEventMotion::store_l2c_table
- app::lua_bind::FighterRidleyLinkEventMotion::store_l2c_table1
- app::lua_bind::FighterRyuLinkEventFinalDeadDamage::load_from_l2c_table
- app::lua_bind::FighterRyuLinkEventFinalDeadDamage::store_l2c_table
- app::lua_bind::FighterRyuLinkEventFinalDeadDamage::store_l2c_table1
- app::lua_bind::FighterRyuLinkEventFinalMoveTarget::load_from_l2c_table
- app::lua_bind::FighterRyuLinkEventFinalMoveTarget::store_l2c_table
- app::lua_bind::FighterRyuLinkEventFinalMoveTarget::store_l2c_table1
- app::lua_bind::FighterSpiritsSupportSkill::is_unsync_vis_whole_effect
- app::lua_bind::FighterSpiritsSupportSkill::is_visible_effect
- app::lua_bind::FighterStatusModuleImpl::off_disable_intrrupt_warp
- app::lua_bind::FighterStatusModuleImpl::reset_log_action_info
- app::lua_bind::FighterStatusModuleImpl::set_fighter_status_data
- app::lua_bind::FighterStopModuleImpl::get_damage_stop_frame
- app::lua_bind::FighterStopModuleImpl::is_damage_stop
- app::lua_bind::FighterWorkModuleImpl::calc_escape_air_slide_param
- app::lua_bind::FighterWorkModuleImpl::calc_param
- app::lua_bind::GimmickEvent::load_from_l2c_table
- app::lua_bind::GimmickEvent::store_l2c_table
- app::lua_bind::GimmickEvent::store_l2c_table1
- app::lua_bind::GimmickEventBarrel::load_from_l2c_table
- app::lua_bind::GimmickEventBarrel::store_l2c_table
- app::lua_bind::GimmickEventBarrel::store_l2c_table1
- app::lua_bind::GimmickEventCatch::load_from_l2c_table
- app::lua_bind::GimmickEventCatch::store_l2c_table
- app::lua_bind::GimmickEventCatch::store_l2c_table1
- app::lua_bind::GimmickEventDrumCheckNeedHide::load_from_l2c_table
- app::lua_bind::GimmickEventDrumCheckNeedHide::store_l2c_table
- app::lua_bind::GimmickEventDrumCheckNeedHide::store_l2c_table1
- app::lua_bind::GimmickEventDrumCheckNeedLock::load_from_l2c_table
- app::lua_bind::GimmickEventDrumCheckNeedLock::store_l2c_table
- app::lua_bind::GimmickEventDrumCheckNeedLock::store_l2c_table1
- app::lua_bind::GimmickEventDrumEscape::load_from_l2c_table
- app::lua_bind::GimmickEventDrumEscape::store_l2c_table
- app::lua_bind::GimmickEventDrumEscape::store_l2c_table1
- app::lua_bind::GimmickEventDrumPos::load_from_l2c_table
- app::lua_bind::GimmickEventDrumPos::store_l2c_table
- app::lua_bind::GimmickEventDrumPos::store_l2c_table1
- app::lua_bind::GimmickEventDrumRelease::load_from_l2c_table
- app::lua_bind::GimmickEventDrumRelease::store_l2c_table
- app::lua_bind::GimmickEventDrumRelease::store_l2c_table1
- app::lua_bind::GimmickEventDrumShake::load_from_l2c_table
- app::lua_bind::GimmickEventDrumShake::store_l2c_table
- app::lua_bind::GimmickEventDrumShake::store_l2c_table1
- app::lua_bind::GimmickEventLadder::load_from_l2c_table
- app::lua_bind::GimmickEventLadder::store_l2c_table
- app::lua_bind::GimmickEventLadder::store_l2c_table1
- app::lua_bind::GimmickEventNotify::load_from_l2c_table
- app::lua_bind::GimmickEventNotify::store_l2c_table
- app::lua_bind::GimmickEventNotify::store_l2c_table1
- app::lua_bind::GimmickEventPipe::load_from_l2c_table
- app::lua_bind::GimmickEventPipe::store_l2c_table
- app::lua_bind::GimmickEventPipe::store_l2c_table1
- app::lua_bind::GimmickEventPos::load_from_l2c_table
- app::lua_bind::GimmickEventPos::store_l2c_table
- app::lua_bind::GimmickEventPos::store_l2c_table1
- app::lua_bind::GimmickEventPresenter::dispatch_event_from_fighter
- app::lua_bind::GimmickEventSlashEscape::load_from_l2c_table
- app::lua_bind::GimmickEventSlashEscape::store_l2c_table
- app::lua_bind::GimmickEventSlashEscape::store_l2c_table1
- app::lua_bind::GimmickEventSlashLockInfo::load_from_l2c_table
- app::lua_bind::GimmickEventSlashLockInfo::store_l2c_table
- app::lua_bind::GimmickEventSlashLockInfo::store_l2c_table1
- app::lua_bind::GimmickEventSpring::load_from_l2c_table
- app::lua_bind::GimmickEventSpring::store_l2c_table
- app::lua_bind::GimmickEventSpring::store_l2c_table1
- app::lua_bind::GimmickEventTornadoEscape::load_from_l2c_table
- app::lua_bind::GimmickEventTornadoEscape::store_l2c_table
- app::lua_bind::GimmickEventTornadoEscape::store_l2c_table1
- app::lua_bind::GimmickEventTornadoMoveInfo::load_from_l2c_table
- app::lua_bind::GimmickEventTornadoMoveInfo::store_l2c_table
- app::lua_bind::GimmickEventTornadoMoveInfo::store_l2c_table1
- app::lua_bind::GimmickEventTornadoShootInfo::load_from_l2c_table
- app::lua_bind::GimmickEventTornadoShootInfo::store_l2c_table
- app::lua_bind::GimmickEventTornadoShootInfo::store_l2c_table1
- app::lua_bind::GimmickEventWarp::load_from_l2c_table
- app::lua_bind::GimmickEventWarp::store_l2c_table
- app::lua_bind::GimmickEventWarp::store_l2c_table1
- app::lua_bind::GrabModule::center_pos
- app::lua_bind::GrabModule::check_rebound
- app::lua_bind::GrabModule::clear
- app::lua_bind::GrabModule::clear_all
- app::lua_bind::GrabModule::is_grab
- app::lua_bind::GrabModule::is_rebound
- app::lua_bind::GrabModule::node
- app::lua_bind::GrabModule::pos_x
- app::lua_bind::GrabModule::relocate
- app::lua_bind::GrabModule::set_check_front
- app::lua_bind::GrabModule::set_constraint
- app::lua_bind::GrabModule::set_power_up
- app::lua_bind::GrabModule::set_rebound
- app::lua_bind::GrabModule::set_scale_2nd
- app::lua_bind::GrabModule::set_size
- app::lua_bind::GrabModule::set_size_mul
- app::lua_bind::GrabModule::size
- app::lua_bind::GrabModule::sleep
- app::lua_bind::GroundModule::attach
- app::lua_bind::GroundModule::attach_ground
- app::lua_bind::GroundModule::can_entry_cliff
- app::lua_bind::GroundModule::can_entry_cliff_hang_data
- app::lua_bind::GroundModule::can_entry_cliff_same
- app::lua_bind::GroundModule::center_pos
- app::lua_bind::GroundModule::check_down_correct_pos
- app::lua_bind::GroundModule::clear_cliff_point
- app::lua_bind::GroundModule::clear_pass_floor
- app::lua_bind::GroundModule::cliff_check
- app::lua_bind::GroundModule::correct
- app::lua_bind::GroundModule::correct_pos
- app::lua_bind::GroundModule::detach
- app::lua_bind::GroundModule::entry_cliff
- app::lua_bind::GroundModule::get_center_pos
- app::lua_bind::GroundModule::get_circle_radius
- app::lua_bind::GroundModule::get_cliff_id_uint32
- app::lua_bind::GroundModule::get_cliff_movement_speed
- app::lua_bind::GroundModule::get_correct
- app::lua_bind::GroundModule::get_correct_pos
- app::lua_bind::GroundModule::get_correct_pos_local
- app::lua_bind::GroundModule::get_distance_to_floor
- app::lua_bind::GroundModule::get_down_correct_edge_pos
- app::lua_bind::GroundModule::get_down_friction
- app::lua_bind::GroundModule::get_down_movement_speed
- app::lua_bind::GroundModule::get_down_pos
- app::lua_bind::GroundModule::get_latest_down_correct_pos
- app::lua_bind::GroundModule::get_left_pos
- app::lua_bind::GroundModule::get_line_movement_speed
- app::lua_bind::GroundModule::get_offset_x
- app::lua_bind::GroundModule::get_offset_y
- app::lua_bind::GroundModule::get_rhombus
- app::lua_bind::GroundModule::get_right_pos
- app::lua_bind::GroundModule::get_shape_kind
- app::lua_bind::GroundModule::get_shape_safe_pos
- app::lua_bind::GroundModule::get_touch_flag
- app::lua_bind::GroundModule::get_touch_line_raw
- app::lua_bind::GroundModule::get_touch_material_type
- app::lua_bind::GroundModule::get_touch_moment_flag
- app::lua_bind::GroundModule::get_touch_normal
- app::lua_bind::GroundModule::get_touch_normal_consider_gravity
- app::lua_bind::GroundModule::get_touch_normal_for_touch_attack_data
- app::lua_bind::GroundModule::get_touch_normal_x
- app::lua_bind::GroundModule::get_touch_normal_x_consider_gravity
- app::lua_bind::GroundModule::get_touch_normal_y
- app::lua_bind::GroundModule::get_touch_normal_y_consider_gravity
- app::lua_bind::GroundModule::get_touch_pos
- app::lua_bind::GroundModule::get_touch_wall_cliff_pos
- app::lua_bind::GroundModule::get_up_pos
- app::lua_bind::GroundModule::get_width
- app::lua_bind::GroundModule::get_z
- app::lua_bind::GroundModule::ground_touch_flag
- app::lua_bind::GroundModule::ground_touch_flag_ex
- app::lua_bind::GroundModule::hang_can_entry_cliff_dir
- app::lua_bind::GroundModule::hang_can_entry_cliff_pos
- app::lua_bind::GroundModule::hang_cliff_dir
- app::lua_bind::GroundModule::hang_cliff_pos
- app::lua_bind::GroundModule::hang_cliff_pos_3f
- app::lua_bind::GroundModule::is_attach
- app::lua_bind::GroundModule::is_attach_cliff
- app::lua_bind::GroundModule::is_attachable
- app::lua_bind::GroundModule::is_cliff_move_exception
- app::lua_bind::GroundModule::is_floor_touch_line
- app::lua_bind::GroundModule::is_floor_vanishing
- app::lua_bind::GroundModule::is_ignore_fighter_other
- app::lua_bind::GroundModule::is_ignore_fighter_other_wall_l
- app::lua_bind::GroundModule::is_ignore_fighter_other_wall_r
- app::lua_bind::GroundModule::is_miss_foot
- app::lua_bind::GroundModule::is_myground_nearcliff
- app::lua_bind::GroundModule::is_near_cliff
- app::lua_bind::GroundModule::is_ottotto
- app::lua_bind::GroundModule::is_ottotto_lr
- app::lua_bind::GroundModule::is_passable_check
- app::lua_bind::GroundModule::is_passable_ground
- app::lua_bind::GroundModule::is_status_cliff
- app::lua_bind::GroundModule::is_still_on_floor
- app::lua_bind::GroundModule::is_touch
- app::lua_bind::GroundModule::is_wall_touch_line
- app::lua_bind::GroundModule::leave_cliff
- app::lua_bind::GroundModule::line_segment_check
- app::lua_bind::GroundModule::modify_rhombus
- app::lua_bind::GroundModule::pass_floor
- app::lua_bind::GroundModule::ray_check
- app::lua_bind::GroundModule::ray_check_get_line
- app::lua_bind::GroundModule::ray_check_get_line_hit_pos
- app::lua_bind::GroundModule::ray_check_get_line_hit_pos_ignore_any
- app::lua_bind::GroundModule::ray_check_get_line_hit_pos_ignore_any_no_culling
- app::lua_bind::GroundModule::ray_check_get_line_hit_pos_no_culling
- app::lua_bind::GroundModule::ray_check_get_line_ignore_any
- app::lua_bind::GroundModule::ray_check_get_line_ignore_any_no_culling
- app::lua_bind::GroundModule::ray_check_get_line_no_culling
- app::lua_bind::GroundModule::ray_check_get_line_target_any
- app::lua_bind::GroundModule::ray_check_get_line_target_any_no_culling
- app::lua_bind::GroundModule::ray_check_hit_normal
- app::lua_bind::GroundModule::ray_check_hit_pos
- app::lua_bind::GroundModule::ray_check_hit_pos_normal
- app::lua_bind::GroundModule::ray_check_hit_pos_normal_no_culling
- app::lua_bind::GroundModule::ray_check_hit_pos_target
- app::lua_bind::GroundModule::reentry_cliff
- app::lua_bind::GroundModule::select_cliff_hangdata
- app::lua_bind::GroundModule::set_attach_ground
- app::lua_bind::GroundModule::set_auto_detach
- app::lua_bind::GroundModule::set_cliff_check
- app::lua_bind::GroundModule::set_cloud_through
- app::lua_bind::GroundModule::set_coll_stop_slidable_length
- app::lua_bind::GroundModule::set_collidable
- app::lua_bind::GroundModule::set_correct
- app::lua_bind::GroundModule::set_correct_ignore_slope
- app::lua_bind::GroundModule::set_gr_collision_mode
- app::lua_bind::GroundModule::set_ignore_boss
- app::lua_bind::GroundModule::set_ignore_fighter_other
- app::lua_bind::GroundModule::set_ignore_friction
- app::lua_bind::GroundModule::set_ignore_line_type1
- app::lua_bind::GroundModule::set_ignore_slide_up
- app::lua_bind::GroundModule::set_init_circle
- app::lua_bind::GroundModule::set_init_shape_kind
- app::lua_bind::GroundModule::set_keep_distant_cliff
- app::lua_bind::GroundModule::set_no_cliff_stop_energy
- app::lua_bind::GroundModule::set_offset_x
- app::lua_bind::GroundModule::set_offset_y
- app::lua_bind::GroundModule::set_passable_check
- app::lua_bind::GroundModule::set_reverse_direction
- app::lua_bind::GroundModule::set_rhombus_modify
- app::lua_bind::GroundModule::set_rhombus_modify_air_lasso
- app::lua_bind::GroundModule::set_rhombus_offset
- app::lua_bind::GroundModule::set_shape_data_rhombus_modify_node_offset
- app::lua_bind::GroundModule::set_shape_flag
- app::lua_bind::GroundModule::set_shape_safe_pos
- app::lua_bind::GroundModule::set_status_ground
- app::lua_bind::GroundModule::set_test_coll_stop
- app::lua_bind::GroundModule::set_test_coll_stop_status
- app::lua_bind::GroundModule::set_update_shape
- app::lua_bind::GroundModule::set_z
- app::lua_bind::GroundModule::test
- app::lua_bind::GroundModule::test_ground
- app::lua_bind::GroundModule::update_force
- app::lua_bind::GroundModule::update_shape
- app::lua_bind::HitModule::cancel_xlu_global
- app::lua_bind::HitModule::clean
- app::lua_bind::HitModule::exist_log
- app::lua_bind::HitModule::get_center_pos
- app::lua_bind::HitModule::get_part_size
- app::lua_bind::HitModule::get_status
- app::lua_bind::HitModule::get_total_status
- app::lua_bind::HitModule::get_total_status_disguise
- app::lua_bind::HitModule::get_whole
- app::lua_bind::HitModule::set_check_catch
- app::lua_bind::HitModule::set_defense_mul_status
- app::lua_bind::HitModule::set_hit_stop_mul
- app::lua_bind::HitModule::set_invincible_frame_global
- app::lua_bind::HitModule::set_no_team
- app::lua_bind::HitModule::set_status
- app::lua_bind::HitModule::set_status_all
- app::lua_bind::HitModule::set_status_joint
- app::lua_bind::HitModule::set_status_joint_default
- app::lua_bind::HitModule::set_total_status_disguise
- app::lua_bind::HitModule::set_whole
- app::lua_bind::HitModule::set_xlu_frame_global
- app::lua_bind::HitModule::set_xlu_global
- app::lua_bind::HitModule::sleep
- app::lua_bind::InkPaintModule::add_ink
- app::lua_bind::InkPaintModule::get_ink_color
- app::lua_bind::InkPaintModule::ink
- app::lua_bind::InkPaintModule::ink_max
- app::lua_bind::InkPaintModule::reset_ink
- app::lua_bind::InkPaintModule::set_ink
- app::lua_bind::InkPaintModule::set_special_paint
- app::lua_bind::Item::action
- app::lua_bind::Item::common_param_float
- app::lua_bind::Item::common_param_int
- app::lua_bind::Item::end_hooked
- app::lua_bind::Item::fall
- app::lua_bind::Item::get_battle_object_id
- app::lua_bind::Item::is_eatable
- app::lua_bind::Item::is_had
- app::lua_bind::Item::item_module_accessor
- app::lua_bind::Item::owner_id
- app::lua_bind::Item::send_touch_message
- app::lua_bind::Item::specialized_param_float
- app::lua_bind::Item::specialized_param_int
- app::lua_bind::Item::start_inhaled
- app::lua_bind::Item::throw_attack
- app::lua_bind::ItemCameraModuleImpl::clamp_camera_subject_pos
- app::lua_bind::ItemCameraModuleImpl::end_camera_subject
- app::lua_bind::ItemCameraModuleImpl::get_camera_subject_pos
- app::lua_bind::ItemCameraModuleImpl::set_camera_subject_enable
- app::lua_bind::ItemCameraModuleImpl::set_camera_subject_pos
- app::lua_bind::ItemCameraModuleImpl::set_camera_subject_pos_4_points
- app::lua_bind::ItemCameraModuleImpl::set_camera_subject_range
- app::lua_bind::ItemCameraModuleImpl::start_camera_subject
- app::lua_bind::ItemDamageModuleImpl::damage_log_value_float
- app::lua_bind::ItemDamageModuleImpl::damage_log_value_int
- app::lua_bind::ItemDamageModuleImpl::is_smash_damage
- app::lua_bind::ItemInkPaintModuleImpl::apply_link_ink_paint
- app::lua_bind::ItemKineticModuleImpl::add_speed_consider_gravity
- app::lua_bind::ItemKineticModuleImpl::add_speed_damage
- app::lua_bind::ItemKineticModuleImpl::clear_speed
- app::lua_bind::ItemKineticModuleImpl::get_kinetic_flags
- app::lua_bind::ItemKineticModuleImpl::get_motion_trans_angle
- app::lua_bind::ItemKineticModuleImpl::get_motion_trans_angle_2nd
- app::lua_bind::ItemKineticModuleImpl::get_motion_trans_rate
- app::lua_bind::ItemKineticModuleImpl::get_motion_trans_rate_2nd
- app::lua_bind::ItemKineticModuleImpl::get_sum_speed_simple
- app::lua_bind::ItemKineticModuleImpl::it_ai_dir_factor
- app::lua_bind::ItemKineticModuleImpl::it_ai_dir_rot_mode
- app::lua_bind::ItemKineticModuleImpl::it_ai_distance_factor
- app::lua_bind::ItemKineticModuleImpl::it_ai_move
- app::lua_bind::ItemKineticModuleImpl::it_ai_type
- app::lua_bind::ItemKineticModuleImpl::it_base_rot
- app::lua_bind::ItemKineticModuleImpl::off_kinetic_flag
- app::lua_bind::ItemKineticModuleImpl::on_kinetic_flag
- app::lua_bind::ItemKineticModuleImpl::set_interpolate_rate
- app::lua_bind::ItemKineticModuleImpl::set_kinetic_flags
- app::lua_bind::ItemKineticModuleImpl::set_motion_trans_angle
- app::lua_bind::ItemKineticModuleImpl::set_motion_trans_angle_2nd
- app::lua_bind::ItemKineticModuleImpl::set_motion_trans_rate
- app::lua_bind::ItemKineticModuleImpl::set_motion_trans_rate_2nd
- app::lua_bind::ItemKineticModuleImpl::set_param_gemini
- app::lua_bind::ItemKineticModuleImpl::set_rot_along_speed_x
- app::lua_bind::ItemKineticModuleImpl::set_slope_type
- app::lua_bind::ItemKineticModuleImpl::set_throw_param
- app::lua_bind::ItemKineticModuleImpl::slope_angle
- app::lua_bind::ItemManager::find_active_item_from_area_id
- app::lua_bind::ItemManager::find_active_item_from_id
- app::lua_bind::ItemManager::get_active_item
- app::lua_bind::ItemManager::get_num_of_active_item
- app::lua_bind::ItemManager::get_num_of_active_item_all
- app::lua_bind::ItemManager::get_num_of_ownered_item
- app::lua_bind::ItemManager::is_change_fighter_restart_position
- app::lua_bind::ItemManager::remove_item_from_id
- app::lua_bind::ItemModule::attach_item
- app::lua_bind::ItemModule::attach_item_2
- app::lua_bind::ItemModule::attach_item_instance
- app::lua_bind::ItemModule::born_item
- app::lua_bind::ItemModule::drop_attach
- app::lua_bind::ItemModule::drop_attach_group
- app::lua_bind::ItemModule::drop_item
- app::lua_bind::ItemModule::eject_attach
- app::lua_bind::ItemModule::eject_attach_item
- app::lua_bind::ItemModule::eject_have_item
- app::lua_bind::ItemModule::get_attach_item_count
- app::lua_bind::ItemModule::get_have_item_hold_kind
- app::lua_bind::ItemModule::get_have_item_id
- app::lua_bind::ItemModule::get_have_item_kind
- app::lua_bind::ItemModule::get_have_item_size
- app::lua_bind::ItemModule::get_have_item_status_param_bool
- app::lua_bind::ItemModule::get_have_item_status_param_float
- app::lua_bind::ItemModule::get_have_item_status_param_int
- app::lua_bind::ItemModule::get_have_item_trait
- app::lua_bind::ItemModule::get_pickable_item_kind
- app::lua_bind::ItemModule::get_pickable_item_object_id
- app::lua_bind::ItemModule::get_pickable_item_size
- app::lua_bind::ItemModule::get_pickable_item_trait
- app::lua_bind::ItemModule::get_shoot_item_bullet
- app::lua_bind::ItemModule::have_item
- app::lua_bind::ItemModule::have_item_instance
- app::lua_bind::ItemModule::is_attach_item
- app::lua_bind::ItemModule::is_have_item
- app::lua_bind::ItemModule::is_success_auto_pickup_item
- app::lua_bind::ItemModule::is_success_pickup_item
- app::lua_bind::ItemModule::pickup_item
- app::lua_bind::ItemModule::remove_all
- app::lua_bind::ItemModule::remove_item
- app::lua_bind::ItemModule::reset_have_item_constraint_node
- app::lua_bind::ItemModule::scale_attach
- app::lua_bind::ItemModule::set_attach_item_action
- app::lua_bind::ItemModule::set_attach_item_visibility
- app::lua_bind::ItemModule::set_change_status_event
- app::lua_bind::ItemModule::set_have_item_action
- app::lua_bind::ItemModule::set_have_item_constraint_joint
- app::lua_bind::ItemModule::set_have_item_hit_sleep
- app::lua_bind::ItemModule::set_have_item_hold_anim
- app::lua_bind::ItemModule::set_have_item_scale_anim
- app::lua_bind::ItemModule::set_have_item_team
- app::lua_bind::ItemModule::set_have_item_visibility
- app::lua_bind::ItemModule::shoot_item_bullet
- app::lua_bind::ItemModule::shoot_item_bullet_blanks
- app::lua_bind::ItemModule::success_auto_pickup_item
- app::lua_bind::ItemModule::throw_item
- app::lua_bind::ItemModule::update_have_item_action_info
- app::lua_bind::ItemModule::use_item
- app::lua_bind::ItemModule::use_item_instance
- app::lua_bind::ItemModule::warp_attach_item
- app::lua_bind::ItemModule::warp_item
- app::lua_bind::ItemMotionAnimcmdModuleImpl::set_fix_rate
- app::lua_bind::ItemParamAccessor::boss_common_param_int
- app::lua_bind::ItemParamAccessor::get_self_param_float
- app::lua_bind::ItemParamAccessor::get_self_param_int
- app::lua_bind::ItemParamAccessor::is_valid_self_param
- app::lua_bind::JostleModule::area_kind
- app::lua_bind::JostleModule::ignore_owner_id
- app::lua_bind::JostleModule::is_sleep
- app::lua_bind::JostleModule::jostle_speed_x
- app::lua_bind::JostleModule::overlap_x
- app::lua_bind::JostleModule::pos_z
- app::lua_bind::JostleModule::priority
- app::lua_bind::JostleModule::reset_area
- app::lua_bind::JostleModule::set_fix
- app::lua_bind::JostleModule::set_force_gap
- app::lua_bind::JostleModule::set_ignore_owner_id
- app::lua_bind::JostleModule::set_ignore_pri
- app::lua_bind::JostleModule::set_ignore_speed_x
- app::lua_bind::JostleModule::set_influence_opponent_weight
- app::lua_bind::JostleModule::set_layer
- app::lua_bind::JostleModule::set_overlap_rate_mul
- app::lua_bind::JostleModule::set_priority
- app::lua_bind::JostleModule::set_propagate_push_speed
- app::lua_bind::JostleModule::set_push_speed_x
- app::lua_bind::JostleModule::set_push_speed_x_2
- app::lua_bind::JostleModule::set_push_speed_x_overlap_rate
- app::lua_bind::JostleModule::set_refer
- app::lua_bind::JostleModule::set_status
- app::lua_bind::JostleModule::set_team
- app::lua_bind::JostleModule::set_weight
- app::lua_bind::JostleModule::sleep
- app::lua_bind::JostleModule::speed_attenuation_rate
- app::lua_bind::JostleModule::target_weight
- app::lua_bind::JostleModule::weight
- app::lua_bind::KineticEnergy::clear_rot_speed
- app::lua_bind::KineticEnergy::clear_speed
- app::lua_bind::KineticEnergy::enable
- app::lua_bind::KineticEnergy::get_rotation
- app::lua_bind::KineticEnergy::get_speed
- app::lua_bind::KineticEnergy::get_speed3f
- app::lua_bind::KineticEnergy::get_speed_x
- app::lua_bind::KineticEnergy::get_speed_y
- app::lua_bind::KineticEnergy::is_enable
- app::lua_bind::KineticEnergy::mul_accel
- app::lua_bind::KineticEnergy::mul_speed
- app::lua_bind::KineticEnergy::off_consider_ground_friction
- app::lua_bind::KineticEnergy::on_consider_ground_friction
- app::lua_bind::KineticEnergy::reflect_accel
- app::lua_bind::KineticEnergy::reflect_speed
- app::lua_bind::KineticEnergy::reset_energy
- app::lua_bind::KineticEnergy::unable
- app::lua_bind::KineticEnergyNormal::get_accel
- app::lua_bind::KineticEnergyNormal::get_brake
- app::lua_bind::KineticEnergyNormal::get_limit_speed
- app::lua_bind::KineticEnergyNormal::get_stable_speed
- app::lua_bind::KineticEnergyNormal::is_consider_ground_normal
- app::lua_bind::KineticEnergyNormal::off_consider_ground_normal
- app::lua_bind::KineticEnergyNormal::on_consider_ground_normal
- app::lua_bind::KineticEnergyNormal::set_accel
- app::lua_bind::KineticEnergyNormal::set_brake
- app::lua_bind::KineticEnergyNormal::set_limit_speed
- app::lua_bind::KineticEnergyNormal::set_speed
- app::lua_bind::KineticEnergyNormal::set_speed_3d
- app::lua_bind::KineticEnergyNormal::set_stable_speed
- app::lua_bind::KineticEnergyRotNormal::get_accel
- app::lua_bind::KineticEnergyRotNormal::get_brake
- app::lua_bind::KineticEnergyRotNormal::get_limit_speed
- app::lua_bind::KineticEnergyRotNormal::get_rot_speed
- app::lua_bind::KineticEnergyRotNormal::get_stable_speed
- app::lua_bind::KineticEnergyRotNormal::set_accel
- app::lua_bind::KineticEnergyRotNormal::set_brake
- app::lua_bind::KineticEnergyRotNormal::set_limit_speed
- app::lua_bind::KineticEnergyRotNormal::set_speed
- app::lua_bind::KineticEnergyRotNormal::set_stable_speed
- app::lua_bind::KineticModule::add_speed
- app::lua_bind::KineticModule::add_speed_outside
- app::lua_bind::KineticModule::change_kinetic
- app::lua_bind::KineticModule::clear_speed_all
- app::lua_bind::KineticModule::clear_speed_attr
- app::lua_bind::KineticModule::clear_speed_energy_id
- app::lua_bind::KineticModule::enable_energy
- app::lua_bind::KineticModule::get_energy
- app::lua_bind::KineticModule::get_kinetic_type
- app::lua_bind::KineticModule::get_sum_rotation
- app::lua_bind::KineticModule::get_sum_speed
- app::lua_bind::KineticModule::get_sum_speed3f
- app::lua_bind::KineticModule::get_sum_speed_length
- app::lua_bind::KineticModule::get_sum_speed_x
- app::lua_bind::KineticModule::get_sum_speed_y
- app::lua_bind::KineticModule::is_enable_energy
- app::lua_bind::KineticModule::is_suspend_energy
- app::lua_bind::KineticModule::mul_accel
- app::lua_bind::KineticModule::mul_speed
- app::lua_bind::KineticModule::reflect_accel
- app::lua_bind::KineticModule::reflect_speed
- app::lua_bind::KineticModule::resume_energy
- app::lua_bind::KineticModule::resume_energy_all
- app::lua_bind::KineticModule::set_consider_ground_friction
- app::lua_bind::KineticModule::sleep
- app::lua_bind::KineticModule::suspend_energy
- app::lua_bind::KineticModule::suspend_energy_all
- app::lua_bind::KineticModule::unable_energy
- app::lua_bind::KineticModule::unable_energy_all
- app::lua_bind::LinkEvent::load_from_l2c_table
- app::lua_bind::LinkEvent::store_l2c_table
- app::lua_bind::LinkEvent::store_l2c_table1
- app::lua_bind::LinkEventCapture::load_from_l2c_table
- app::lua_bind::LinkEventCapture::store_l2c_table
- app::lua_bind::LinkEventCapture::store_l2c_table1
- app::lua_bind::LinkEventCaptureDriver::load_from_l2c_table
- app::lua_bind::LinkEventCaptureDriver::store_l2c_table
- app::lua_bind::LinkEventCaptureDriver::store_l2c_table1
- app::lua_bind::LinkEventCaptureFishingrodDamage::load_from_l2c_table
- app::lua_bind::LinkEventCaptureFishingrodDamage::store_l2c_table
- app::lua_bind::LinkEventCaptureFishingrodDamage::store_l2c_table1
- app::lua_bind::LinkEventCaptureItem::load_from_l2c_table
- app::lua_bind::LinkEventCaptureItem::store_l2c_table
- app::lua_bind::LinkEventCaptureItem::store_l2c_table1
- app::lua_bind::LinkEventCaptureMimikkyu::load_from_l2c_table
- app::lua_bind::LinkEventCaptureMimikkyu::store_l2c_table
- app::lua_bind::LinkEventCaptureMimikkyu::store_l2c_table1
- app::lua_bind::LinkEventCapturePulled::load_from_l2c_table
- app::lua_bind::LinkEventCapturePulled::store_l2c_table
- app::lua_bind::LinkEventCapturePulled::store_l2c_table1
- app::lua_bind::LinkEventFinal::load_from_l2c_table
- app::lua_bind::LinkEventFinal::store_l2c_table
- app::lua_bind::LinkEventFinal::store_l2c_table1
- app::lua_bind::LinkEventLassoHang::load_from_l2c_table
- app::lua_bind::LinkEventLassoHang::store_l2c_table
- app::lua_bind::LinkEventLassoHang::store_l2c_table1
- app::lua_bind::LinkEventMask::load_from_l2c_table
- app::lua_bind::LinkEventMask::store_l2c_table
- app::lua_bind::LinkEventMask::store_l2c_table1
- app::lua_bind::LinkEventPos::load_from_l2c_table
- app::lua_bind::LinkEventPos::store_l2c_table
- app::lua_bind::LinkEventPos::store_l2c_table1
- app::lua_bind::LinkEventStarShot::load_from_l2c_table
- app::lua_bind::LinkEventStarShot::store_l2c_table
- app::lua_bind::LinkEventStarShot::store_l2c_table1
- app::lua_bind::LinkEventThrow::load_from_l2c_table
- app::lua_bind::LinkEventThrow::store_l2c_table
- app::lua_bind::LinkEventThrow::store_l2c_table1
- app::lua_bind::LinkEventTouchItem::load_from_l2c_table
- app::lua_bind::LinkEventTouchItem::store_l2c_table
- app::lua_bind::LinkEventTouchItem::store_l2c_table1
- app::lua_bind::LinkEventYoshiTamagoDamageEffect::load_from_l2c_table
- app::lua_bind::LinkEventYoshiTamagoDamageEffect::store_l2c_table
- app::lua_bind::LinkEventYoshiTamagoDamageEffect::store_l2c_table1
- app::lua_bind::LinkModule::adjust_model_constraint_posture
- app::lua_bind::LinkModule::chk_attribute
- app::lua_bind::LinkModule::chk_link_stop
- app::lua_bind::LinkModule::chk_link_visibility
- app::lua_bind::LinkModule::chk_linked_attribute
- app::lua_bind::LinkModule::get_constraint_model_scale
- app::lua_bind::LinkModule::get_constraint_translate_offset
- app::lua_bind::LinkModule::get_link_scale
- app::lua_bind::LinkModule::get_link_speed
- app::lua_bind::LinkModule::get_model_constraint_flag
- app::lua_bind::LinkModule::get_model_constraint_joint
- app::lua_bind::LinkModule::get_model_constraint_joint_global_position
- app::lua_bind::LinkModule::get_model_constraint_joint_global_position_recursive
- app::lua_bind::LinkModule::get_model_constraint_no
- app::lua_bind::LinkModule::get_model_constraint_target_joint
- app::lua_bind::LinkModule::get_model_constraint_target_joint_rotation
- app::lua_bind::LinkModule::get_model_constraint_target_node_position
- app::lua_bind::LinkModule::get_node_catprue_pos
- app::lua_bind::LinkModule::get_node_object_id
- app::lua_bind::LinkModule::get_node_rotation
- app::lua_bind::LinkModule::get_node_scale
- app::lua_bind::LinkModule::get_node_sum_speed
- app::lua_bind::LinkModule::get_parent_attach_item_visibility
- app::lua_bind::LinkModule::get_parent_battle_object_kind
- app::lua_bind::LinkModule::get_parent_customize_attack_ratio
- app::lua_bind::LinkModule::get_parent_damage
- app::lua_bind::LinkModule::get_parent_damage_power_max
- app::lua_bind::LinkModule::get_parent_damage_reaction
- app::lua_bind::LinkModule::get_parent_have_item_visibility
- app::lua_bind::LinkModule::get_parent_id
- app::lua_bind::LinkModule::get_parent_lr
- app::lua_bind::LinkModule::get_parent_main_color
- app::lua_bind::LinkModule::get_parent_model_joint_global_position
- app::lua_bind::LinkModule::get_parent_model_joint_global_rotation
- app::lua_bind::LinkModule::get_parent_model_visible
- app::lua_bind::LinkModule::get_parent_motion_frame
- app::lua_bind::LinkModule::get_parent_motion_kind
- app::lua_bind::LinkModule::get_parent_motion_rate
- app::lua_bind::LinkModule::get_parent_motion_whole_rate
- app::lua_bind::LinkModule::get_parent_object_id
- app::lua_bind::LinkModule::get_parent_object_id_motion_transactor_link
- app::lua_bind::LinkModule::get_parent_pos
- app::lua_bind::LinkModule::get_parent_power_up_attack
- app::lua_bind::LinkModule::get_parent_power_up_attr
- app::lua_bind::LinkModule::get_parent_power_up_defense
- app::lua_bind::LinkModule::get_parent_prev_pos
- app::lua_bind::LinkModule::get_parent_reaction_mul_4th
- app::lua_bind::LinkModule::get_parent_rot
- app::lua_bind::LinkModule::get_parent_scale
- app::lua_bind::LinkModule::get_parent_shape_center_pos
- app::lua_bind::LinkModule::get_parent_shape_center_pos_object_id
- app::lua_bind::LinkModule::get_parent_situation_kind
- app::lua_bind::LinkModule::get_parent_status_kind
- app::lua_bind::LinkModule::get_parent_stick_x
- app::lua_bind::LinkModule::get_parent_sub_color
- app::lua_bind::LinkModule::get_parent_sum_speed
- app::lua_bind::LinkModule::get_parent_top_angle
- app::lua_bind::LinkModule::get_parent_total_hit_status
- app::lua_bind::LinkModule::is_capture_damage_parent_object_id
- app::lua_bind::LinkModule::is_change_model_constraint_matrix
- app::lua_bind::LinkModule::is_link
- app::lua_bind::LinkModule::is_link_node_attack
- app::lua_bind::LinkModule::is_link_parent_slow
- app::lua_bind::LinkModule::is_link_pos
- app::lua_bind::LinkModule::is_link_power_up
- app::lua_bind::LinkModule::is_linked
- app::lua_bind::LinkModule::is_model_constraint
- app::lua_bind::LinkModule::is_model_constraint_mutual
- app::lua_bind::LinkModule::is_node_damage_capture_cut
- app::lua_bind::LinkModule::is_node_damage_reaction
- app::lua_bind::LinkModule::is_parent_damage_catch_cut
- app::lua_bind::LinkModule::is_parent_damage_reaction
- app::lua_bind::LinkModule::is_parent_effect_sync_scale
- app::lua_bind::LinkModule::is_parent_enable_sub_color
- app::lua_bind::LinkModule::is_parent_flip
- app::lua_bind::LinkModule::is_parent_hit_stop
- app::lua_bind::LinkModule::is_parent_power_up_reaction
- app::lua_bind::LinkModule::is_parent_spycloak
- app::lua_bind::LinkModule::is_valid_link_stop
- app::lua_bind::LinkModule::is_valid_parent_shape
- app::lua_bind::LinkModule::link
- app::lua_bind::LinkModule::model_constraint_node_top_z
- app::lua_bind::LinkModule::off_model_constraint_flag
- app::lua_bind::LinkModule::remove_model_constraint
- app::lua_bind::LinkModule::search_node
- app::lua_bind::LinkModule::search_parent
- app::lua_bind::LinkModule::search_parent_attr
- app::lua_bind::LinkModule::send_event_nodes
- app::lua_bind::LinkModule::send_event_nodes_struct
- app::lua_bind::LinkModule::send_event_nodes_throw
- app::lua_bind::LinkModule::send_event_parents
- app::lua_bind::LinkModule::send_event_parents_struct
- app::lua_bind::LinkModule::set_attribute
- app::lua_bind::LinkModule::set_constraint_rot_offset
- app::lua_bind::LinkModule::set_constraint_rot_offset_x
- app::lua_bind::LinkModule::set_constraint_rot_offset_y
- app::lua_bind::LinkModule::set_constraint_rot_offset_z
- app::lua_bind::LinkModule::set_constraint_scale_offset
- app::lua_bind::LinkModule::set_constraint_translate_offset
- app::lua_bind::LinkModule::set_model_constraint_attribute
- app::lua_bind::LinkModule::set_model_constraint_flag
- app::lua_bind::LinkModule::set_model_constraint_joint
- app::lua_bind::LinkModule::set_model_constraint_pos_ort
- app::lua_bind::LinkModule::set_model_constraint_target_joint
- app::lua_bind::LinkModule::set_node_attacker_info
- app::lua_bind::LinkModule::set_node_depth_offset
- app::lua_bind::LinkModule::set_node_link_scale
- app::lua_bind::LinkModule::set_node_log_damage_player
- app::lua_bind::LinkModule::set_node_scale_power_mul
- app::lua_bind::LinkModule::set_parent_attacker_info
- app::lua_bind::LinkModule::set_parent_hit_stop_frame
- app::lua_bind::LinkModule::set_parent_log_damage_player
- app::lua_bind::LinkModule::set_unreference_parent_scale
- app::lua_bind::LinkModule::unlink
- app::lua_bind::LinkModule::unlink_all
- app::lua_bind::LinkModule::unlink_node
- app::lua_bind::LinkModule::unlink_node_all
- app::lua_bind::LinkModule::update_link_pos
- app::lua_bind::LuaModule::disable_func
- app::lua_bind::LuaModule::disable_line
- app::lua_bind::LuaModule::enable_func
- app::lua_bind::LuaModule::enable_line
- app::lua_bind::LuaModule::get_execute_line
- app::lua_bind::LuaModule::is_valid_func
- app::lua_bind::LuaModule::is_valid_line
- app::lua_bind::LuaModule::reserve_status_data_array
- app::lua_bind::ModelModule::clear_joint_srt
- app::lua_bind::ModelModule::disable_gold_eye
- app::lua_bind::ModelModule::enable_gold_eye
- app::lua_bind::ModelModule::is_visible
- app::lua_bind::ModelModule::joint_global_axis
- app::lua_bind::ModelModule::joint_global_offset_from_top
- app::lua_bind::ModelModule::joint_global_position
- app::lua_bind::ModelModule::joint_global_position_with_offset
- app::lua_bind::ModelModule::joint_global_rotation
- app::lua_bind::ModelModule::joint_rotate
- app::lua_bind::ModelModule::rotation_order
- app::lua_bind::ModelModule::scale
- app::lua_bind::ModelModule::scale_z
- app::lua_bind::ModelModule::set_alpha
- app::lua_bind::ModelModule::set_color_rgb
- app::lua_bind::ModelModule::set_depth_offset
- app::lua_bind::ModelModule::set_depth_stencil
- app::lua_bind::ModelModule::set_emmisive_scale
- app::lua_bind::ModelModule::set_joint_rotate
- app::lua_bind::ModelModule::set_joint_scale
- app::lua_bind::ModelModule::set_joint_srt
- app::lua_bind::ModelModule::set_joint_translate
- app::lua_bind::ModelModule::set_mesh_visibility
- app::lua_bind::ModelModule::set_render_offset_position
- app::lua_bind::ModelModule::set_rotation_order
- app::lua_bind::ModelModule::set_scale
- app::lua_bind::ModelModule::set_scale_z
- app::lua_bind::ModelModule::set_temporary_scale_z
- app::lua_bind::ModelModule::set_visibility
- app::lua_bind::ModelModule::top_joint_global_position_from_joint
- app::lua_bind::ModelModule::virtual_joint_tra
- app::lua_bind::MotionAnimcmdModule::call_script_single
- app::lua_bind::MotionAnimcmdModule::change_script_motion_line_single
- app::lua_bind::MotionAnimcmdModule::change_script_motion_lines
- app::lua_bind::MotionAnimcmdModule::change_script_motion_partial_lines
- app::lua_bind::MotionAnimcmdModule::enable_skip_delay_update
- app::lua_bind::MotionAnimcmdModule::exec_motion_lines
- app::lua_bind::MotionAnimcmdModule::exec_motion_lines_initialize
- app::lua_bind::MotionAnimcmdModule::flush
- app::lua_bind::MotionAnimcmdModule::flush_current_motion
- app::lua_bind::MotionAnimcmdModule::is_sleep
- app::lua_bind::MotionAnimcmdModule::set_sleep
- app::lua_bind::MotionAnimcmdModule::set_sleep_effect
- app::lua_bind::MotionAnimcmdModule::set_sleep_game
- app::lua_bind::MotionAnimcmdModule::set_sleep_sound
- app::lua_bind::MotionModule::add_motion_2nd
- app::lua_bind::MotionModule::add_motion_partial
- app::lua_bind::MotionModule::animcmd_name_hash
- app::lua_bind::MotionModule::calc_joint
- app::lua_bind::MotionModule::change_motion
- app::lua_bind::MotionModule::change_motion_force_inherit_frame
- app::lua_bind::MotionModule::change_motion_inherit_frame
- app::lua_bind::MotionModule::change_motion_inherit_frame_keep_rate
- app::lua_bind::MotionModule::change_motion_kind
- app::lua_bind::MotionModule::clear_joint_srt
- app::lua_bind::MotionModule::enable_shift_material_animation
- app::lua_bind::MotionModule::end_frame
- app::lua_bind::MotionModule::end_frame_2nd
- app::lua_bind::MotionModule::end_frame_from_hash
- app::lua_bind::MotionModule::end_frame_partial
- app::lua_bind::MotionModule::frame
- app::lua_bind::MotionModule::frame_2nd
- app::lua_bind::MotionModule::frame_partial
- app::lua_bind::MotionModule::get_frame_material
- app::lua_bind::MotionModule::is_anim_resource
- app::lua_bind::MotionModule::is_blend
- app::lua_bind::MotionModule::is_changing
- app::lua_bind::MotionModule::is_end
- app::lua_bind::MotionModule::is_end_2nd
- app::lua_bind::MotionModule::is_end_partial
- app::lua_bind::MotionModule::is_flag_link
- app::lua_bind::MotionModule::is_flag_start_1_frame
- app::lua_bind::MotionModule::is_flag_start_1_frame_2nd
- app::lua_bind::MotionModule::is_flag_start_1_frame_from_motion_kind
- app::lua_bind::MotionModule::is_flag_start_1_frame_partial
- app::lua_bind::MotionModule::is_flip
- app::lua_bind::MotionModule::is_flip_resource
- app::lua_bind::MotionModule::is_loop_flag
- app::lua_bind::MotionModule::is_looped
- app::lua_bind::MotionModule::is_no_comp
- app::lua_bind::MotionModule::joint_local_rotation
- app::lua_bind::MotionModule::joint_local_tra
- app::lua_bind::MotionModule::joint_rotate
- app::lua_bind::MotionModule::motion_kind
- app::lua_bind::MotionModule::motion_kind_2nd
- app::lua_bind::MotionModule::motion_kind_partial
- app::lua_bind::MotionModule::prev_frame
- app::lua_bind::MotionModule::prev_frame_partial
- app::lua_bind::MotionModule::prev_weight
- app::lua_bind::MotionModule::rate
- app::lua_bind::MotionModule::rate_2nd
- app::lua_bind::MotionModule::rate_partial
- app::lua_bind::MotionModule::remove_motion_partial
- app::lua_bind::MotionModule::remove_motion_partial_comp
- app::lua_bind::MotionModule::resource_id
- app::lua_bind::MotionModule::set_flip
- app::lua_bind::MotionModule::set_force_progress_2nd_weight
- app::lua_bind::MotionModule::set_frame
- app::lua_bind::MotionModule::set_frame_2nd
- app::lua_bind::MotionModule::set_frame_material
- app::lua_bind::MotionModule::set_frame_partial
- app::lua_bind::MotionModule::set_frame_partial_sync_anim_cmd
- app::lua_bind::MotionModule::set_frame_sync_anim_cmd
- app::lua_bind::MotionModule::set_helper_calculation
- app::lua_bind::MotionModule::set_kind_offset
- app::lua_bind::MotionModule::set_link_flip_target_joint
- app::lua_bind::MotionModule::set_loop_flag_material
- app::lua_bind::MotionModule::set_no_comp
- app::lua_bind::MotionModule::set_rate
- app::lua_bind::MotionModule::set_rate_2nd
- app::lua_bind::MotionModule::set_rate_material
- app::lua_bind::MotionModule::set_rate_partial
- app::lua_bind::MotionModule::set_recalc_ik
- app::lua_bind::MotionModule::set_reverse
- app::lua_bind::MotionModule::set_skip_rate
- app::lua_bind::MotionModule::set_stop_interpolation
- app::lua_bind::MotionModule::set_trans_joint_id
- app::lua_bind::MotionModule::set_trans_move_speed_no_scale
- app::lua_bind::MotionModule::set_weight
- app::lua_bind::MotionModule::set_weight_change_motion
- app::lua_bind::MotionModule::set_weight_rate
- app::lua_bind::MotionModule::set_whole_rate
- app::lua_bind::MotionModule::start_flip_interpolation
- app::lua_bind::MotionModule::trans_joint_scale
- app::lua_bind::MotionModule::trans_move_speed
- app::lua_bind::MotionModule::trans_move_speed_2nd
- app::lua_bind::MotionModule::trans_tra
- app::lua_bind::MotionModule::trans_tra_2nd
- app::lua_bind::MotionModule::trans_tra_end_frame
- app::lua_bind::MotionModule::update_dynamic_skeleton_without_complete_matrix
- app::lua_bind::MotionModule::update_rate
- app::lua_bind::MotionModule::update_trans_move_speed
- app::lua_bind::MotionModule::weight
- app::lua_bind::MotionModule::whole_rate
- app::lua_bind::OnCalcParamEvent::load_from_l2c_table
- app::lua_bind::OnCalcParamEvent::store_l2c_table
- app::lua_bind::OnCalcParamEvent::store_l2c_table1
- app::lua_bind::PhysicsModule::clear_2nd_speed
- app::lua_bind::PhysicsModule::get_2nd_active_length
- app::lua_bind::PhysicsModule::get_2nd_active_node_num
- app::lua_bind::PhysicsModule::get_2nd_joint_id
- app::lua_bind::PhysicsModule::get_2nd_joint_num
- app::lua_bind::PhysicsModule::get_2nd_line_length
- app::lua_bind::PhysicsModule::get_2nd_node_num
- app::lua_bind::PhysicsModule::get_2nd_pos
- app::lua_bind::PhysicsModule::get_2nd_speed
- app::lua_bind::PhysicsModule::get_2nd_status
- app::lua_bind::PhysicsModule::get_2nd_tension
- app::lua_bind::PhysicsModule::get_2nd_touch_ground_line_num
- app::lua_bind::PhysicsModule::get_ik_end_joint_id
- app::lua_bind::PhysicsModule::is_2nd_flip
- app::lua_bind::PhysicsModule::is_2nd_precede
- app::lua_bind::PhysicsModule::reset_swing
- app::lua_bind::PhysicsModule::set_2nd_active_node_num
- app::lua_bind::PhysicsModule::set_2nd_air_resistance
- app::lua_bind::PhysicsModule::set_2nd_air_resistance_2
- app::lua_bind::PhysicsModule::set_2nd_back_speed
- app::lua_bind::PhysicsModule::set_2nd_collision_object
- app::lua_bind::PhysicsModule::set_2nd_collision_size
- app::lua_bind::PhysicsModule::set_2nd_disable_collision
- app::lua_bind::PhysicsModule::set_2nd_end_pos
- app::lua_bind::PhysicsModule::set_2nd_fix_flag
- app::lua_bind::PhysicsModule::set_2nd_fixed_tip_num
- app::lua_bind::PhysicsModule::set_2nd_flip
- app::lua_bind::PhysicsModule::set_2nd_friction_rate
- app::lua_bind::PhysicsModule::set_2nd_gravity
- app::lua_bind::PhysicsModule::set_2nd_length
- app::lua_bind::PhysicsModule::set_2nd_line_length_all
- app::lua_bind::PhysicsModule::set_2nd_mass
- app::lua_bind::PhysicsModule::set_2nd_node_num_max
- app::lua_bind::PhysicsModule::set_2nd_pos
- app::lua_bind::PhysicsModule::set_2nd_precede
- app::lua_bind::PhysicsModule::set_2nd_restitution_range
- app::lua_bind::PhysicsModule::set_2nd_restitution_rate
- app::lua_bind::PhysicsModule::set_2nd_restitution_rate_2
- app::lua_bind::PhysicsModule::set_2nd_speed
- app::lua_bind::PhysicsModule::set_2nd_status
- app::lua_bind::PhysicsModule::set_2nd_sync_gravity
- app::lua_bind::PhysicsModule::set_2nd_water_resistance
- app::lua_bind::PhysicsModule::set_2nd_z_range
- app::lua_bind::PhysicsModule::set_enable_floor_collision_line
- app::lua_bind::PhysicsModule::set_ik
- app::lua_bind::PhysicsModule::set_ik_target_dir
- app::lua_bind::PhysicsModule::set_ik_target_pos
- app::lua_bind::PhysicsModule::set_reflect_param_ceil
- app::lua_bind::PhysicsModule::set_reflect_param_floor
- app::lua_bind::PhysicsModule::set_reflect_param_wall
- app::lua_bind::PhysicsModule::set_swing_ground_collision_all
- app::lua_bind::PhysicsModule::set_swing_joint_name
- app::lua_bind::PhysicsModule::set_swing_only_anim
- app::lua_bind::PhysicsModule::set_swing_rate
- app::lua_bind::PhysicsModule::set_swing_rebirth
- app::lua_bind::PhysicsModule::set_swing_special_state
- app::lua_bind::PhysicsModule::stop_charge
- app::lua_bind::PostureModule::add_pos
- app::lua_bind::PostureModule::add_pos_2d
- app::lua_bind::PostureModule::base_scale
- app::lua_bind::PostureModule::init_pos
- app::lua_bind::PostureModule::init_rot
- app::lua_bind::PostureModule::init_rot_2
- app::lua_bind::PostureModule::init_rot_y_lr
- app::lua_bind::PostureModule::init_scale
- app::lua_bind::PostureModule::is_rot_y_lr_different_inner_lr
- app::lua_bind::PostureModule::lr
- app::lua_bind::PostureModule::owner_scale
- app::lua_bind::PostureModule::pos
- app::lua_bind::PostureModule::pos_2d
- app::lua_bind::PostureModule::pos_x
- app::lua_bind::PostureModule::pos_y
- app::lua_bind::PostureModule::pos_z
- app::lua_bind::PostureModule::prev_pos
- app::lua_bind::PostureModule::prev_pos_2d
- app::lua_bind::PostureModule::reverse_lr
- app::lua_bind::PostureModule::reverse_rot_y_lr
- app::lua_bind::PostureModule::rot
- app::lua_bind::PostureModule::rot_x
- app::lua_bind::PostureModule::rot_y
- app::lua_bind::PostureModule::rot_y_lr
- app::lua_bind::PostureModule::rot_z
- app::lua_bind::PostureModule::scale
- app::lua_bind::PostureModule::set_link_scale
- app::lua_bind::PostureModule::set_lr
- app::lua_bind::PostureModule::set_owner_scale
- app::lua_bind::PostureModule::set_pos
- app::lua_bind::PostureModule::set_pos_2d
- app::lua_bind::PostureModule::set_rot
- app::lua_bind::PostureModule::set_scale
- app::lua_bind::PostureModule::set_stick_lr
- app::lua_bind::PostureModule::set_sync_constraint_joint
- app::lua_bind::PostureModule::update_rot_y_lr
- app::lua_bind::ReflectModule::attack_mul
- app::lua_bind::ReflectModule::count
- app::lua_bind::ReflectModule::get_reverse_lr
- app::lua_bind::ReflectModule::is_count_max
- app::lua_bind::ReflectModule::is_reflect
- app::lua_bind::ReflectModule::life_mul
- app::lua_bind::ReflectModule::object_id
- app::lua_bind::ReflectModule::reset_info
- app::lua_bind::ReflectModule::set_attack_mul
- app::lua_bind::ReflectModule::set_collision_no
- app::lua_bind::ReflectModule::set_life_mul
- app::lua_bind::ReflectModule::set_no_speed_mul
- app::lua_bind::ReflectModule::set_object_id
- app::lua_bind::ReflectModule::set_speed_mul
- app::lua_bind::ReflectModule::set_team_no
- app::lua_bind::ReflectModule::speed_mul
- app::lua_bind::ReflectModule::team_no
- app::lua_bind::ReflectorModule::clean
- app::lua_bind::ReflectorModule::clear_all
- app::lua_bind::ReflectorModule::clear_all_2
- app::lua_bind::ReflectorModule::get_attack_limit
- app::lua_bind::ReflectorModule::get_attack_mul
- app::lua_bind::ReflectorModule::get_center_pos
- app::lua_bind::ReflectorModule::get_group_num
- app::lua_bind::ReflectorModule::get_hop_angle
- app::lua_bind::ReflectorModule::get_life_mul
- app::lua_bind::ReflectorModule::get_lr
- app::lua_bind::ReflectorModule::get_part_size
- app::lua_bind::ReflectorModule::get_pos_x
- app::lua_bind::ReflectorModule::get_speed_mul
- app::lua_bind::ReflectorModule::get_team_no
- app::lua_bind::ReflectorModule::is_front
- app::lua_bind::ReflectorModule::is_hop
- app::lua_bind::ReflectorModule::is_no_hop
- app::lua_bind::ReflectorModule::is_no_m_ball
- app::lua_bind::ReflectorModule::is_shield
- app::lua_bind::ReflectorModule::is_turn
- app::lua_bind::ReflectorModule::set_attack_limit
- app::lua_bind::ReflectorModule::set_attack_mul
- app::lua_bind::ReflectorModule::set_front
- app::lua_bind::ReflectorModule::set_hit_stop_mul
- app::lua_bind::ReflectorModule::set_hop
- app::lua_bind::ReflectorModule::set_life_mul
- app::lua_bind::ReflectorModule::set_no_team
- app::lua_bind::ReflectorModule::set_shield_type
- app::lua_bind::ReflectorModule::set_size
- app::lua_bind::ReflectorModule::set_speed_mul
- app::lua_bind::ReflectorModule::set_status
- app::lua_bind::ReflectorModule::set_status_all
- app::lua_bind::ReflectorModule::set_target_category
- app::lua_bind::ReflectorModule::set_target_property
- app::lua_bind::ReflectorModule::set_turn
- app::lua_bind::ReflectorModule::sleep
- app::lua_bind::Rhombus2::load_from_l2c_table
- app::lua_bind::Rhombus2::store_l2c_table
- app::lua_bind::Rhombus2::store_l2c_table1
- app::lua_bind::SearchModule::active_part_num
- app::lua_bind::SearchModule::clear
- app::lua_bind::SearchModule::clear_all
- app::lua_bind::SearchModule::enable_safe_pos
- app::lua_bind::SearchModule::get_size
- app::lua_bind::SearchModule::invalid_attack_mask
- app::lua_bind::SearchModule::is_inflict
- app::lua_bind::SearchModule::is_search
- app::lua_bind::SearchModule::relocate
- app::lua_bind::SearchModule::remove_log_attack
- app::lua_bind::SearchModule::set_check_interval
- app::lua_bind::SearchModule::set_invalid_attack_mask
- app::lua_bind::SearchModule::set_offset
- app::lua_bind::SearchModule::set_pos
- app::lua_bind::SearchModule::set_remove_log_attack
- app::lua_bind::SearchModule::set_size
- app::lua_bind::SearchModule::set_sync_lr
- app::lua_bind::SearchModule::set_sync_situation
- app::lua_bind::SearchModule::set_target_opponent
- app::lua_bind::SearchModule::situation
- app::lua_bind::SearchModule::sleep
- app::lua_bind::ShadowModule::set_draw
- app::lua_bind::ShadowModule::set_draw_status
- app::lua_bind::ShadowModule::set_offset_y
- app::lua_bind::ShadowModule::set_size
- app::lua_bind::ShakeModule::disable_offset
- app::lua_bind::ShakeModule::enable_offset
- app::lua_bind::ShakeModule::extend
- app::lua_bind::ShakeModule::is_shake
- app::lua_bind::ShakeModule::offset
- app::lua_bind::ShakeModule::req
- app::lua_bind::ShakeModule::req_time_scale
- app::lua_bind::ShakeModule::set_axis_xy_kind
- app::lua_bind::ShakeModule::set_ignore_slow
- app::lua_bind::ShakeModule::set_scale_kind
- app::lua_bind::ShakeModule::stop
- app::lua_bind::ShakeModule::stop_kind
- app::lua_bind::ShieldModule::clean
- app::lua_bind::ShieldModule::clear_all
- app::lua_bind::ShieldModule::clear_all_2
- app::lua_bind::ShieldModule::get_attack_limit
- app::lua_bind::ShieldModule::get_attack_mul
- app::lua_bind::ShieldModule::get_center_pos
- app::lua_bind::ShieldModule::get_group_num
- app::lua_bind::ShieldModule::get_hop_angle
- app::lua_bind::ShieldModule::get_life_mul
- app::lua_bind::ShieldModule::get_lr
- app::lua_bind::ShieldModule::get_part_size
- app::lua_bind::ShieldModule::get_pos_x
- app::lua_bind::ShieldModule::get_speed_mul
- app::lua_bind::ShieldModule::get_team_no
- app::lua_bind::ShieldModule::is_front
- app::lua_bind::ShieldModule::is_hop
- app::lua_bind::ShieldModule::is_no_hop
- app::lua_bind::ShieldModule::is_no_m_ball
- app::lua_bind::ShieldModule::is_shield
- app::lua_bind::ShieldModule::is_turn
- app::lua_bind::ShieldModule::set_attack_limit
- app::lua_bind::ShieldModule::set_attack_mul
- app::lua_bind::ShieldModule::set_front
- app::lua_bind::ShieldModule::set_hit_stop_mul
- app::lua_bind::ShieldModule::set_hop
- app::lua_bind::ShieldModule::set_life_mul
- app::lua_bind::ShieldModule::set_no_team
- app::lua_bind::ShieldModule::set_shield_type
- app::lua_bind::ShieldModule::set_size
- app::lua_bind::ShieldModule::set_speed_mul
- app::lua_bind::ShieldModule::set_status
- app::lua_bind::ShieldModule::set_status_all
- app::lua_bind::ShieldModule::set_target_category
- app::lua_bind::ShieldModule::set_target_property
- app::lua_bind::ShieldModule::set_turn
- app::lua_bind::ShieldModule::sleep
- app::lua_bind::SlopeModule::floor_diff_l
- app::lua_bind::SlopeModule::floor_diff_r
- app::lua_bind::SlopeModule::update_model_top_angle
- app::lua_bind::SlowModule::clear
- app::lua_bind::SlowModule::clear_2
- app::lua_bind::SlowModule::clear_whole
- app::lua_bind::SlowModule::frame
- app::lua_bind::SlowModule::is_prev_skip
- app::lua_bind::SlowModule::is_skip
- app::lua_bind::SlowModule::is_slow
- app::lua_bind::SlowModule::mag
- app::lua_bind::SlowModule::rate
- app::lua_bind::SlowModule::rate_ignore_effect
- app::lua_bind::SlowModule::set
- app::lua_bind::SlowModule::set_whole
- app::lua_bind::SlowModule::set_whole_frame
- app::lua_bind::SlowModule::whole_frame
- app::lua_bind::SlowModule::whole_mag
- app::lua_bind::SoundModule::get_auto_se_pitch
- app::lua_bind::SoundModule::get_common_sound_label
- app::lua_bind::SoundModule::get_landing_se
- app::lua_bind::SoundModule::get_no_hit_se
- app::lua_bind::SoundModule::get_play_hit_se_flag
- app::lua_bind::SoundModule::get_se_vol
- app::lua_bind::SoundModule::get_se_vol_db
- app::lua_bind::SoundModule::get_takeout_se
- app::lua_bind::SoundModule::get_takeout_se_status_flag
- app::lua_bind::SoundModule::is_playing
- app::lua_bind::SoundModule::is_playing_status
- app::lua_bind::SoundModule::is_playing_voice
- app::lua_bind::SoundModule::pause_se_all
- app::lua_bind::SoundModule::play_damage_se
- app::lua_bind::SoundModule::play_down_se
- app::lua_bind::SoundModule::play_fly_voice
- app::lua_bind::SoundModule::play_hit_se
- app::lua_bind::SoundModule::play_landing_se
- app::lua_bind::SoundModule::play_landing_se_registered
- app::lua_bind::SoundModule::play_se
- app::lua_bind::SoundModule::play_se_no3d
- app::lua_bind::SoundModule::play_se_pos
- app::lua_bind::SoundModule::play_sequence
- app::lua_bind::SoundModule::play_status_bgm
- app::lua_bind::SoundModule::play_status_se
- app::lua_bind::SoundModule::play_step
- app::lua_bind::SoundModule::play_step_flippable
- app::lua_bind::SoundModule::play_takeout_se
- app::lua_bind::SoundModule::reset_takeout_se
- app::lua_bind::SoundModule::set_auto_se_pitch
- app::lua_bind::SoundModule::set_continue_se_at_game_finish
- app::lua_bind::SoundModule::set_gamespeed_se_calibration
- app::lua_bind::SoundModule::set_landing_se
- app::lua_bind::SoundModule::set_no_hit_se
- app::lua_bind::SoundModule::set_play_hit_se_flag
- app::lua_bind::SoundModule::set_play_inhivit
- app::lua_bind::SoundModule::set_position_sub
- app::lua_bind::SoundModule::set_remain_se
- app::lua_bind::SoundModule::set_se_pitch_cent
- app::lua_bind::SoundModule::set_se_pitch_ratio
- app::lua_bind::SoundModule::set_se_pitch_status
- app::lua_bind::SoundModule::set_se_pitch_status_handle
- app::lua_bind::SoundModule::set_se_speed
- app::lua_bind::SoundModule::set_se_vol
- app::lua_bind::SoundModule::set_se_vol_db
- app::lua_bind::SoundModule::set_takeout_se
- app::lua_bind::SoundModule::set_takeout_se_status
- app::lua_bind::SoundModule::stop_all_sound
- app::lua_bind::SoundModule::stop_loop_se_all
- app::lua_bind::SoundModule::stop_se
- app::lua_bind::SoundModule::stop_se_all
- app::lua_bind::SoundModule::stop_se_handle
- app::lua_bind::SoundModule::stop_status_se
- app::lua_bind::StageManager::is_discretion_final_enabled
- app::lua_bind::StageManager::stage_all_stop
- app::lua_bind::StatusModule::change_status_force
- app::lua_bind::StatusModule::change_status_request
- app::lua_bind::StatusModule::change_status_request_from_script
- app::lua_bind::StatusModule::delete_status_request_from_script
- app::lua_bind::StatusModule::init_settings
- app::lua_bind::StatusModule::is_changing
- app::lua_bind::StatusModule::is_situation_changed
- app::lua_bind::StatusModule::prev_situation_kind
- app::lua_bind::StatusModule::prev_status_kind
- app::lua_bind::StatusModule::set_keep_situation_air
- app::lua_bind::StatusModule::set_situation_kind
- app::lua_bind::StatusModule::set_status_kind_interrupt
- app::lua_bind::StatusModule::set_succeeds_bit
- app::lua_bind::StatusModule::situation_kind
- app::lua_bind::StatusModule::status_kind
- app::lua_bind::StatusModule::status_kind_interrupt
- app::lua_bind::StatusModule::status_kind_next
- app::lua_bind::StatusModule::status_kind_que_from_script
- app::lua_bind::StopModule::cancel_hit_stop
- app::lua_bind::StopModule::cancel_item_stop
- app::lua_bind::StopModule::cancel_other_stop
- app::lua_bind::StopModule::end_stop
- app::lua_bind::StopModule::get_hit_stop_real_frame
- app::lua_bind::StopModule::get_item_stop
- app::lua_bind::StopModule::get_other_stop
- app::lua_bind::StopModule::is_damage
- app::lua_bind::StopModule::is_hit
- app::lua_bind::StopModule::is_item
- app::lua_bind::StopModule::is_other
- app::lua_bind::StopModule::is_special_stop
- app::lua_bind::StopModule::is_stop
- app::lua_bind::StopModule::set_hit_stop_frame
- app::lua_bind::StopModule::set_hit_stop_frame_fix
- app::lua_bind::StopModule::set_item_stop
- app::lua_bind::StopModule::set_link_stop
- app::lua_bind::StopModule::set_other_stop
- app::lua_bind::StopModule::set_special_stop
- app::lua_bind::TeamModule::hit_team_no
- app::lua_bind::TeamModule::hit_team_second_no
- app::lua_bind::TeamModule::metamon_owner_fighter_entry_id
- app::lua_bind::TeamModule::set_hit_team
- app::lua_bind::TeamModule::set_hit_team_second
- app::lua_bind::TeamModule::set_team
- app::lua_bind::TeamModule::set_team_owner_id
- app::lua_bind::TeamModule::set_team_second
- app::lua_bind::TeamModule::team_no
- app::lua_bind::TeamModule::team_owner_id
- app::lua_bind::TeamModule::team_second_no
- app::lua_bind::TurnModule::end_turn
- app::lua_bind::TurnModule::is_extern
- app::lua_bind::TurnModule::is_turn
- app::lua_bind::TurnModule::is_turn_after90
- app::lua_bind::TurnModule::ry_reverse
- app::lua_bind::TurnModule::set_omit_intermediate
- app::lua_bind::TurnModule::set_turn
- app::lua_bind::VisibilityModule::get_whole
- app::lua_bind::VisibilityModule::is_visible
- app::lua_bind::VisibilityModule::is_visible_mesh
- app::lua_bind::VisibilityModule::reset_status_default
- app::lua_bind::VisibilityModule::reset_status_default_all
- app::lua_bind::VisibilityModule::reset_status_default_int64
- app::lua_bind::VisibilityModule::set
- app::lua_bind::VisibilityModule::set_default
- app::lua_bind::VisibilityModule::set_default_all
- app::lua_bind::VisibilityModule::set_default_int64
- app::lua_bind::VisibilityModule::set_int64
- app::lua_bind::VisibilityModule::set_material_anim_priority
- app::lua_bind::VisibilityModule::set_mesh_visibility
- app::lua_bind::VisibilityModule::set_mesh_visibility_int64
- app::lua_bind::VisibilityModule::set_model_visible
- app::lua_bind::VisibilityModule::set_status_default
- app::lua_bind::VisibilityModule::set_status_default_int64
- app::lua_bind::VisibilityModule::set_visibility_mode
- app::lua_bind::VisibilityModule::set_whole
- app::lua_bind::Weapon::get_founder_id
- app::lua_bind::WeaponKineticEnergyGravity::get_limit_speed
- app::lua_bind::WeaponKineticEnergyGravity::set_accel
- app::lua_bind::WeaponKineticEnergyGravity::set_limit_speed
- app::lua_bind::WeaponKineticEnergyGravity::set_speed
- app::lua_bind::WeaponRobotHominglaserLinkEventBurst::load_from_l2c_table
- app::lua_bind::WeaponRobotHominglaserLinkEventBurst::store_l2c_table
- app::lua_bind::WeaponRobotHominglaserLinkEventBurst::store_l2c_table1
- app::lua_bind::WeaponRobotHominglaserLinkEventSearch::load_from_l2c_table
- app::lua_bind::WeaponRobotHominglaserLinkEventSearch::store_l2c_table
- app::lua_bind::WeaponRobotHominglaserLinkEventSearch::store_l2c_table1
- app::lua_bind::WeaponShizueFishingrodLinkEventCliff::load_from_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventCliff::store_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventCliff::store_l2c_table1
- app::lua_bind::WeaponShizueFishingrodLinkEventCut::load_from_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventCut::store_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventCut::store_l2c_table1
- app::lua_bind::WeaponShizueFishingrodLinkEventReel::load_from_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventReel::store_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventReel::store_l2c_table1
- app::lua_bind::WeaponShizueFishingrodLinkEventShoot::load_from_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventShoot::store_l2c_table
- app::lua_bind::WeaponShizueFishingrodLinkEventShoot::store_l2c_table1
- app::lua_bind::WeaponSnakeMissileKineticEnergyNormal::set_direction
- app::lua_bind::WeaponSnakeNikitaMissileKineticEnergyNormal::rot_z
- app::lua_bind::WeaponSnakeNikitaMissileKineticEnergyNormal::set_enable_rot
- app::lua_bind::WeaponSnakeNikitaMissileKineticEnergyNormal::set_rot_z
- app::lua_bind::WorkModule::add_float
- app::lua_bind::WorkModule::add_int
- app::lua_bind::WorkModule::clear_all
- app::lua_bind::WorkModule::clear_transition_term
- app::lua_bind::WorkModule::clear_transition_term_forbid
- app::lua_bind::WorkModule::clear_transition_term_group
- app::lua_bind::WorkModule::count_down_int
- app::lua_bind::WorkModule::dec_int
- app::lua_bind::WorkModule::div_float
- app::lua_bind::WorkModule::div_int
- app::lua_bind::WorkModule::enable_transition_term
- app::lua_bind::WorkModule::enable_transition_term_forbid
- app::lua_bind::WorkModule::enable_transition_term_forbid_group
- app::lua_bind::WorkModule::enable_transition_term_group
- app::lua_bind::WorkModule::enable_transition_term_group_ex
- app::lua_bind::WorkModule::enable_transition_term_group_ex_all
- app::lua_bind::WorkModule::get_float
- app::lua_bind::WorkModule::get_int
- app::lua_bind::WorkModule::get_int64
- app::lua_bind::WorkModule::get_param_float
- app::lua_bind::WorkModule::get_param_int
- app::lua_bind::WorkModule::get_param_int64
- app::lua_bind::WorkModule::inc_int
- app::lua_bind::WorkModule::is_enable_transition_term
- app::lua_bind::WorkModule::is_enable_transition_term_forbid
- app::lua_bind::WorkModule::is_enable_transition_term_group
- app::lua_bind::WorkModule::is_flag
- app::lua_bind::WorkModule::mul_float
- app::lua_bind::WorkModule::mul_int
- app::lua_bind::WorkModule::off_flag
- app::lua_bind::WorkModule::on_flag
- app::lua_bind::WorkModule::rnd_float
- app::lua_bind::WorkModule::rnd_int
- app::lua_bind::WorkModule::set_customize_no
- app::lua_bind::WorkModule::set_flag
- app::lua_bind::WorkModule::set_float
- app::lua_bind::WorkModule::set_int
- app::lua_bind::WorkModule::set_int64
- app::lua_bind::WorkModule::sub_float
- app::lua_bind::WorkModule::sub_int
- app::lua_bind::WorkModule::turn_off_flag
- app::lua_bind::WorkModule::unable_transition_term
- app::lua_bind::WorkModule::unable_transition_term_forbid
- app::lua_bind::WorkModule::unable_transition_term_forbid_group
- app::lua_bind::WorkModule::unable_transition_term_group
- app::lua_bind::WorkModule::unable_transition_term_group_ex
- app::lua_bind::WorkModule::unable_transition_term_group_ex_all
- app::lua_bind::stWaterAreaInfo::load_from_l2c_table
- app::lua_bind::stWaterAreaInfo::store_l2c_table
- app::lua_bind::stWaterAreaInfo::store_l2c_table1
- app::smashball::chase_fighter
- app::smashball::escape_from_fighter
- app::smashball::force_clear_post_effect
- app::smashball::get_auto_handi
- app::smashball::get_equip_draw_ability_num
- app::smashball::is_training_mode
- app::smashball::set_post_effect
- app::stage::back_line_z
- app::stage::calc_offset_with_gravity
- app::stage::get_gravity_position
- app::stage::get_smashball_rect
- app::stage::get_stage_id
- app::sv_animcmd::ADD_SPEED_NO_LIMIT
- app::sv_animcmd::AFTER_IMAGE4_ON_WORK_arg29
- app::sv_animcmd::AFTER_IMAGE4_ON_arg29
- app::sv_animcmd::AFTER_IMAGE_OFF
- app::sv_animcmd::AREA_WIND_2ND
- app::sv_animcmd::AREA_WIND_2ND_RAD
- app::sv_animcmd::AREA_WIND_2ND_RAD_arg9
- app::sv_animcmd::AREA_WIND_2ND_arg10
- app::sv_animcmd::ATK_HIT_ABS
- app::sv_animcmd::ATK_LERP_RATIO
- app::sv_animcmd::ATK_NO_REACTION_SEARCH_WITCH_TIME
- app::sv_animcmd::ATK_POWER
- app::sv_animcmd::ATK_SET_SHIELD_SETOFF_MUL
- app::sv_animcmd::ATK_SET_SHIELD_SETOFF_MUL_arg3
- app::sv_animcmd::ATK_SET_SHIELD_SETOFF_MUL_arg4
- app::sv_animcmd::ATK_SET_SHIELD_SETOFF_MUL_arg5
- app::sv_animcmd::ATTACK
- app::sv_animcmd::ATTACK_ABS
- app::sv_animcmd::ATTACK_IGNORE_THROW
- app::sv_animcmd::BACK_GROUND_EFFECT_STAGE_SET_HIDING_FOR_DIRECTION
- app::sv_animcmd::BURN_COLOR
- app::sv_animcmd::BURN_COLOR_FRAME
- app::sv_animcmd::BURN_COLOR_NORMAL
- app::sv_animcmd::CAM_ZOOM_IN_FINAL
- app::sv_animcmd::CAM_ZOOM_IN_FINAL_arg13
- app::sv_animcmd::CAM_ZOOM_IN_arg5
- app::sv_animcmd::CAM_ZOOM_IN_arg6
- app::sv_animcmd::CAM_ZOOM_OUT
- app::sv_animcmd::CAM_ZOOM_OUT_FINAL
- app::sv_animcmd::CANCEL_FILL_SCREEN
- app::sv_animcmd::CATCH
- app::sv_animcmd::CHECK_FINISH_CAMERA
- app::sv_animcmd::CHECK_FINISH_CAMERA_IF_NOT_HP_MODE
- app::sv_animcmd::CHECK_VALID_FINAL_START_CAMERA
- app::sv_animcmd::CLR_SPEED
- app::sv_animcmd::COLOR_COLLECTION
- app::sv_animcmd::COL_NORMAL
- app::sv_animcmd::COL_PRI
- app::sv_animcmd::CORRECT
- app::sv_animcmd::DOWN_EFFECT
- app::sv_animcmd::EFFECT
- app::sv_animcmd::EFFECT_ALPHA
- app::sv_animcmd::EFFECT_ATTR
- app::sv_animcmd::EFFECT_BRANCH_SITUATION
- app::sv_animcmd::EFFECT_COLOR
- app::sv_animcmd::EFFECT_COLOR_WORK
- app::sv_animcmd::EFFECT_DETACH_KIND
- app::sv_animcmd::EFFECT_DETACH_KIND_WORK
- app::sv_animcmd::EFFECT_FLIP
- app::sv_animcmd::EFFECT_FLIP_ALPHA
- app::sv_animcmd::EFFECT_FLW_POS
- app::sv_animcmd::EFFECT_FLW_POS_NO_STOP
- app::sv_animcmd::EFFECT_FLW_POS_UNSYNC_VIS
- app::sv_animcmd::EFFECT_FLW_UNSYNC_VIS
- app::sv_animcmd::EFFECT_FOLLOW
- app::sv_animcmd::EFFECT_FOLLOW_ALPHA
- app::sv_animcmd::EFFECT_FOLLOW_COLOR
- app::sv_animcmd::EFFECT_FOLLOW_FLIP
- app::sv_animcmd::EFFECT_FOLLOW_FLIP_ALPHA
- app::sv_animcmd::EFFECT_FOLLOW_FLIP_COLOR
- app::sv_animcmd::EFFECT_FOLLOW_FLIP_RND
- app::sv_animcmd::EFFECT_FOLLOW_FLIP_arg13
- app::sv_animcmd::EFFECT_FOLLOW_LIGHT
- app::sv_animcmd::EFFECT_FOLLOW_NO_SCALE
- app::sv_animcmd::EFFECT_FOLLOW_NO_STOP
- app::sv_animcmd::EFFECT_FOLLOW_NO_STOP_FLIP
- app::sv_animcmd::EFFECT_FOLLOW_RND
- app::sv_animcmd::EFFECT_FOLLOW_RND_WORK
- app::sv_animcmd::EFFECT_FOLLOW_UNSYNC_VIS_WHOLE
- app::sv_animcmd::EFFECT_FOLLOW_VARIATION
- app::sv_animcmd::EFFECT_FOLLOW_WORK
- app::sv_animcmd::EFFECT_FOLLOW_arg11
- app::sv_animcmd::EFFECT_FOLLOW_arg12
- app::sv_animcmd::EFFECT_GLOBAL
- app::sv_animcmd::EFFECT_GLOBAL_BACK_GROUND
- app::sv_animcmd::EFFECT_GLOBAL_BACK_GROUND_CENTER_TOP_NODE
- app::sv_animcmd::EFFECT_GLOBAL_BACK_GROUND_CUT_IN_CENTER_POS
- app::sv_animcmd::EFFECT_LIGHT_END
- app::sv_animcmd::EFFECT_OFF
- app::sv_animcmd::EFFECT_OFF_HANDLE
- app::sv_animcmd::EFFECT_OFF_KIND
- app::sv_animcmd::EFFECT_OFF_KIND_WORK
- app::sv_animcmd::EFFECT_REMOVE_ATTR
- app::sv_animcmd::EFFECT_STENCIL_OFF
- app::sv_animcmd::EFFECT_STENCIL_ON
- app::sv_animcmd::EFFECT_VARIATION
- app::sv_animcmd::EFFECT_WORK
- app::sv_animcmd::EFFECT_WORK_R
- app::sv_animcmd::ENABLE_AREA
- app::sv_animcmd::FILL_SCREEN_LEGACY
- app::sv_animcmd::FILL_SCREEN_MODEL_COLOR
- app::sv_animcmd::FILL_SCREEN_arg9
- app::sv_animcmd::FLASH
- app::sv_animcmd::FLASH_FRM
- app::sv_animcmd::FLASH_NO_STOP
- app::sv_animcmd::FLASH_SET_LAST_ATTACK_DIRECTION
- app::sv_animcmd::FOOT_EFFECT
- app::sv_animcmd::FOOT_EFFECT_FLIP
- app::sv_animcmd::FT_ADD_DAMAGE
- app::sv_animcmd::FT_ATTACK_ABS_CAMERA_QUAKE
- app::sv_animcmd::FT_CATCH_STOP
- app::sv_animcmd::FT_DISABLE_CURRY_FACE
- app::sv_animcmd::FT_IS_SAME_FIGHTER_CATEGORY
- app::sv_animcmd::FT_LEAVE_NEAR_OTTOTTO
- app::sv_animcmd::FT_MOTION_CHANGE_HAVE_ITEM
- app::sv_animcmd::FT_MOTION_INTP_TURN_END
- app::sv_animcmd::FT_MOTION_INTP_WAIT
- app::sv_animcmd::FT_MOTION_RATE
- app::sv_animcmd::FT_REMOVE_FINAL_AURA
- app::sv_animcmd::FT_SET_FINAL_FEAR_FACE
- app::sv_animcmd::FT_SET_FINAL_SMASH_LIGHT
- app::sv_animcmd::FT_SHOOTING_ATTACK_GROUND_CHECK_NEW
- app::sv_animcmd::FT_SHOOTING_ATTACK_GROUND_CHECK_NEW_arg5
- app::sv_animcmd::FT_START_ADJUST_MOTION_FRAME_arg1
- app::sv_animcmd::FT_START_CUTIN
- app::sv_animcmd::FT_START_CUTIN_JACK_FINAL
- app::sv_animcmd::FT_START_CUTIN_arg1
- app::sv_animcmd::FT_UPDATE_FACE_MOTION
- app::sv_animcmd::GET_VOICE_REGION
- app::sv_animcmd::GET_VOICE_REGION_NEW
- app::sv_animcmd::GET_VOICE_VARIATION
- app::sv_animcmd::HIT_NO
- app::sv_animcmd::HIT_NODE
- app::sv_animcmd::HIT_RESET_ALL
- app::sv_animcmd::IS_EXIST_ARTICLE
- app::sv_animcmd::IS_FIGHTER_STATUS_KIND
- app::sv_animcmd::IS_GENERATABLE_ARTICLE
- app::sv_animcmd::IS_HAVE_ITEM_KIND
- app::sv_animcmd::IS_MENU
- app::sv_animcmd::IS_RANDOM
- app::sv_animcmd::IS_STATUS_KIND
- app::sv_animcmd::LANDING_EFFECT
- app::sv_animcmd::LANDING_EFFECT_FLIP
- app::sv_animcmd::LAST_EFFECT_SET_ALPHA
- app::sv_animcmd::LAST_EFFECT_SET_COLOR
- app::sv_animcmd::LAST_EFFECT_SET_DISABLE_SYSTEM_SLOW
- app::sv_animcmd::LAST_EFFECT_SET_OFFSET_TO_CAMERA_FLAT
- app::sv_animcmd::LAST_EFFECT_SET_RATE
- app::sv_animcmd::LAST_EFFECT_SET_RATE_WORK
- app::sv_animcmd::LAST_EFFECT_SET_SCALE_W
- app::sv_animcmd::LAST_EFFECT_SET_TOP_OFFSET
- app::sv_animcmd::LAST_EFFECT_SET_WORK_INT
- app::sv_animcmd::LAST_PARTICLE_SET_COLOR
- app::sv_animcmd::PLAY_DAMAGESTOP
- app::sv_animcmd::PLAY_DOWN_SE
- app::sv_animcmd::PLAY_FLY_VOICE
- app::sv_animcmd::PLAY_ITEM_EMPTY_SE
- app::sv_animcmd::PLAY_LANDING_SE
- app::sv_animcmd::PLAY_SE
- app::sv_animcmd::PLAY_SEQUENCE
- app::sv_animcmd::PLAY_SEQUENCE_DAMAGESTOP
- app::sv_animcmd::PLAY_SE_NO_3D
- app::sv_animcmd::PLAY_SE_NO_3D_FORCE_AUTO_PITCH
- app::sv_animcmd::PLAY_SE_REMAIN
- app::sv_animcmd::PLAY_SE_SET_HANDLE
- app::sv_animcmd::PLAY_STATUS
- app::sv_animcmd::PLAY_STEP
- app::sv_animcmd::PLAY_STEP_FLIPPABLE
- app::sv_animcmd::QUAKE
- app::sv_animcmd::QUAKE_STOP
- app::sv_animcmd::REG_LANDING_SE
- app::sv_animcmd::REMOVE_FINAL_SCREEN_EFFECT
- app::sv_animcmd::REQ_FINAL_START_CAMERA
- app::sv_animcmd::REQ_FINAL_START_CAMERA_arg3
- app::sv_animcmd::REVERSE_LR
- app::sv_animcmd::RUMBLE_ALL
- app::sv_animcmd::RUMBLE_DUMMY
- app::sv_animcmd::RUMBLE_FINAL_OTHER
- app::sv_animcmd::RUMBLE_FINAL_TARGET
- app::sv_animcmd::RUMBLE_HIT
- app::sv_animcmd::RUMBLE_HIT_STATUS
- app::sv_animcmd::SA_SET
- app::sv_animcmd::SCREEN_EFFECT_SLOW_WHOLE
- app::sv_animcmd::SEARCH
- app::sv_animcmd::SET_AIR
- app::sv_animcmd::SET_PLAY_INHIVIT
- app::sv_animcmd::SET_RATE_ARTICLE
- app::sv_animcmd::SET_RATE_ARTICLE_V
- app::sv_animcmd::SET_SEARCH_SIZE_EXIST
- app::sv_animcmd::SET_SPEED
- app::sv_animcmd::SET_SPEED_EX
- app::sv_animcmd::SET_TAKEOUT_SE
- app::sv_animcmd::SET_TAKEOUT_SE_STATUS
- app::sv_animcmd::SHOOT_ITEM_BULLET
- app::sv_animcmd::SHOOT_ITEM_BULLET_CHARGE
- app::sv_animcmd::SLOW_OPPONENT
- app::sv_animcmd::START_INFO_FLASH_EYE
- app::sv_animcmd::STICK_LR
- app::sv_animcmd::STOP_SE
- app::sv_animcmd::THROW_ITEM
- app::sv_animcmd::THROW_ITEM_OFFSET
- app::sv_animcmd::THROW_ITEM_OFFSET_arg4
- app::sv_animcmd::THROW_ITEM_REFLET
- app::sv_animcmd::THROW_ITEM_arg3
- app::sv_animcmd::UNABLE_AREA
- app::sv_animcmd::UPDATE_ROT
- app::sv_animcmd::WHOLE_HIT
- app::sv_animcmd::execute
- app::sv_animcmd::frame
- app::sv_animcmd::frame_clear
- app::sv_animcmd::get_value_float
- app::sv_animcmd::get_value_int
- app::sv_animcmd::is_excute
- app::sv_animcmd::stop
- app::sv_animcmd::wait
- app::sv_animcmd::wait_loop
- app::sv_animcmd::wait_loop_clear
- app::sv_animcmd::wait_loop_sync_mot
- app::sv_battle_object::add_speed_outside
- app::sv_battle_object::category
- app::sv_battle_object::end_inhaled
- app::sv_battle_object::entry_id
- app::sv_battle_object::fixed_scaling
- app::sv_battle_object::get_founder_id
- app::sv_battle_object::get_item_hold_kind
- app::sv_battle_object::is_active
- app::sv_battle_object::is_null
- app::sv_battle_object::joint_global_position
- app::sv_battle_object::joint_global_position_with_offset
- app::sv_battle_object::kind
- app::sv_battle_object::log_attack_kind
- app::sv_battle_object::module_accessor
- app::sv_battle_object::notify_event_msc_cmd
- app::sv_battle_object::pos
- app::sv_battle_object::set_float
- app::sv_battle_object::set_power_mul_region_attr_info
- app::sv_fighter_util::adjust_ceil
- app::sv_fighter_util::adjust_joint_pos_change_motion
- app::sv_fighter_util::adjust_wall
- app::sv_fighter_util::check_dead_mode_sub_fighter_after
- app::sv_fighter_util::check_dead_mode_sub_fighter_before
- app::sv_fighter_util::exit_thrown_lay_down
- app::sv_fighter_util::get_attack_hi3_motion
- app::sv_fighter_util::get_attack_lw3_motion
- app::sv_fighter_util::get_attack_s3_s_motion
- app::sv_fighter_util::get_damage_effect_line_radius
- app::sv_fighter_util::get_dead_up_camera_hit_first_rand_offset_x
- app::sv_fighter_util::get_dead_up_camera_hit_first_rand_rot_z
- app::sv_fighter_util::get_dead_up_camera_hit_prob
- app::sv_fighter_util::get_dead_up_start_fall_prob
- app::sv_fighter_util::get_default_fighter_param_air_brake_x
- app::sv_fighter_util::get_default_fighter_param_ground_brake
- app::sv_fighter_util::get_default_fighter_param_ground_speed_limit
- app::sv_fighter_util::get_default_fighter_param_walk_speed_max
- app::sv_fighter_util::get_gravity_radian
- app::sv_fighter_util::get_guard_damage_motion_rate
- app::sv_fighter_util::get_item_lift_motion_rate_mul
- app::sv_fighter_util::get_item_swing_motion_rate
- app::sv_fighter_util::get_kirifuda_position
- app::sv_fighter_util::get_walk_speed_mul
- app::sv_fighter_util::get_world_move_seed
- app::sv_fighter_util::is_attack_air_status
- app::sv_fighter_util::is_exist_lose_fighter
- app::sv_fighter_util::is_free_move_rot_legacy
- app::sv_fighter_util::set_angle_wall_normal
- app::sv_fighter_util::set_dead_camera_hit_rumble
- app::sv_fighter_util::set_dead_rumble
- app::sv_fighter_util::set_dead_up_camera_hit_vis_change
- app::sv_fighter_util::set_on_rebirth
- app::sv_fighter_util::set_restart_pos_bezier_curve
- app::sv_fighter_util::stage_restart_scroll
- app::sv_fighter_util::switch_squat_motion
- app::sv_fighter_util::switch_wait_motion
- app::sv_fighter_util::update_dead_up_camera_hit_first_distance_group
- app::sv_information::is_ready_go
- app::sv_information::slow_rate
- app::sv_kinetic_energy::add_speed
- app::sv_kinetic_energy::clear_speed
- app::sv_kinetic_energy::clear_speed_ex
- app::sv_kinetic_energy::controller_set_accel_x_add
- app::sv_kinetic_energy::controller_set_accel_x_mul
- app::sv_kinetic_energy::enable
- app::sv_kinetic_energy::friction_off
- app::sv_kinetic_energy::friction_on
- app::sv_kinetic_energy::get_accel
- app::sv_kinetic_energy::get_accel_y
- app::sv_kinetic_energy::get_brake_y
- app::sv_kinetic_energy::get_limit_speed_x
- app::sv_kinetic_energy::get_limit_speed_y
- app::sv_kinetic_energy::get_rotation
- app::sv_kinetic_energy::get_rotation_x
- app::sv_kinetic_energy::get_rotation_y
- app::sv_kinetic_energy::get_rotation_z
- app::sv_kinetic_energy::get_speed
- app::sv_kinetic_energy::get_speed3f
- app::sv_kinetic_energy::get_speed_length
- app::sv_kinetic_energy::get_speed_mul
- app::sv_kinetic_energy::get_speed_x
- app::sv_kinetic_energy::get_speed_y
- app::sv_kinetic_energy::get_stable_speed_x
- app::sv_kinetic_energy::get_stable_speed_y
- app::sv_kinetic_energy::is_cliff_ground_trans
- app::sv_kinetic_energy::is_enable
- app::sv_kinetic_energy::is_gravity_fix_accel
- app::sv_kinetic_energy::mul_accel
- app::sv_kinetic_energy::mul_speed
- app::sv_kinetic_energy::mul_x_accel_add
- app::sv_kinetic_energy::mul_x_accel_mul
- app::sv_kinetic_energy::mul_x_speed_max
- app::sv_kinetic_energy::reset_energy
- app::sv_kinetic_energy::resume
- app::sv_kinetic_energy::set_accel
- app::sv_kinetic_energy::set_accel_x_add
- app::sv_kinetic_energy::set_accel_x_mul
- app::sv_kinetic_energy::set_accel_y_add
- app::sv_kinetic_energy::set_accel_y_mul
- app::sv_kinetic_energy::set_angle
- app::sv_kinetic_energy::set_brake
- app::sv_kinetic_energy::set_chara_dir
- app::sv_kinetic_energy::set_damage_speed
- app::sv_kinetic_energy::set_gravity_coefficient
- app::sv_kinetic_energy::set_ground_trans
- app::sv_kinetic_energy::set_limit_speed
- app::sv_kinetic_energy::set_motion_energy_update_flag
- app::sv_kinetic_energy::set_speed
- app::sv_kinetic_energy::set_speed_mul
- app::sv_kinetic_energy::set_speed_mul_2nd
- app::sv_kinetic_energy::set_stable_speed
- app::sv_kinetic_energy::suspend
- app::sv_kinetic_energy::unable
- app::sv_math::bezier_curve
- app::sv_math::is_zero
- app::sv_math::powf
- app::sv_math::rand
- app::sv_math::randf
- app::sv_math::vec2_angle
- app::sv_math::vec2_distance
- app::sv_math::vec2_dot
- app::sv_math::vec2_is_zero
- app::sv_math::vec2_length
- app::sv_math::vec2_length_square
- app::sv_math::vec2_normalize
- app::sv_math::vec2_reflection
- app::sv_math::vec2_rot
- app::sv_math::vec3_between_angle
- app::sv_math::vec3_cross
- app::sv_math::vec3_distance
- app::sv_math::vec3_dot
- app::sv_math::vec3_is_zero
- app::sv_math::vec3_length
- app::sv_math::vec3_length_square
- app::sv_math::vec3_lerp
- app::sv_math::vec3_normalize
- app::sv_math::vec3_rot
- app::sv_module_access::_catch
- app::sv_module_access::article
- app::sv_module_access::attack
- app::sv_module_access::camera
- app::sv_module_access::cancel
- app::sv_module_access::capture
- app::sv_module_access::color_blend
- app::sv_module_access::damage
- app::sv_module_access::effect
- app::sv_module_access::grab
- app::sv_module_access::item
- app::sv_module_access::link
- app::sv_module_access::physics
- app::sv_module_access::search
- app::sv_module_access::shield
- app::sv_module_access::slope
- app::sv_module_access::sound
- app::sv_system::battle_object
- app::sv_system::battle_object_category
- app::sv_system::battle_object_kind
- app::sv_system::battle_object_module_accessor
- app::sv_system::owner_id
- app::utility::get_category
- app::utility::get_kind
- crc32::crc32
- hash40
- lib::L2CAgent_L2CAgent_constr
- lib::L2CAgent__clear_lua_stack
- lib::L2CAgent_clear_lua_stack
- lib::L2CAgent_pop_lua_stack
- lib::L2CAgent_push_lua_stack
- lib::L2CAgent_sv_set_function_hash
- lib::L2CValue_L2CValue
- lib::L2CValue_L2CValue1
- lib::L2CValue_L2CValue2
- lib::L2CValue_L2CValue3
- lib::L2CValue_L2CValue4
- lib::L2CValue_L2CValue5
- lib::L2CValue_L2CValue6
- lib::L2CValue__index_L2CValue
- lib::L2CValue__index_L2CValue_mut
- lib::L2CValue__index_hash40
- lib::L2CValue__index_hash40_mut
- lib::L2CValue__index_int
- lib::L2CValue__index_int_mut
- lib::L2CValue_push_variadic
- lib::lua_bind_get_value
- lib::lua_val
- lua2cpp::L2CAgentBase_L2CAgentBase
- lua2cpp::L2CAgentBase_call_coroutine
- lua2cpp::L2CAgentBase_change_context
- lua2cpp::L2CAgentBase_clean_coroutine
- lua2cpp::L2CAgentBase_coroutine_yield_
- lua2cpp::L2CAgentBase_destr_L2CAgentBase
- lua2cpp::L2CAgentBase_get_parent_fiber
- lua2cpp::L2CAgentBase_get_unused_coroutine_index
- lua2cpp::L2CAgentBase_is_coroutine_release_control
- lua2cpp::L2CAgentBase_reserve_status_data_array
- lua2cpp::L2CAgentBase_resume_coroutine
- lua2cpp::L2CAgentBase_set_coroutine_release_control
- lua2cpp::L2CAgentBase_start_coroutine
- lua2cpp::L2CAgentBase_sv_copy_status_func
- lua2cpp::L2CAgentBase_sv_delete_status_func
- lua2cpp::L2CAgentBase_sv_get_status_func
- lua2cpp::L2CAgentBase_sv_set_status_func
- lua2cpp::L2CAgentGeneratedBase_L2CAgentGeneratedBase
- lua2cpp::L2CAgentGeneratedBase_construct_bind_const_value_table
- lua2cpp::L2CFighterAIActionBase_ENTRY
- lua2cpp::L2CFighterAIActionBase_L2CFighterAIActionBase
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__function_change_phase_to_c_command
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__function_r_jump_exit_check
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__function_r_jump_sp_u_check
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__function_r_jump_timing_check
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__function_set_goal
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__function_sp_u
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__function_sp_u_check
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__phase_r_jump
- lua2cpp::L2CFighterAIActionBase_bind_address_call_global__COMMON__phase_sp_after
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__function_after_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__function_get_padding_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_attack
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_back
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_bottom
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_front
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_left
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_right
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_throw
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_up
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_CATCH_ATK__phase_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_FINAL__init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___A_FINAL__phase_init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_button_or_command
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_command_end
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_command_start
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___COMMON__phase_command_start2
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__function_set_hi_low
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__function_set_lr
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_end_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_hi_low_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_lr_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_pre_start
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_AIR__phase_start
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_force_end_check
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_hi_low_use_check
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_is_special_command
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_is_status_shield
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_end_frame
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_hi_low
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_key_frame
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__function_set_stick
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_check_lr
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_end_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_hi_low_wait
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_neutral
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_start
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___C_GROUND__phase_start_dash
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___R_ACT_LAST__init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___R_ACT_LAST__phase_1
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___R_ACT_LAST__phase_2
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___R_JUMP__init
- lua2cpp::L2CFighterAIActionBase_bind_address_call_private___R_JUMP__phase_1
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- lua2cpp::L2CFighterAIActionBase_function_phase_init_for_air
- lua2cpp::L2CFighterAIActionBase_function_phase_init_for_ground
- lua2cpp::L2CFighterAIActionBase_global__COMMON__function_change_phase_to_c_command
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- lua2cpp::L2CFighterAIActionBase_global__COMMON__function_r_jump_sp_u_check
- lua2cpp::L2CFighterAIActionBase_global__COMMON__function_r_jump_timing_check
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- lua2cpp::L2CFighterAIActionBase_local_func__act_c_ground_1
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- lua2cpp::L2CFighterAIActionBase_local_func__act_r_act_last_2
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- lua2cpp::L2CFighterAIActionBase_private___C_GROUND__phase_start_dash
- lua2cpp::L2CFighterAIActionBase_private___R_ACT_LAST__init
- lua2cpp::L2CFighterAIActionBase_private___R_ACT_LAST__phase_1
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- lua2cpp::L2CFighterAIActionBase_regist_action
- lua2cpp::L2CFighterAIActionBase_regist_action_override
- lua2cpp::L2CFighterAIAnalystBase_ENTRY
- lua2cpp::L2CFighterAIAnalystBase_L2CFighterAIAnalystBase
- lua2cpp::L2CFighterAIAnalystBase_call_event_on_dead
- lua2cpp::L2CFighterAIAnalystBase_call_function_update
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- lua2cpp::L2CFighterAIAnalystBase_update_status
- lua2cpp::L2CFighterAIBase_L2CFighterAIBase
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- lua2cpp::L2CFighterAIBase_add_stick_deg
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- lua2cpp::L2CFighterAIBase_cp_level_to_cp_rank
- lua2cpp::L2CFighterAIBase_is_1on1_auto_turn_fighter
- lua2cpp::L2CFighterAIBase_is_absolutely_falling
- lua2cpp::L2CFighterAIBase_is_equal
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- lua2cpp::L2CFighterAIBase_is_status_kind_dash_b_start
- lua2cpp::L2CFighterAIBase_is_status_kind_dash_f_start
- lua2cpp::L2CFighterAIBase_is_status_kind_dash_start
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- lua2cpp::L2CFighterAIBase_is_status_kind_run
- lua2cpp::L2CFighterAIBase_is_status_kind_walk
- lua2cpp::L2CFighterAIBase_is_target_waiting_you
- lua2cpp::L2CFighterAIBase_is_wire_available
- lua2cpp::L2CFighterAIBase_is_zero
- lua2cpp::L2CFighterAIBase_lerp
- lua2cpp::L2CFighterAIBase_local_func__constant_variables_1
- lua2cpp::L2CFighterAIBase_local_func__utility_1_1
- lua2cpp::L2CFighterAIBase_local_func__utility_1_2
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- lua2cpp::L2CFighterAIBase_local_func__utility_1_5
- lua2cpp::L2CFighterAIBase_main_func__constant_variables
- lua2cpp::L2CFighterAIBase_main_func__utility_1
- lua2cpp::L2CFighterAIBase_random_choice
- lua2cpp::L2CFighterAIBase_rank_rate
- lua2cpp::L2CFighterAIBase_rank_rate_with_range
- lua2cpp::L2CFighterAIBase_reset_stick
- lua2cpp::L2CFighterAIBase_sign
- lua2cpp::L2CFighterAIBase_vector__cross
- lua2cpp::L2CFighterAIBase_vector__cross_2d
- lua2cpp::L2CFighterAIBase_vector__distance
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- lua2cpp::L2CFighterAIBase_vector__dot
- lua2cpp::L2CFighterAIBase_vector__dot_2d
- lua2cpp::L2CFighterAIBase_vector__length
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- lua2cpp::L2CFighterAIBase_vector__length_square
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- lua2cpp::L2CFighterAIBase_wait
- lua2cpp::L2CFighterAIBase_wait_random
- lua2cpp::L2CFighterAIBase_wait_until
- lua2cpp::L2CFighterAIBase_yield_
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- lua2cpp::L2CFighterAIModeBase_ACTION_AIR_ATTACK__name
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- lua2cpp::L2CFighterAIModeBase_ACTION_APPEAL__name
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- lua2cpp::L2CFighterAIModeBase_ACTION_ATTACK_123__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_ACTION_ATTACK_123__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ATTACK_123__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ATTACK_123__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ATTACK_123__update
- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__functon_common_input
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- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_guard
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- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__name
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- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_DONKEY_SPECIAL_LW__update_on_stop
- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_GANON_SPECIAL_AIR_S__init
- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_GANON_SPECIAL_AIR_S__name
- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_GANON_SPECIAL_AIR_S__update
- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_KOOPA_SPECIAL_S__init
- lua2cpp::L2CFighterAIModeBase_ACTION_AVOID_KOOPA_SPECIAL_S__name
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- lua2cpp::L2CFighterAIModeBase_ACTION_BUILDUP__cancel
- lua2cpp::L2CFighterAIModeBase_ACTION_BUILDUP__init
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- lua2cpp::L2CFighterAIModeBase_ACTION_BUILDUP__name
- lua2cpp::L2CFighterAIModeBase_ACTION_BUILDUP__update
- lua2cpp::L2CFighterAIModeBase_ACTION_CLIFF__init
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- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_B__name
- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_B__update
- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_F__init
- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_F__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_F__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_F__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_F__name
- lua2cpp::L2CFighterAIModeBase_ACTION_DASH_ROLL_F__update
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_AIR_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_DASH_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_DASH_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_ACTION_DEADAREA_DASH_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_ACTION_DOWN__init
- lua2cpp::L2CFighterAIModeBase_ACTION_DOWN__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_DOWN__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_DOWN__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_DOWN__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_DOWN__name
- lua2cpp::L2CFighterAIModeBase_ACTION_DOWN__update
- lua2cpp::L2CFighterAIModeBase_ACTION_DRAGOON__init
- lua2cpp::L2CFighterAIModeBase_ACTION_DRAGOON__name
- lua2cpp::L2CFighterAIModeBase_ACTION_DRAGOON__update
- lua2cpp::L2CFighterAIModeBase_ACTION_DRILL__init
- lua2cpp::L2CFighterAIModeBase_ACTION_DRILL__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_DRILL__name
- lua2cpp::L2CFighterAIModeBase_ACTION_DRILL__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ENTRY__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR_MOVE__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_AIR__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_FAR__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_FAR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_FAR__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_FAR__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE_NEAR__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ESCAPE__update
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__init
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__name
- lua2cpp::L2CFighterAIModeBase_ACTION_FALL__update
- lua2cpp::L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__init
- lua2cpp::L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__name
- lua2cpp::L2CFighterAIModeBase_ACTION_FINAL_END_JUMP__update
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__init
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__name
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__notify_on_shield
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__update
- lua2cpp::L2CFighterAIModeBase_ACTION_GUARD__update_on_stop
- lua2cpp::L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__init
- lua2cpp::L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__name
- lua2cpp::L2CFighterAIModeBase_ACTION_HIGH_SPEED_DASH__update
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__init
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__name
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK_F__update
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__notify_on_attack_hit
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__notify_on_attack_shield
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_B__init
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_B__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_B__name
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_B__update
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__notify_on_attack_hit
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__notify_on_attack_shield
- lua2cpp::L2CFighterAIModeBase_ACTION_JUMP_S_N_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__init
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__name
- lua2cpp::L2CFighterAIModeBase_ACTION_MACHSTAMP__update
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__init
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__is_cancelable_phase
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__is_target_on_return
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__lot_action
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__name
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__set_no_return_frame
- lua2cpp::L2CFighterAIModeBase_ACTION_METEOR__update
- lua2cpp::L2CFighterAIModeBase_ACTION_PASS_FLOOR__init
- lua2cpp::L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_PASS_FLOOR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_PASS_FLOOR__name
- lua2cpp::L2CFighterAIModeBase_ACTION_PASS_FLOOR__update
- lua2cpp::L2CFighterAIModeBase_ACTION_PURSUE__init
- lua2cpp::L2CFighterAIModeBase_ACTION_PURSUE__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_ACTION_PURSUE__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_PURSUE__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_PURSUE__name
- lua2cpp::L2CFighterAIModeBase_ACTION_PURSUE__update
- lua2cpp::L2CFighterAIModeBase_ACTION_REBIRTH__init
- lua2cpp::L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_REBIRTH__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_REBIRTH__name
- lua2cpp::L2CFighterAIModeBase_ACTION_REBIRTH__update
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__init
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__name
- lua2cpp::L2CFighterAIModeBase_ACTION_RETURN__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_B__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_B__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_B__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_B__update
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_F__init
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_F__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_F__name
- lua2cpp::L2CFighterAIModeBase_ACTION_ROLL_F__update
- lua2cpp::L2CFighterAIModeBase_ACTION_RUN_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_ACTION_RUN_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_ACTION_RUN_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_ACTION_RUN__init
- lua2cpp::L2CFighterAIModeBase_ACTION_RUN__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_RUN__name
- lua2cpp::L2CFighterAIModeBase_ACTION_RUN__update
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_L__init
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_L__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_L__name
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_L__reset
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_L__update
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_SQUAT__init
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_SQUAT__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_SQUAT__name
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_SQUAT__reset
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_SQUAT__update
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_S__init
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_S__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_S__name
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_S__reset
- lua2cpp::L2CFighterAIModeBase_ACTION_STROLL_S__update
- lua2cpp::L2CFighterAIModeBase_ACTION_TURN_TURN__init
- lua2cpp::L2CFighterAIModeBase_ACTION_TURN_TURN__name
- lua2cpp::L2CFighterAIModeBase_ACTION_TURN_TURN__update
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_L__init
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_L__name
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_L__update
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_SQUAT__init
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_SQUAT__name
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_SQUAT__update
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_S__init
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_S__name
- lua2cpp::L2CFighterAIModeBase_ACTION_WAIT_S__update
- lua2cpp::L2CFighterAIModeBase_ACTION_WALK__init
- lua2cpp::L2CFighterAIModeBase_ACTION_WALK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_ACTION_WALK__name
- lua2cpp::L2CFighterAIModeBase_ACTION_WALK__update
- lua2cpp::L2CFighterAIModeBase_ENTRY
- lua2cpp::L2CFighterAIModeBase_L2CFighterAIModeBase
- lua2cpp::L2CFighterAIModeBase_analyst_is_attacking
- lua2cpp::L2CFighterAIModeBase_analyst_is_attacking_combo
- lua2cpp::L2CFighterAIModeBase_analyst_is_attacking_only_ground
- lua2cpp::L2CFighterAIModeBase_analyst_is_dash
- lua2cpp::L2CFighterAIModeBase_analyst_is_free_to_attack
- lua2cpp::L2CFighterAIModeBase_analyst_is_kind_of_attack
- lua2cpp::L2CFighterAIModeBase_analyst_is_not_need_shield
- lua2cpp::L2CFighterAIModeBase_analyst_is_or_will_be_attacking
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AIR_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_APPEAL__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ATTACK_123__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__functon_common_input
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__notify_on_shield
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_DONKEY_SPECIAL_LW__update_on_stop
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_GANON_SPECIAL_AIR_S__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_GANON_SPECIAL_AIR_S__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_GANON_SPECIAL_AIR_S__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_KOOPA_SPECIAL_S__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_KOOPA_SPECIAL_S__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_AVOID_KOOPA_SPECIAL_S__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__cancel
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_BUILDUP__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_CLIFF__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_COMBO__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__function_input_air
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__function_input_ground
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__hit_stop_slide
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DAMAGED__update_on_stop
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__exit
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__exit
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_DASH_F__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B_JUMP_S__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_B__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__exit
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_DASH_B__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_JUMP_B__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_F_WAIT__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__next_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_GUARD__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_B__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DASH_ROLL_F__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_AIR_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_DASH_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_DASH_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DEADAREA_DASH_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DOWN__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DRAGOON__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DRAGOON__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DRAGOON__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_DRILL__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ENTRY__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR_MOVE__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_AIR__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_FAR__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE_NEAR__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ESCAPE__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FALL__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_FINAL_END_JUMP__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__notify_on_shield
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_GUARD__update_on_stop
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_HIGH_SPEED_DASH__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK_F__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__notify_on_attack_hit
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__notify_on_attack_shield
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_B__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__notify_on_attack_hit
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__notify_on_attack_shield
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_JUMP_S_N_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_MACHSTAMP__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__is_cancelable_phase
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__is_target_on_return
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__lot_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__set_no_return_frame
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_METEOR__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PASS_FLOOR__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_PURSUE__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_REBIRTH__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_aerial_jump
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_combo
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RETURN__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_B__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_attack
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_dive
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_guard
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__interrupt_guard_weapon
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_ROLL_F__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RUN_ATTACK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RUN_ATTACK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RUN_ATTACK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RUN__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RUN__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RUN__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_RUN__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__reset
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_L__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__reset
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_SQUAT__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__reset
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_STROLL_S__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_TURN_TURN__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_TURN_TURN__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_TURN_TURN__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_L__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_L__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_L__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_SQUAT__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_SQUAT__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_SQUAT__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_S__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_S__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WAIT_S__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WALK__init
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WALK__interrupt_auto_avoid_dead_zone
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WALK__name
- lua2cpp::L2CFighterAIModeBase_bind_address_call_ACTION_WALK__update
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__damage___notify_on_damage
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__difficulty___is_action_wait
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__difficulty___is_attack_wait
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__difficulty___start_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___end_observe_guard_status
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___notify_on_capture
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___notify_on_damage
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___notify_on_shield
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___set_guard_rate
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___start_observe_guard_status
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___update_guard_rate_on_damaged
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__learning___update_guard_rate_on_nothing_happend
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__tactics___change_tactics
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__tactics___lock_waza_dash
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_attack_hit
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_attack_shield
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_capture
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__tactics___notify_on_damage
- lua2cpp::L2CFighterAIModeBase_bind_address_call_global__tactics___unlock_waza
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_chase_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_dash_backward_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_dash_forward_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_escape_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_feint_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_guard_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_jump_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_jump_s_attack_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_large_jump_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_roll_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_run_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_small_jump_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_stroll_mode_action
- lua2cpp::L2CFighterAIModeBase_bind_address_call_is_wait_mode_action
- lua2cpp::L2CFighterAIModeBase_call_event_on_attack_hit
- lua2cpp::L2CFighterAIModeBase_call_event_on_attack_shield
- lua2cpp::L2CFighterAIModeBase_call_event_on_capture
- lua2cpp::L2CFighterAIModeBase_call_event_on_damage
- lua2cpp::L2CFighterAIModeBase_call_event_on_dead
- lua2cpp::L2CFighterAIModeBase_call_event_on_shield
- lua2cpp::L2CFighterAIModeBase_call_function_change_mode
- lua2cpp::L2CFighterAIModeBase_call_function_is_cancelable_mode_action_by_attack
- lua2cpp::L2CFighterAIModeBase_call_function_is_running_mode_action
- lua2cpp::L2CFighterAIModeBase_call_function_reset
- lua2cpp::L2CFighterAIModeBase_call_function_set_action_probability_mul_as_charger
- lua2cpp::L2CFighterAIModeBase_call_function_set_action_probability_mul_as_dasher
- lua2cpp::L2CFighterAIModeBase_call_function_set_action_probability_mul_as_forward
- lua2cpp::L2CFighterAIModeBase_call_function_set_action_probability_mul_as_grounder
- lua2cpp::L2CFighterAIModeBase_call_function_set_action_probability_mul_as_jumper
- lua2cpp::L2CFighterAIModeBase_call_function_set_action_probability_mul_as_walker
- lua2cpp::L2CFighterAIModeBase_call_function_update
- lua2cpp::L2CFighterAIModeBase_call_function_update_coroutine
- lua2cpp::L2CFighterAIModeBase_change_ground_guard_action
- lua2cpp::L2CFighterAIModeBase_change_mode_action
- lua2cpp::L2CFighterAIModeBase_change_mode_action_by_interrupt
- lua2cpp::L2CFighterAIModeBase_change_mode_action_no_restart
- lua2cpp::L2CFighterAIModeBase_change_mode_action_no_restart_by_interrupt
- lua2cpp::L2CFighterAIModeBase_change_mode_action_none
- lua2cpp::L2CFighterAIModeBase_change_mode_action_none_by_interrupt
- lua2cpp::L2CFighterAIModeBase_check_line_segment_is_danger
- lua2cpp::L2CFighterAIModeBase_check_line_segment_is_danger_with_info
- lua2cpp::L2CFighterAIModeBase_damage_motion_cancel_cmd_id
- lua2cpp::L2CFighterAIModeBase_deadzone_distance
- lua2cpp::L2CFighterAIModeBase_deadzone_nearest_distance
- lua2cpp::L2CFighterAIModeBase_dive
- lua2cpp::L2CFighterAIModeBase_enum_
- lua2cpp::L2CFighterAIModeBase_escape_distance
- lua2cpp::L2CFighterAIModeBase_floor_pos_with_adjust
- lua2cpp::L2CFighterAIModeBase_get_action_probability_mul_1st
- lua2cpp::L2CFighterAIModeBase_get_action_probability_mul_2nd
- lua2cpp::L2CFighterAIModeBase_get_action_probability_mul_3rd
- lua2cpp::L2CFighterAIModeBase_global__damage___notify_on_damage
- lua2cpp::L2CFighterAIModeBase_global__difficulty___is_action_wait
- lua2cpp::L2CFighterAIModeBase_global__difficulty___is_attack_wait
- lua2cpp::L2CFighterAIModeBase_global__difficulty___start_action
- lua2cpp::L2CFighterAIModeBase_global__learning___end_observe_guard_status
- lua2cpp::L2CFighterAIModeBase_global__learning___notify_on_capture
- lua2cpp::L2CFighterAIModeBase_global__learning___notify_on_damage
- lua2cpp::L2CFighterAIModeBase_global__learning___notify_on_shield
- lua2cpp::L2CFighterAIModeBase_global__learning___set_guard_rate
- lua2cpp::L2CFighterAIModeBase_global__learning___start_observe_guard_status
- lua2cpp::L2CFighterAIModeBase_global__learning___update_guard_rate_on_damaged
- lua2cpp::L2CFighterAIModeBase_global__learning___update_guard_rate_on_nothing_happend
- lua2cpp::L2CFighterAIModeBase_global__tactics___change_tactics
- lua2cpp::L2CFighterAIModeBase_global__tactics___lock_waza_dash
- lua2cpp::L2CFighterAIModeBase_global__tactics___notify_on_attack_hit
- lua2cpp::L2CFighterAIModeBase_global__tactics___notify_on_attack_shield
- lua2cpp::L2CFighterAIModeBase_global__tactics___notify_on_capture
- lua2cpp::L2CFighterAIModeBase_global__tactics___notify_on_damage
- lua2cpp::L2CFighterAIModeBase_global__tactics___unlock_waza
- lua2cpp::L2CFighterAIModeBase_init_events
- lua2cpp::L2CFighterAIModeBase_init_global_variables
- lua2cpp::L2CFighterAIModeBase_init_lines
- lua2cpp::L2CFighterAIModeBase_init_private_variables
- lua2cpp::L2CFighterAIModeBase_init_specializer
- lua2cpp::L2CFighterAIModeBase_is_chase_mode_action
- lua2cpp::L2CFighterAIModeBase_is_cmd_jump_attack
- lua2cpp::L2CFighterAIModeBase_is_cmd_special
- lua2cpp::L2CFighterAIModeBase_is_dash_backward_mode_action
- lua2cpp::L2CFighterAIModeBase_is_dash_forward_mode_action
- lua2cpp::L2CFighterAIModeBase_is_escape_mode_action
- lua2cpp::L2CFighterAIModeBase_is_feint_mode_action
- lua2cpp::L2CFighterAIModeBase_is_guard_mode_action
- lua2cpp::L2CFighterAIModeBase_is_jump_mode_action
- lua2cpp::L2CFighterAIModeBase_is_jump_s_attack_mode_action
- lua2cpp::L2CFighterAIModeBase_is_large_jump_mode_action
- lua2cpp::L2CFighterAIModeBase_is_movement_mode_action
- lua2cpp::L2CFighterAIModeBase_is_normal_cp_type
- lua2cpp::L2CFighterAIModeBase_is_roll_mode_action
- lua2cpp::L2CFighterAIModeBase_is_run_mode_action
- lua2cpp::L2CFighterAIModeBase_is_small_jump_mode_action
- lua2cpp::L2CFighterAIModeBase_is_stroll_mode_action
- lua2cpp::L2CFighterAIModeBase_is_wait_mode_action
- lua2cpp::L2CFighterAIModeBase_local_func__action_air_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_appeal_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_attack_123_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_avoid_donkey_special_lw_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_avoid_ganon_special_air_s_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_avoid_koopa_special_s_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_buildup_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_buildup_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_buildup_3
- lua2cpp::L2CFighterAIModeBase_local_func__action_cliff_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_cliff_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_cliff_3
- lua2cpp::L2CFighterAIModeBase_local_func__action_cliff_4
- lua2cpp::L2CFighterAIModeBase_local_func__action_cliff_5
- lua2cpp::L2CFighterAIModeBase_local_func__action_damaged_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_b_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_b_dash_f_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_b_jump_s_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_f_dash_b_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_f_jump_b_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_f_wait_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_guard_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_roll_b_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_dash_roll_f_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_deadarea_air_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_deadarea_dash_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_down_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_down_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_down_3
- lua2cpp::L2CFighterAIModeBase_local_func__action_down_4
- lua2cpp::L2CFighterAIModeBase_local_func__action_dragoon_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_drill_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_escape_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_escape_air_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_escape_air_move_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_escape_air_move_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_escape_air_move_3
- lua2cpp::L2CFighterAIModeBase_local_func__action_escape_far_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_escape_near_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_fall_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_fall_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_guard_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_high_speed_dash_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_jump_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_jump_attack_f_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_jump_s_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_jump_s_b_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_jump_s_n_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_machstamp_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_meteor_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_meteor_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_meteor_3
- lua2cpp::L2CFighterAIModeBase_local_func__action_pass_floor_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_pass_floor_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_pursue_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_rebirth_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_return_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_return_2
- lua2cpp::L2CFighterAIModeBase_local_func__action_return_3
- lua2cpp::L2CFighterAIModeBase_local_func__action_roll_b_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_roll_f_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_run_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_run_attack_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_stroll_l_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_stroll_s_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_stroll_squat_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_turn_turn_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_wait_l_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_wait_s_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_wait_squat_1
- lua2cpp::L2CFighterAIModeBase_local_func__action_walk_1
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_1
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_2
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_interrupt_1
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_interrupt_10
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_interrupt_11
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_interrupt_12
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_interrupt_2
- lua2cpp::L2CFighterAIModeBase_local_func__mode_action_interrupt_4
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- lua2cpp::L2CFighterAIModeBase_main_func__action_walk
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- lua2cpp::L2CFighterAIModeBase_notify_on_capture
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- lua2cpp::L2CFighterAIModeBase_notify_on_shield
- lua2cpp::L2CFighterAIModeBase_predict_able_to_return_from_here
- lua2cpp::L2CFighterAIModeBase_predict_attack_hit
- lua2cpp::L2CFighterAIModeBase_predict_guard_opponent_attack_probability_air
- lua2cpp::L2CFighterAIModeBase_predict_guard_opponent_attack_probability_ground
- lua2cpp::L2CFighterAIModeBase_predict_target_any_attack_hit
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- lua2cpp::L2CFighterAIModeBase_predict_target_attack_hit_on_list
- lua2cpp::L2CFighterAIModeBase_predict_target_catch_hit_on_list
- lua2cpp::L2CFighterAIModeBase_regist_mode_action
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- lua2cpp::L2CFighterAIModeBase_reset_action_probability_mul_2nd
- lua2cpp::L2CFighterAIModeBase_reset_action_probability_mul_3rd
- lua2cpp::L2CFighterAIModeBase_restrict_air_command_by_no_ground
- lua2cpp::L2CFighterAIModeBase_restrict_always_command
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- lua2cpp::L2CFighterAIModeBase_select_action
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- lua2cpp::L2CFighterAIModeBase_select_aerial_jump_action_air
- lua2cpp::L2CFighterAIModeBase_select_attack_action_air
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- lua2cpp::L2CFighterAIModeBase_select_guard_action_ground
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- lua2cpp::L2CFighterAIModeBase_select_interrupt_action_air_internal
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- lua2cpp::L2CFighterAIModeBase_select_mode_action_air
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- lua2cpp::L2CFighterAIModeBase_select_weapon_guard_action
- lua2cpp::L2CFighterAIModeBase_select_weapon_guard_action_air
- lua2cpp::L2CFighterAIModeBase_select_weapon_guard_action_ground
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_1st
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- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_2nd
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- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_3rd
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_3rd_foreach
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_as_charger
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_as_dasher
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_as_forward
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_as_grounder
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_as_jumper
- lua2cpp::L2CFighterAIModeBase_set_action_probability_mul_as_walker
- lua2cpp::L2CFighterAIModeBase_specializer_absorb_cmd_id
- lua2cpp::L2CFighterAIModeBase_specializer_aerial_jump_high
- lua2cpp::L2CFighterAIModeBase_specializer_buildup
- lua2cpp::L2CFighterAIModeBase_specializer_can_buildup
- lua2cpp::L2CFighterAIModeBase_specializer_can_use_before_buildmax
- lua2cpp::L2CFighterAIModeBase_specializer_disable_buildmax_cmd_id
- lua2cpp::L2CFighterAIModeBase_specializer_has_absorber
- lua2cpp::L2CFighterAIModeBase_specializer_has_reflector
- lua2cpp::L2CFighterAIModeBase_specializer_interrupt_action
- lua2cpp::L2CFighterAIModeBase_specializer_interrupt_action_on_return
- lua2cpp::L2CFighterAIModeBase_specializer_interrupt_action_on_target_rebirth
- lua2cpp::L2CFighterAIModeBase_specializer_interrupt_action_post
- lua2cpp::L2CFighterAIModeBase_specializer_interrupt_always
- lua2cpp::L2CFighterAIModeBase_specializer_interrupt_combo
- lua2cpp::L2CFighterAIModeBase_specializer_interrupt_dive
- lua2cpp::L2CFighterAIModeBase_specializer_reflect_cmd_id
- lua2cpp::L2CFighterAIModeBase_specializer_restrict_always_command
- lua2cpp::L2CFighterAIModeBase_update_action
- lua2cpp::L2CFighterAIModeBase_update_global_damage
- lua2cpp::L2CFighterAIModeBase_update_global_difficulty
- lua2cpp::L2CFighterAIModeBase_update_global_koopag
- lua2cpp::L2CFighterAIModeBase_update_global_learning
- lua2cpp::L2CFighterAIModeBase_update_global_predict_self
- lua2cpp::L2CFighterAIModeBase_update_global_predict_target
- lua2cpp::L2CFighterAIModeBase_update_global_predict_weapon
- lua2cpp::L2CFighterAIModeBase_update_global_situation
- lua2cpp::L2CFighterAIModeBase_update_global_tactics
- lua2cpp::L2CFighterAIModeBase_update_global_variables
- lua2cpp::L2CFighterAIModeBase_update_interrupt
- lua2cpp::L2CFighterAnimcmdBase_L2CFighterAnimcmdBase
- lua2cpp::L2CFighterAnimcmdEffectCommon_L2CFighterAnimcmdEffectCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AshleyDarkzone
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AuraHitDmg
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AuraHitEff
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AuraHitEff2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AuraHitF
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AuraHitL
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AuraHitM
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_AuraHitS
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistKawashima
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistKozukata
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistMonsters
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistNightmare
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistShadow
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistShadow2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistSkullkid
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistSkullkid2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGAssistTvgame
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGBayonettaFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGBossFinish
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGBraveFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGBuddyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGCaptainFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGChromFinal1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGChromFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGCloudFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGCriticalHit
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGCriticalHit2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDaisyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDededeFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDiddyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDollyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDonkeyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDonkeyFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDonkeyFinal2b
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGDuckhuntFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGFinishHit
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGFinishHitHp
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGGamewatchFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGGanonFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGGaogaenFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGGaogaenFinalEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGGekkougaFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGIkeFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalL
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalL2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalR
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGInklingFinalR2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGItemBossgalaga
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGItemDragoon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGItemGenesis2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGItemGenesis3
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGItemSlow
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGJackFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKamuiFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKenFinalShinryuken
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKenFinalShippu
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKenFinalShippuEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKirbyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKoopaFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKoopajrFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGKroolFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGLinkFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGLittlemacFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGLittlemacFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGLucarioFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGLucasFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGLucinaFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGLuigiFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMarioFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMariodFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMarthFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMetaknightFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMewtwoFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMiiFighterFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMiiFighterFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMiiGunnerFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMiiswordsManFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGMurabitoFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGNessFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPTrainerFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPackunFinal1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPackunFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPacmanFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPacmanFinalEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPalutenaFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPeachFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPichuFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPikachuFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPikminFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPikminFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPitBFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPitFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPopoFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGPurinFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRefletFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRefletFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRichterFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRidleyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRobotFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRockmanFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRosettaFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRoyFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinkuhado
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinkuhado2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinsyoryu
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGRyuFinalShinsyoryuEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGSamusFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGSamusdFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGSheikFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGShizueFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGShulkFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGSimonFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGSnakeFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGSonicFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGSzerosuitFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGTest1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGTest2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGTest3
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGTest4
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGToonlinkFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGToonlinkFinalStart
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGWarioFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGWarioFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGWiifitFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGWiifitFinal2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGYoshiFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGYoungLinkFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGYoungLinkFinalStart
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BGZeldaFinal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BarrelCannon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BatSwing1Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BatSwing3Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BatSwing4Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BatSwingDashCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BayonettaWitchTimeScreen1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_BayonettaWitchTimeScreen2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_CaptureBossgalaga
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_CatchCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ChargeMax
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_CloudFinalLimitBreak
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_CloudLimitBreak
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ClubSwing1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ClubSwing3
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ClubSwing4
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ClubSwing4ChargeCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ClubSwingDash
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ColorNormal
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_CommonPowerDown
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_CommonPowerUp
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Curry
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_CurseHitEff
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Damage
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DamageLevel1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DamageLevel2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DamageLevel3
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DamageRush
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DamageSong
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DamageSongFallLanding
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DamageSub
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing1Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing3Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing4ChargeCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwing4Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_DeathscytheSwingDashCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ElecHitDmg
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ElecHitEff
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ElecHitF
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ElecHitL
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ElecHitM
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ElecHitS
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ElecThrowDamage
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ExplosionFlashing
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FallSpecialCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FewRemainingCaptureTime
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FinalAuraCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FinalEndCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitDmg
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitEff
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitEff2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitF
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitF_L
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitL
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitL_L
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitM
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitM_L
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitS
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FireHitS_L
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FirebarSwing1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FirebarSwing3
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FirebarSwing4
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FirebarSwing4ChargeCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FirebarSwingDash
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_FuraFuraCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_GamerMotherLight
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_GlobalInvincible
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_GoldenHammer
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_GoldenHammerEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_GuardDamageCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_GuardLandingEffect
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_GuardOnCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Hammer
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_HammerEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_IceHitDmg
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_InvalidCapture
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Invincible
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_JackCounter
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_JackFinalDamageCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_JustShield
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_JustShieldScreen
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KikaiDamageL
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KikaiDamageM
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KikaiDamageS
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing1Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing3Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing4Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KillSwordSwing4CommonCharge
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KillSwordSwingDashCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KnockOut
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_KnockOutLoop
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_LipStickSwing1
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_LipStickSwing3
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_LipStickSwing4
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_LipStickSwing4ChargeCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_LipStickSwingDash
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_MetamonEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_MiiSwordsmanShippuSlashChargeMax
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_MonadArtsDamageBuster
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_MonadArtsDamageSmash
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_NormalHitDmg
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Override
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Override2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PalutenaSpecialLw2Penalty
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PassiveCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PowerPellet
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PowerPelletBlue
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PowerPelletGreen
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PowerPelletRed
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PowerPelletYellow
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitDmg
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitEff
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitEff2
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitF
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitL
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitM
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_PurpleFireHitS
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Rebirth
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_RefletSpecialLwDamage
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Rolling
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ScopeAirFireCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ScopeAirRapidCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ScopeAirStartCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ScopeFireUpperCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ScopeRapidUpperCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ScopeStartUpperCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ScrewCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ShieldBreak
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ShulkCounter
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ShulkVision
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ShulkVisionOpponent
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_SmashHold
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_SpeedBooster
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StarMuteki
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StarRodSwing1Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StarRodSwing3Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StarRodSwing4ChargeCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StarRodSwing4Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StarRodSwingDashCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StreetpassPowerDown
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_StreetpassPowerUp
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Swing1ImpactSword
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Swing3ImpactSword
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Swing4Impact
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Swing4ImpactSword
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_SwordSwing1Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_SwordSwing3Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_SwordSwing4ChargeCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_SwordSwing4Common
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_SwordSwingDashCommon
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_TeleportEnd
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_TeleportStart
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_ThunderGet
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_WarioChargeMax
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_WiifitSpecialLwSuccess
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_WiifitSpecialNChargeMax
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_WitchTime
- lua2cpp::L2CFighterAnimcmdEffectCommon_effect_Xlu
- lua2cpp::L2CFighterAnimcmdExpressionCommon_L2CFighterAnimcmdExpressionCommon
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_AirCatchHitRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_AttachWallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_AvailableFinalRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_BarrelScrewRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_BindRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_BuryRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CameraHitRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CaptureCutRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CaptureGimmckFishRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CaptureJumpRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CaptureMasterHandRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CaptureNabbitRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CapturePulledHiRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CapturePulledLwRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CaptureWaitHiRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CaptureWaitLwRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CatchCutRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CatchPullRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CeilDamageRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ChargeSuperScopeRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CliffCatchRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_CliffJump2Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_Damage100Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyHiRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyLRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyLwRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyMRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyMeteorRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyNRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyRollRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageFlyTopRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageLv1Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageLv2Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageLv3Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageLv4Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DamageLv5Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DeadRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DownBackDRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DownBackURumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DownBoundDRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DownBoundURumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DownForwardDRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_DownForwardURumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_EndBigRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_EndSmallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_EscapeAirRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_EscapeAirSlideRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_EscapeBRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_EscapeFRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_EscapeNRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FinalCutinRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireBananaGunRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireCurryRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireDrillRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireFireFlowerRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireMagicPotRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireRayGunRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireRevengeShooterRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireStaffRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireSteelDiverRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireSuperScopeRapidRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireSuperScopeRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FireWalkMashRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FuraFuraEndRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FuraFuraRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FuraFuraStartDRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_FuraFuraStartURumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetBigRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetGoldRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetMetalRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetSmallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetSpParts1Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetSpParts2Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetSpParts3Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GetSuperStarRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GimmickPipeRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_Guard100Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GuardLv1Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GuardLv2Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GuardLv3Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GuardLv4Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GuardLv5Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GuardOffRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_GuardOnRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_HummerHitRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ItemHeavyThrow4Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ItemHeavyThrowRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrow4Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrowDashRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrowDropRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ItemLightThrowRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ItemShootEmptyRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpAerialBackRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF1Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF2Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF3Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF4Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpAerialF5Rumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpAerialFrontRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpBackMiniRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpBackRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpFrontMiniRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JumpFrontRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_JustGuardRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_KillerJumpRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_KillerRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_LandingFallSpecialHVRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_LandingFallSpecialRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_LandingHeavyHVRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_LandingHeavyRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_LandingLightHVRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_LandingLightRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_PassiveCeilRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_PassiveRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_PassiveStandBRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_PassiveStandFRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_PassiveWallJumpRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_PassiveWallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ReboundRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_RocketBeltHoverRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SamusEscapeBRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SamusEscapeFRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ScrewAirRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ScrewRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_ShieldBreakFlyRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SleepEndRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SleepLoopRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SlipEscapeBRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SlipEscapeFRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_StarFallEndRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_StarFallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_StepJumpRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_StepPoseAirRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_StepPoseRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_StopCeilRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_StopWallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SuperLeafFallRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SwallowedRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SwimDiveRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SwimDrownOutRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_SwimDrownRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_UsePowBlockRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_WallDamageRumble
- lua2cpp::L2CFighterAnimcmdExpressionCommon_expression_WarpStarRumble
- lua2cpp::L2CFighterAnimcmdGameCommon_L2CFighterAnimcmdGameCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_BatSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_BatSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_BatSwing4Common1
- lua2cpp::L2CFighterAnimcmdGameCommon_game_BatSwing4Common2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_BatSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_BatSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_CaptureCutCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_ClubSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_ClubSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_ClubSwing4Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_ClubSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_ClubSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_DeathscytheSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_DeathscytheSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_DeathscytheSwing4Charge
- lua2cpp::L2CFighterAnimcmdGameCommon_game_DeathscytheSwing4Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_DeathscytheSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_DeathscytheSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_FirebarSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_FirebarSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_FirebarSwing4Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_FirebarSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_FirebarSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_HighSpeedDash
- lua2cpp::L2CFighterAnimcmdGameCommon_game_JustShieldBomber
- lua2cpp::L2CFighterAnimcmdGameCommon_game_KillSwordSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_KillSwordSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_KillSwordSwing4Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_KillSwordSwing4CommonCharge
- lua2cpp::L2CFighterAnimcmdGameCommon_game_KillSwordSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_KillSwordSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_LipStickSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_LipStickSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_LipStickSwing4Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_LipStickSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_LipStickSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_LuigiFinalShootIndirectCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_LuigiFinalShootIndirectNoReactionCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_RevengeshooterShootAirCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_RevengeshooterShootUpperCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_ScrewCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StaffShootAirCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StaffShootUpperCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StarRodSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StarRodSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StarRodSwing4Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StarRodSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StarRodSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdGameCommon_game_StarShotCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_SuicideBomb
- lua2cpp::L2CFighterAnimcmdGameCommon_game_SwordSwing1Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_SwordSwing3Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_SwordSwing4Common
- lua2cpp::L2CFighterAnimcmdGameCommon_game_SwordSwingDashCommon
- lua2cpp::L2CFighterAnimcmdGameCommon_game_SwordSwingDashCommon2
- lua2cpp::L2CFighterAnimcmdSoundCommon_L2CFighterAnimcmdSoundCommon
- lua2cpp::L2CFighterAnimcmdSoundCommon_sound_CapturePulledWiifitHi
- lua2cpp::L2CFighterBase_ENTRY
- lua2cpp::L2CFighterBase_L2CFighterBase
- lua2cpp::L2CFighterBase_RESET
- lua2cpp::L2CFighterBase_SETUP
- lua2cpp::L2CFighterBase_Vector2__create
- lua2cpp::L2CFighterBase_Vector2__cross
- lua2cpp::L2CFighterBase_Vector2__distance
- lua2cpp::L2CFighterBase_Vector2__distance_square
- lua2cpp::L2CFighterBase_Vector2__dot
- lua2cpp::L2CFighterBase_Vector2__length
- lua2cpp::L2CFighterBase_Vector2__length_square
- lua2cpp::L2CFighterBase_Vector2__normalize
- lua2cpp::L2CFighterBase_Vector2__xy
- lua2cpp::L2CFighterBase_Vector2_mt____add
- lua2cpp::L2CFighterBase_Vector2_mt____div
- lua2cpp::L2CFighterBase_Vector2_mt____eq
- lua2cpp::L2CFighterBase_Vector2_mt____mul
- lua2cpp::L2CFighterBase_Vector2_mt____sub
- lua2cpp::L2CFighterBase_Vector2_mt____unm
- lua2cpp::L2CFighterBase_Vector3__create
- lua2cpp::L2CFighterBase_Vector3__create_bezier_curve
- lua2cpp::L2CFighterBase_Vector3__cross
- lua2cpp::L2CFighterBase_Vector3__distance
- lua2cpp::L2CFighterBase_Vector3__distance_square
- lua2cpp::L2CFighterBase_Vector3__dot
- lua2cpp::L2CFighterBase_Vector3__length
- lua2cpp::L2CFighterBase_Vector3__length_square
- lua2cpp::L2CFighterBase_Vector3__normalize
- lua2cpp::L2CFighterBase_Vector3__xyz
- lua2cpp::L2CFighterBase_Vector3_mt____add
- lua2cpp::L2CFighterBase_Vector3_mt____div
- lua2cpp::L2CFighterBase_Vector3_mt____eq
- lua2cpp::L2CFighterBase_Vector3_mt____mul
- lua2cpp::L2CFighterBase_Vector3_mt____sub
- lua2cpp::L2CFighterBase_Vector3_mt____unm
- lua2cpp::L2CFighterBase_Vector4__create
- lua2cpp::L2CFighterBase_Vector4__distance
- lua2cpp::L2CFighterBase_Vector4__distance_square
- lua2cpp::L2CFighterBase_Vector4__dot
- lua2cpp::L2CFighterBase_Vector4__length
- lua2cpp::L2CFighterBase_Vector4__length_square
- lua2cpp::L2CFighterBase_Vector4__normalize
- lua2cpp::L2CFighterBase_Vector4__xyzw
- lua2cpp::L2CFighterBase_Vector4_mt____add
- lua2cpp::L2CFighterBase_Vector4_mt____div
- lua2cpp::L2CFighterBase_Vector4_mt____eq
- lua2cpp::L2CFighterBase_Vector4_mt____mul
- lua2cpp::L2CFighterBase_Vector4_mt____sub
- lua2cpp::L2CFighterBase_Vector4_mt____unm
- lua2cpp::L2CFighterBase_begin_line
- lua2cpp::L2CFighterBase_bind_address_call_Vector2_mt____add
- lua2cpp::L2CFighterBase_bind_address_call_Vector2_mt____div
- lua2cpp::L2CFighterBase_bind_address_call_Vector2_mt____eq
- lua2cpp::L2CFighterBase_bind_address_call_Vector2_mt____mul
- lua2cpp::L2CFighterBase_bind_address_call_Vector2_mt____sub
- lua2cpp::L2CFighterBase_bind_address_call_Vector2_mt____unm
- lua2cpp::L2CFighterBase_bind_address_call_Vector3_mt____add
- lua2cpp::L2CFighterBase_bind_address_call_Vector3_mt____div
- lua2cpp::L2CFighterBase_bind_address_call_Vector3_mt____eq
- lua2cpp::L2CFighterBase_bind_address_call_Vector3_mt____mul
- lua2cpp::L2CFighterBase_bind_address_call_Vector3_mt____sub
- lua2cpp::L2CFighterBase_bind_address_call_Vector3_mt____unm
- lua2cpp::L2CFighterBase_bind_address_call_Vector4_mt____add
- lua2cpp::L2CFighterBase_bind_address_call_Vector4_mt____div
- lua2cpp::L2CFighterBase_bind_address_call_Vector4_mt____eq
- lua2cpp::L2CFighterBase_bind_address_call_Vector4_mt____mul
- lua2cpp::L2CFighterBase_bind_address_call_Vector4_mt____sub
- lua2cpp::L2CFighterBase_bind_address_call_Vector4_mt____unm
- lua2cpp::L2CFighterBase_bind_address_call_change_status_common
- lua2cpp::L2CFighterBase_bind_address_call_line_state__get_value_from_index
- lua2cpp::L2CFighterBase_bind_address_call_line_state__init
- lua2cpp::L2CFighterBase_bind_address_call_line_state__set_value_from_index
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_status_end_control
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_status_end_init
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_status_shift_control
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_status_shift_init
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_status_system_control
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_status_system_init
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_system_control
- lua2cpp::L2CFighterBase_bind_address_call_sys_line_system_init
- lua2cpp::L2CFighterBase_call_line_fix_camera
- lua2cpp::L2CFighterBase_call_line_fix_pos_slow
- lua2cpp::L2CFighterBase_call_line_map_correction
- lua2cpp::L2CFighterBase_call_line_status
- lua2cpp::L2CFighterBase_call_line_status_end
- lua2cpp::L2CFighterBase_call_line_status_shift
- lua2cpp::L2CFighterBase_call_line_status_system
- lua2cpp::L2CFighterBase_call_line_system
- lua2cpp::L2CFighterBase_call_line_system_post
- lua2cpp::L2CFighterBase_call_line_waza_customize
- lua2cpp::L2CFighterBase_change_status
- lua2cpp::L2CFighterBase_change_status_common
- lua2cpp::L2CFighterBase_clamp
- lua2cpp::L2CFighterBase_end_line
- lua2cpp::L2CFighterBase_fastshift
- lua2cpp::L2CFighterBase_get_stick_rate
- lua2cpp::L2CFighterBase_global_init
- lua2cpp::L2CFighterBase_global_reset
- lua2cpp::L2CFighterBase_is_line_running
- lua2cpp::L2CFighterBase_lerp
- lua2cpp::L2CFighterBase_line_state__get_value_from_index
- lua2cpp::L2CFighterBase_line_state__init
- lua2cpp::L2CFighterBase_line_state__set_value_from_index
- lua2cpp::L2CFighterBase_local_func__base_global_variable_1
- lua2cpp::L2CFighterBase_local_func__vector2_1
- lua2cpp::L2CFighterBase_local_func__vector3_1
- lua2cpp::L2CFighterBase_local_func__vector4_1
- lua2cpp::L2CFighterBase_main_func__base_global_variable
- lua2cpp::L2CFighterBase_main_func__vector2
- lua2cpp::L2CFighterBase_main_func__vector3
- lua2cpp::L2CFighterBase_main_func__vector4
- lua2cpp::L2CFighterBase_set_situation
- lua2cpp::L2CFighterBase_set_situation_keep
- lua2cpp::L2CFighterBase_shift
- lua2cpp::L2CFighterBase_sign
- lua2cpp::L2CFighterBase_sub_begin_added_lines
- lua2cpp::L2CFighterBase_sub_begin_added_lines_common
- lua2cpp::L2CFighterBase_sub_end_added_lines
- lua2cpp::L2CFighterBase_sub_end_added_lines_common
- lua2cpp::L2CFighterBase_sub_end_status_msc
- lua2cpp::L2CFighterBase_sub_pre_status_msc
- lua2cpp::L2CFighterBase_sub_set_status_msc
- lua2cpp::L2CFighterBase_sub_situation_passible
- lua2cpp::L2CFighterBase_sys_line_status_end_control
- lua2cpp::L2CFighterBase_sys_line_status_end_init
- lua2cpp::L2CFighterBase_sys_line_status_shift_control
- lua2cpp::L2CFighterBase_sys_line_status_shift_init
- lua2cpp::L2CFighterBase_sys_line_status_system_control
- lua2cpp::L2CFighterBase_sys_line_status_system_init
- lua2cpp::L2CFighterBase_sys_line_system_control
- lua2cpp::L2CFighterBase_sys_line_system_init
- lua2cpp::L2CFighterCommon_BuryRecovery
- lua2cpp::L2CFighterCommon_CaptureCommonJumpButtonCount
- lua2cpp::L2CFighterCommon_CaptureDamageCommon
- lua2cpp::L2CFighterCommon_CaptureDamageCommon_Loop
- lua2cpp::L2CFighterCommon_CapturePulledCommon
- lua2cpp::L2CFighterCommon_CapturePulledCommon_Main
- lua2cpp::L2CFighterCommon_CaptureWaitCommon
- lua2cpp::L2CFighterCommon_CatchCont
- lua2cpp::L2CFighterCommon_CatchDashUniq
- lua2cpp::L2CFighterCommon_FL_get_LandingStiffness
- lua2cpp::L2CFighterCommon_FL_get_squat_walk_max_speed
- lua2cpp::L2CFighterCommon_FL_get_stick_x_rate
- lua2cpp::L2CFighterCommon_FL_get_walk_motion_rate
- lua2cpp::L2CFighterCommon_FL_get_walk_motion_rate_middle_fast_blend
- lua2cpp::L2CFighterCommon_FL_get_wall_lr
- lua2cpp::L2CFighterCommon_FL_sub_fighter_float_next_tread_speed_y
- lua2cpp::L2CFighterCommon_FL_sub_get_item_walk_start_frame
- lua2cpp::L2CFighterCommon_FT_UTIL_IS_ITEM_SHOOT_STATUS_NEW
- lua2cpp::L2CFighterCommon_FighterStatusBuddyFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusBuddyFinalTargetDamage_exec_fix_camera
- lua2cpp::L2CFighterCommon_FighterStatusCaptrue_set_correct_ground
- lua2cpp::L2CFighterCommon_FighterStatusCapture_set_invalid_capture
- lua2cpp::L2CFighterCommon_FighterStatusCapture_set_invalid_capture_SwingGaogaen
- lua2cpp::L2CFighterCommon_FighterStatusChromFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusDamage__check_dolly_stadium_wall_break_to_death
- lua2cpp::L2CFighterCommon_FighterStatusDamage__check_smoke_effect
- lua2cpp::L2CFighterCommon_FighterStatusDamage__correctDamageVector
- lua2cpp::L2CFighterCommon_FighterStatusDamage__correctDamageVectorCommon
- lua2cpp::L2CFighterCommon_FighterStatusDamage__correctDamageVectorEffect
- lua2cpp::L2CFighterCommon_FighterStatusDamage__create_damage_log_table
- lua2cpp::L2CFighterCommon_FighterStatusDamage__effect_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusDamage__get_damage_stop_motion_intp_frame
- lua2cpp::L2CFighterCommon_FighterStatusDamage__get_dolly_stadium_wall_break_speed
- lua2cpp::L2CFighterCommon_FighterStatusDamage__is_elec_or_paralyze_damage
- lua2cpp::L2CFighterCommon_FighterStatusDamage__is_enable_damage_fly_effect
- lua2cpp::L2CFighterCommon_FighterStatusDamage__req_fly_roll_smoke_first
- lua2cpp::L2CFighterCommon_FighterStatusDamage__requestVectorAdjustEffect
- lua2cpp::L2CFighterCommon_FighterStatusDamage__set_delay_motion_interpolation
- lua2cpp::L2CFighterCommon_FighterStatusDamage_init_damage_speed_up
- lua2cpp::L2CFighterCommon_FighterStatusDollyFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusDollyFinalTargetWait_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusGuard__calc_shield_scale
- lua2cpp::L2CFighterCommon_FighterStatusGuard__check_hit_stop_delay
- lua2cpp::L2CFighterCommon_FighterStatusGuard__check_hit_stop_delay_flick
- lua2cpp::L2CFighterCommon_FighterStatusGuard__is_continue_just_shield_count
- lua2cpp::L2CFighterCommon_FighterStatusGuard__landing_effect_control
- lua2cpp::L2CFighterCommon_FighterStatusGuard__set_guard_blend_motion
- lua2cpp::L2CFighterCommon_FighterStatusGuard__set_guard_blend_motion_angle
- lua2cpp::L2CFighterCommon_FighterStatusGuard__set_just_shield_scale
- lua2cpp::L2CFighterCommon_FighterStatusGuard__set_shield_scale
- lua2cpp::L2CFighterCommon_FighterStatusJackFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusPackunFinalCapture_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusRidleyFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusRouletteFuraFura_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoCommon_change_motion_sync_shoulder
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoCommon_exec_map_correction
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoCommon_notify_event_link
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoFailure_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoHang_exec_map_correction
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoHang_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoHang_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_exec_fix_pos_common
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_exec_fix_pos_slow
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoReach_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoRewind_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLassoRewind_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLasso_check_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLasso_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAirLasso_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAttack100_check_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAttackLw3_check_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessAttack_check_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage2_set_init_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_core
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_fix_camera
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_get_damage_motion_rand
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_get_gomorrah_joint_global_position
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_set_damage_reaction
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamage_set_init_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetDamageget_damage_motion_rand
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetEnd_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetStart2_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTargetStart_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBayonettaFinalTarget_get_final_actor_module_accessor
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_exec_fix_pos_counter
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioEnd_init_status_sub
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_exec_fix_pos_counter
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWarioStart_init_status_sub
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_fix_pos_counter
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_fix_pos_slow
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessBittenWario_init_status_sub
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBeetle_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBeitcrane_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBlackhole_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureBossgalaga_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureClaptrap_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureDamageYoshi_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureDriver_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureDriver_exec_fix_pos_slow
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureDriver_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureItem_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureKawasaki_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureKawasaki_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureMastercore_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureMasterhand_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureMimikkyu_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureNabbit_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCapturePulledYoshi_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCapturePulledYoshi_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureWaitYoshi_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureYoshi_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureYoshi_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCaptureYoshi_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCapture_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCapture_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCapture_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCatchPull_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCatchedAirEndGanon_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCatchedAirFallGanon_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCatchedAirGanon_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCatchedGanon_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCatchedReflet_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessCatchedRidley_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungCaptain_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDamageDiddy_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDiddy_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDiddy_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDiddy_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDiddy_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungDiddy_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungGanon_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungThrownDiddy_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungThrownDiddy_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessClungThrownDiddy_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDamageFly_check_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDamage_check_hit_stop_delay
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDamage_check_hit_stop_delay_flick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDamage_hit_stop_delay
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDamage_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDamage_leave_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDragoon_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessDragoon_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessEscapeAir_calc_param
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageCloud_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFallMetaknight_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFallMetaknight_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_exec_fix_camera
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFall_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyCloud_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyIke_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyIke_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyIke_init_status_main
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyKoopa_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyKoopa_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyLittlemac_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyLittlemac_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyLittlemac_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyMetaknight_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyMetaknight_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyRyu_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyZoroark_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFlyZoroark_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exec_fix_camera
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageFly_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageIke_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageIke_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageLittlemac_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageMetaknight_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageMetaknight_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageMetaknight_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exec_fix_camera
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageRyu_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamageZoroark_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exec_fix_camera
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamage_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamage_get_damage_motion_rand
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessFinalDamage_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGaogaenFinalTargetStart_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickBarrel_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickBarrel_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickBarrel_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickDrum_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickDrum_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickDrum_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickEaten_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickFishCapture_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickFishCapture_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickFishCapture_update_posture
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadderAttack_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_adjust_ladder_movement
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_correct_x
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_correct_y
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_catch
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_catch_bottom
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_end
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_ladder_flip_rotation
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exec_stop_ladder
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exit_ladder
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exit_ladder_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder_catch
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder_catch_bottom
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_fix_pos_ladder_end
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder_catch_bottom
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_ladder_end
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickLadder_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickOdinSlashed_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickOdinSlashed_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickOdinSlashed_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_is_moved
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_move
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickPipe_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickSpring_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickSpring_set_pos_and_safe_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_move
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_move_for_hyrule_tornado
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmickTornado_shoot
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGimmick_notify_event_gimmick
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessGuardDamage_leave_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessHammer_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessIce_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessIce_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessIce_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessIce_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessIce_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessIce_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exec_fix_pos_counter
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_fall_item
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_get_item
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemGrassPull_update_grasspickup_kinetic_speed
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_button_push_check
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_fire_end
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_fire_start
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_smoke_end
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_check_rocketbelt_smoke_start
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_control_burner
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_control_effect
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_control_rumble
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemRocketbeltHover_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemShootWalkB_calc_param_New
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemShootWalkF_calc_param_New
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemStarringShoot_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemSwing_check_attack
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemSwing_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemSwing_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemSwing_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessItemSwing_update_attack_num_by_firebar_ball_num
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKiller_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKiller_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKiller_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKiller_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKinoko_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKinoko_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKinoko_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKirbyFinalDamage_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessKoopaDived_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessMewtwoThrown_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessMewtwoThrown_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessMiifighterCounterThrown_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexAirCaptured_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexAirFall_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexAirLanding_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessMiifighterSuplexThrown_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessPsychobreak_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_check_discretion_final
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_is_bottom
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_is_entry_count
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_is_final_used
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_is_item_appearance_off
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_is_last_dead_suicide
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRebirth_is_operation_cpu
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetEnd_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene01_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene01_set_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_get_damage_motion_rand
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTargetScene02_set_damage_reaction
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRockmanFinalTarget_get_final_actor_module_accessor
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessRun_calc_param
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessShoulderedDonkeyThrown_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessShoulderedDonkey_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessStabbedRidley_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCancel_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCancel_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCancel_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedCapture_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedDrink_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedDrink_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedDrink_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedThrownStar_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedThrown_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowedThrown_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_getOffset
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_getOffsetKind
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwallowed_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwim_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwim_exec_fix_pos_counter
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwim_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwim_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwim_get_water_surface_offset_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwim_init_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwingGaogaenFailure_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwingGaogaenLariat_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessSwingGaogaenShoulder_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessThrow_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessThrown_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessThrown_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessThrown_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessThrown_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessWalk_calc_param
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_fix_pos
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_fix_pos_counter
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exec_stop
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_exit_status
- lua2cpp::L2CFighterCommon_FighterStatusUniqProcessYoshiEgg_init_status
- lua2cpp::L2CFighterCommon_FighterStatusWarioFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FighterStatusYoshiFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_FinalVisualAttackOther_check_damage
- lua2cpp::L2CFighterCommon_IsThrowStick
- lua2cpp::L2CFighterCommon_ItemLiftCommon
- lua2cpp::L2CFighterCommon_ItemSwingCommon
- lua2cpp::L2CFighterCommon_ItemSwingS4Uniq
- lua2cpp::L2CFighterCommon_ItemThrowDashUniq
- lua2cpp::L2CFighterCommon_ItemThrowHeavyCommon
- lua2cpp::L2CFighterCommon_ItemThrowLightMotionDecision
- lua2cpp::L2CFighterCommon_ItemThrowLightMotionDecisionAir
- lua2cpp::L2CFighterCommon_L2CFighterCommon
- lua2cpp::L2CFighterCommon_PassiveWallJumpUniq
- lua2cpp::L2CFighterCommon_PassiveWallUniq
- lua2cpp::L2CFighterCommon_RESET
- lua2cpp::L2CFighterCommon_SquatRvUniq
- lua2cpp::L2CFighterCommon_ThrowLogCommon
- lua2cpp::L2CFighterCommon_ThrowUniq
- lua2cpp::L2CFighterCommon_attack_100_start_uniq_chk
- lua2cpp::L2CFighterCommon_attack_air_common_strans
- lua2cpp::L2CFighterCommon_attack_air_uniq
- lua2cpp::L2CFighterCommon_attack_combo_none_uniq_chk
- lua2cpp::L2CFighterCommon_attack_combo_uniq_chk
- lua2cpp::L2CFighterCommon_attack_lw4_mtrans
- lua2cpp::L2CFighterCommon_attack_mtrans
- lua2cpp::L2CFighterCommon_attack_mtrans_post_process
- lua2cpp::L2CFighterCommon_attack_mtrans_pre_process
- lua2cpp::L2CFighterCommon_attack_s3_mtrans
- lua2cpp::L2CFighterCommon_attack_s4_mtrans
- lua2cpp::L2CFighterCommon_attack_uniq_chk
- lua2cpp::L2CFighterCommon_bind_address_call_CatchDashUniq
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusBuddyFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusBuddyFinalTargetDamage_exec_fix_camera
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__check_dolly_stadium_wall_break_to_death
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__check_smoke_effect
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__correctDamageVector
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__correctDamageVectorCommon
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__correctDamageVectorEffect
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__create_damage_log_table
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__effect_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__get_damage_stop_motion_intp_frame
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__get_dolly_stadium_wall_break_speed
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__is_elec_or_paralyze_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__is_enable_damage_fly_effect
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__req_fly_roll_smoke_first
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__requestVectorAdjustEffect
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDamage__set_delay_motion_interpolation
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDollyFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusDollyFinalTargetWait_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__calc_shield_scale
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__check_hit_stop_delay
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__check_hit_stop_delay_flick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__is_continue_just_shield_count
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__landing_effect_control
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__set_guard_blend_motion
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__set_guard_blend_motion_angle
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__set_just_shield_scale
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusGuard__set_shield_scale
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusJackFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusPackunFinalCapture_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusRidleyFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusRouletteFuraFura_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoCommon_exec_map_correction
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoFailure_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoHang_exec_map_correction
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoHang_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoHang_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoReach_exec_fix_pos_slow
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoReach_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoRewind_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLassoRewind_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLasso_check_attack
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLasso_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAirLasso_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAttack100_check_attack
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAttackLw3_check_attack
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessAttack_check_attack
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage2_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage2_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_fix_camera
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetDamage_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetEnd_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetStart2_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBayonettaFinalTargetStart_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioEnd_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioEnd_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioEnd_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioStart_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioStart_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWarioStart_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_exec_fix_pos_slow
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessBittenWario_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBeetle_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBeitcrane_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBlackhole_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureBossgalaga_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureClaptrap_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDamageYoshi_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDamageYoshi_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDamageYoshi_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDriver_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDriver_exec_fix_pos_slow
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureDriver_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureItem_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureKawasaki_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureKawasaki_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMastercore_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMasterhand_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMasterhand_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMasterhand_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureMimikkyu_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureNabbit_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureNabbit_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureNabbit_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapturePulledYoshi_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapturePulledYoshi_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureWaitYoshi_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureWaitYoshi_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureWaitYoshi_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureYoshi_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureYoshi_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCaptureYoshi_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapture_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCapture_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchPull_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedAirEndGanon_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedAirFallGanon_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedAirGanon_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedGanon_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedReflet_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessCatchedRidley_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungCaptain_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDamageDiddy_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDamageDiddy_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDamageDiddy_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungDiddy_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungGanon_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungThrownDiddy_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessClungThrownDiddy_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDamageFly_check_attack
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDamage_leave_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDragoon_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessDragoon_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessEscapeAir_calc_param
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageCloud_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFallMetaknight_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFallMetaknight_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_exec_fix_camera
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFall_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyCloud_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyCloud_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyCloud_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyIke_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyIke_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyKoopa_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyKoopa_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyLittlemac_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyLittlemac_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyLittlemac_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyMetaknight_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyMetaknight_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyRyu_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyRyu_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyRyu_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyZoroark_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFlyZoroark_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_exec_fix_camera
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageFly_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageIke_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageIke_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageLittlemac_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageMetaknight_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageMetaknight_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageMetaknight_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_exec_fix_camera
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageRyu_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamageZoroark_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_exec_fix_camera
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessFinalDamage_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGaogaenFinalTargetStart_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickBarrel_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickDrum_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickDrum_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickEaten_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickFishCapture_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickFishCapture_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadderAttack_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickLadder_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickOdinSlashed_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickOdinSlashed_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickOdinSlashed_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickPipe_exec_fix_pos
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickPipe_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickPipe_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickSpring_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickTornado_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickTornado_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmickTornado_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGimmick_notify_event_gimmick
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessGuardDamage_leave_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessHammer_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessIce_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemGrassPull_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemGrassPull_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemGrassPull_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemRocketbeltHover_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemRocketbeltHover_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemRocketbeltHover_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemShootWalkB_calc_param_New
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemShootWalkF_calc_param_New
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemStarringShoot_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemSwing_check_attack
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemSwing_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessItemSwing_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKiller_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKirbyFinalDamage_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessKoopaDived_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMewtwoThrown_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMewtwoThrown_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterCounterThrown_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexAirCaptured_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexAirFall_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexAirLanding_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessMiifighterSuplexThrown_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessPsychobreak_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetEnd_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetScene01_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetScene02_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRockmanFinalTargetScene02_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessRun_calc_param
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessShoulderedDonkeyThrown_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessShoulderedDonkey_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessStabbedRidley_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCancel_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCancel_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedCapture_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedDrink_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedDrink_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrownStar_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowedThrown_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwallowed_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwim_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwim_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwim_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwingGaogaenFailure_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwingGaogaenLariat_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessSwingGaogaenShoulder_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrow_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrown_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrown_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessThrown_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessWalk_calc_param
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_exec_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_exec_stop
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_exit_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusUniqProcessYoshiEgg_init_status
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusWarioFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FighterStatusYoshiFinalTargetDamage_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_FinalVisualAttackOther_check_damage
- lua2cpp::L2CFighterCommon_bind_address_call_ItemSwingS4Uniq
- lua2cpp::L2CFighterCommon_bind_address_call_ItemThrowDashUniq
- lua2cpp::L2CFighterCommon_bind_address_call_PassiveWallJumpUniq
- lua2cpp::L2CFighterCommon_bind_address_call_PassiveWallUniq
- lua2cpp::L2CFighterCommon_bind_address_call_SquatRvUniq
- lua2cpp::L2CFighterCommon_bind_address_call_ThrowUniq
- lua2cpp::L2CFighterCommon_bind_address_call_attack_100_start_uniq_chk
- lua2cpp::L2CFighterCommon_bind_address_call_attack_air_uniq
- lua2cpp::L2CFighterCommon_bind_address_call_attack_combo_none_uniq_chk
- lua2cpp::L2CFighterCommon_bind_address_call_attack_combo_uniq_chk
- lua2cpp::L2CFighterCommon_bind_address_call_check_attack_mtrans
- lua2cpp::L2CFighterCommon_bind_address_call_check_damage_bury
- lua2cpp::L2CFighterCommon_bind_address_call_clung_thrown_diddy_uniq
- lua2cpp::L2CFighterCommon_bind_address_call_damage_air_chk_uniq
- lua2cpp::L2CFighterCommon_bind_address_call_damage_fly_chk_uniq
- lua2cpp::L2CFighterCommon_bind_address_call_damage_ground_chk_uniq
- lua2cpp::L2CFighterCommon_bind_address_call_end_pass_ground
- lua2cpp::L2CFighterCommon_bind_address_call_exec_stop_DollyStageDead
- lua2cpp::L2CFighterCommon_bind_address_call_hammer_ground_uniq_chk
- lua2cpp::L2CFighterCommon_bind_address_call_hammer_jump_squat_uniq_chk
- lua2cpp::L2CFighterCommon_bind_address_call_hammer_landing_uniq_chk
- lua2cpp::L2CFighterCommon_bind_address_call_process_fix_camera_CaptureDamage
- lua2cpp::L2CFighterCommon_bind_address_call_process_fix_camera_CapturePulled
- lua2cpp::L2CFighterCommon_bind_address_call_process_fix_camera_CaptureWait
- lua2cpp::L2CFighterCommon_bind_address_call_process_fix_camera_CatchedReflet
- lua2cpp::L2CFighterCommon_bind_address_call_rebound_jump_uniq
- lua2cpp::L2CFighterCommon_bind_address_call_status_AirLassoLanding
- lua2cpp::L2CFighterCommon_bind_address_call_status_Appeal
- lua2cpp::L2CFighterCommon_bind_address_call_status_Appeal_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Attack
- lua2cpp::L2CFighterCommon_bind_address_call_status_Attack100
- lua2cpp::L2CFighterCommon_bind_address_call_status_Attack100_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackAir_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackDash_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi3
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi3_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi4
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi4Hold_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi4Start_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackHi4_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw3
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw3_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw4
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw4Hold_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw4Start_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackLw4_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS3
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS3_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS4
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS4Hold_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS4Start_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_AttackS4_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Attack_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage2
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage2_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetDamage_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetEnd_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart2
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart2_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BayonettaFinalTargetStart_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Big
- lua2cpp::L2CFighterCommon_bind_address_call_status_Big_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Bind
- lua2cpp::L2CFighterCommon_bind_address_call_status_Bind_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BittenWario
- lua2cpp::L2CFighterCommon_bind_address_call_status_BittenWarioEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_BittenWarioEnd_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BittenWarioStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_BittenWarioStart_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BittenWario_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BossDead
- lua2cpp::L2CFighterCommon_bind_address_call_status_BossDead_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BossEntry
- lua2cpp::L2CFighterCommon_bind_address_call_status_BossEntry_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BraveFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_BraveFinalTargetDamage_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BraveFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_BraveFinalTargetStart_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuddyFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuddyFinalTargetDamage_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuddyFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuddyFinalTargetEnd_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuddyFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuddyFinalTargetStart_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Bury
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuryJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuryJump_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuryWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_BuryWait_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Bury_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalClash
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalClash_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalEnd_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalFuraFura
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalFuraFura_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptainFinalStart_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBeetle
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBeetle_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBeitcrane
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBeitcrane_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBlackhole
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBlackhole_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBossgalaga
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureBossgalaga_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureCut
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureCut_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureDamageYoshi
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureDamageYoshi_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureDamage_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureDriver
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureDriver_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureItem
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureItem_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureJackWire
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureJackWire_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureJump_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureKawasaki
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureKawasaki_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureMastercore
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureMastercore_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureMasterhand
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureMasterhand_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureMimikkyu
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureMimikkyu_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureNabbit
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureNabbit_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulled
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulledFishingrod
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulledFishingrod_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulledOctopus
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulledOctopus_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulledYoshi
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulledYoshi_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CapturePulled_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_CaptureWaitOctopus
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- lua2cpp::L2CFighterCommon_bind_address_call_status_MetamonOut
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- lua2cpp::L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirCaptured
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- lua2cpp::L2CFighterCommon_bind_address_call_status_MiifighterSuplexAirLanding
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- lua2cpp::L2CFighterCommon_bind_address_call_status_Pass
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- lua2cpp::L2CFighterCommon_bind_address_call_status_Roulette
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- lua2cpp::L2CFighterCommon_bind_address_call_status_Roulette_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Run
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- lua2cpp::L2CFighterCommon_bind_address_call_status_ShoulderedDonkey_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_ShulkFinalEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_ShulkFinalEnd_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_ShulkFinalFuraFura
- lua2cpp::L2CFighterCommon_bind_address_call_status_ShulkFinalFuraFura_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_ShulkFinalStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_ShulkFinalStart_Main
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SimonFinalTargetDamage_Main
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SimonFinalTargetStart
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- lua2cpp::L2CFighterCommon_bind_address_call_status_Slip
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SlipStand
- lua2cpp::L2CFighterCommon_bind_address_call_status_SlipStandAttack
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SlipStandB
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SlipStandF
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SlipStand_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SlipWait
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- lua2cpp::L2CFighterCommon_bind_address_call_status_Small
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SquatWait
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- lua2cpp::L2CFighterCommon_bind_address_call_status_StabbedDamage
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- lua2cpp::L2CFighterCommon_bind_address_call_status_Standby
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SwallowedDrink
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwallowedDrink_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwallowedThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwallowedThrownStar
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwallowedThrownStar_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwallowedThrown_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Swallowed_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Swim
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimDive
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimDrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimDrownOut
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimDrown_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimEnd_Main
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimRise
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimRise_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimTurn
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimUp
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- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwimWait_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Swim_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenAttachRope
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenAttachRope_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenCatched
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenCatched_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenFailure
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenFailure_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenLariat
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenLariat_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenReturn
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenReturn_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenShoulder
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenShoulder_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_SwingGaogaenThrown_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Throw
- lua2cpp::L2CFighterCommon_bind_address_call_status_ThrowKirby_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_ThrowKirby_Uniq
- lua2cpp::L2CFighterCommon_bind_address_call_status_Throw_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Thrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_Thrown_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadDamageAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadDamageAir_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadDamageRv
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadDamageRv_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadDamage_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadFall_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_TreadJump_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Turn
- lua2cpp::L2CFighterCommon_bind_address_call_status_TurnDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_TurnDash_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_TurnRun
- lua2cpp::L2CFighterCommon_bind_address_call_status_TurnRunBrake
- lua2cpp::L2CFighterCommon_bind_address_call_status_TurnRunBrake_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_TurnRun_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Turn_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Wait
- lua2cpp::L2CFighterCommon_bind_address_call_status_Wait_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Walk
- lua2cpp::L2CFighterCommon_bind_address_call_status_WalkBrake
- lua2cpp::L2CFighterCommon_bind_address_call_status_WalkBrake_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Walk_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarioFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarioFinalTargetDamage_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarioFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarioFinalTargetEnd_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarioFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarioFinalTargetStart_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarpStar
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarpStarJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarpStarJump_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_WarpStar_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_Win_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiEgg
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiEgg_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiFinalTargetDamage_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiFinalTargetEnd_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_YoshiFinalTargetStart_Main
- lua2cpp::L2CFighterCommon_bind_address_call_status_air_lasso_failure_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_air_lasso_hang_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_air_lasso_landing_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_air_lasso_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_air_lasso_reach_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_air_lasso_rewind_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_attach_wall
- lua2cpp::L2CFighterCommon_bind_address_call_status_attach_wall_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_attach_wall_wait
- lua2cpp::L2CFighterCommon_bind_address_call_status_attach_wall_wait_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AirLasso
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AirLassoFailure
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AirLassoHang
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AirLassoLanding
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AirLassoReach
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AirLassoRewind
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Appeal
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Attack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Attack100
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackHi3
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackHi4
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackHi4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackHi4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackLw3
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackLw4
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackLw4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackLw4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackS3
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackS4
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackS4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_AttackS4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetDamage2
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BayonettaFinalTargetStart2
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Big
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Bind
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BossDead
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BossEntry
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BraveFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BraveFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BuddyFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BuddyFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BuddyFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Bury
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BuryJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_BuryWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptainFinalClash
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptainFinalEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptainFinalFuraFura
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptainFinalStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureBeetle
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureBeitcrane
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureBlackhole
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureBossgalaga
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureCut
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureDamageYoshi
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureDriver
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureItem
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureJackWire
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureKawasaki
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureMastercore
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureMasterhand
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureMimikkyu
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureNabbit
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CapturePulled
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CapturePulledFishingrod
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CapturePulledOctopus
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CapturePulledYoshi
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureWaitOctopus
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureWaitYoshi
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CaptureYoshi
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Catch
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchAttack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchCut
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchDashPull
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchPull
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchTurn
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchedAirEndGanon
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchedAirFallGanon
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchedAirGanon
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchedCutGanon
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchedGanon
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchedReflet
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CatchedRidley
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ChromFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffAttack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffCatch
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffCatchMove
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffClimb
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffEscape
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffJump1
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffJump2
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffJump3
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffRobbed
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_CliffWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ClungCaptain
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ClungDamageDiddy
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ClungDiddy
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ClungGanon
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ClungThrownBlankDiddy
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ClungThrownDiddy
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Damage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageFly
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageFlyReflectD
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageFlyReflectLR
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageFlyReflectU
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageFlyRoll
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSleep
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSleepEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSleepFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSleepStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSong
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSongEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSongFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DamageSongStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Dash
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Dead
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DededeFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DededeFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DededeFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Demo
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DetachWall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DetachWallFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DetachWallJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DollyFinalTargetWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DollyStageDead
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DollySuperSpecial2Capture
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Down
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownContinue
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownEat
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownReflectLR
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownSpot
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownStand
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownStandAttack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownStandFb
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DownWaitContinue
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DraggedRidley
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DragoonRide
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DuckhuntFinalEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DuckhuntFinalFuraFura
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_DuckhuntFinalStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Entry
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Escape
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_EscapeAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_EscapeB
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_EscapeF
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FalcoFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FalcoFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FalcoFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Fall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FallAerial
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalDamageCloud
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalDamageFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalDamageFly
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalDamageFlyGekkouga
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalDamageFlyPikachu
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalDamageLittlemac
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalJumpEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FinalVisualAttackOther
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Fly
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FoxFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FoxFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FoxFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FuraFura
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FuraFuraEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_FuraFuraStand
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GaogaenFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GaogaenFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GaogaenFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GenesisGet_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GenesisShootEnd_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GenesisShootStart_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GenesisShoot_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickBarrel
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickDoor
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickDrum
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickEaten
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickFishCapture
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickOdinSlashed
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickPipe
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickSpring
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickSpringBack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickSpringJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GimmickTornado
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Glide
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GlideAttack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GlideEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GlideLanding
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GlideStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Guard
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GuardDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GuardOff
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_GuardOn
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_HammerFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_HammerJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_HammerJumpSquat
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_HammerLanding
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_HammerTurn
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_HammerWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_HammerWalk
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Ice
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_IceJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemAssistHoist
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemGrassPull
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemHeavyPickup
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemLiftTurn
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemLiftWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemLiftWalk
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemLightPickup
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemRocketbeltHop
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemRocketbeltHover
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemRocketbeltHoverKeep
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemScrewFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemScrewJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemScrewJumpAerial
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootAir_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootFly_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootJumpAerial_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootJumpSquat_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootJump_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootLanding_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootTurn_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootWait_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootWalkBBrake_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootWalkB_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootWalkFBrake_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemShootWalkF_New
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemSpecialflagHoist
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemStarring
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemStarringShoot
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemSwing
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemSwingDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemSwingS3
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemSwingS4
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemSwingS4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemSwingS4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemThrow
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemThrowDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ItemThrowHeavy
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_JackFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_JackFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_JackFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Jump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_JumpAerial
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_JumpSquat
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KamuiFinalDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KamuiFinalEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KamuiFinalStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KamuiPierce
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KaseyWarp
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Killer
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KillerJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KoopaDived
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KroolFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KroolFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_KroolFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Ladder
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LadderAttack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LadderCatch
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LadderCatchBottom
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LadderEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Landing
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LandingAttackAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LandingDamageLight
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LandingLight
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LayDown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LinkFinalArrowHit
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LuigiFinalShoot
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_LuigiFinalVacuum
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MetamonOut
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MewtwoThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MiifighterCounterThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexAirCaptured
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexAirFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexAirLanding
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MiifighterSuplexThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MiiswordsmanCounterDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MissFoot
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_MurabitoFinalCapture
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Ottotto
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PackunFinalCapture
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PacmanFinalEaten
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PalutenaFinalBlackhole
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Pass
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Passive
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PassiveCeil
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PassiveFB
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PassiveWall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PassiveWallJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_PitFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Psychobreak
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Rebirth
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Rebound
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ReboundJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ReboundStop
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RidleyFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RidleyFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RidleyFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RockmanFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RockmanFinalTargetScene01
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RockmanFinalTargetScene02
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Roulette
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RouletteFuraFura
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Run
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_RunBrake
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SavingDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SheikFinalDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShieldBreakDown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShieldBreakFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShieldBreakFly
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShoulderedDonkey
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShoulderedDonkeyStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShoulderedDonkeyThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShulkFinalEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShulkFinalFuraFura
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_ShulkFinalStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SimonFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SimonFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SimonFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Slip
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SlipDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SlipStand
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SlipStandAttack
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SlipStandB
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SlipStandF
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SlipWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Small
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Squat
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SquatB
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SquatF
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SquatRv
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SquatWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_StabbedDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_StabbedRidley
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Standby
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_StopCeil
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_StopWall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SuicideBomb
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Swallowed
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwallowedCancel
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwallowedCapture
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwallowedDrink
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwallowedThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwallowedThrownStar
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Swim
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimDive
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimDrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimDrownOut
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimRise
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimTurn
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimUp
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwimWait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwingGaogaenAttachRope
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwingGaogaenCatched
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwingGaogaenFailure
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwingGaogaenLariat
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwingGaogaenReturn
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwingGaogaenShoulder
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_SwingGaogaenThrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Throw
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Thrown
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TreadDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TreadDamageAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TreadDamageRv
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TreadFall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TreadJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Turn
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TurnDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TurnRun
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_TurnRunBrake
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Wait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_Walk
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_WalkBrake
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_WarioFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_WarioFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_WarioFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_WarpStar
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_WarpStarJump
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_YoshiEgg
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_YoshiFinalTargetDamage
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_YoshiFinalTargetEnd
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_YoshiFinalTargetStart
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_attach_wall
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_attach_wall_wait
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_fall_special
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_landing_fall_special
- lua2cpp::L2CFighterCommon_bind_address_call_status_end_wall_jump
- lua2cpp::L2CFighterCommon_bind_address_call_status_fall_special
- lua2cpp::L2CFighterCommon_bind_address_call_status_fall_special_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_landing_fall_special
- lua2cpp::L2CFighterCommon_bind_address_call_status_landing_fall_special_air_fall_special_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_landing_fall_special_main
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AirLasso
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AirLassoFailure
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AirLassoHang
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AirLassoLanding
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AirLassoReach
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AirLassoRewind
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_Appeal
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_Attack
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_Attack100
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackAir
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackDash
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackHi3
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackHi4
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackHi4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackHi4Start
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackLw3
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackLw4
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackLw4Hold
- lua2cpp::L2CFighterCommon_bind_address_call_status_pre_AttackLw4Start